Does this game need an explanation?
I loved this game way more than the original, which already gets a pretty good score from me. There was a little more guidance in what to do to accomplish goals, without being handholdy. Still incredibly sandbox-ish, can go and do whatever you want at any time, but there is progression and technically, a 'story'. Which I found to be really fun and goofy.
While it still has the fun bugs everyone loves in Goat Sim, there were a lot less of the bugs that made me so frustrated I wanted to close the game, such as being unable to do things with certain skins/items on, which in the original, you needed to return to the main menu to remove. While it's less of an issue in the first place, you can also now freely change items on the go! And the items are WAY MORE FUN.
Honestly, there's not too much to say on this - it's fun, it's goofy, I feel like I more than got my money's worth already and I'm not done. While the story is complete, plenty left to discover and destroy! I haven't even touched the DLC yet.
This game was just as great as I was expecting, though in my experience some of the controls were a little… eh.
Overall, the game was super fun and aesthetically pleasing. The 'story' was sweet and I loved getting to know all the animals around town - especially the little ducks! It was fun to run around and wreck havoc and just have a good time as a little kitty.
For the controls… the jumping was a little, eh. Sometimes it would say I couldn't reach something when I could. If you're jumping onto something white, your indicator for where you will land is ALSO white so you can't really. Tell. There's also no way to CANCEL a jump, which can be annoying when platforming and realizing you can't make something yet. Nothing game breaking, just minor annoyances. Slapping items also felt a little, eh, as they wouldn't move no matter how much I hit them sometimes, or they'd just easily get stuck. And the jars you can break for more shinies just sometimes wouldn't BREAK.
Some of the achievements are little… grindy. While you only need to sit in 5 boxes, there's no indication of which ones you have sat in before, which is a bit annoying. The recycling achievement I feel like I found everything lose around the city and from hitting vending machines, and would just need to trip people holding cans which is… boring. I had gone into this game planning to 100% it because I really liked it, but seeing what I had left to do… nah.
Overall though, it really was a great game that I had a blast playing! While you can get through the 'main' story and task pretty fast if you're determined, it was way more fun to just take my time and explore the city and do all the little side tasks.
This game was absolutely adorable.
It's a pretty simple game - you're a young girl visiting your grandparents on an island off of Spain, as it seems you do every summer. However, this summer you've received word that the wildlife sanctuary is being shut down! On a mission to save it, and any animal you find in the process, Alba learns a lot of lessons along the way about just how much one girl can accomplish, especially when she's able to unite a whole island in the progress.
The graphics were really cute, and I loved seeing the animals. The main mechanic in the game is photographing every animal on the island, most of which are birds. As time progresses, you can also fix birdhouses and tables, pick up trash, and heal injured animals. The gameplay itself is very simple, making it a perfect game to play with your kid! Personally, I still found it engaging enough to keep me entertained, though the movement speed did bother me at times.
The story is very sweet and inspiring, especially to a younger audience. Even one little girl can make a difference if she just keeps trying. Never give up. Those general messages a lot of kids shows push, but still, I found it very well done here. I really had a great time.
All the achievements in this game are done via story progression, though there are extra side tasks that can be done. I believe I managed to 100% everything, though there's no way of knowing if you actually picked UP every side quest. Overall, 100%ing was very simple.
Man this game was… a lot more than I was expecting. In a very, very good way.
This game deals a lot with anxiety and overcoming trauma, though in a vague enough way that I don't think it'd really trigger anyone. The messages in the game were highly relatable and either painful or touching, depending on the message.
The gameplay itself felt very creative. You play as two characters - a young girl, and her shadow. Each character can do things to help the other progress - while the shadow is stuck to a 2D world and can only exist in the light, the girl can move in a 3D space and must stick to the shadows. Very creative and made for some fun puzzles! Most of them I was able to figure out pretty easily but I did wind up having to look up 2 near the end.
I feel like this story is vague enough that there's a lot of ways to interpret it, but overall, it's a story about finally facing some childhood trauma, accepting that it is part of you, but still realizing you need to move on. For what can be such a sensitive subject, I feel like it was really well done. The vagueness will allow people to relate in ways that a more direct story might not, and I feel like it wasn't really pushing that there is one 'correct' way to heal, which I think a lot of games/media do. It also wasn't a quick 'I've recovered, I'm better' story. The ending, while positive, doesn't say the main character is healed. Just. Working on it. Which is far more realistic than a lot of media handles things.
While I loved the game, 100%ing it seems like it might be tedious without a walkthrough. And I was unable to find a text walkthrough, only video, which I personally find far more annoying as it's harder to find the exact parts I need. In order to 100% the game, you need to find all the origami birds, which give motivational phrases upon finding them, and sometimes unique character dialogue. For that reason, I did go for all the ones I could, but there were a few I just never saw and a few I couldn't figure out the puzzles to collect. I did collect over 70 of the 96, though, so pretty good considering my skill level at platformers (very low)!
I loved this game a lot more than expected. I'm really glad I decided to pick it up and play it after having had it for a while.
Both Alba and Shady Part of Me are on my backlog - Alba can be beaten in an afternoon, so I’ll try to tackle it the next time I have a lazy Sunday :)
I hope you enjoy!! Shady Part of Me I did in only two sittings, so not too long either :)
Great reviews and great writing style. Alba is absolutely a game I would have played with my kids, but they’re now too old to want to play computer games with Dad!
Aww, never too old to play with dad!! I’m 27 and I’d kill for my parents to show an interest in playing games with me lol Maybe one day they’ll get back to it!