Mskotor
May 2022 Update
Next update (works only on profile page)
Overall
backlog
progress
:
The good
- Fully playable in co-op without problems
- Voice acting is nice
The bad
- Had a bug where mission cut scenes did not play visual, just the sound
- Game is open-map and not really made for stealth approach
- Stealth is in general stiff and uninteresting. Character is too sticky to walls, can't move between covers, there are bare-bone alternative routes to our goal
- All weapons in the same category (snipers, ARs etc.) feel the same
- Animations are stiff and dialogues feel like they were written by a middle schooler - lazy and out of place
- If Co-Op partner disconnects game stops to track their progress in the mission, like they started from the middle or end
- Quite a lot of inventory items (land mines, string mines, flares, med kits) that feel useless as there is no reason to use them
- Piles of junk collectibles in order to fill otherwise empty maps
- Enemies are marked on the map before we mark them with a binoculars, making it look like we have 6th sense
Conclusion:
I think I enjoyed more earlier Sniper Games. Crawling throught rubble, looking out for snipers and kill them with nice head shot and images of bones being crushed. This game is more like FPS where we run from place to place and clear bundles of enemies to progress. Masking sounds are rare and we can have only up to 20 silent bullets (few more can be found on dead snipers). So it's not really possible to try and beat game without alerting enemies.
Germans again want to kill everyone in Europe and we're here to stop them. Plot is really simple and predictable. Nothing to explain or remember.
Graphic - ⭐️⭐☆ - Decent but not amazing. Animations are stiff
Music - ⭐️⭐☆ - Voice acting is nice. But music is meh, weapon sounds are bit flat
Bugs - ⭐️⭐☆ - Why does it keep hanging on the initial animation and then I have black screen and can walk around the map but don't see where I'm going? Game need to be alt-tab in order to work normally
- Fully playable in co-op without problems
- Voice acting is nice
The bad
- Had a bug where mission cut scenes did not play visual, just the sound
- Game is open-map and not really made for stealth approach
- Stealth is in general stiff and uninteresting. Character is too sticky to walls, can't move between covers, there are bare-bone alternative routes to our goal
- All weapons in the same category (snipers, ARs etc.) feel the same
- Animations are stiff and dialogues feel like they were written by a middle schooler - lazy and out of place
- If Co-Op partner disconnects game stops to track their progress in the mission, like they started from the middle or end
- Quite a lot of inventory items (land mines, string mines, flares, med kits) that feel useless as there is no reason to use them
- Piles of junk collectibles in order to fill otherwise empty maps
- Enemies are marked on the map before we mark them with a binoculars, making it look like we have 6th sense
Conclusion:
I think I enjoyed more earlier Sniper Games. Crawling throught rubble, looking out for snipers and kill them with nice head shot and images of bones being crushed. This game is more like FPS where we run from place to place and clear bundles of enemies to progress. Masking sounds are rare and we can have only up to 20 silent bullets (few more can be found on dead snipers). So it's not really possible to try and beat game without alerting enemies.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Some are really grindy as they require collecting all the collectibles (already owned aren't marked on the map), and maxing out all weapons (which means thousands of kills in specific way). |
📊 Performance | No issues | 💾 Save system | One automatic check point. It is often enough to not feel punishing and game don't have decisions where we'd need to change selected option. |
🦚 Game customization options | Basic |
🌍 Map | Map is detailed and easy to navigate. There is also handy mini map. One problem I had was that enemies are marked on the map automatically. Kind of beats the feeling of discovering enemies and planning ahead. |
🎮 Controls | We can walk on pre-defined paths. It's not possible to jump, so small obstacles are not possible to move past (gives Pokemon feel). We can walk, crouch and crawl. Rally basic stuff. There are no QTEs or melee combat system. |
📇 Inventory | Radial item selector acts as the "inventory" during the mission. We can chose weapons before the mission from few options. Some items can be unlocked with medals awarded for beating the missions but they are useless. Why spend medals to unlock land mine as a starting item, when they can be found everywhere on the level - both in containers and on fallen enemies. |
🏹 Weapons | Base game has only 4 snipers, handguns, ARs etc. So selection is quite limited and they all feel the same to use. Only exception is Welrod as it's the only silenced hand gun. There are many more weapons sold as DLCs but they also feel copy-pasted. There is no sense of progression between guns. There is always tradeoff, if you pick weapon with more damage you will trade accuracy and magazine size for it. |
🕵️♀️ Abilities | No abilities. Killing grants EXP and each 5th level unlocks passive bonus to pick from. But bonuses don't change much in the gameplay. E.g. being able to hold breath tiny bit longer, or getting less fall damage. |
🤖 Companion and enemy AI | Enemies are dumb. If someone is killed it's enough to wait a bit for them to forget about it. They don't stay in alarmed sate. When they hear shot they act like we have magnet in ass, and immediately go to our position. They will not try flank us, ask for back up. They only hide behind near obstacle and run around a bit. |
🥊 Combat | It's boring. It is satisfying to kill some enemies by shooting specific body part, but as all weapons feel the same and enemies are stupid it doesn't feel like we're going anywhere. Or progress. It's as easy to play first level than the last one. It's really flat in this regard. It's possible to destroy tanks and trucks by shooting through visors. But angle may be at nearly 90 degrees and as long as we see few red pixels (that mark weak point) we will score head-shot. It would make more sense to have narrow angle in front of the visor that can kill operator inside the tank. |
Technicalities:
Music - ⭐️⭐☆ - Voice acting is nice. But music is meh, weapon sounds are bit flat
Bugs - ⭐️⭐☆ - Why does it keep hanging on the initial animation and then I have black screen and can walk around the map but don't see where I'm going? Game need to be alt-tab in order to work normally