The Evergrowing Backlog stef’s profile

483 down and 330 to go!

Hi! 🙋 My name is Stefani. I’ve been on BLAEO for seven years now. This site has motivated me to play my games and share my love for gaming.


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Games Beaten in 2024

Games Beaten in 2023

Games Beaten in 2022

Games Beaten in 2021

Games Beaten in 2020

Games Beaten in 2019

Games Beaten in 2018

Games Beaten in 2017
 


Steam stats

Total Games: 1023 games
Beaten: 392 games
Completed: 91 games
Won’t Play: 210 games
Games left: 330 games
(Last updated 06/27/24)

Blaeo Stats

Joined: December 2016


End of October - November Update!

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Dark Nights with Poe and Munro

4.0 hours, 7 of 21 achievements
4/10 Episodes Watched

After playing my first FMV (Not for Broadcast), I decided to dive into the FMV genre by buying a whole bundle.The second game I played was "Dark Nights with Poe and Munro."
"Dark Nights with Poe and Munroe" follows two local radio hosts through six different TV-like episodes. Each episode leaves the protagonists dealing with a supernatural or strange mystery. 

This game was just really lackluster. A lot of untapped potential. 

The episodes were often disappointing. Every time something really interesting was about to happen, the episode would end with no conclusion. The characters would make really dumb decisions every time and somehow be fine. Most of the episodes didn't have a complete story and kind of just… trailed off. The episodes didn't connect to each other to form an overarching plot. It was all random with no conclusion, no connection. 

Poe and Munro is a choice game, but the choices are the worst part. The game never makes it clear what the choices mean. It doesn't tell you what you're choosing between; it'll just show two items and have you pick one. Most times it won't even present a scenario before having you choose. You have no hints to go off of. It's like the two characters can be talking about a phone, and then it'll have you choose between a desk lamp or a carpet. Like what?

There is a scene (spoiler) where there is a killer banging on the door. Po wants to unlock the door and investigate, while Monro says not to, seeing that it's a stupid-ass decision. The game then has you choose Po or Munro. I chose Munro because I assumed that choice meant, "Don't unlock the door, you idiot; there's a killer outside." Nope! It means that Munro is going to go out the door instead of Po. 

I didn't totally dislike this game. I really liked the atmosphere. The lighting looks great, and the set is convincing. The editing was well done. I bought the spooky supernatural late-night radio show vibe it was giving. I didn't like the acting, but I see what they were going for. The persona they were putting on was just a little too strong, and they didn't sell it well enough. I wanted to like the characters, but we didn't get much background on them at all. I think this might be connected to another FMV series that I didn't play. At least the reviews seem to mention so. Also, if someone played this game or the others, can you explain this to me?

The game acts like it's totally normal that Poe and Munro constantly flirt and talk about their feelings for each other. Po especially. He's married.. with kids.. I understand if they want to present that as a character flaw, but they don't treat it like anything really. Does his wife not listen to his show? How bad is this marriage to where he can be so bold? I just want more backstory on why he's stuck in this marriage.

Overall, this game was not for me. It felt unfinished. Like I was only getting part of the story. I would not recommend this personally. 


Killer Frequency

3.8 hours, 9 of 27 achievements
6/10 Victims

Continuing the trend of spooky radio talk shows… Killer Frequency is a puzzle horror game that takes place on a radio show. You play as radio host Forrest Nash, who has recently moved from a big city to a quaint small town. When a killer shows up in this small town, you and your talk show partner must help the potential victims from a gruesome end. 

Killer Frequency is mostly a puzzle game. Most of the game takes place in a small room where you must solve puzzles to help keep people alive. It's 80s slasher inspired. It does a great job at replicating those old slasher films while adding some comedy in the mix. 

It is tense and has a spooky atmosphere, but it's not super scary. If you're anything like me, this is the level of scare you want. Nothing beyond this. Our heart can't take it. There were a couple of moments where I was holding my breath, but it didn't keep me up at night. The game has a very well-done, suspenseful tone. 

The gameplay is mostly sitting in one area and solving some fairly easy puzzles. The story and atmosphere carry the game for most of it. It can get a little bit boring at times. I wanted something to happen a few occasions when it didn't, but it does create a pretty tight narrative, so that's just me. 

I would recommend this game, but only on sale. The regular price is pretty steep. It's a short game. 

Steam Deck Compatibility: Killer Frequency is "playable" on the Steam Deck, not verified. I did have some issues. This may not be Steam Deck related. Often while trying to look at something, the game would snap the camera down, and I'd have to move the position of the camera back up to what I was trying to look at. It happened often enough to be very annoying. 


Five Dates

6.0 hours, 15 of 15 achievements
7/10 Lovely dates

Five Dates is a dating sim FMV. You play as a young millennial named Vinny. It's 2020, and Vinny is stuck in the house during the Covid lockdown. This isn't going to stop him from finding love. Online dating it is! There are five potential matches, and you can choose which dates you want to proceed with and which were a total dud. 

Okay, so I'm not the demographic for this game at all, but I actually thought it was fun! The way it works is that you choose which of the five women you want to go on a date with. After three dates, you have to choose two that you want to go on a second date with. After that, you have to pick the one and only. The game is very short, but I played through the game several times to get all of the dates and achievements. 

Honestly, there isn't much bad to say about the game. It's just a cute dating sim. The acting was really good. The women have vastly different personalities. Most were really likable. There were a couple that weren't, but I respect the contrasting personalities they all have. I really liked that you understand them better the more dates you go on. Sometimes I judged too harshly from initial impressions. Vinny is also a likable character. I wish we got to know more about the protagonist, but he's not really the focus. 

It is a choice game. You choose which dialogue to say, which will affect how the dates go. If you and your date's personalities don't go well together, the date might fail. 

Vinny also has a friend named Callum who talks to you after the dates. Callum is a very funny supporting character. The actor sells the "best friend" role perfectly. The actors were well cast, including some recognizable stars, such as Mandip Gil. I didn't care for her on Doctor Who, but she was lovely in this game. 

There were a couple of small complaints I had. I wish I could be more detailed when discussing the dates with Callum. Vinny gives his opinion, but the player can't choose how they felt. There is a brief moment where you can look at their social media, but it's just a few pictures. Nothing more. I'd be interesting if they hid some details in there. I wanted it to be like real life, where you can find some interesting information about a person due to their social media, which can then be brought up into the next date.  Also, I wanted some of the choices to be more nuanced. You can't elaborate on why you feel a certain way. Some characters take your opinions badly, even if its more complex than the question allows it to be. 

Overall, sure I recommend this game. Its cute! There is a sequel where you can play as a woman, so I'll be giving that a try. 

Steam Deck Compatibility: Five Dates is "verified" on the steam deck, but it actually will not run unless you change a setting. A loading screen will pop up and then crash the game. To run the game, you have go to the compatibility settings and run the game using version 7.0-6! Its had this issue for over a year now, with no fix in sight. 


