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I’m working on it, I swear. But those bundles are so tempting…


October 2024

Finished games:

  • Dungeons of Hinterberg

    25 hours playtime

    49 of 50 achievements

  • Breakneck

    13 hours playtime

    32 of 37 achievements

  • Dome Keeper

    31 hours playtime

    27 of 47 achievements

  • Figment 2: Creed Valley

    4 hours playtime

    14 of 18 achievements

New games:

  • Creatures of Ava

    65 minutes playtime

    0 of 27 achievements

Quick thoughts:

Dungeons of Hinterberg

9/10

I loved this game. It is a dungeon crawler mixed with socializing with NPC’s. Magic started to show in world by opening dungeons full of monsters and riddles, and people started to commercialised them, because OF COURSE we would do that. And now game’s protagonist is going on holiday in Austrian Alps - mixed with some monster hunting. Every day we go on a trip, find dungeons, which a hand crafted and full of environmental riddles and monster (no procedural generation this time), and in the evening, we are spending time with one of the other people in village we are staying in (Like in Persona, but without time limit - here you can actually befriend everyone). It’s perfect mix of cosy, head scratching, and easy fighting.

Breakneck

5/10

Simple game - you ride a spaceship through dystopian wasteland, there is big bad alien spaceship behind you, when it catch you, game over. Every day new map is generated, and there are high scores among players. It was alright for some quick bursts while listening to podcasts, but nothing more.

Dome Keeper

8/10

A game that started new genre. you dig resources, upgrading your base with those resources and have to survive waves of monsters. The more resources you are taking to base, the slower you are, so you need to decide between speed and capacity. It’s extremely addicting and have some nice variety in game modes.

Figment 2: Creed Valley

8/10

Isometric game focused on fighting, with some light puzzles mixed. Everything is happening inside mind of a person - very Inside out style, and the player is playing as embodiment of courage - fighting things like fear of darkness. It’s also a musical, because why not. It’s just more of the fun from the first game, if you liked first one, you like this.

October 2024

Finished games:

  • Turnip Boy Commits Tax Evasion

    2 hours playtime

    34 of 37 achievements

  • Deliver Us The Moon

    4 hours playtime

    16 of 32 achievements

  • Patch Quest

    29 hours playtime

    15 of 27 achievements

  • Nodebuster

    4 hours playtime

    13 of 13 achievements

  • PictoQuest

    11 hours playtime

    26 of 26 achievements

  • Turnip Boy Robs a Bank

    6 hours playtime

    20 of 23 achievements

New games:

  • Drova - Forsaken Kin

    76 minutes playtime

    0 of 49 achievements

  • Garden in!

    84 minutes playtime

    10 of 31 achievements

  • PictoQuest

    11 hours playtime

    26 of 26 achievements

  • Nodebuster

    4 hours playtime

    13 of 13 achievements

  • Turnip Boy Robs a Bank

    6 hours playtime

    20 of 23 achievements

  • Figment 2: Creed Valley

    40 minutes playtime

    0 of 18 achievements

Quick thoughts:

Turnip Boy Commits Tax Evasion

6/10

After hearing so much good stuff about this game, it was a bit disappointing. Extremely easy, short, top down Zelda-like game, with some fighting and light riddles. I enjoyed the silly humor, and I really enjoy dark lore of the world shown under all the silliness, but gameplay wasn’t too much engaging. The credits song is absolute banger - it went straight onto mi spotify list.

Deliver Us The Moon

5/10

Linear kinda adventure game/kinda walking sim game about abandoned base on the moon. The riddles were mostly environmental - create path, take stuff from point A to point B - and not very difficult. The lore was a bit nonsensical, although I must say, I liked the twist in the middle of the game. It was allright, but nothing memorable.

