Mskotor
I did not have time to post updates for the past 3 months, so I will drop them together. I spent most of my free time on archery, some swimming lessons, and a bit of Python programming exercise :D
October 2024 Update
Next update (works only on profile page)
Overall
backlog
progress
:
The good 👍
- Good physic
- A level design that prompts explorationn
- Child-friendly
The bad 👎
- The jokes quickly grow old
Conclusion:
It is a good co-op game, for both kids and adults. Some areas with ice can be a bit annoying but otherwise, the level design is solid, the gameplay is enjoyable and the rules are easy to understand.
- Good physic
- A level design that prompts explorationn
- Child-friendly
The bad 👎
- The jokes quickly grow old
Conclusion:
It is a good co-op game, for both kids and adults. Some areas with ice can be a bit annoying but otherwise, the level design is solid, the gameplay is enjoyable and the rules are easy to understand.
Details
☑ Bare-bone ☐ Average ☐ Good |
There is literally no story. A king dies and his remains are put into a coffin on wheels. Our job is to escort the coffin to the resting place, pulling the coffin (and thus the old geezer's bones) through the levels with ropes. |
☐ Boring ☐ Average ☑ Good |
Levels are selected from the hub area. We enter the map and our goal is to move the coffin to the map exit. This unlocks a new level (or another entrance to an already visited map). The coffin is passive aka it doesn't move by itself. We need to push or pull it with a rope, that we shot towards the anchor points. We jump upon the platform, throw the rope to the coffin, and pull the rope to lift the coffin to the platform. Co-op challenges (fragments of the map designed for higher difficulty) can be quite hard, but the basic game is fine. It does require some timing and physics understanding though. We have a few gadgets that work as abilities, unlocked by exploring the maps - we can select to repulse or pull in the carriage without a rope (like a magnet), run faster, or slow down the time. I found repulsor to be the best, it allows me to move the carriage up faster. Just stay under it, and it shots it upward. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
No issues with controls. It may take a few attempts to anchor the line (there is a distance limit to how far we can throw it) but otherwise, the character reacts fast to input, there are no weird geometry issues with platforms, and animations are smooth. |
☐ Boring and generic ☑ Average ☐ Good ☐ Great |
There is an extremely basic combat in this game. We can find gems / gold on the map. Collecting small gold lumps is safe. Big lumps of gold or diamonds often have enemies spawn points around. Enemies notice us when we collect the gold, jump out from hiding, and attack the coffin, stealing the gold we collected for the deceased king. To chase them off the he-player can shoot rocks with a sling, and she-player can hit them with a sword. It's nothing complicated and can be avoided altogether if we avoid collecting "guarded" treasures. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☐ Resolution, volume only ☑ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☐ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
Sound is quite ambient and not big focus of the game. Extremely basic graphic options. |