Next Time:

  • Mass Effect™ Legendary Edition

    9 hours playtime

    5 of 127 achievements

  • SILENT HILL 2

    0 minutes playtime

    no achievements

  • SONIC X SHADOW GENERATIONS

    20 minutes playtime

    no achievements

END OF SEPTEMBER UPDATE!

57.6 hours
7/10 OBJECTIONS!

The Phoenix Wright: Ace Attorney trilogy has three full-length games in it, including the bonus episode in the first game. I'll write a review of each one down below. The games are visual novels where you play a lawyer who has to successfully solve cases. It's a linear game so failing to solve a case will just give you a game over screen and start you on your last save. The gameplay usually consists of two phases. Investigating: where you go around and talk to people and collect evidence. Then the trial, where you have to correctly present the evidence at the right time while calling out witness testimonies. The two phases usually go back and forth. 

Overall, it was a lot of fun. I know the games have a huge following so I don't think I fell in love with them as much as other people did. I'm still very glad I played them. I thought the characters were very likeable and charming. The cases were hit or miss. Most of them were so creative and had some unexpected twists. I was very bad at the game so I did have to cheat through some of it. At least I learned something about myself. I should not be a detective or a lawyer. 

I definitely gravitated towards the friendship between Maya and Pheonix. As well as Detective Gumshoe. He's a great character. He deserves a spin off game.  I also love the frenemy relationship between Phoenix and Miles Edgeworth.

I felt indifferent to Pheonix as a protagonist. He never did anything that wowed me, or that made me love or hate his character. I do like how he interacted with his friends. His reactions and inner monologue add to some very funny dialogue too. The game has a lot of comedic moments. When I started the game, I thought it would be more serious with a more accurate portrayal of the court system.  Once I got used to the goofy tone of the game, I really enjoyed the comedic side of it as well as the occasional dramatic moments.

 One personal pet peeve I had with the games is that the culprit is almost always the witness, or given away to us right at the beginning. I want to try and guess who the killer is.. Oh, also the fact that the main characters keep getting framed for the murder on multiple occasions. Maya, Miles, and Maggie were framed like two or three times. 

I'll write a little review of each game and case below. I'll be vague but be aware of the spoiler tag!

Phoenix Wright: Ace Attorney

This is the first game in the series. You are introduced to most of the recurring characters. You meet Phoenix, Mia, her sister Maya, Gumshoe, and Miles Edgeworth. This is a fantastic introduction to the world of Ace Attorney. We learn about the characters and we are given the tone for the series. It has some solid backstory and character development. The comedy hits the mark and the cases are well written. . 

 The First Turnabout The first case is the shortest. It serves its purpose of setting up the gameplay and characters. It introduced my least favorite recurring character. (Sorry, Larry, you're just too annoying 😭). The trial is pretty straightforward. It's a great tutorial. It's short, to the point, and has a couple "gotcha!" moments for the player. It also demonstrates Pheonix Wright's lack of experience but strong dedication to his friends.

 Turnabout Sisters The second case is more involved. We also meet Maya, who becomes a very important character throughout the series. I was actually shocked when Mia died. It was a huge bummer because I was looking forward to exploring her character. Luckily, they bring her back in other ways. The case itself wasn't very memorable. Or at least I don't remember it. It does establish Pheonix and Maya has a dynamic duo. I would then get Mia and Maya's names mixed up for most of the game. 

Turnabout Samurai: The third case is bigger and better. Lots of comedy in this one. Some world building and plenty of fun side characters. The case itself was kind of confusing. It had my brain working overtime to remember what was happening towards the end. I didnt see that ending coming. Overall, fun case, and the writing was tight.  I like that it gets referenced a lot in the rest of the trilogy. 

Turnabout Goodbyes: This is the final case (if you exclude the bonus episode). This is a fantastic case. The story is gripping. It adds so many more layers to Miles Edgeworth. He only gets better and better. You get some flashbacks of Pheonix and Miles past and it has many twists and turns. It brought some good backstory, character development, and the comedy is spot on, even if its a more serious case. It also introduces undefeated attorney, Manfred von Karma. A ruthless prosecutor who feels like a rael threat.

Rise from the Ashes: This is a bonus episode. I did not like this one. It was added later for the Nintendo DS. I like some things about it. Maggie is a good character. The side characters they introduce are unusual, in a good way. They set the episode apart from the rest.  The story would have been pretty good if condensed more. What ruined the episode for me was that it was soooo long. The final case of the third Ace Attorney was two hours longer than this one, and it felt five hours shorter. The pacing on this drags on, killing any momentum I had for this case and the next game. The DS mechanics didn't age well, especially on PC and the episode was also added in much later, so it messes with the narrative a little bit. 

Phoenix Wright: Ace Attorney - Justice for All

This is the second game in the trilogy. It's my least favorite game, but I still enjoyed it. It introduces a really cool new gameplay mechanic, a fierce new prosecutor, and one of the best cases in the whole trilogy. 

The Lost Turnabout: This is another introduction case. Even though it serves as a tutorial, I like how they came up with an idea to make Pheonix feel like a newbie attorney again without making him dumb. There is a returning character, a couple of twists. Nothing crazy. It's simple and not the best written case, but I enjoyed it. Overall, solid tutorial. 

Reunion, and Turnabout Such a good case! This case gave us so much backstory on Maya and her culture and powers. We are also introduced to the magatama, which adds a whole new layer to the gameplay. Pearly is introduced and although the villain was obvious, the motive was not so predictable. I also really like Lotta. It was nice to see her back again. Overall, a very solid case. I like that Mayas spirit world mixes with the somewhat realistic world of judges and courtrooms. It led to some hilarious dialogue and reactions. It also raises some good questions about Maya's abilities and the result of using them. 

Turnabout Big Top: oof this case. At first I was really excited about this case. The circus setting is so interesting to me, and I loved the wacky list of characters it introduces. I used to be obsessed with magicians like Criss Angel as a kid, so Max Galactica was an emberassing and hilarious reminder of that. I liked the clown, I was intrigued by the ventriloquist, and theres a teenager who tames wild animals. How cool is that?
Then it started getting weird. Firstly, the logic in the case started to unravel pretty quickly towards the end. I won't go into details, but there is a lot of luck that went into this murder plan. The murderer ends up being a character that isn't even introduced until the very end of the case.  Oh, and also, two grown men fall in love with a sixteen year old girl. There is a love triangle between Max - who is 21, and the ventriloquist - who is a 31 year old man. Apparently it's fine because his puppet loves her.. and not him… They have a huge fight over her and Max even talks about marrying her the whole case. There are even moments where Pheonix and the judge develop a crush on her. She's 16! And she's sheltered and niave, which makes their obsession with her even worse. There are things I enjoyed about this case but I wouldn't go back and play it;

Farewell, My Turnabout: These final cases are just too damn good. This is one of the best cases in the whole trilogy. This case has danger, mystery, twists, and fascinating characters. The stakes feel higher than they ever have. Plus, on a side note, detective Gumshoe gets some nice moments. I love his character and he deserves more appreciation. So many characters worked together in this case. It truly felt like a finale. I even finally grew to like Franziska. Also Miles Edgeworth gets better and better. Some twists could have been handled better and I was hoping for some more character development from Pheonix himself. But these are small gripes in an overall fantastic case. It's also the only case in the trilogy to have multiple endings.

