Mskotor
July 2021 Update
Next update (works only on profile page)
Overall
backlog
progress
:
The good
- can be relaxing
The bad
- graphics is pixelized on close up camera shots
- too much of game is filled with doing nothing and waiting
- not possible to remove trees from orchard or kick sheep from the deck
- you don't grow potatoes from seeds...
- action animations are too long
- sometimes Stella runs faster than the camera, and she's off screen
- really repetitive gameplay
- stories of souls are really shallow and feels rushed towards the end
- even when spirit story is interesting it's extremely watered down by constant need to go-to-this-island-to-mine-ore, go-to-another-island-to-buy-seeds, trace-back-to-this-island-to-cut-down-some-tree. Huge meh
Conclusion:
If you like farming sims akin to Stardew Valley this will be up your alley. If you don't want repetitive gameplay and game filled with mostly nothing but upgrading your boat - stay away. Only that Stardew Valley is IMO way better game.
We are the Spiritfarer tasked with helping spirits to go on the other side. Problem is their stories are uninteresting and too short to get emotionally invested, not to mention later on they feel extremely rushed and empty. Like "story" where we literally only go to 3 places and beat well known mini-game with a high score. There is "plot twist" at the end which is predictable and lame. Nothing that would not be done in games 10x already. I think this game would be way better if they would focus on few spirits and their personalities, than on dozen snippets. There are some side quests with non-boat NPCs that are bit charming, but boils down to be simple fetch quests.
Graphic - ⭐️⭐☆ - It is well made but textures are of bad quality when camera zooms in
Music - ⭐️⭐☆ - There is no voice acting, ghosts have only 2 or 3 sims-like lines that they repeat. Music is relaxing but forgettable
Bugs - ⭐️⭐⭐ - The only one I saw was when camera can't catch up with how fast we are moving
- can be relaxing
The bad
- graphics is pixelized on close up camera shots
- too much of game is filled with doing nothing and waiting
- not possible to remove trees from orchard or kick sheep from the deck
- you don't grow potatoes from seeds...
- action animations are too long
- sometimes Stella runs faster than the camera, and she's off screen
- really repetitive gameplay
- stories of souls are really shallow and feels rushed towards the end
- even when spirit story is interesting it's extremely watered down by constant need to go-to-this-island-to-mine-ore, go-to-another-island-to-buy-seeds, trace-back-to-this-island-to-cut-down-some-tree. Huge meh
Conclusion:
If you like farming sims akin to Stardew Valley this will be up your alley. If you don't want repetitive gameplay and game filled with mostly nothing but upgrading your boat - stay away. Only that Stardew Valley is IMO way better game.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Some are grindy |
📊 Performance | No issues | 💾 Save system | Check points at the start of each day and during exploration |
🌍 Map | There is navigation map on the ship that allows us to go between locations. It is easy to use and well detailed, lists all necessary details about locations. The only problem is it takes too long to start the map and then this delay between picking location and game actually allowing us to walk freely on the ship. It may be 1 - 2s for start / stop use the map but when game is about moving around - it makes it annoying. There is no minimap on the islands which is fine but it's annoying when we move around caves to mine for resources. |
🎮 Controls | Standard platforming mix. Jump / double jump / dash / glide. There is ability to zip line on metal lines. There is no problem with collision and jumping parts are well designed. Only that dash ability sends us not straight forward but on the arch like cannonball. Which requires some getting used to. |
📇 Inventory | Like in many other games - looks cute but screen is too small. With so many items inside it takes too long to scroll up and down to look for item we need. And this game is dream of OCD collectors. Fish, fruits, vegetables, meat, ores, timber, random junk etc. Cook book is way too long with no way to filter anything (by ingredients for example, even when it feels like basic feature to have in such long list). |
🕵️♀️ Abilities | There are no abilities per se in this game. But apart from moving around we can: 1) fishing 2) talk to spirits and NPCs 3) farm. Which is not a lot. Especially fishing and farming is extremely tedious as we don't unlock anything that would help us. No rod that would cut time of fishing, no watering stations to cut down on running around manually watering plants, no automation of crafting which forces us to repeat the same boring extra simple mini game over and over again. It's not possible to skip all this crafting as it's required to progress the story. Spirits will not leave the boat unless we max out their houses, as it triggers story events. |
🤖 Companion and enemy AI | No enemies. We have a cat (it can be playable character in co-op) but in SP it's dumb. Have problem with path finding (devs made a workaround of this so when cat gets stuck somewhere it "puffs up" like puff fish and fly back towards us...). But it is cute kitty that plays with yarn so kids would like it. I didn't as it doesn't bring anything to the game. |
Technicalities:
Music - ⭐️⭐☆ - There is no voice acting, ghosts have only 2 or 3 sims-like lines that they repeat. Music is relaxing but forgettable
Bugs - ⭐️⭐⭐ - The only one I saw was when camera can't catch up with how fast we are moving
Side note
That’s late update :sweatsmile: But mostly because I was away for 2 weeks visiting my parents.
I played Warcraft III while being there and didn’t like it. Mostly because of unit awful path finding. My PC there has AMD Athlon CPU so running any game on it now is a miracle. That’s why I was impressed how well Frostpunk work on it - only when city is fully built game started to lag behind. But I could not make Unravel 2 work on it, must be some issue with CPU and media codecs.
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
Huh, it is really interesting to see this compared to Stardew Valley to be honest :-D
To this day, I still think that Stardew Valley doesn’t deserve the amount of praise it gets. Yes, it is really cute, fun to play etc. etc., but most of its players haven’t played the original Harvest Moon. I did, and I really liked it, and when it came to Stardew… It’s fun and everything, but I don’t really want to play the same game I did before :D
Even quite some textures are a complete ripoff from it.. I wouldn’t call it just “inspiration”…
But to get back to the original point, I think you wanted to get something completely different out of the game. Spiritfarer isn’t the kind of game you would compare to Stardew - yes, it does have some similar elements, but the whole feel, the meaning behind it - it is a totally different experience :-D
Here, you just have to go with the flow. It is the kind of game you would pick up after a long day, just to relax a bit. I played it through with this kind of mindset, and I really, really liked it. I got really emotional sometimes too :) ! But, of course, we are different, and this is the most beautiful thing in life!
I compared it to Stardew as it’s also few actions that you repeat over and over again. Stardew is more complex that’s for sure, as mechanics in Spiritfarer are barebone. You have combat in mines, complex relationships with NPCs, more to build etc. in Stardew. Still it’s just really repetitive gameplay, like some farming simulator.
I did play Stardew and gave up after few hours. I didn’t enjoy the whole experience.
With Spiritfarer I thought it’s about talking to spirits, learn their story and help them to deal with unfinished business. Not craft around ship and run around map to hoard resources to upgrade ship. So yeah, bad expectations :P