Dog’s profile


#3 March 2024

  • Cyberpunk 2077

    106.0 hours playtime

    57 of 57 achievements

  • Visage

    13.4 hours playtime

    27 of 27 achievements

  • Borderlands 3

    2.0 hours playtime

    3 of 81 achievements

Cyberpunk 2077
Finally completed. After exploring through all the possible endings, I must say that the one introduced with the DLC, even if inevitably bittersweet, is the best one in my opinion. Seems like the whole “Blaze of glory or quiet life” conundrum has an obvious answer for me (getting older is giving me perspective it seems, lol).
Oh, something I forgot: the driving… my god… really really awful, probably the worst I have experienced in any game in my life. It baffles me how the state it still is in 2024, after years from release, with CD project saying they’re basically done with the game, is what they intended.

Visage
The game has some really good scares, some morbid and unsettling scenes that are visually impacting, and at times manages to deliver the frantic feeling that’s proper for a survival horror game. On the other hand, the story─as well as some of the puzzles─makes little to no sense. In this regard, there are often no hints as how to proceed and all you can do is aimlessly wander through the house hoping to stumble upon some objects that sometimes weren’t even there before and that have no particular reason to be deemed interactable. I quite hated Dolores’ chapter for that reason because in order to proceed with the game I ended up being forced to search for a guide online, since I was stuck (the alternative was to quit the game altogether). Another bad point is that ghosts spawn randomly; it may be that after they catch you and kill you, once you reload they won’t spawn anymore for a while. That ruined the whole survival aspect of the game for me, not only because I felt there were no real challenge, but also because I basically wasn’t scared of getting caught anymore. Another thing I didn’t like was the inventory management and how you use objects; it really could use some quality of life improvement. Lastly, there are still bugs; I managed to fall off the map without even trying during a videotape sequence. In conclusion, let’s say I really liked the first 1-2 hours of the game (on a 9hour playthrough total), but once I could see past the first impression, all the fun was spoiled for me. Overall I can’t recommend it.

Borderlands 3
I barely started playing. All I can say is that there’s a clear graphic improvement compared to the previous ones, while the gun-play seems a little less convincing. Oh, and the NPCs talk a lot, maybe too much.

#2 FEBRUARY 2024

  • Batora: Lost Haven

    8.5 hours playtime

    23 of 30 achievements

  • Cyberpunk 2077

    92.0 hours playtime

    49 of 57 achievements

Batora
Gameplay-wise it ended up being quite repetitive and not challenging enough. The story was weak and I never felt any sort of connection with the main characters. I didn’t particularly like it.

Cyberpunk 2077
It took most of my play time for this month, even because I’ve decided to get all the achievements (still not done). It slowly grew on me, I wasn’t impressed at the beginning, but after a few hours the world started to felt real and it became a real pleasure diving in it. Still, the gameplay and gunplay are’t particularly fun. The strong points of the title are the characters, their story and the world built around them. Often the side jobs turned out to be more interesting than the main ones for that reason. I really enjoyed the DLC, despite the weak premise. I will keep playing it in March and I’m pretty sure I’ll remember this game for a good while once completed.

#1 JANUARY 2024

  • Alan Wake

    13.6 hours playtime

    44 of 67 achievements

  • Baldur's Gate 3

    161.7 hours playtime

    38 of 54 achievements

  • Cyberpunk 2077

    18.0 hours playtime

    4 of 57 achievements

Alan Wake
I really liked how the story was narrated, while I found the gameplay a bit underwhelming. Overall I enjoyed it though.

Baldur’s Gate 3
I spent over 150h on it like it was nothing. It had the potential of being my favourite game of all times, but I encountered some pretty annoying inconsistencies with a handful of dialogue options and their consequences that spoiled the fun a bit for me, to the point that after completing the second act of the main story back in October I decided to take a break from the game. In January I basically played only the last act (the third one) and completed my first playthrough. Despite everything, when I finished the game I was so invested with the story that I was left with a feeling of loss that I hadn’t experienced since ages (most likely the last time was when I beat Planescape Torment for the 1st time about 20 years ago). So yeah, I have to admit my final opinion is that it’s a damn solid game and what I didn’t like of it, considering the vastness of the dialogue ramifications, were only minor fixable flaws.

Cyberpunk 2077
I don’t have a definite opinion yet. So far nothing particularly impressed me. I will try to complete it in February.