Phoenix Wright: Ace Attorney - Trials and Tribulations

This is my favorite game of the trilogy. It learns from the best parts of the other two games. It contains a tightly structured narrative that contains humor, high stakes, and gives our favorite characters a wonderful send off. The cases build on each other. Each one brings something important to the story. 

Turnabout Memories: I was wondering how they were going to do a tutorial case again without making the characters forget how to do their job. I was pleasedly surprised to find out this case is a flashback. We now see a rookie defense attorney, Mia Fey, take on her second case. She is nervous and inexperienced, and she has Phoenix Wright as a client. This is a wonderful introduction, as usual. The case does several things right. It shows us how two main characters met. It introduces some important characters. It sets up a narrative that will be relevant throughout the game. Plus, it explains some questions we had in the previous games. My only complaint is, why did they make Pheonix such an idiot. It wasn't set that long ago, but Phoenix is unsufferable. I'm glad he did some growing up lol

The Stolen Turnabout: This case was pretty good, but I honestly don't remember much about it. I remember liking some of the twists and the misdirections. There were a couple of good side characters, and one character I wish we saw more of. I was surprised to find out it was not a murder case we were working on. But then it quickly became a murder case. Overall, solid case, but too much Larry.  

Recipe for Turnabout:  Probably my least favorite case in this game, but unlike in the second game, I actually enjoyed every case in this game. Even if this was a weaker story than the rest, it's still a funny case and a nice reprieve from the more serious cases around it. Unfortunately, this is one of those cases where they show you who the killer is right away, even if he doesn't show up until later.. It makes up for it by having the killer be so obvious on purpose because hes such a weirdo. Furio Tigre is actually such a fun villain. This case goes full strange. I love it. The beginning hook gets you and its a wild ride throughout. Unfortunately, the case does drag a little bit. There are definitely some unnecessary parts. Some annoying characters too. The chef is the worst. And while it does introduce some interesting characters, it also leads to some unfortunate wasted potential. An example is the character Viola. Viola is so fascinating and I love her story. She's barely on screen. I would love to see her return. This case does not take itself seriously. I think it was meant to be a palet cleanser for whats to come.  

Turnabout Beginnings: This is another flashback case. This one features a younger Mia and Edgeworth. This one is great. It exists to set up the next episode, but its a great set up. Lots of suspense in this one.. Armando is a captivating character in his short screen time. You already know how it ends based on the knowledge given to you previously, but you still wonder what will happen. Knowing how it will end but not the details makes it even more nerve wracking. I really enjoyed it. 

Bridge to the Turnabout: This is it! My favorite case. This case does so many things right. They built up this case throughout the whole game and all the pieces of the puzzle fall in perfectly. The stakes actually feel high again, with Maya in danger and Phoenix unable to save her. It was a genius idea to switch perspectives and have us play as Miles Edgeworth. The villain felt like a real threat. There were plenty of twists. One was really obvious but the game treated it like it was a much bigger surprise than it was. All the characters played a role. There were plenty of emotional moments. Especially with Maya. This felt like a great send off to the series. I know they made more games after this, but if I stop here then I'll feel content.

In conclusion, Ace Attorney w as a wild ride and I enjoyed it a lot. I like games with a more serious tone so it wasn't my favorite visual novel, but Im glad I played it! Feel free to tell me if your opinions matched mine or are totally different. 


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Orwell's Animal Farm

2.4 hours, 2 of 5 achievements
5/10 Pigs

Animal Farm is a text based choice game. It is based off the Animal Farm book, but it does take its own paths away from the source material. I never quite understood how my choices were effecting things or how to get the other endings. I chose to call it quits after two endings. It isn't clear what the end goal is. I know the book doesn't end happy, but the game has an unclear objective so you make a lot of choices at random. The gameplay is also too repetitive, so replaying wasn't fun.

It's not a bad game though. It's simple to play, the dialogue is good. It's represents the book and it's meaning in a clever way. I'd recommend this game only if you are a big fan of the book.

Steam Deck Compatibility: Animal Farm is "verified" on Steam Deck and it worked perfectly fine. Same with Ace Attorney since I forgot to mention it.


Not For Broadcast

11.6 hours, 22 of 95 achievements
7/10 News Stations

Not for Broadcast is an FMV Choice game. You work at a news station and you get to decide what gets broadcast and what doesn't.

Wow! What a hidden gem. I started this game thinking it'd be a little comedic management game where I have to hit the right buttons and turn the right knobs. While it is a comedy drama (dramedy?) it's also much more complex than that. 

There are a lot of moving parts in this game. It apparently won a Guiness World Record award for having over 42 hours of FMV footage. It definitely deserves it. There is so much FMV happening in this game, I can't imagine how much work it was to put it all together. 

Not for Broadcast has a lot of British humor. If that's your thing, I undoubtedly recommend it. It also contains deeply impactful moments. As the player, you are given choices throughout the game. The choices really do matter. The game is a political FMV set in a fictional world. It takes a lot of inspiration from real life situations and events. The political tension is high in the game and there are a lot of opinions from the audience. The game has you choose what you want to air and what you don't. You control the station. You decide what the audience sees. It's a brilliant mechanic that changes the story in multiple different ways. The closest comparison I can think of is the game "Papers Please." In both games, you have an important job to do, but you have to make those hard hitting choices knowing there are more important things on the line.

The characters are wonderful. Some you love and some you hate.  A lot of them are overdramatized and hammed up for comedic reasons, but a fair share of them carry the plot a lot. One character is "the goat" as the kids would say. 

There is a lot of bonus content. Extra footage and challenges can be found on the menu screen. You can even see more FMV footage that wasn't caught in the broadcast. 

Overall, a hidden gem for sure. The choices really do matter and will put you down the path of one of the fourteen different endings the game provides. I did only play the game once. I got the best ending and didn't want to go back in for a second time (yet). Unfortunately, the Not for Broadcast is fairly long for a game that has that many multiple endings. 

Some segments drag on a lot and aren't fun to replay. Maybe one day they will add a skip feature or a way to speed up on multiple playthroughs.

Steam Deck Compatibility: This game is "playable" on the Steam deck. Overall, it worked great. I got stuck on the menu a couple of times, but it worked fine afterwards. The game doesn't require fast movement speeds so the deck was preferred over PC for me on this game. 



 
Thats it for September! Next is spooky seasons so I’ll be adding some horror games to the mix. I will also be reviewing some retro games too. I just bought a Wii U, and I have some other old consoles plugged in and ready to play. As far as steam goes, here’s some games I will be tackling this month.
 

