Arbiter Libera

It would appear I've once again bit more than I can chew with big aka open world titles taking way too long to finish. That's with taking into account I've paused some as well. Fortunately, this time I've come prepared with shorter games or those I'd be hard pressed to make a full length review out of. Extra points for ¾ being free so you can check it out any time for yourself, but there are no screenshots or score at the end. Handy opportunity to drag out one of my old formats.

Enjoy the read and have fun.

devonrv

textbook action platformer

simple combat stakes claim to about 3/4 quarters of Green Reaper with the remaining quarter belonging to rudimentary platforming

As a platformer fan, it’s pretty depressing that the modern idea of a “textbook action platformer” is only 1/4 platforming and 3/4 hack ‘n’ slash, something which used to be considered a separate genre (and one I don’t like that much). I blame Dust: An Elysian Tail for popularizing this misconception.

Arbiter Libera

That’s why I almost hesitate to call it such in most cases, but it does exist as you’re not just wading through enemies and are jumping on platforms to navigate through levels. I wonder how long until it becomes part of the nebulous “action adventure RPG” melting pot.

devonrv

you’re not just wading through enemies and are jumping on platforms

Okay, but, like…does the platforming actually add anything meaningful, or is it barebones and rudimentary and barely 1/4 of the 0.3-hour-long experience? For real, Double Dragon also has parts where you need to leap over gaps, but nobody calls that game a platformer because its gameplay and challenge are predominantly on the beat ‘em up side of things. Evoland 2 has three or four mandatory SHMUP segments, but nobody calls that game a shooter, etc.

Just because other people are wrong doesn’t mean you need to be part of the problem as well. At least don’t call it a “textbook example” if you’re hesitant that’s what it even is an example of in the first place.

Arbiter Libera

I’d say being unable to progress without it is meaningful enough, but you are ultimately right. Genres are simply no longer distilled the way they used to be for my taste.

At least don’t call it a “textbook example” if you’re hesitant that’s what it even is an example of in the first place.

That’s why I called it a textbook example of action platformer, though - because it falls under that vaguely defined fusion where anything goes. I didn’t mean it as representative of two separate genres.

devonrv

Be the change you want to see in the world. Instead of calling it an action-platformer (a term that includes platformers without hack ‘n’ slash mechanics), call it a hack ‘n’ slash with platformer elements.

stef

I can never get over how beautiful your layout is! Nice progress these are some interesting games I’ve never heard of!