
Mskotor
March 2025 Update
Next update (works only on profile page)
Overall
backlog
progress
:

The good 👍
- we can run, which speeds up boring walking stretches
The bad 👎
- the mechanics are exactly the same as in previous games. Collect glowy balls to progress the story, without any sort of minigames
- story is not very engaging "you're stuck in a time loop". And then progresses into "run to the right, as a big chunk of the game is showing someone else's memories, to learn their story without much player interaction
- feels like a basic prequel of To The Moon rather than a full standalone game
Conclusion:
We're invited into a mansion for a demo of some device. The game quickly turns into a murder mystery, as our hosts get murdered and we're the main suspect! Thankfully, time get rewinded, so we get a chance to find the real killer. But in the end the hosts always die, and we can't find the killer. Then the game turns into a long sequence where we walk through someone else's memories, and our gameplay is limited to clicking on the characters to initialize the dialogues. It feels like a visual novel at this point. And then there is the matrix "reality-breaking" ending that doesn't feel right. And points to the events shown in To The Moon. So the whole game looks like a prequel to the original, with cut mechanics (no minigames) and the ability to run.
- we can run, which speeds up boring walking stretches
The bad 👎
- the mechanics are exactly the same as in previous games. Collect glowy balls to progress the story, without any sort of minigames
- story is not very engaging "you're stuck in a time loop". And then progresses into "run to the right, as a big chunk of the game is showing someone else's memories, to learn their story without much player interaction
- feels like a basic prequel of To The Moon rather than a full standalone game
Conclusion:
We're invited into a mansion for a demo of some device. The game quickly turns into a murder mystery, as our hosts get murdered and we're the main suspect! Thankfully, time get rewinded, so we get a chance to find the real killer. But in the end the hosts always die, and we can't find the killer. Then the game turns into a long sequence where we walk through someone else's memories, and our gameplay is limited to clicking on the characters to initialize the dialogues. It feels like a visual novel at this point. And then there is the matrix "reality-breaking" ending that doesn't feel right. And points to the events shown in To The Moon. So the whole game looks like a prequel to the original, with cut mechanics (no minigames) and the ability to run.
Details
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☑ Story progression ☐ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☑ Can run on potato ☐ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☑ Average ☐ Good ☐ Beautiful |
☐ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☑ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
Apart from a bit smoother animations, there are barely any upgrates to graphic in comparison to 2014 Bird Story |

The good 👍
- nice spatial puzzle design, which is logical and doesn't require guessing
- music is kept to a minimum, which helps with focus
- the background story that is told through background photographs is a nice add-on
The bad 👎
- quick switching between panels while zooming in/out can be cumbersome
Conclusion:
It is a nice game. Not too hard, and it doesn't require looking for obscure environmental pieces that need to be aligned, like in some The Witness puzzles. It can be easily played in short bursts, as we resume right where we ended. Not x steps earlier due to the game checkpoint system. I would not buy it at full price, but at discount, it's a nice addition for someone who likes enviromental "align stuff to progress" games.
- nice spatial puzzle design, which is logical and doesn't require guessing
- music is kept to a minimum, which helps with focus
- the background story that is told through background photographs is a nice add-on
The bad 👎
- quick switching between panels while zooming in/out can be cumbersome
Conclusion:
It is a nice game. Not too hard, and it doesn't require looking for obscure environmental pieces that need to be aligned, like in some The Witness puzzles. It can be easily played in short bursts, as we resume right where we ended. Not x steps earlier due to the game checkpoint system. I would not buy it at full price, but at discount, it's a nice addition for someone who likes enviromental "align stuff to progress" games.
Details
☑ Bare-bone ☐ Average ☐ Good |
There is some background story of a young man going to war. Although it's nothing more than a filler to make the transition between new box facets more interesting. We learn the story by collecting photographs hidden around the levels. |
☐ Boring ☐ Average ☑ Good |
Each box facete shows a different environment/place. We can zoom into the facete to interact with the objects within it. When we zoom out, we can combine objects from different facets. E.g. align pulley wheel connected to a trap door, with a pulley connected to a weight, to spin the "composite" pulley and move the trap door; or align robot's arm from the factory with excavator arm from the warehouse, for the "composite" robot arm to reach into the warehouse and drop box in the factory. A good description of this game is "what you see is what you get". Image adjustment doesn't need to be pixel-perfect, as the game has reasonable bounds where it helps players to snap images together. There is also a basic hints menu. After we unlock all 5 box facets, new sides will override those that lack objects we can interact with. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☐ Grindy collectibles / hard to get ☑ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☐ Manual saves |
☑ Can run on potato ☐ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☑ Nothing to remember ☐ Good voice acting ☐ Good weapons & effects ☐ Good OST ☐ Music flows well with the action |
☑ Resolution, volume only ☐ Basic graphic settings ☐ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |