Mskotor
June 2024 Update
Next update (works only on profile page)
Overall
backlog
progress
:
The good 👍
- Easy and brainless isometric shooter
- Net code doesn't give issues in co-op
The bad 👎
- Quite repetitive
- Barebone story
- Classes don't differ all that much
Conclusion:
It's playable but not great. Few generic quest types, generic story, and generic shooting. Aliens came to earth and we must kill them to prevent humanity's extermination. There are 3 classes (soldier, support, engineer) that don't differ much in the gameplay as the number of class abilities is limited and they have a long cool down. Enemies are generic and there is nothing interesting about the combat.
- Easy and brainless isometric shooter
- Net code doesn't give issues in co-op
The bad 👎
- Quite repetitive
- Barebone story
- Classes don't differ all that much
Conclusion:
It's playable but not great. Few generic quest types, generic story, and generic shooting. Aliens came to earth and we must kill them to prevent humanity's extermination. There are 3 classes (soldier, support, engineer) that don't differ much in the gameplay as the number of class abilities is limited and they have a long cool down. Enemies are generic and there is nothing interesting about the combat.
The good 👍
- Each race has unique gamplay
- Good learning curve
- Interesting lore
The bad 👎
- Enemy turns take too long
- Quests we receive often don't have anything to do with our fraction. Build a trade route with x city in y turns? I play as a science fraction, why would I invest so many research points into expensive upgrades to build a road? I'm not a trader
- Combat is not great. I played all skirmishes on auto-option
Conclusion:
I see how it can be a huge time-sink. That's why I won't play it anymore. It is engaging. Finding out the optimal science path, building path, etc. But when beating one map takes 6h... it's too much. Especially that later on a lot of turns are just skipped as we wait for a new technology to finish, to get enough resources to build, or are waiting for something to get built. It is a good game when you're fine to play one thing for months. I don't have that much time or life left, too many good story-driven or puzzle games await 🤣
- Each race has unique gamplay
- Good learning curve
- Interesting lore
The bad 👎
- Enemy turns take too long
- Quests we receive often don't have anything to do with our fraction. Build a trade route with x city in y turns? I play as a science fraction, why would I invest so many research points into expensive upgrades to build a road? I'm not a trader
- Combat is not great. I played all skirmishes on auto-option
Conclusion:
I see how it can be a huge time-sink. That's why I won't play it anymore. It is engaging. Finding out the optimal science path, building path, etc. But when beating one map takes 6h... it's too much. Especially that later on a lot of turns are just skipped as we wait for a new technology to finish, to get enough resources to build, or are waiting for something to get built. It is a good game when you're fine to play one thing for months. I don't have that much time or life left, too many good story-driven or puzzle games await 🤣
The good 👍
- The puzzles are good
- Upgrades are unlocked at a constant rate and don't require grind
The bad 👎
- Map is hard to read (and unlocked through the chest in a hard-to-find secret area...)
- Unless we find specific hidden upgrade enemies never stop to respawn. And combat is boring and repetitive
- The last boss fight is anticlimatic
- There is a lot of backtracking
Conclusion:
It is an interesting mix of Metroidvania and puzzle game. But map quality (when we manage to find it as an optional unlock) is poor. It doesn't mark any chests / coins / areas we saw (and lacked upgrades to reach). No discovered shortcuts are marked. It's possible to write with a crayon "on" the map, but then the crayon is red and it doesn't contrast well with the background. Puzzles are good, but backtracking to a specific one, after we get the necessary unlock, is a pain. And puzzles required for story progression have NPCs around, that will give hints if we like it or not (as a bubble above their head, that is normally used for some dialogue or banter).
- The puzzles are good
- Upgrades are unlocked at a constant rate and don't require grind
The bad 👎
- Map is hard to read (and unlocked through the chest in a hard-to-find secret area...)
- Unless we find specific hidden upgrade enemies never stop to respawn. And combat is boring and repetitive
- The last boss fight is anticlimatic
- There is a lot of backtracking
Conclusion:
It is an interesting mix of Metroidvania and puzzle game. But map quality (when we manage to find it as an optional unlock) is poor. It doesn't mark any chests / coins / areas we saw (and lacked upgrades to reach). No discovered shortcuts are marked. It's possible to write with a crayon "on" the map, but then the crayon is red and it doesn't contrast well with the background. Puzzles are good, but backtracking to a specific one, after we get the necessary unlock, is a pain. And puzzles required for story progression have NPCs around, that will give hints if we like it or not (as a bubble above their head, that is normally used for some dialogue or banter).
Details
☑ Bare-bone ☐ Average ☐ Good |
Literally "nothing to see here". We are the son of the red king. Blue people stopped our water supply. We must reach Blue Village and restore water in the Red Village. There are some NPCs with generic messages about the world and a few cutscenes. And that would be all about the story. |
☐ Boring ☑ Average ☐ Good |
It is an open-world Metroidvania. At first, we go through levels "in order" solving puzzles of various complexity to get upgrades. Puzzles include pressure pads, energy balls, connecting electricity rods, moving platforms, momentum, teleport gun, colorful door access cards etc. So quite a big variety here. Then backtrack to already visited areas to find shortcuts and solve optional puzzles. It would not be that bad if not for constant fights as enemies respawn endlessly. |
☑ Basics (walk, jump etc.) ☐ Magic / powers ☐ Advanced combat |
Some abilities are passive: faster movement (which is more of target movement speed, the walking speed we start with is so slow it would be unplayable), more health, armor, higher sword damage, coins magnet etc. We also have a few active abilities: summoning a cube that helps with reaching high spots or pressure pads, an energy gun that allows turning on switches, a magnetic buckle that allows us to levitate near metal objects, a teleport gun, and a line-gun. Active abilities are plot-related and passive are optional. |
☐ Clunky and stiff ☐ Adequate ☑Fluid and enjoyable |
Controls are fluid and precise. There are sometimes problems with cube placement, but it's to be expected in open open-world game where we can try to climb each rock. There are no issues with collision detection. |
☑ Basic ☐ Detailed ☐ Over complicated |
Literally no menus. We can find hats around the world but not wear them. There are no items to be equipped. |
☑ Boring and generic ☐ Average ☐ Good ☐ Great |
I don't think combat was a good addition to this game. Early on it makes us struggle as basic enemies are OP. Later we want to run away from enemies, as they die in 1-2 hits and feel like endless fodder present just to slow us down. Enemies will brainlessly charge us head-on, there is no strategy for them or us to use. There are 2 melee, 1 range, and 1 "mini-boss" type of enemy. And that would be a whole variety. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on the screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☑ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- The game doesn't have high requirements but is also really basic in terms of graphic |