Patch Quest

8/10

I spent most of the month playing this on my steamdeck, and I must say, it is surprisingly good game. An interesting mix of roguelike and handmade game, in which layout of the map is always the same, but content of the room is changing, you need to reach certain rooms and fight bosses, and in the meantime you are unlocking a lots of shortcuts, to travel through the map quicker. Which is important because the longer you are on the map, the harder enemies get. Gameplay is a typical roguelike bullet hell, with a twist, because you can catch and mount enemies, and every enemy has different attacks. All in all, I had way more fun than I expected.

Nodebuster

7/10

Very minimalist game, in which you are shooting squares, then upgrading your gun, to shoot more square the next run - until you unlock everything in the game. Short, sweet, and weirdly satisfying, although it is one of those games which do not demand many skills, you are just playing untill your stats are good enough to beat a game.

PictoQuest

5/10

Set of nonograms puzzles with light RPG elements. You are fighting enemies by solving nonograms, and the longer it takes you, the more damage you get. If you know, how to do nonograms - very easy, I stopped carrying for the plot after about 15 minutes, and it’s hard to make RPG elements in a game based purely on your logic skills.

Turnip Boy Robs a Bank

7/10

Massive improvement on the first game in terms of gameplay, but a slight dissapointment in terms of further world building. This time it is a roguelike, in which you have certain time to play, before you need to run out of “dungeon” (well, in this case - a bank). Better gameplay, still simple, but it has some depth, more silly jokes, and more playtime. I don’t know if you are able to play this without knowing the first game, but in the beginning they asked me, if I want a story summary ,so I guess it is approachable.

September 2024

Somehow I won 3 games on Steamgifts.

Finished games:

  • Fashion Police Squad

    6 hours playtime

    14 of 25 achievements

  • Don't Touch this Button!

    72 minutes playtime

    11 of 13 achievements

  • The Darkside Detective: A Fumble in the Dark

    11 hours playtime

    19 of 30 achievements

  • BORE BLASTERS

    20 hours playtime

    10 of 12 achievements

  • Mail Time

    2 hours playtime

    22 of 23 achievements

  • The Entropy Centre

    9 hours playtime

    25 of 27 achievements

New games:

  • Patch Quest

    12 hours playtime

    8 of 27 achievements

  • Deliver Us The Moon

    0 minutes playtime

    0 of 32 achievements

  • Beyond a Steel Sky

    0 minutes playtime

    0 of 32 achievements

  • Fumiko!

    0 minutes playtime

    0 of 20 achievements

  • Turnip Boy Commits Tax Evasion

    0 minutes playtime

    0 of 37 achievements

  • The Legend of Tianding

    0 minutes playtime

    0 of 26 achievements

Quick thoughts:

Fashion Police Squad

8/10

Old time shooter with a nice sense of humor. Treating “fashion police” as a real armed forces is utilized well, and the story is fun and extremely cheesy. I loved enemies design, the guns are creative too. Every enemy has a special gun to which he is vulnerable, so you are maniacly switching between guns to shoot different enemies. All in all I had suprising amount of good time with it.

Don't Touch this Button!

6/10

Very simple puzzle game, with some clever puzzles and minimalistic graphics. Another example of the fact, that you can make a nice game with minimal budget, if you have a good idea. Also very short, but the pricing is absolutely fair.

The Darkside Detective: A Fumble in the Dark

6/10

Second part of the game about two detectives solving unnatural mysteries. It’s just more of the same stuff from the first game - ghosts, vampires, demons, eldritch horrors, silly humor. It’s perfectly fine, if you enjoyed the first part.

BORE BLASTERS

7/10

A digging game about dwarves in space, because why not. You have your little ship, you are digging minerals, you upgrading your ship to gid more minerals and fight some underground enemies. It was very fun for the majority of game, but the ending dragged a bit - last hour or two it was just me finishing grindy objectives in my totally maxed out ship.

The Entropy Centre

6/10

It’s basically a Portal clone. With a bit different mechanic, but the similarities are obvious - gameplay structure, AI companion, kind of humor… entropy gun is not a portal gun, and riddles were sometimes a bit tedious, to the point, where I was glad, when I was getting to walking sim/storytelling parts. There is also so much “extra” stuff, that you can clearly see, that devs didn’t have enough ideas how to utylised their mechanics, so they were throwing more and more new gameplay elements at you… But in all the game is not bad. It just has veeery big shoes to feel in this particular genre.

