Mskotor
April 2024 Update
Next update (works only on profile page)
Overall
backlog
progress
:
The good 👍
- A lot of customization options during character creation
The bad 👎
- Extremely short window to parry attacks
- This game has just 4 years now, and levels are narrow uninteresting corridors or too big and empty open spaces
- Leveling up doesn't feel rewarding
- NPC companion keeps repeating the same few sentences all the time as a "banter"
Conclusion:
Combat-oriented game where combat doesn't feel good. The same couple of basic enemies over and over again, killed with button mash, that try to swarm us so we get stagger locked and die. There are better souls-like / combat games to be played.
- A lot of customization options during character creation
The bad 👎
- Extremely short window to parry attacks
- This game has just 4 years now, and levels are narrow uninteresting corridors or too big and empty open spaces
- Leveling up doesn't feel rewarding
- NPC companion keeps repeating the same few sentences all the time as a "banter"
Conclusion:
Combat-oriented game where combat doesn't feel good. The same couple of basic enemies over and over again, killed with button mash, that try to swarm us so we get stagger locked and die. There are better souls-like / combat games to be played.
Details
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☑ One checkpoint, too rare ☐ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
The good 👍
- If you like Stanisław Lem books, this game feels like an interactive Lem's book
- Good sound and voice acting
- Devs did answer people's complaints and adjust the walking speed, so it's no longer sometimes painful crawl
The bad 👎
- Memory issues, had to repeat one short section multiple times in a few days, as the game was gobbling up to 11GB of RAM and then crashing immediately after loading
- Sometimes objects can't be interacted with, which forces reload of the latest save
Conclusion:
If you want to "play" Lem's book - it is a good game, as all the elements of Lem's style are there. Sci-fi, morality, not obvious back story. If you want a masterpiece walking simulator - this is not the game. It can be clunky, but it is clear it was not made by a big studio with a big budget.
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- If you like Stanisław Lem books, this game feels like an interactive Lem's book
- Good sound and voice acting
- Devs did answer people's complaints and adjust the walking speed, so it's no longer sometimes painful crawl
The bad 👎
- Memory issues, had to repeat one short section multiple times in a few days, as the game was gobbling up to 11GB of RAM and then crashing immediately after loading
- Sometimes objects can't be interacted with, which forces reload of the latest save
Conclusion:
If you want to "play" Lem's book - it is a good game, as all the elements of Lem's style are there. Sci-fi, morality, not obvious back story. If you want a masterpiece walking simulator - this is not the game. It can be clunky, but it is clear it was not made by a big studio with a big budget.
Details
☐ Bare-bone ☐ Average ☑ Good |
Our crew lands on a desert planet, trying to gather research data before our enemies (different human corporation) arrive. After a few days, all our companions are not responding, and we (as astrobiologist Yasna) are sent to the surface to investigate. We find some of our colleagues in a state of lethargy, and evidence of other humans already present on the surface. We try to recover colleagues from the surface and investigate what other humans are doing. There are some moral choices, but they have a limited impact on the ending. |
☐ Boring ☑ Average ☐ Good |
It can be boring, as we can walk. And not much more. In some scripped locations we can jump or climb. But otherwise, we walk around, chat with our commander on the radio, and read journals left behind. Sometimes we interact with other characters or there is one (not hard) combat sequence. | |
☑ Basic ☐ Detailed ☐ Over complicated |
We don't have inventory, radar and scanner we can use are tied to specific buttons. The menu is in the form of a map. The kind you make yourself, marking terrain as you wander unknown areas. Everything is really basic but also easy to navigate. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☑ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☐ Medium requirements ☑ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☐ Good weapons & effects ☑ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |