Aquilla

October 2024

Finished games:

  • Turnip Boy Commits Tax Evasion

    2 hours playtime

    34 of 37 achievements

  • Deliver Us The Moon

    4 hours playtime

    16 of 32 achievements

  • Patch Quest

    29 hours playtime

    15 of 27 achievements

  • Nodebuster

    4 hours playtime

    13 of 13 achievements

  • PictoQuest

    11 hours playtime

    26 of 26 achievements

  • Turnip Boy Robs a Bank

    6 hours playtime

    20 of 23 achievements

New games:

  • Drova - Forsaken Kin

    76 minutes playtime

    0 of 49 achievements

  • Garden in!

    84 minutes playtime

    10 of 31 achievements

  • PictoQuest

    11 hours playtime

    26 of 26 achievements

  • Nodebuster

    4 hours playtime

    13 of 13 achievements

  • Turnip Boy Robs a Bank

    6 hours playtime

    20 of 23 achievements

  • Figment 2: Creed Valley

    40 minutes playtime

    0 of 18 achievements

Quick thoughts:

Turnip Boy Commits Tax Evasion

6/10

After hearing so much good stuff about this game, it was a bit disappointing. Extremely easy, short, top down Zelda-like game, with some fighting and light riddles. I enjoyed the silly humor, and I really enjoy dark lore of the world shown under all the silliness, but gameplay wasn’t too much engaging. The credits song is absolute banger - it went straight onto mi spotify list.

Deliver Us The Moon

5/10

Linear kinda adventure game/kinda walking sim game about abandoned base on the moon. The riddles were mostly environmental - create path, take stuff from point A to point B - and not very difficult. The lore was a bit nonsensical, although I must say, I liked the twist in the middle of the game. It was allright, but nothing memorable.

Patch Quest

8/10

I spent most of the month playing this on my steamdeck, and I must say, it is surprisingly good game. An interesting mix of roguelike and handmade game, in which layout of the map is always the same, but content of the room is changing, you need to reach certain rooms and fight bosses, and in the meantime you are unlocking a lots of shortcuts, to travel through the map quicker. Which is important because the longer you are on the map, the harder enemies get. Gameplay is a typical roguelike bullet hell, with a twist, because you can catch and mount enemies, and every enemy has different attacks. All in all, I had way more fun than I expected.

Nodebuster

7/10

Very minimalist game, in which you are shooting squares, then upgrading your gun, to shoot more square the next run - until you unlock everything in the game. Short, sweet, and weirdly satisfying, although it is one of those games which do not demand many skills, you are just playing untill your stats are good enough to beat a game.

PictoQuest

5/10

Set of nonograms puzzles with light RPG elements. You are fighting enemies by solving nonograms, and the longer it takes you, the more damage you get. If you know, how to do nonograms - very easy, I stopped carrying for the plot after about 15 minutes, and it’s hard to make RPG elements in a game based purely on your logic skills.

Turnip Boy Robs a Bank

7/10

Massive improvement on the first game in terms of gameplay, but a slight dissapointment in terms of further world building. This time it is a roguelike, in which you have certain time to play, before you need to run out of “dungeon” (well, in this case - a bank). Better gameplay, still simple, but it has some depth, more silly jokes, and more playtime. I don’t know if you are able to play this without knowing the first game, but in the beginning they asked me, if I want a story summary ,so I guess it is approachable.