Mskotor
55h | 38 of 38 (100%)
February 2024 Update
Next update (works only on profile page)
Overall
backlog
progress
:
Mass Effect 3 Legendary Edition (Q2 2021) ⭐️⭐⭐⭐⭐
RPG, Story_rich55h | 38 of 38 (100%)
⇱ Click to show summary⇲
The good 👍
- It's possible to start game no on insanity difficulty, which saves one whole run for the achievement
- Companion pathfinding is greatly improved over ME2
- Combat is superior to ME2 in every aspect, especially in terms of power combinations
- Companions have way more interactions, both on the missions and on the Normandy
- Addition of weapon mods, which add depth to weapon customization, without need for resource grinding for crafting (like in DA: Inquisition)
- A lot more freedom when it comes to movements - dodging, running between covers, moving up/down ladders
The bad 👎
- Game can randomly crash for no reason, especially during the start-up when EA app is opening
- Reapers chase are just annoying, good there are mods for that
- It's really obvious some background animated objects are rendered in 30FPS. Those nightmare pigeons on the Citadel for example
- Ending where they threw some content to plug plot holes (like Normandy landing to pick up crew, and reapers kindly wait for them to leave) still feels awkward
- Journal is a bit messy and doesn't have much in terms of useful update. Like we can already have the object, and it will still show "travel there and look for". Mods do fix that, but better journal should be in vanilla game
Conclusion:
This is a great end to the trilogy, minus the ending. Gameplay is improved a lot over ME2. Feeling of urgency when we fly around, scrambling to make a device that could defeat the Reapers. Sadly, all the nice hints that show plot connections to dark energy from ME2 or Illusive Man being crazy from whole ME3 gets kind of threw out of the window, and we get Deus Ex ending. Pick a color, decide on fate of the galaxy. Would be better if the choice we make is more connected to what we did in game. Not only to how many war assets we accumulater over time.
- It's possible to start game no on insanity difficulty, which saves one whole run for the achievement
- Companion pathfinding is greatly improved over ME2
- Combat is superior to ME2 in every aspect, especially in terms of power combinations
- Companions have way more interactions, both on the missions and on the Normandy
- Addition of weapon mods, which add depth to weapon customization, without need for resource grinding for crafting (like in DA: Inquisition)
- A lot more freedom when it comes to movements - dodging, running between covers, moving up/down ladders
The bad 👎
- Game can randomly crash for no reason, especially during the start-up when EA app is opening
- Reapers chase are just annoying, good there are mods for that
- It's really obvious some background animated objects are rendered in 30FPS. Those nightmare pigeons on the Citadel for example
- Ending where they threw some content to plug plot holes (like Normandy landing to pick up crew, and reapers kindly wait for them to leave) still feels awkward
- Journal is a bit messy and doesn't have much in terms of useful update. Like we can already have the object, and it will still show "travel there and look for". Mods do fix that, but better journal should be in vanilla game
Conclusion:
This is a great end to the trilogy, minus the ending. Gameplay is improved a lot over ME2. Feeling of urgency when we fly around, scrambling to make a device that could defeat the Reapers. Sadly, all the nice hints that show plot connections to dark energy from ME2 or Illusive Man being crazy from whole ME3 gets kind of threw out of the window, and we get Deus Ex ending. Pick a color, decide on fate of the galaxy. Would be better if the choice we make is more connected to what we did in game. Not only to how many war assets we accumulater over time.