  • Resident Evil Village

    9 hours playtime

    11 of 56 achievements

  • Borderlands: The Pre-Sequel

    14 hours playtime

    6 of 63 achievements

  • TSIOQUE

    75 minutes playtime

    3 of 31 achievements

  • Spirit Hunter: Death Mark

    0 minutes playtime

    0 of 31 achievements

  • Killer Frequency

    7 minutes playtime

    0 of 27 achievements

  • In Sound Mind

    0 minutes playtime

    0 of 32 achievements

  • The Darkside Detective: A Fumble in the Dark

    2 minutes playtime

    0 of 30 achievements

End of July Update!

 
July was a great month. I made some good progress. I beat the three games below, but I’m also making progress in some other great games like Ace Attorney and Sea of Stars. I have a hobby on the side where I’m collecting some old consoles to play games on. So far I have a Nintendo 64, a gamecube, A Nintendo SP and DS Lite. I might incorporate some retro games into my reviews as well. I forgot to add ratings to my reviews. But I’d say Spiderman: Miles Morales is a 7/10, Mail Time is 4/10, and Bokura is 7/10. What is your favorite game you guys have played this month?
 

Marvel's Spider-Man: Miles Morales

22.1 hours, no achievements

Spider-Man: Miles Morales is a sequel to Marvel’s Spider-Man (2018). It's been like 5 years since I've played the first game so I don't remember that much. The biggest complaint I kept reading was that this game was way too similar to the first game. I guess it's not terrible that I waited so long to play since it didn't feel repetitive to me. 

Overall, I only have a few small complaints about the game. There were some strengths and weaknesses, but I think it was worth the sales price I paid for it! 

Miles Morales is still a likeable character. The voice actor (and writing) did a great job conveying him as a nerdy young kid who has a lot of new responsibility on his shoulders. He also has some brand new abilities that set him apart from Peter. You get more of them as you continue the game. If I remember correctly, the combat is more advanced in this game, and it allows you to tackle battles with more variety. 

If I had to point out the weak parts of the game, it's probably the villains and the story. I didn't care about any of the villains, especially the tinkerer. They focus on certain characters a lot in the game and the story beats didn't hit me emotionally or get me excited about what was going to happen next. On the other hand, there were some characters introduced that I really liked and felt added to Miles character. One character definitely felt like a much needed addition to the games. 

I am going to be very petty here, but I hate how they changed Peter's face. They made him look younger and cleaner-looking, but I thought the old face fit him a lot better. The original face looked like a 20 something year old guy who has been through much more than the new face has. Also there are a few annoying bugs in the game. I had to go back to the checkpoint a couple times to continue a few missions. 

Back to the positives, I love that this is a modernized version of Spider-Man. I can't recall if the first game did this, but there is an app you can use to do side missions and see crime in the area. You can also read up on a social media feed that talks about you or things happening around the city. Also the incorporation of podcasts to listen to while you swing. The modern twist sucked me more into the games world. 

It is a short game. I did a lot of looking around and had some idle time. The completion time is around 7-18 hours, depending on how much side content you do.  I didn't mind the length. It didn't feel like it overstayed its welcome. 

I really  had a lot of fun with it. It provides plenty of challenge, but it always feels balanced. It gives you the freedom to do what you want. I really enjoyed just swinging around the city. I think I liked the first game more, mostly because of the story, but both are definitely worth your time. I'd recommend buying this one on sale just because of how short it is. I really, really hope Spiderman 2 comes on PC soon because I'm dying to play it. 

Steam Deck Compatilibity:  This game is verified on the Steam Deck. I used a steam dock and controller to hook it to the tv, so i didn't play it directly on the deck. I did have an unrelated issue of the deck not wanting to read my controller, but after playing it plugged in, the game itself worked great. There were no issues with the deck itself while playing. 


Mail Time

1.9 hours, 16 of 23 achievements

Mail Time is a cute little exploration game. You are a newly trained mail scout on a mission to deliver your first piece of mail. The gameplay involves you going around the forest, picking up missions from different animals. The missions are to talk to the other animals and deliver messages for them. They all have little stories and personalities. You get to know them more as you do their missions. The main story mission is to deliver a piece of mail to someone named Greg so you can become an official mail scout. In order to do that, you have to help the animals around the forest until you can get information on where to find Greg. 

I feel kind of bad writing this review. I think it's a really cute game with plenty of love put into it. Personally, I did not like it. 

I was really excited to buy this game because I love cute exploration games like "a short hike," which I just recently replayed. Something clicked in that game that didn't in this one. .

To start, I'm terrible at directions. There are 15 different characters in the game and you have to go back and forth multiple times between most of them. I had the worst time finding them. Most of the game was me running around until I bumped into someone I recognized. I really wish they incorporated an optional minimap into the game. The forest isn't that big so I know this is mostly a me problem, but keep this detail in mind if you are directionally blind like me. 

I also thought the game was a little boring. It is just running between characters and getting tiny tidbits of information that you deliver to the next character. If the characters had a bigger emotional impact or grander stories, then it would feel more rewarding to deliver their messages. I didn't get a sense of satisfaction when I completed a character's questline. The world didn't change enough for it to feel like it mattered. 

The game is also a little buggy and the movements felt odd. The platforming felt a little slidey, and jumping and gliding onto things was hard sometimes. 

Lastly, I really thought the ending was disappointing. I won't spoil it, but it was rushed and the message at the end didn't make sense in the context of the story. I know the story isn't that important and it's just a cute mushroom game, but the ending felt like a slap in the face, if I'm allowed to be a little dramatic. 

There were definitely some good things about the game!  I do like that you can customize your character. The scout is such a cute character and the forest setting you play in is lovely to look at. The vibrant cartoon styled art speaks to me. The characters you run into are also quirky and fun. They each have a fun little personality. The dialogue is simple but well written. The game almost feels nostalgic and you can't help to smile at some parts. 

Overall, I didn't like it, but Its inoffensive and very adorable. I just wouldn't recommend it. Maybe if they add a map, I will complete it fully :P 

Steam Deck Compatibility: It is "playable" on the steam deck but not verified. It worked fine. A little buggy but that is probably the game itself. The character creation was a little buggy due to the deck controls but after that, it worked perfectly fine. 


BOKURA

9.2 hours, 9 of 14 achievements

Bokura is a two-player side-scrolling puzzle game. You can't play it by yourself or with a stranger. You have to put in a code from a friend to be able to play  It's both local and online co-op. We played the online co-op which worked great. No disconnections, lagging, or any other issue. 

I went into this game completely blind so I want this review to be the same. I didn't even read the store page, which would have given away some things that really surprised me in the game. I actually got my boyfriend to play with me, even though he is very picky about games. He only plays competitive multiplayer games, but he played through the entirety of this game and had a lot of fun. So good job Bokura! 

You and a friend play as two boys who run away from home. On the way, weird things happen, and the world gets very strange. You have to work together to solve puzzles and continue on your journey. 

