Dog

YEAR #1 - 2024 RECAP

Total played games: 44
Assassinations (=Beaten+Completed): 42 (95%)
Total played hours: 973.07 hours
Most played games:
1st - Dirt Rally 2.0 (126.5 hours)
2nd - Cyberpunk 2077 (105.9 hours)
3rd - CrossCode (100.4 hours)

2024 played games progress
43% (19/44)
52% (23/44)
5% (2/44)

Loved/Liked: 27 (62%)
Personal GOTY: Baldur’s Gate 3
Neutral/Mixed feelings: 6 (14%)
Disliked/Hated: 11 (24%)
Dropped: 0 (0%)

2024 review bar
23% (10/44)
39% (17/44)
14% (6/44)
20% (9/44)
4% (2/44)

Total games added to Steam library: 87
Won on SteamGifts: 9
Gifts from other sources: 9
Backlog balance: +43

Overall backlog progress
8% (63/771)
32% (245/771)
1% (9/771)
57% (438/771)
2% (16/771)

Final verdict: I should quit my job and play more!



#12 DECEMBER 2024

Dread Templar

21.8 hours playtime, 27 of 30 achievements

Review

The premise is that I don’t often play boomer shooters. From my little experience, though, what I recall is that a boomer shooter should be hard or at least punishing. Well, this one isn’t punishing, but it can become quite hard for entirely the wrong reasons. I didn’t find it punishing because not only most enemies, apart from maybe the boss at the end of the second episode, are very easy to read and kill, but also because the save points are way too frequent. I found it hard at times, instead, because the monsters are huge HP sponges, even at low levels, and I think this may be the main flaw of this game. You often risk running out of ammo if you try to clear a whole map of them. That means that if you really want to kill them, all you have to do is take your time and wait for the very slow reload (even with runes that speed it up) of the only weapon that doesn’t require ammo or, alternatively, you must know beforehand where all the secret stashes are in the game (which means you need to have played the game already or have a guide of some sort with you). Not particularly fun, I must say.

That’s too bad because the very first impression of the game was good and the first 2-3 hours were quite fun.

I liked the graphics and I liked the level design of the first few maps. But as you progress, you soon realize there’s been less and less care put into the level design. The last two episodes were the ones that were designed the worst in my opinion. They had no interesting new monsters (or worse: they recycled some of the old ones and simply gave them more HPs), plus the maps felt a bit rushed, with many unpolished areas where you can encounter many invisible walls or actual walls but that aren’t really there, since you can’t jump on them. That’s most notable when you’re searching every nook and cranny of a map for secrets, which for the reason expressed before is something the game requires of you.

A thing that I liked instead was the plethora of easter eggs. There are dozens of them, and not only references to other boomer shooters that clearly inspired this game (Quake, Blood, etc.), but also to other games or movies (Mortal Kombat, Fallout, Terminator, etc.).

As a whole, I didn’t particularly like this game and I can’t recommend it.


Stacklands

10.1 hours playtime, 36 of 36 achievements

Review

Interesting little game. It’s nothing overcomplicated as it may seem at the start. It only felt a bit repetitive by the very end. You basically have to get a stable income of basic resources, which allow you to get coins (=money) that help you stabilize your food production. Once you’re at that point, you can upgrade your structures for more advanced resources and upgrade your fighters in order to prepare for the *big* end-game fights.

There’s a first final boss, after which the game gives you access to a whole new area where you get the items needed to summon the *real* final boss of the game. In this new area you have to basically build everything back from zero with little to no help from the mainland (the new area is an island). Well, I didn’t really like this start-over concept. It was interesting the first 5 minutes, but once I understood monkeys aren’t hostile but rather an actual source to exploit, everything felt like I had to replay the game from scratch again.

Furthermore, everything, as I said, is done in order to prepare for some supposedly hard boss fights, but in reality if you have enough fighters (I went with 7) and at least half of them are equipped with something that can stun enemies (let’s say even the most basic iron shield with just 10% stun chance) you can take down all the bosses with ease, since they end up being almost perma-stunned. That makes the fights quite trivial.

There are DLCs too that expand the number of cards and add new game mechanics, but I didn’t meddle with them. I assume they may enhance the whole experience, since the base game is quite poor imho and doesn’t have much replay value. Not a bad game, but I don’t feel like recommending it.


Remnant II

15.7 hours playtime, 17 of 65 achievements

Review

We’re slowly progressing through the game. We explored a handful of new areas and beat a few more bosses.

I’m still of the same opinion as last month, except for the fights, which are a bit better since I managed to get better armor, so I don’t die right away like before. But given that I die less, fights are even more underwhelming, since we kill even strong monsters with relatively little effort.

By this time, I don’t think there’s enough left to make me change my opinion about this game.


Jaded

Perfect final verdict! I think we all should 😂

I also loved V Rising! I liked how you could change the settings to be less grind-y, and more just going out and fighting bosses and having fun.
I really should get and play Cyberpunk 2077 at some point, as it seems like something I’d really enjoy.

Out of your hated and disliked games, I’ve only played Borderlands 3 - which I also didn’t like. The actual game play was fun with friends, but we spent more time dissing the writing - it was so bad!

Dog

I loved V Rising for the same exact reason! It was a second playthrough for me, I had played it before in early access without any tweak. But this second time I reduced the crafting requirments and crafting time to a minimum, so I could focus almost solely on boss-hunting, and I enjoyed it even more that way.

Cyberpunk 2077 is a must play imo, not much for the gameplay per se, but the story, the characters and the world they managed to create are really something. I recommend getting the DLC too if you ever decide to play it.

Arbiter Libera

As the sayin goes: You’re the man now, dawg!

How playable is Remnant 2 as a solo player?

Dog

I wouldn’t know, I only played it co-op, but i heard the game is much easier if you play solo, since enemies do less damage and have less hp, so it’s definetely playable.
Btw just this morning I came accross a post on reddit about the counter-intuitive scaling system of this game. My mistakes were focusing mostly on upgrading just a single weapon and well, not playing solo. It seems like those were the two main factors that made enemies hit me so hard.

Arbiter Libera

Definitely something to keep on my mind. It’s interesting to see how far devs have come as I am coincidentally now playing one of their earlier games titled Chronos: Before the Ashes.