Mail Time

5/10

Kinda 3D platformer in a little open world, but mostly “fetch quest - the game”, where you are running from character to character to give them stuff and take orders for more stuff. Cute, easy, a bit shallow. Not an awful game, but kinda forgetable.

August 2024

Finished games:

  • Exiled Kingdoms

    82 hours playtime

    49 of 67 achievements

  • The Star Named Eos

    2 hours playtime

    16 of 24 achievements

  • Snufkin: Melody of Moominvalley

    4 hours playtime

    no achievements

  • Shantae: Half-Genie Hero Ultimate Edition

    9 hours playtime

    8 of 46 achievements

  • The Planet Crafter

    45 hours playtime

    53 of 55 achievements

New games:

  • SteamWorld Quest: Hand of Gilgamech

    11 hours playtime

    21 of 44 achievements

  • Snufkin: Melody of Moominvalley

    4 hours playtime

    no achievements

  • Black Myth: Wukong

    0 minutes playtime

    no achievements

  • Mafia: Definitive Edition

    0 minutes playtime

    0 of 43 achievements

Quick thoughts:

Exiled Kingdoms

6/10

I really, really missed classic isometric RPG’s with one character instead of a party. And this one landed straight into this nostalgia. BUT - it has some problems. Most of the quests are expecting you to just find stuff you need to find, without many clues. The progression is slow, and there are few good equipment to find. there are four classes, but I think mage one is OP, if only because of that they are the only one who can use quick travel for free + are able to buy quick travel spell. All in all I had good time, but this isn’t the best classicc RPG I know.

The Star Named EOS

7/10

Short, adventure game, beautifully drawn, very similar to Behind the frame, previous game of the studio, but gameplay is a lot better, there are a few clever puzzles.

Snufkin: Melody of Moominvaley

8/10

Moomins were one of the cartoons I loved to watch during my childhood, I also read some books, and this game is shooting straight into my nostalghia. It’s a little adventure of Snufkin, because if you can play as a character from a story, why not to play the coolest one, who is trying to save Moominvalley from basically changing into a garden, instead of wild valley. The gameplay is very easy, but this is mostly atmospheric trip, plus you can meet every major character from the books, so I had great time.

Shantae: Half-Genie Hero

6/10

I like Shantae games, and this is another one of the same metroidvania platformer formule. But somehow I felt it was the worst one from the bunch I played. I don’t really know why, but I really prefer Pirate’s Curse and Risky revenge

The Planet Crafter

8/10

Very, very laid back survival/base building game, in which you need to change a planet into habitable zone, by building machines which produce oxygen, or heating the planet. It would be good, if you don’t die in a process, but the survival part is easy, if you are a bit careful you are safe, plus death doesn’t have major consequences. There is also qiute big map, some secret lore to find. My only complain is that the endgame is dragging a bit too slow - I needed to basically idle for an hour or so to maximise my planet’s numbers. Beside that it was very relaxing, calm game.

July 2024

Finished games:

  • Subnautica: Below Zero

    28 hours playtime

    13 of 13 achievements

  • Bee Simulator

    8 hours playtime

    42 of 51 achievements

  • Death's Gambit: Afterlife

    22 hours playtime

    18 of 43 achievements

  • Minit Fun Racer

    75 minutes playtime

    25 of 31 achievements

  • Forests, Fields and Fortresses

    2 hours playtime

    13 of 13 achievements

  • ARIDA: Backland's Awakening

    4 hours playtime

    27 of 30 achievements

  • Alwa's Legacy

    9 hours playtime

    14 of 24 achievements

New games:

  • Access Denied: Escape

    0 minutes playtime

    0 of 14 achievements

  • The Darkside Detective: A Fumble in the Dark

    1 minute playtime

    0 of 30 achievements

  • Gedonia

    0 minutes playtime

    0 of 25 achievements

  • Don't Touch this Button!