The gameplay consists of doing puzzles together. The puzzles are fairly easy, but do provide some challenges throughout. A lot of puzzles later in the game require communication and teamwork. You can do certain things that your friend can not. Vice versa. Without teamwork and communication, you can't solve the puzzles. 

The story has dark moments and there are a couple choices that dictate the ending. I didn't really understand the ending, but I think you are supposed to play through the game multiple times to get the full story. I'm not sure about that, so if someone has played, feel free to verify if that's true. 

I love pixel art and I think the art looks great. The characters have depth and different personalities. Overall, I think Bokura is a hidden gem. The less you know about the game, the better. I just wish my ending was better or that I understood it better. We might have to play another run together to get the full story. 

I definetely recommend Bokura! It's worth the price.  It's a short game. The average length is 5 hours. 

Steam Deck Compatibility: Bokura is "playable" not verified on the steam deck. It works great. There is a small issue when putting in the room code. It will say it can't connect to the server, but then it will connect anyway. If it doesn't connect you can put in another code. It's a small annoyance, but otherwise it works wonderfully. 


Next Time:

  • Sea of Stars

    12 hours playtime

    7 of 42 achievements

  • Phoenix Wright: Ace Attorney Trilogy

    20 hours playtime

    6 of 30 achievements

  • The Dark Pictures Anthology: House of Ashes

    2 hours playtime

    1 of 30 achievements

  • Cyberpunk 2077

    13 hours playtime

    3 of 57 achievements

End of June Update

 
a very short update this month. I’ve mostly been playing Overwatch and Paper Mario: The Thousand Year Door. I have a lot of games planned for July! I hope everyone had a good month and continue to have a good July!
 

Twin Mirror

7.4 hours, 12 of 24 achievements
5/10 neat idea, boring execution

Twin Mirror is a Don't Nod game (Life is Strange, Tell Me Why)  that takes place in another small town called Basswood. You play an anti-social ex journalist named Sam Higgs. Sam is called back to his old town after the death of his close friend and he soon starts to suspect that everything in Basswood is not what it seems. 

Twin Mirror was…. average. I loved the concept, but not the execution. The protagonist is a journalist who is a bit of a misanthrope. He's highly intelligent, but he doesn't get along with others. The catch is, he has another version. of himself, his double, who has a lot of empathy. Throughout the game, you can choose to listen to your double, or make your own choices. 
 
Like I said, really fascinating concept, but the game itself is very bland. The story isn't very exciting. It never really builds into something bigger. There were no hard hitting or emotional moments. The characters are also kind of boring and your other persona isn't very likable..  I thought there would be more emotional moments involving the other Sam, or even moments that allow you to grow attached to him. There isn't. I didn't like either version of Sam really. 

Most of the gameplay is you "investigating" crime scenes. You do not have free rein to investigate as you want. It involves walking around until you find every object you can interact with. After interacting with all of the found evidence, you have to piece together the crime scene. It gives you multiple choices scenarios and you just keep clicking on them until it tells you that you got the correct one. It's impossible to get it wrong because the game forces you to keep trying until its correct. I got stuck at times trying to find a piece of evidence I didn't interact with, or trying to understand the vagueness of the scene (talking about the camp scene. If you know you know)

As far as choices go, most don't matter. Towards the end they matter more. There is (minor spoiler) one choice in the game that decides almost the entire ending… and they make it very vague. The character is supposed to know what the choice means, but the player (me) has so many questions. They didn't explain it well at all. I ended up watching the opposite ending on youtube to get the full story. I suggest playing the ending again or watching the other ending because seeing both improves the game. 

Overall, Twin Mirror isn't terrible. Just disappointing. I'm a big fan of these cinematic choice games. This one will unfortunately just get lost in the mix of avarage choice based walking simulators. There were some things the game did a great job at. The small town feel was spot on. It felt like a proper detective story (even if he's not a detective.) You being able to choose how the story ends is nice. Plus the voice acting was very believable. I think the worst part was the gameplay. Not just because it's a story heavy game. I washed dishes and did chores in Detroit: Become Human and didn't have a problem. Twin Mirror just lacks that spark of originality that compensates for the lack of good gameplay.

Overall, I would recommend this one on a steep sale, or maybe just skip it. If you already have it then give it a shot. It's a very short game. As long as these games keep coming out, i'll keep playing them.  

Steam Deck Compatibility: This game is verified on the Steam Deck and it worked great. I had no issues.


End of May Update!

Hey everyone. I hope May treated you well. I’m still working on my PoP challenge (one game left to play) and I’m doing another Challenge Me! I also bought the remake of my favorite childhood game: Paper Mario: The Thousand Year door. Overall, I’m very excited for June. I forgot to add in post, but both of these games worked great with the Steam Deck, with no issues.
 

DAVE THE DIVER

28.3 hours, 26 of 43 achievements

Dave the Diver is a casual sea exploration game where you catch fish, fight enemies, and work at a sushi restaurant. There is a main story with plenty of missions and content to keep you coming back for more. This is a very well made game and a lot of creativity and love went into it. The graphics look great and there are a lot of quirky moments in the animation style and story.

The game constantly adds new gameplay mechanics throughout the whole game. I was getting new tutorials until the very end. There are plenty of side activities you can do. The main story isn't as important or appealing as the side activities most of the time but none of the side content is required, although they usually add more game mechanics and enhance the game.

All that being said, I think this is a very good game with a lot of effort and care put into it, but ultimately, it wasn't for me.
I found it very repetitive and some of the gameplay mechanics were tedious. Especially a few minigames. There are a couple moments that drove me up the wall, but overall, it is a mellow, stress free game.

It was a weird feeling because the amount of content in the game made me feel more rushed and conflicted than intended and somehow I found myself both bored of the repetitive days, and stressed trying to complete everything in the game. Overall, I did the main missions and a lot of the cooking missions, but I didn't go super deep into the game. There are still plenty of things to explore and do.

Overall, very well made game that I do recommend, but I'd do some research to make sure its for you. By the end, I was more relieved than sad that it was over. I may go back for the Godzilla DLC though!


Lost Words: Beyond the Page

4.0 hours, 16 of 21 achievements

Lost Words: Beyond the Page is a sidescrolling Puzzle Platformer. The game is set between the pages of a diary and a fantasy story as you explore the personal life and the storybook of a young girl named Izzy.

I got this game as an extra bonus in a bundle, so i went into it completely blind. This was both a lovely and emotional experience. It balances the scale of sweet and sorrowful so well. The main subject matter hit me deeply as I went through something similar to the main character. The watercolor art style is absolutely beautiful and the music and voice acting are very well done.

If you like storybook type games, I recommend this one for all ages.


Next Time:

  • Roadwarden

    2 hours playtime

    1 of 43 achievements

  • TSIOQUE

    0 minutes playtime

    0 of 31 achievements

  • The Red Lantern

    8 minutes playtime

    0 of 27 achievements

  • Twin Mirror

    0 minutes playtime

    0 of 24 achievements

  • The Darkside Detective: A Fumble in the Dark

    0 minutes playtime

    0 of 30 achievements

End of April Update!

