
March 2025 results
Priority | Backlog | Added this month | Beaten | Removed |
High | 102 | 5 | 3 | 2 |
Medium | 204 | 4 | - | - |
Decay and Evangelion-esque, in which the end of the world is only the beginning, and it will only get worse from there.
A very weak game, with a minimum of interactivity and gameplay as such, but an excellently told, staged and acted story. If you find out that 1000xRESIST was made practically on the knee by talented creative people far from the industry, whose usual ways of self-expression were cut off by the pandemic, then it becomes clear why it happened this way, why the game looks the way it does, and why some decisions are exactly the way they are.
Just endure the first chapter, it’s very messy, boring and off-putting. Then it will become noticeably better and will not let go until the end.
For some reason, Halo has been turned into an action comedy, and, well, it sucks. You literally have a war of extermination going on, but a formal clownery is unfolding on the screen - the characters crack cliché jokes and sort out their relationships, also in clichés and at the most appropriate moments. Nathan Fillion even plays one of the roles - Joss Whedon must have snuck into the ranks of Bungie.
Overall, this is an okay add-on to Halo 3, no more, no less. It fulfills the series’ obligatory entertainment program as expected, but does so without zest or sparkle.
But hey, this has unexpectedly the best music in the series, the soundtrack for once is not a thousand and one variations of the main theme. The night city tracks are just mmm.
This game tries to imitate 90s point’n’click games, and they’ve clearly overdone it - some 90s point’n’click games are more comfortable to play than Perfect Tides.
The quality of the writing is very uneven, there are good subtle moments, there are frankly awkward and overly straightforward ones. In some moments it is frankly boring, in others it is soulful. The tedious walking around the locations in an attempt to understand what they want from me now is diluted by a good number of side little things that affect the ending, and sudden interactivity outside the game.
This game feels like a straight up indie made by moderately talented, trying, but very inexperienced people. I have mixed impressions, but I’ll check out the sequel when it comes out.