    26 minutes playtime

    3 of 13 achievements

  • Forests, Fields and Fortresses

    2 hours playtime

    13 of 13 achievements

  • Nobody Wants to Die

    0 minutes playtime

    0 of 26 achievements

  • Wave Break

    15 minutes playtime

    0 of 15 achievements

  • Lil Gator Game

    0 minutes playtime

    0 of 22 achievements

  • The Star Named Eos

    0 minutes playtime

    0 of 24 achievements

  • Dungeons of Hinterberg

    0 minutes playtime

    0 of 41 achievements

Quick thoughts:

Subnautica: Below Zero

7/10

I have mixed feeling about this Subnautica - I absolutely adore first Subnautica, and while this one was still very fun, it was significantly worse than the first one. Mostly it’s just a gloryfied DLC to Subnautica - most of the mechanics are the same, with one addition of temperature parameter - you need to be careful to not get too cold. There are many reused stuff - many animals, stuff to build in base, equipment. There are new leviatans, but there are more annoying than scary. The story is also worse, but honestly I have no idea, where they could go after ending of first Subnautica, so I’m letting it go. But - it is still Subnautica, and in the end it gave me the same nice feelings as the first game.Also - they get rid of Cyclop submarine, and I hate this stupid ship with all my passion, so thats a nice change.

Bee simulator

5/10

You are a bee and you are doing bee stuff in kinda Central Park. Basically it’s a collection of simplistic minigames on an open world map - Simon Says, basic rythmic games, races with other insects, fetch quests. It is very charming, but also very repetive. Especially fights are incredibly boring after couple of times. I finished it mostly because the theme was just fun.

Death's Gambit: Afterlife

8/10

2D metroidvania Dark Souls style game. I feel thats a popular genre recently. Standard stuff - you are a guy with big melee weapon, you have big metroidvania map, and a lot of bossfights. It was fun, but also quite hard. I really liked that bosses were giving metroidvania upgrades - thanks to this every bossfight was very rewarding. I don’t like, that they borrowed style of narration from Dark Souls too - you have bunch of characters mostly talking nonsence. And if you don’t do something developers decided you need to, an NPC will just randomly died.

Minit Fun Racer

7/10

Very small endless runner game (but with ending :) ), in which you need to avoid obstacles while riding a motorbike. Its this kind of game, in which you are playing many times, collecting coins, until you can bought enough upgrades to beat a game. Nothing spectacular but it was fun, and all incomes will go to charity, so why not.

Forests, Fields and Fortresses

5/10

Simple kinda Carcassone type of board game - you connected pieces of land, and collect poins based of what regions you are bulding. Two modes - puzzle, in which you are trying to find a way to grab certain amound of points, and endless, in which you are just playing to beat your on score. It was ok game, but I ran through the content quickly, and I don;t feel like playing it more.

ARIDA: Backland's Awakening

4/10

Oh boy… I should not play a hard mode… Its an mix between adventure/fetch quest game, and survival. On one hand you have to run through a village and do errands for villagers. On the other - you have a food and water meter and you need to watch them to stay alive. The main problem - there are finite water resources on level. When you used them all - that’s all, you won’t have any extra water (well almost - you can get a water from a cacti, but I feel like the process of getting this water is so long, that you will loose more than you are getting). Of course I used all the water quickly - I didn’t believe that there will be no more on map. And half of the game I brute force just dying, to force a reset of my meters… Which was NOT the intended way to play and was just tedious….

Alwa's Legacy

7/10

I was playing Alwa’s awakening some time ago, but stopped, because of difficulty spike. I’m not sure if this game is more a remake, or a sequel, but it was balance much better and I was able to beat it quite smoothly. All in all it’s just another metroidvania platformer. If you like the genre, you will probalby like it.