I hope everyone is doing well! I’m continuing on with my PoP challenge and also spending to much time on Overwatch 2. I was also feeling very nostalgic so I hooked up my N64. Get ready for some retro game reviews as well.
 

Ori and the Will of the Wisps

24.8 hours, 14 of 37 achievements
8/10 for the soundtrack.. the game is good too.

Ori and the Will of the Wisp is a sequel to The Blind Forest. I played the first game years ago. I don't remember much but it definitely hit me emotionally and became an instant favorite of mine. This sequel also hits all the emotional beats. 

The soundtrack is beautiful. It borrows a lot of the iconic songs from its predecessor while adding some new ones. The sequel keeps the same art style but updates the graphics. It looks beautiful and vivid. The world feels very lively and you can tell every area was well thought out! 

In Will of the Wisp, you get more abilities and new game mechanics. Combat is even more important than before. 

The platforming is still great. It's so smooth and satisfying. Nothing feels better than having a game respond to your movements correctly every single time. 

The story itself is probably the most controversial part of the game. No spoilers! There are a lot more story beats in this game and it leaves you with a lot to think about. I'm still trying to decide how I feel about it. I do give props to the developers for taking risks and trying a new direction with the narrative. I still enjoy the first game's story more, but this one has more messages to unpack and reflect on. 

I think there were a couple missed opportunities in this game. One being  Ku not being a playable character or a partner. Ori and Ku only work together for about five minutes of the game. Combining Ori's abilities with Ku's would have added so much to the game, and also added more of a narrative to Ku's character.

Overall, both games are fantastic. The Blind Forest instantly transports you to this new world with this lovable protagonist. It nails the atmosphere and has you cheering Ori on the whole time. Will of the Wisp has a slightly darker tone while still taking you on this epic journey with even better combat and abilities. Both games are fantastic and worth playing! Steam Deck Compatilibity:This game is verified and works beautifully on the steam deck!


Cassette Beasts

31.6 hours, 84 of 123 achievements
9/10 More than a pokemon clone

Cassette Beats is a monster collecting game where you wash up on a mysterious island with a town full of people who can't escape. You must try to find your way home while making friends, solving mysteries, and fighting the threats that plague the town. 

This game is sooo good. It's obviously inspired by Pokemon, but it adds so much more to the formula that it (imo) surpasses any modern Pokemon game. The battling system is more unique; there is a lot more free will to do what you want in this world, and instead of collecting monsters, you use cassettes to copy their DNA and turn into the monster yourself! You also gain human partners that you can build relationships with. They  join you throughout the game. Each partner adds new dialogue and unique perspectives. There is a neat fuse mechanic that lets you fuse you and your partners monster to make one unique, stronger monster during battle. 

There are a ton of unique side missions you can do that add a lot to the story. The tone of this game is a bit creepier, especially with some enemies you encounter, but it still manages to keep that usual optimistic and charming tone.

The thing I'm most impressed by is how much detail and love they put into this game. At first, I didn't expect much, but the more I played, the more details popped up. The soundtrack is great and the monsters were really thought out. They all look great and have unique descriptions and lore for each one. Most have an evolution and you can collect data on each one.

The details on the monsters, the enemies, the partners, the new abilities, and their strengths/weaknesses are all taken into consideration with much care. 

Overall, I highly recommend this game! Maybe I hyped it up to much, but it was an honest surprise. There is a lot packed into this game. I could have played for hours and hours more, but I had to move onto other games. 

Side note: Just keep in mind that the moving speed is very slow at the beginning and it drove me crazy. You will get a couple of abilities that make your movement speed very fast, so stay strong until then. 

Steam Deck Compatibility: This game is verified and ran great on the steam deck. I recommend this one on the deck if you have one. 


Next Time:

  • DAVE THE DIVER

    11 hours playtime

    13 of 43 achievements

  • Roadwarden

    0 minutes playtime

    0 of 43 achievements

  • TSIOQUE

    0 minutes playtime

    0 of 31 achievements

End of March Update!

Hey everyone! I skipped some updates so a couple of these games were beaten in February. Hope everyone had a good month!

9.8 hours

Celeste is a puzzle platformer where you play as a girl named Madeline who is trying to get to the top of the Celeste mountain. The platforming is difficult but it slowly introduces you to new abilities and areas that make the learning curve very satisfying. I love the pixel art and the relaxing soundtrack. There is also a deeper message in the story about facing your inner demons. 

The game has a lot of extra content, like collectibles and extra levels. I admittedly did not go for many of the strawberries or tapes. I do plan on going back soon to play the extra levels. Overall, the game was fun! It is difficult but not unfair. There were a couple chapters I struggled with, but overall, i really enjoyed this game! I definitely recommend Celeste. 

Steam Deck Compatibility: Celeste is Steam Deck verified, and it worked perfectly! I had zero issues while playing. 


Higurashi When They Cry Hou - Rei

6.0 hours, 7 of 7 achievements
3/10 One good story, two disgraces to Higurashi

Higurashi When They Cry Hou: Rei features three bonus stories. One story takes place after the main game and the other two are set in unknown timelines. Playing this game is not necessary to understand the full story of Higurashi. It's just extra bonus content. Out of the three stories, only one is worth reading, in my opinion. 

Saikoroshi-hen: The first story is by far the best and longest one. Rika is hit by a car while riding her bicycle with her friends. When she wakes up, she is suddenly in the schoolyard and her friends are acting differently towards her. Many other strange events happen and Rika is once again solving a mystery. This story isn't perfect but it fits in with the Higurashi universe. It lets Rika shine as the main character and it has that balance of comedy with a large dose of drama and dread.

Hirukowashi: The second story is a slice-of-life comedy. While treasure hunting, Rena finds a strange object. It turns out to be a magical artifact that makes her fall in love with whoever is holding the other artifact. There is no real drama or high stakes in this story. It's purely a comedy. It could have been a fun premise but there are too many questionable things here that make it boring and uncomfortable. For example: The super long mahjong game that took up half the story. or the fact that Rena falls in love with grown adults and they never discourage it. Overall, this is the second best story of the three but I still would not recommend it. The third one is just horrendously bad. 

Batsukoishi: Here we have it. The worst story of the bunch. I don't even know if you can call this a story and not just some creeps fantasy.

After Keiichi keeps losing at the club games, he goes home and fantasizes about what would happen if he won the games. What punishments he would give each club member. This whole story is about underage kids dressing in perverted ways while a lot of sexual jokes are made about them. I understand that Keiichi is a teenager, but there is nothing more to this story than the reader reading a risky story about underage kids. This is the shortest story on the list, but it even being part of this series (along with other similar parts in the stories) reduces this incredibly compelling mystery VN series by so much. 

