Aquilla

July 2024

Finished games:

  • Subnautica: Below Zero

    28 hours playtime

    13 of 13 achievements

  • Bee Simulator

    8 hours playtime

    42 of 51 achievements

  • Death's Gambit: Afterlife

    22 hours playtime

    18 of 43 achievements

  • Minit Fun Racer

    75 minutes playtime

    25 of 31 achievements

  • Forests, Fields and Fortresses

    2 hours playtime

    13 of 13 achievements

  • ARIDA: Backland's Awakening

    4 hours playtime

    27 of 30 achievements

  • Alwa's Legacy

    9 hours playtime

    14 of 24 achievements

New games:

  • Access Denied: Escape

    0 minutes playtime

    0 of 14 achievements

  • The Darkside Detective: A Fumble in the Dark

    1 minute playtime

    0 of 30 achievements

  • Gedonia

    0 minutes playtime

    0 of 25 achievements

  • Don't Touch this Button!

    26 minutes playtime

    3 of 13 achievements

  • Forests, Fields and Fortresses

    2 hours playtime

    13 of 13 achievements

  • Nobody Wants to Die

    0 minutes playtime

    0 of 26 achievements

  • Wave Break

    15 minutes playtime

    0 of 15 achievements

  • Lil Gator Game

    0 minutes playtime

    0 of 22 achievements

  • The Star Named Eos

    0 minutes playtime

    0 of 24 achievements

  • Dungeons of Hinterberg

    0 minutes playtime

    0 of 41 achievements

Quick thoughts:

Subnautica: Below Zero

7/10

I have mixed feeling about this Subnautica - I absolutely adore first Subnautica, and while this one was still very fun, it was significantly worse than the first one. Mostly it’s just a gloryfied DLC to Subnautica - most of the mechanics are the same, with one addition of temperature parameter - you need to be careful to not get too cold. There are many reused stuff - many animals, stuff to build in base, equipment. There are new leviatans, but there are more annoying than scary. The story is also worse, but honestly I have no idea, where they could go after ending of first Subnautica, so I’m letting it go. But - it is still Subnautica, and in the end it gave me the same nice feelings as the first game.Also - they get rid of Cyclop submarine, and I hate this stupid ship with all my passion, so thats a nice change.

Bee simulator

5/10

You are a bee and you are doing bee stuff in kinda Central Park. Basically it’s a collection of simplistic minigames on an open world map - Simon Says, basic rythmic games, races with other insects, fetch quests. It is very charming, but also very repetive. Especially fights are incredibly boring after couple of times. I finished it mostly because the theme was just fun.

Death's Gambit: Afterlife

8/10

2D metroidvania Dark Souls style game. I feel thats a popular genre recently. Standard stuff - you are a guy with big melee weapon, you have big metroidvania map, and a lot of bossfights. It was fun, but also quite hard. I really liked that bosses were giving metroidvania upgrades - thanks to this every bossfight was very rewarding. I don’t like, that they borrowed style of narration from Dark Souls too - you have bunch of characters mostly talking nonsence. And if you don’t do something developers decided you need to, an NPC will just randomly died.

Minit Fun Racer

7/10

Very small endless runner game (but with ending :) ), in which you need to avoid obstacles while riding a motorbike. Its this kind of game, in which you are playing many times, collecting coins, until you can bought enough upgrades to beat a game. Nothing spectacular but it was fun, and all incomes will go to charity, so why not.

Forests, Fields and Fortresses

5/10

Simple kinda Carcassone type of board game - you connected pieces of land, and collect poins based of what regions you are bulding. Two modes - puzzle, in which you are trying to find a way to grab certain amound of points, and endless, in which you are just playing to beat your on score. It was ok game, but I ran through the content quickly, and I don;t feel like playing it more.

ARIDA: Backland's Awakening

4/10

Oh boy… I should not play a hard mode… Its an mix between adventure/fetch quest game, and survival. On one hand you have to run through a village and do errands for villagers. On the other - you have a food and water meter and you need to watch them to stay alive. The main problem - there are finite water resources on level. When you used them all - that’s all, you won’t have any extra water (well almost - you can get a water from a cacti, but I feel like the process of getting this water is so long, that you will loose more than you are getting). Of course I used all the water quickly - I didn’t believe that there will be no more on map. And half of the game I brute force just dying, to force a reset of my meters… Which was NOT the intended way to play and was just tedious….

Alwa's Legacy

7/10

I was playing Alwa’s awakening some time ago, but stopped, because of difficulty spike. I’m not sure if this game is more a remake, or a sequel, but it was balance much better and I was able to beat it quite smoothly. All in all it’s just another metroidvania platformer. If you like the genre, you will probalby like it.