June 2024

I have massive catalogue of new games, mostly because of charity bundle I bought. + of course Steam Sale kicked me in a wallet

Finished games:

  • FAR: Lone Sails

    4 hours playtime

    10 of 14 achievements

  • COCOON

    6 hours playtime

    15 of 17 achievements

  • Black Skylands

    17 hours playtime

    26 of 28 achievements

  • Roundguard

    7 hours playtime

    41 of 80 achievements

New games:

  • Bee Simulator

    0 minutes playtime

    0 of 51 achievements

  • Alex Kidd in Miracle World DX

    0 minutes playtime

    0 of 16 achievements

  • Alwa's Legacy

    0 minutes playtime

    0 of 24 achievements

  • Exiled Kingdoms

    2 hours playtime

    0 of 67 achievements

  • Hello Goodboy

    0 minutes playtime

    0 of 15 achievements

  • Roundguard

    7 hours playtime

    41 of 80 achievements

  • Pseudoregalia

    0 minutes playtime

    no achievements

  • The Lone Blade

    0 minutes playtime

    no achievements

  • Timeloop: Sink Again Beach

    0 minutes playtime

    0 of 7 achievements

  • Breakneck

    80 minutes playtime

    0 of 37 achievements

  • Glitch Busters

    0 minutes playtime

    0 of 11 achievements

  • Shatter

    0 minutes playtime

    0 of 30 achievements

  • Onde

    0 minutes playtime

    0 of 10 achievements

  • Golf It!

    67 minutes playtime

    0 of 44 achievements

  • Minit Fun Racer

    0 minutes playtime

    0 of 31 achievements

  • TRANSFORMERS: EARTHSPARK - Expedition

    0 minutes playtime

    0 of 23 achievements

  • Descenders

    64 minutes playtime

    0 of 42 achievements

  • The Entropy Centre

    0 minutes playtime

    0 of 27 achievements

Quick thoughts:

FAR: Lone Sails

6/10

Weird thing closest to a mix between platformer and walking sim, in which you are riding a strange vehicle through a postapo world. Mostly based on visuals and easy puzzle platforming, the vehicle can be upgraded, but upgrades are in fixed places and are mandatory, so there is no strategy here. The story was vague, like in other story heavy platformers, and the whole thing was just alright, nothing particulary special.

COCOON

9/10

Awesome puzzle game in which you have whole worlds in spheres, and you can jump in and out of those worlds. The puzzle started simple, but in the end I was jumping through multiple worlds, putting everything in correct order, to push stuff through them, and the logic of everything were crazy, while still being doable. I don’t feel bosfights were necessary, but other than that - incredibly cool game.

Black Skylands

8/10

RPG/twin stick shooter on floating islands with custamizable ship and grapling hook mechanics. Looks cool, plays cool ,there are tons of little optional things to find on map… very cool little game.

Roundguard

7/10

Roguelite RPG mixed with Pachinko. With some upgrades, so the gameplay isn’t based purely for luck. Fun, made for multiple runs, so I’m not really sure, if I can count it as “beaten”, but I killed final boss, so that’s counting I guess,

May 2024

Finished games:

  • Islets

    8 hours playtime

    40 of 44 achievements

  • Umurangi Generation

    6 hours playtime

    16 of 23 achievements

  • RESTLESS SOUL

    6 hours playtime

    30 of 30 achievements

  • Mad Experiments: Escape Room

    70 minutes playtime

    10 of 13 achievements

  • Skábma™ - Snowfall

    6 hours playtime

    15 of 33 achievements

  • Cleo - a pirate's tale

    4 hours playtime

    17 of 24 achievements

  • Tinykin

    10 hours playtime

    35 of 43 achievements

  • CRYPTARK

    5 hours playtime

    5 of 27 achievements

New games:

  • The Bookwalker

    2 hours playtime

    10 of 37 achievements

Quick thoughts:

Islets!

8/10

Classic metroidvania with nice graphic and some fun mechanics, with three independs ways to advance your character (classic metroidvania items, collectables that boost your stats, and money to buy ekstra abilities in shop). Not very difficult, some bosses needed 2 or 3 attempts to beat, but I wasn’t stuck at any moment. Nothing groundbreaking, but it’s a well made game, if you like a genre you should be happy.