Overall, I do not recommend this game. It doesn't add to the main story. Only one of these short stories was worth it, and its not going to be a big deal if you don't read it. The bad heavily outweighs the good here and I hope the next game (which I'm guessing are also bonus stories?) is much better. 

Steam Deck Compatibility:  The steam deck status is "unknown," but like most visual novels, it runs perfectly fine on the steam deck. 


Slay the Princess

5.2 hours, 34 of 97 achievements
7/10 Slay the princess they said. It'll be fun they said.

Slay the Princess is a visual novel with multiple choices. You start out in the woods, on the way to a cabin. You are there to slay the princess. The story features multiple endings, but each ending is a new beginning. I can't say anything about the story without spoilers, but it was an interesting VN that sets itself apart from many others.

The handrawn art style really works for this game. It's also fully voice-acted, with multiple voices being used throughout. The voice acting is a lot of fun and it really adds to the atmosphere. The genre is a mystery horror. It's not super scary but there are definitely horror elements.
I got most of the endings. By the end it didn't emotionally hit me like it did others. I enjoyed it but I wasn't engrossed in it.. I gave it a higher rating than I initially thought, because the voice acting, the art, and the endings really wrap this up into a very unique experience.

If this looks like your type of visual novel, then I would recommend it. 

Steam Deck Compatibility: This game is Steam deck verified and it worked great. No issues. 


Echoes of the Fey: The Last Sacrament

12.2 hours, 14 of 21 achievements
6/10 a worthy successor, if not just a little too ambitious

Echoes of the Fey: The Last Sacrament is a visual novel by Woodsy Studio. It is a sequel to Echoes of the Fey: The Fox's Trail. I really enjoyed The Fox's Trail. The fantasy elements were fun, there was a lot of lore, and I enjoy a good detective story. The Last Sacrament continues where the first one leaves off, expanding on the lore and the characters. You play again as Sofya, who is taking on two cases this time. Sofya's childhood friend Katerina (who is also the emperor's daughter) is seeking her help and protection. Meanwhile, Sofya is also being blackmailed by Katerina’s rival Nikola, into stealing something powerful. 

First, I enjoyed the story. There is a lot more going on and more characters are introduced. I did like the first game better but this is a fine chapter in the story. There are multiple characters to romance again and there is a lot more lore you can read about. I liked Sofya and Heremon's friendship/relationship better in the first game.  It feels like there are so many different directions this game went that they couldn't focus on perfecting all of the storylines. I also got an ending that I didn't like. It left some loose ends.  I'll have to replay to get the full experience and see if that changes my mind! 

This sequel also introduces a minigame called RiftRealms. It's a dnd inspired dungeon crawling game. It's a really neat idea but its very very clunky and way too easy. Even if you handicap yourself, it's almost impossible to lose riftrealms. I appreciate the effort they put into it, but I just didn't like it. It was slow and clunky and it connected to the main story so playing it multiple times is unavoidable. 

Overall, I'd still recommend The Last Sacrament, even if I like the first game better. It adds to the story and introduces some neat characters. It expands on the lore and is ambitious with its storylines. I'm interested to see what Sofya and Heremon do next. 

Steam Deck Compatibility: The game has an "unknown" status on the steam deck, but it worked fine with no problems!


Spyro™ Reignited Trilogy

20.8 hours, 40 of 105 achievements
7/10 It's Spyro. 🐉

It's Spyro the dragon. If I were rating this purely on the Spyro games alone, it's a ten. Spyro is nostalgia to the max. I love that dragon 😂

It might just be nostalgia bias, but there is a certain charm in the originals that felt removed from the remake. I can replay the originals all day but the remake was missing that special something that made me love Spyro games in the first place. I can't really pinpoint what my problem with it was, because overall they did a good job. 

The graphics look good. The character redesigns are cute. Hard to get used to, but cute. The voice acting was great and I could tell a good amount of effort was put into this remake.

It wasn't perfect. It did have some bugs and the camera angles were abysmal at times. The camera angles made the boss fights and racing segments more difficult. The original games also had this problem but not near this extent. 

Overall, I'd recommend this trilogy! If I were to rate my favorites in order, it would be Spyro 3, then Spyro 1, then 2.

I remember playing Spyro 3 the most as a kid. The minigames are so much fun. At least most of them. That firefly mushroom stomping game is evil. I remember loving the skateboarding minigames as a kid. The story feels more dire and Bianca was a great addition as a supporting villain. Most of your favorite characters from Spyro 2 are back, with some new characters and levels added. 

The first game is my second favorite. That nostalgia just hits hard when you see those dragon statues again. No minigames, just good platforming. Seeing all the different dragons was a lot of fun and the levels went from easy to very challenging. Some levels were much more challenging than I remembered. Especially the tree top level. 

I spent the least amount of time on Spyro 2.  I skipped most of the minigames and did enough to get to the final boss. No offense to people who love Spyro 2, but this game just felt like the awkward middle child of the series. I didn't like the talisman or the fact that you had to kill a certain number of enemies to use the powerups. Everything felt very calculated. For someone like me who does not go for 100%, I felt forced into doing a lot of minigames that I didn't want to. It felt more like a chore. I also didn't like how you got the abilities and the backtracking involved with them. It's still not a bad game, though! It introduced gameplay elements that are used in the third game, like swimming. It also introduced some fan favorites, like Moneybags and, of course, Hunter the Cheetah. Also it has the best final boss battle out of the three imo. I really enjoyed that Ripto fight. 

Overall, I recommend this trilogy. I'm not someone who goes for achievements or collects everything. If you are trying to get 100% you'll probably get more out of the game than I did. 

Steam Deck Compatibility: This game is Steam deck verified. It worked fine. I don't think I had any issues while playing. 


Retro City Rampage™ DX

6.8 hours, 6 of 20 achievements
4/10 a parody of a parody of a parody of a...

Retro City Rampage is an open-world, retro-style shooter. It's pretty much an 8-bit version of GTA. It has retro aesthetics and a 70s and 80s vibe with lots of older pop culture references. I want to start out by saying that this isn't a bad game at all. The gameplay is solid. There are a lot of fun references cooked into the plot. The aesthetic is fun and they definitely nail the atmosphere they are going for with the graphics and sound design. There is just more that I dislike.

I didn't like most of the missions. A majority of them are you driving from point A to point B back to point A again. The game is incredibly easy and the police don't add any challenges, making it very boring. There are some missions that increase the difficulty a lot because you die in ridiculous ways. There isn't much of a story. The story is a vessel to throw as many pop culture references as humanly possible into the game. 

I do think an 8-bit GTA game full of 80s pop culture references is the best way to describe this. Not terrible, but the opposite of games I enjoy playing. 

Steam Deck Compatibility: This game is Steam deck verified and it worked great! Zero issues. 


Songbird Symphony

8.1 hours, 7 of 11 achievements
7/10 A cute charming rhythm game!

Songbird Symphony was quite a surprise! I didn't expect to enjoy it as much as I did. Songbird Symphony is a musical side-scroller metroidvania. You play as a little orphaned bird named birb (of course), who decides to leave home to find where he belongs.

