November 2020 update
- possible to beat game in both lethal and non lethal way
- climatic soundtrack and environmental sounds
The bad
- enemies and NPCs have problem with collision detection, so they may get stuck in walking animation
- enemy AI makes them detect you when you are really far, and other times they don't see when you're in front
- maps are small
- no minimap
- there is no sense of progression, as abilities are not really interesting
- story is shallow and predictable
Conclusion:
Is it good stealth game? Yes. Apart from the times when enemy AI is lacking. Does it feel the same as Dishonored 1 or DotO? Yes. Like a carbon copy with different level layout and shallow story that drives the main character. So it is a solid game, but I would not say it's a masterpiece. I did play on normal difficulty.
Story:
Gameplay:
We are equipped with variety of gadgets that are both lethal (crossbow bolts, pistol, mines, grenades) and non-lethal (sleeping darts, electric mines). Shortcut slots are per-assigned can can't be changed. On top of that we have good old sword and magical abilities. So game gives a lot of choice how we want to play. Combat is not complicated but fluid and well done. It's based on blocking enemy attack to stagger them, and attacking to finish. But it does not require precision of Senua Sacrifice. It is way more crude and forgiving. Stealth is also good, but enemy AI can go bonkers sometimes. And will detect me if I just walk floor above, but miss me when I dropped next to the enemy due to badly placed teleport. Enemies will not investigate if someone is missing, and their patrolling routes always have a glaring hole. So it's easy to pick them up one by one. Or alert them and drop shock mine in the corridor to take down few fast.
Along the way we collect junk that either regenerates health or gives money. Money is used to buy equipment in shops or upgrade our gear (faster reload, bigger consumables stacks, quiet sprinting etc.). Weird thing is that junk we collect is identical as in D1 and DotO DLC. So re-use of assets level hard. We can also collect paintings that act as collectibles. Maps are small and they again hide it by not giving minimap. There is always more than one way to reach the target, especially in a stealth way. There is in-game map but it does not show where we currently are. This kind of combination always makes me having problem to navigate around.
There is ability to craft bone charms but I did not find use for it, especially after all bone charms slots are unlocked. Maybe on hard difficulty there is use for it, especially when it can stack effect of the same charm. But on normal with a base of "faster sneaking" "faster stranding" "invisibility on teleportation" rest was just a fodder to fill the space.
Abilities are divided into magical and normal. Emily and her dad have different set of magical abilities, so there is replayability here. Especially if someone plans to play once in stealth and once in killing way. I didn't try the dad, but Emily surely has game-breaking ability - Domino. Allows to link up to 4 enemies and eliminate them at the same time - say with a sleeping dart. It does look fancy, but it makes game so easy it feels pointless to progress through the map. Like playing FPS with immortality and expect a challenge. So even when I unlocked magical abilities - I used mostly only teleportation and turning into ghost to move through the rat tunnels.
Missions are played in a succession, and started from the ship that act as a hub area. We reach our destination in a small boat, and are picked up at the end of the mission. So it feels like closed areas where we are teleported, not like one big game with connected areas.
Technicalities:
Music - ⭐️⭐⭐ - Really nice. Background sound, combat, sneaking, voice acting on high level
Bugs - ⭐️⭐☆ - They are not game breaking, but they surely break immersion
Side note
I will go home for Christmas after all :D Well, we will have X-mas dinner early but it was the same last year. My manager told me it’s fine to make test before coming to work, and if it’s negative I don’t need to quarantine. They also dropped lockdown in the UK today ( the day I fly out), so no idea if there will be even requirement for quarantine when I will be back. They were writing something about after-coming testing to shorten it. But as always with British gov - everything takes forever. And they can’t even say what their plan will be in 2 weeks. Like with Brexit. We will see. But lack of clear communication is bad. Just like people in Poland learned 2 days before All Saint’s Day that graveyards will be closed this year. 10/10.
I did buy Wolfenstein 2 this autumn sale, mostly as I will have now time off. Not around January. But I will count it towards any games I will buy during winter sale.
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
Cool, glad to hear you get to go home after all. Enjoy your time off and I hope there will be no problems with travelling back in the UK. Happy Holidays :)
Thanks :D
It was bit blindly, as no one has idea what will be quarantine rules in the UK in a week or two.
I hope vaccine will make it possible to go back to normal life around March.
To be fair, it’s not only the UK where politicians fail to make any reliable statements what the Corona rules will be in a few weeks. I guess they’re all afraid to tell us that it’s going to take pretty long until everything goes back to normal.