Umurangi Generation

5/10

Photographic game in dystopian future. Basically you need to find and photo all stuff on the list. Nice art and world building, but I didn’t like it. Controls are junky, detection of stuff yoe need to catch is sometimes weird, and there are additional goals on every map, which basically demand you to memorise every place of every important item, because you need to simultaniously find all collectables, make every photo and finish in specific time frame. All in all, I didn’t really like it.

RESTLESS SOUL

6/10

A game in afterlife, about a soul who want to go back to life. Half walking sim, half basic twinstick shooter, half very light puzzle game (why EVERYONE in industry freaking love sokoban so much…). It’s heavy relying on it’s humor, and forth wall breaking. If you like it’s kind of humor, you will love it. For me - I was rolling my eyes more than I was laughting. But it’s well made, just not for me.

Mad Experiments: Escape Room

4/10

Escape the room game, made to emulate felling of real world escape rooms, with possibility of coop. Junky, weird, short, with very badly told story (there are three rooms, and to told story properly, you should swap places of room 2 and 3). Maybe with friends its better, but as a solo experience, I didn’t like it.

Skábma™ - Snowfall

6/10

King of action adventure game, with light metroidvania mechanics, about Sámi peoples - Indigenous peoples who live in north part of Scandinavia. I like the topic of the game, and the atmosphere. I really don’t like that they tried to put metroidvania and open world mechanics into linear game - there are a lot of collectables (which are fun to find, because they are talking about Sami culture), but you need to be in specific place at specific time to be able to catch them. For example - you need to go to this particular cave between chapter 3 and 4, because before that you don’t have certain abilities, and after that you wont be able to go to this part of a map. So to all collectibles hunters like me, it’s very irritating. Also, can we stop with cliffhanger endings - especially in indie games, when we don’t know, if there will be budget for second part?

Cleo - a pirate's tale

8/10

Looks a bit like Zelda type game, but it’s a 100% classic adventure game, and a good one! I liked a theme, riddles are good (i needed to check guide 3 times, but mostly because I’m blind as a bat and I didn’t notice, that I can pick up an item). Achievements are a bit tedious, but apart of that - great little point and click.

Tinykin

9/10

AWESOME collectathon game in which you need to go around couple of big maps and find enough of collectables, using abilities of your minion creatures. It’s very, very easy, if you don’t go for 100% (and if you do - main challenge is simply to find everything - there are not many advance puzzles), but the world is imaginative, the movement is fluid, maps are very well made, and its just a joy to run around and collecting couple of hundreds of stuff on every map. I missed this genre so much…

CRYPTARK

6/10

Ok, so this is a roguelike, so you are expected to run it multiple times with different builds, but I finished main campaign, and I don’t need to play it again. It’s a twin stick shooter in space, you are hired to catch abandoned spaceships, to do this, you need to go inside and turn off their power, but there are multiple optional objectives, which will give you additional money. The more money you have, the better gear you can buy, but better gear mean less profit… so it is nice “push-pull” mechanic - do I want more health and better weapon, or should I risk it, and go with basic stuff, but keep more money. I liked it, I didn’t love it, but it was ok. Also - don’t play it on keyboard - I tried, then I jumped onto steamdeck, and this is perfect game for steamdeck.

April 2024

Finished games:

  • Destroy All Humans!

    12 hours playtime

    36 of 40 achievements

  • A Tale of Paper

    3 hours playtime

    22 of 29 achievements

  • Omen Exitio: Plague

    7 hours playtime

    27 of 50 achievements

  • Tunic

    12 hours playtime

    36 of 40 achievements

  • Backpack Hero

    12 hours playtime

    36 of 40 achievements

New games:

  • Black Skylands

    39 minutes playtime

    0 of 28 achievements

  • Umurangi Generation

    39 minutes playtime

    0 of 23 achievements

Quick thoughts:

Destroy All Humans!

