Florence is a simple story with beautiful art that will touch your heart. While the story itself is simplistic, I think it is highly relatable to a lot of people.
Florence is a 25 year old who feels pretty alone and has a mother constantly harping on her to get a boyfriend. She's stuck in a rut, until she meets a cello player named Krish.
This story is told primarily through pictures and animations, there is very little actual dialogue. But the stories about loss and passions and moving on are wonderfully done. I feel like the lack of words makes it easier to relate, as you can imagine Florence's words as anything you're feeling.
The gameplay itself is very minimal but I felt satisfied with it. Achievement-wise, there's a lot you just get from basic progress, and the chapter select makes it easy enough to go back and get the optional ones you miss. Nothing took me more than two tries to get. While $6 feels kind of high to me for only 30 minutes of game play (I'm kind of cheap), I would recommend picking it up, especially if on sale. The devs deserve it for such a beautiful game!
When an aviator crashes in a mysterious storm (big shocker, over the Bermuda triangle), it is your job as the mysterious magical god who can click things to help him get home.
A cute little game with beautiful graphics and for the most part very simplistic puzzles. I can admit it had me stumped a few times, but most puzzles consist of 'click all the buttons' or 'pull all the levers'. There's also a lot of finding hidden little white dots (stars) in order to unlock the gates. And if you struggle with finding them, there's a handy dandy map you can find in each level to help you find them all (though using the maps even once means you won't get all the achievements, just as a warning).
It's a cute little game. Not much story. In each level, you can find a picture of your unnamed aviator's past where he gives you a few lines about it, but that's really it. It's sweet, as it's about him and his family, but definitely very minimal.
I did not find this game to be worth it to 100%. While a lot are made through progression, there's some that you cannot go back to get without entirely replaying the game. And most of them are just to do things faster, or in less moves. I got all the gameplay out of the game. I feel satisfied with what I played, I don't feel the need to play it a second time just for a few achievements. However, the game is fairly short (2-3 hours) if you did want to go back. It'd just suck to make one mistake and miss out again.
I did enjoy my time playing this game, and since I got it on sale, it definitely felt worth the price!
It's… cute, and an interesting concept.
But it feels very thrown together and I agree with other reviews that it feels like a Roblox or Fortnite game.
It's a clicker game, I never go into these with high expectations, so no, that's not why I don't recommend.
- The game doesn't tell you anything when you start. No preface, no tutorial, just go get coins and collect creature. yes, it's a straight forward game, but there were some things I'd have liked to know, such as what gems do (since you can get them right away but not use them until later on), and information on how creatures work? They have different stats, tell me about that.
- I can hatch like 300 of the same creature trying to get my mythic and they are all entirely useless to me. Let me grind them into powder to level up my good ones at least, a la pokemon go.
- The gifts feel entirely USELESS. They give minuscule amounts of coin and diamonds and i probably could have gotten more just mining in the seconds it took to open all these gifts. And the game will pop up at you if you don't open your gifts after a while, so I can't just ignore their existence.
- There's lots of pop up events and they ARE NOT EXPLAINED. While they are pretty easy to figure out yourself, I'd still like information on them?
- The idling aspect… doesn't always work. Even if the game is open and tabbed out, it's hit or miss if my creatures will mine anything? And closing my game, I got absolutely nothing while I was offline. I get not wanting to farm a ton being off, but there should be a few hours you can earn up to.
- Multiple things require you to stop using your hoverboard. Including opening those stupid gifts. Just let me stay on them.
- Just a critique but the pause menu is… ugly. Definetly feels 'babys first game' level skills there, and it just doesn't match the art of the game. I know you don't want a ton of detail in there, that'd be pointless, but it feels very much like it's the menu from a different game. Something more sleek maybe? I don't know.
- Creature designs are just… kind of boring? All the same base shape and just feels like palette changes and a few add on mutations.
- Supposedly there's a use to the second type of diamonds, but not in this demo, so I feel like they should have been removed
There ARE pros to this game.
- I really appreciate that you can hover over things to mine instead of actively click.
- The Level Up progressions seem very steady, not too long or short
- The changing environments are very cool and nice to look at!
- Satisfactory 'number go up makes brain go brrrr' game
- The CONCEPT of mega and gold creatures is cool but without much info on the creatures it feels like it falls short in the end.
As someone who loves creature collectors, I felt 0 need to go back and get the ones I missed. Because they're useless. I can't even just look at them, they'll be thrown into my inventory with the other 1000s of creatures and never see the light of day. Overall this felt like… a waste of time. And I waste a lot of my time without complaining, so that says something. Fingers crossed the full game is better, but who knows.
As a piece of paper in a town where it rains all year round, life is kind of bleak.
This game is. Incredibly simplistic. From art to gameplay to story, all around, very simple. You play as an unnamed piece of paper, on a mission to get home from the bus stop without turning to mush from the water. You must avoid both the rain falling on your head(?) and the water being splashed up from cars and bikes on your short journey home. You can utilize your umbrella, shops and other buildings, and even benches on your journey.
While there are a few characters to interact with, the only story to this game is that it always rains, and some people fear it, while others have learned to adapt. Kind of cute, but not much to gather.
For gameplay, you can move, interact, and use your umbrella. Your umbrella defaults to being over your head, but you can move it in different directions to protect you from other hazards, though that will damage it. You will also take 'damage' from the falling rain while you are in that pose. The second level is a little more intensive than the first, but it is the same route with one new 'unlocked' building (that seems to provide nothing except another place to 'replenish' health.
Beating the game itself is incredibly easy. Most of my time in this game came from the hidden achievement of dying 20 times
The dev seems to be actively working on fixing bugs, and does plan to add more levels in the future! For a little, free game, it was very cute, and I definitely with the dev luck but with this game and any future endeavors :)
Grimm's Hallow is an amazing, touching story about a girl who has just passed on and become a reaper.
Your goal as a reaper is to reap ghosts (which have become aggressive the longer they remain) and help them move on, which will earn you energy to move on. The reason you became a reaper and not a ghost is because you were not 'strong' enough to move on in the first place. The other reapers are a really fun cast of characters, especially Grimm himself.
Upon waking up, all Lavender wants to do is find her brother. She doesn't know why she's dead, and she doesn't know what she's doing in Grimm's Hollow. She heads off into the caves to find him, where she has to reap plenty of ghosts on the way. What she finds is chilling.
The gameplay is pretty simple pixel RPG, but not in a bad way! I personally played on casual, and it was a very chill time. I only died to a normal enemy once, and considering I suck at games, that proves casual is pretty simple. However, it was still engaging, and a good time! Though, the part of this game that really shines is the graphics and the story.
I am a sucker for good pixel graphics, and this game is A+. The character designs, especially the different ghosts, are so fun and creative while still staying similar enough to show they're the same basic creature. The color palettes provide the perfect atmosphere, just a little bit of spooks.
The story is A+, top tier. It is touching and heart wrenching and just. So good. This game has 3 endings, all of which are straightforward and easy to get without needing any kind of guide. Each one provides new insight to the characters and backstory, and I'd strongly recommend getting all three, even if the 'bad' ending kind of breaks your heart a little.
This game should not be free. It may be short, but it is beautiful and touching and just. So good. Please pick it up and leave the devs a good review!
Ive played Florence on my android, it felt perfect as a mobile game!
Haha, it does seem like it’d work well on mobile! I hope you enjoyed it as much as I did!
Florence was one of the best surprises I had once I got back into gaming as an adult. It’s really beautiful! Glad you got to experience it as well
I had heard a lot of good about it, but it was definetly even better than expected! Really inspiring too.