Details
☐ Bare-bone ☐ Average ☑ Good |
☐ Boring ☐ Average ☑ Good |
There is only the "core crew" left. Liara, Garrus, Tali. Plus Vega, Prothean and 2 characters that could be spoilers to mention. There are no companion missions per se, we can hang out with people but not chase quest for them. Which makes the game paced better, it doesn't feel like one long "help me Shepard" side mission. There are optional missions to scan a system and retrieve items, or do some short N7 missions. But the main focus is on the priority missions. |
☐ Basics (walk, jump etc.) ☐ Magic / powers ☑ Advanced combat |
Combat from ME2 has an additional layer of combinations. Either technology or biotic. Priming the target with one power, and releasing the combo with another leads to an explosion that damages nearby enemies, and can set them on fire / freeze them / throw them in the air. Cover system is improved, with ability to move between covers fluidly. Shepard also learned how to jump across and climb ladders, which adds more depth to otherwise "flat" combat behind cover. We can now go to higher ground, and aim for enemies that would be hard to hit otherwise. Abilities are the same as in ME2, with a similar skill tree. Only difference is that now ability upgrade 4-6 gives a choice between two versions. E.g. incinerate ability can deal more damage per shot *or* bump up our clip size. Throw can seek 2 targets *or* hit a single target with more strength. It allows customizing our play style a tiny bit more. |
☐ Clunky and stiff ☐ Adequate ☑ Fluid and enjoyable |
They are better than in ME2. Bug with camera lock on aim is gone. Moving around the battlefield is more fluid. Active pause is snappy and companions don't require micromanagement to navigate the environment. |
☑ Basic ☐ Detailed ☐ Over complicated |
There is no inventory. We can upgrade weapons on Normandy station, and weapon loadout/ mods are set before the mission. Menus are easy to navigate and not overloaded. Only issue is with journal, that could have more updates on our quest progress. Not only information we get quest to find a relic, and then info it was completed after we deliver. |
☐ Boring and generic ☐ Average ☑ Good ☐ Great |
Improved in a good way over ME2. Weapon mod addition to make gunfight more "personal", power combinations for this satisfying pop when enemies fly away in biotic explosion, new enemy types to force us to move around the map more. Not just camp behind the cover for the whole encounter. In general, we will fight Cerberus and Reapers. Cerberus has a mix of foot soldiers, engineers, snipers, agile assassins and heavy mechs. While reapers transform abducted races into foot soldiers. Turians as foot soldiers that can boost batarians armor. Rachni as walking cannons. Asari as a creepy teleporting nightmare that can one hit kill if they get too close. |
☐ Brain dead ☐ Really basic ☐ Average ☑ Smart and responsive |
Like I mentioned, both our companions and enemies are smarter. Enemies have specific roles - to flush us out of cover, to break our shields, to kill us from up close, to limit our movement around. It makes the gunfight a bit more strategic than simple sticking to cover in ME2. |
☑ None ☐ Skins ☐ "Time-savers" ☐ Direct purchase ☐ Custom currency (gems etc.) |
☐ None ☐ Story progression ☐ Few collectibles / easy to get ☑ Grindy collectibles / hard to get ☐ Require multiple playthroughs |
☐ No saves ☐ No saves, progress carries over ☐ One checkpoint, too rare ☑ One checkpoint, frequent ☑ Manual saves |
☐ Can run on potato ☑ Medium requirements ☐ High requirements ☐ Too low for what is visible on screen ☐ Optimization disaster |
☐ May look good 10 years ago, but not now ☐ Blurry textures / geometry problems ☐ Average ☑ Good ☐ Beautiful |
☐ Nothing to remember ☑ Good voice acting ☑ Good weapons & effects ☑ Good OST ☑ Music flows well with the action |
☐ Resolution, volume only ☐ Basic graphic settings ☑ Advanced graphic settings ☐ Adjustable HUD ☐ Accessibility options |
☑ No map ☐ Basic ☐ Detailed ☐ Minimap ☐ Fast travel |
- I did give a lot points to the music, but it is deserving it. It fits well into loss-filled game, with uplifting hero moments here and there. |
I really like the work you put into the design of it all. Super easy to read. I wish I had that patience.
Took a bit to make a template I like. Mostly because I don’t like walls of text, that even with paragraphs, make it hard to find what I look for. So the template is partially for myself to write “game summaries” in organized way. I can go back to games I played 4 years ago, and be like “oh ye, that was the issue with it”. I can have bad memory.
Thanks!
I usually complete games, so if they are 100% I don’t bother returning to them because of the massive backlog I’ve got.
I don’t really replay games. But I easily forget what was in them. So when I chat to someone, BLAEO is a good place to get quick refresh on bits that I found important about a particular title.
I always lead them to my Steam reviews. But not for games I played many many years ago as a teen. I will not recall the entirety of the story, but be able to tell if I liked it or not. I am replaying Dragon’s Dogma: Dark Arisen and I was certain I played the game co-op with my wife. I was so wrong. I also couldn’t recall parts of the story, so at this point it feels like either I ignored the story or I didn’t even played side quests and whatnot. So yeah, reviews or in your case, BLAEO is super important to remember what you thought of the game at that point in time.