7/10

Remaster of old game in which you are an alien invading Earth. It’s TPP action adventure game, there are a few maps which are revisited couple of times, and most of gameplay is shooting humans, or imposing are one of them, to collect information. It was alright, a bit goofy, I liked the humor and tons of nods to 50’s and 60’s pop culture.

A Tale of Paper

6/10

Platformer with a paper origami man as a protagonist, with changing shape mechanic. I liked it, but save systems was annoying - It was saving only at the beginning of the level, and because I was soft lock at one of the level, I think I had to replay it 3 times. Also - the last bossfight of DLC… why a cosy platformer suddenly changed into Dark Souls?

Omen Exitio: Plague

6/10

Choose your own adventure with a chtulhu theme. It was allright, nicely written, but nothing spectacular.

Tunic

8/10

Awesome Zelda-like game in which you have to correctly guess the rules of a game. It’s half Zelda-like game, half a puzzle, with a lot of descripting messages. Some bossfights were quite brutal.

Backpack Hero

7/10

A nice roguelike based on an inventory management - an inventory is very limited, but stuff is interacting with each other, so you can make some nice combos. There are a few characters, each with its own rules. My biggest problem - it was a bit too much luck based.

March 2024

Finished games:

My computer broke, and I went on vacation so I didn’t complete many games this month. But I squeezed two.

  • A Little to the Left

    4 hours playtime

    30 of 55 achievements

  • Arcade Paradise

    29 hours playtime

    29 of 54 achievements

New games:

I have 700 new games. Kinda. My and my husband connected our Steam account thanks to this new family function, and now I have all his library. Of course, I am not going to play everything, but I saw a few games I want to try, including Hi Fi Rush, Backpack Hero, Tunic…

Beside that, I bought one bundle myself. And I won one game on SG.

  • Skábma™ - Snowfall

    0 minutes playtime

    0 of 33 achievements

  • Death's Gambit: Afterlife

    2 hours playtime

    0 of 43 achievements

  • Mail Time

    0 minutes playtime

    0 of 23 achievements

  • Omen Exitio: Plague

    2 hours playtime

    0 of 50 achievements

  • Destroy All Humans!

    4 hours playtime

    23 of 40 achievements

  • Trifox

    31 minutes playtime

    no achievements

Quick thoughts:

A Little to the Left

7/10

Small game in which you must put stuff in correct order - usually it means find a pattern, like “from smallest to biggest” or “from darkest to lightest” object. The graphic are simple, but nice, and there is some extra challenge, because in some puzzles there are multiple solutions and you are rewarded for finding all of them. Easy, relaxing, nice little fun.

Arcade Paradise

7/10

A collection on minigames with meta theme of having our arcade saloon. Every day you can maintain your saloon and play your games, the more you play, the more popular this particular game is, and the more money you are making, which you can spent on new games. There are also challenges for each game, every beaten challenge increase popularity. Games are simple, but nicely done, most are clones of popular classics - Pac man, Arcanoid, match three, Space Invaders… It was fun, but I was glad when it was over, I got bored at the end.

February 2024

TOO MUCH BUNDLES!!!!

And too few time to finish any game….

Finished games:

Nothing

New games:

  • Super Panda Adventures

    67 minutes playtime

    no achievements

  • Alwa's Awakening

    60 minutes playtime

    0 of 15 achievements

  • RESTLESS SOUL

    1 minute playtime

    0 of 30 achievements

  • A Tale of Paper

    0 minutes playtime

    0 of 29 achievements

  • Lysfanga: The Time Shift Warrior

    7 hours playtime

    25 of 63 achievements

  • Tinykin

    2 hours playtime

    0 of 43 achievements

  • Shantae and the Seven Sirens

    2 hours playtime

    0 of 40 achievements

  • Islets

    0 minutes playtime

    0 of 44 achievements

  • Wobbledogs

    52 minutes playtime

    no achievements

  • A Little to the Left

    0 minutes playtime

    0 of 55 achievements

  • The Mummy Demastered

    0 minutes playtime

    0 of 37 achievements

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  • Mad Experiments: Escape Room

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