The songs are wonderful. They are cute and creative and there are a lot of them! The pixel art is beautiful to look at. The character designs are frickin adorable. The characters ooze charm and the game has a lot of good messages, especially if you want to play with a young child.

This is a rhythm game so you battle and interact with other characters by using music. You get more music notes as you continue the game. The rhythm segments are difficult. It starts off easy but can get a little too difficult over time. I wish I could have kept up with it but unfortunately I fell behind on a lot of the rhthym parts.

They find creative ways to do the rhthym segments, like mixing up the notes or making them disappear so you can't see whats coming next. To counter the difficulty, the game makes it impossible to fail. If you fail the rhythm segments, you still get to continue on. There is no game over screen and you don't have to repeat any part of the game. You also can't die in the game either. The scoring for the rhthym parts is forgiving. I got an average B score even though I did terrible. You are able to replay the songs and try to get a higher score if you want.

There were a couple things that could be improved in the game. The difficulty spike is one of them. There was also an area that was confusing to navigate. The end of the game had a lot of puzzles for no reason. It felt like they wanted to pad out the time.

Overall, I highly recommend this game! Maybe on sale since it's a short game.

Steam Deck Compatibility: This game is Steam deck verified and it worked perfectly fine. This has been a good batch of games for the steam deck. Usually I run into some issues but not this time.


Sonic Mania

7.3 hours, 6 of 18 achievements
8/10 It's Sonic 🦔

Sonic Mania is a remake… a remaster… a reimagining? I'm not sure. It has a lot of levels and elements of the old Sonic games but they've added so many new things as well. It's great. The graphics look crisp. You can choose which character you want to play. There are different modes. The old levels are there. It's full of nostalgia. They added new levels. They added in Dr. Robotnik's Mean Bean Machine segments. What else can I say. 

If you enjoy the old side-scroller Sonic games, this is a no-brainer. I was never good at the old Sonic games but I loved playing them. i was better at the 3D Sonic games, like Sonic Adventures 2. I died a lot… a LOT. in this game. I think I got crushed by every block in existence. Also, the last level was terrible. It was such a bad idea to force the player to use all those orbs. 

Overall, this was great. I'm bad at it but that's just me. If you love the old Sonic games, then you probably already own this. If not, then I recommend it. 

Steam Deck Compatibility: It's verified and it works as intended. 


 

Next Time!

    </li>
  • Ori and the Will of the Wisps

    14 hours playtime

    6 of 37 achievements

  • Cassette Beasts

    0 minutes playtime

    0 of 123 achievements

  • DAVE THE DIVER

    0 minutes playtime

    0 of 43 achievements

  • Cattails

    8 minutes playtime

    0 of 43 achievements

End of 2023 Report!

Better late than never. I beat 30 Steam Games this year. It’s less than last year but I have lots of plans to tackle my backlock in 2024!

Here are some games I’ve beaten in December:

Sticky Business

11.9 hours, 26 of 36 achievements
7/10 Dinosaur Stickers

Sticky Business is a simple and cute game where you start your own online sticker shop. You design different stickers using the designs that the game provides you. Make a sticker, add it to your shop and the customers will buy them from you. Then use the in-game currency to buy more designs, packing materials, etc. The game is relaxing and you can move at your own pace. It's a good game if you enjoy art and general creativity.
Sticker Business does get very repetitive after a while. They are consistently updating the game with new stickers, but the overall gameplay mechanic got boring to me towards the end of the game. I would still highly recommend this game if it sounds like something you'd like. It's just so darn adorable and we need more wholesome games that help you unwind after a long day.


Choice of Life: Middle Ages

1.3 hours, 16 of 19 achievements
5/10 solid choice game

Choice of Life is a medieval Choose-Your-Own-Adventure game. It starts when you are born and provides you with two different choices throughout the game. The choices you make will either branch to another path in the game or lead to your demise. It's a simple VN with a good amount of variety.I bought it for $1 and it was fun. It's a short game. I got most of the endings in less than 2 hours. If you like those choose-your-own adventure books, then I'd recommend this one. Especially on sale.


Choice of Life: Middle Ages 2

2.6 hours, 6 of 22 achievements
6/10 a notable improvement from the original

Choice of Life: Middle Ages 2 is similar to the first. A choose-your-own-adventure story that branches to several different paths. This sequel improves on the first by adding more choices, more branching paths, and more endings. In this game, you play the Prince of the Kingdom, and you have to choose how to rule the kingdom and keep yourself alive. The gameplay is the same. It's a VN where you read text and make a choice. You get more variety in the locations you want to visit, which branches the story even more. It's still a short game but its a lot longer than the first one. It's about triple the time if you get all the endings for both.

Overall, if you like choose-your-own adventure books, I recommend this game, especially on sale!


I just wanted to say, thank you all for the wonderful year. I’ve loved reading all of your reviews, even if I haven’t commented on most of them (which i want to do more). BLAEO has gotten me through some tough times and this year has not been an exception. I can’t wait to continue this backlock defeating journey! And with that, here are some–

end of the year stats 🥳

Favorite Game Beaten This Year:

I loved everything about this game, flaws and all. I know its hit or miss for people, but its a truly unique experience that gave me everything I was looking for in a game.

Favorite Runner Up!

I didnt quite understand the story, but the rest was chefs kiss. The animation, the gameplay, the variety of levels, and the clever fourth wall breaks.

Least Favorite Game Beaten This Year:

“Inspired” by the game OFF but with no clear intention. A bunch of random = funny humor and an annoying game-breaking bug that involved messing with the files to fix.

Biggest Surprise:

  • Anglerfish

    4.8 hours playtime

    no achievements

Never heard of this game before getting it on heavy discount. Such a unique, strange, and unpredictable experience. A surprise in all the right ways.

Biggest Disappointment

I was between this and Afterparty, but the more I thought about this one the more disappointed I was. I enjoyed the idea behind the story, but the execution was just so boring. I can understand why people like it, but I think games like Life is Strange did much better with the narrative. Also I bought this full price and it became free after.

Hope everyone has a Happy 2024!

End of October/November Update!

 
October is the month I play as many horror/halloween themed games as I can, but lifes been busy so I extended this to November as well. Most of my time has gone towards BG3 and Alan Wake 2 but I’m excited to participate in some of the recent BLAEO activities.
 

Afterparty

8.2 hours, 10 of 23 achievements
5/10 Not enough drinking

Afterparty is a dark comedy game that was made by the same developers of Oxenfree. When this game was announced, I was extremely excited. I love Oxenfree and the premise of Afterparty seems so ridiculous and fun. 

In Afterparty, you play as best friends Milo and Lola, who have been recently sent to hell and now must outdrink the devil in order to escape. The game had some good moments, but overall, I thought it was disappointing. The hook is great, but it never lives up to it. The main characters aren't very likeable, and the drama is lacking. Where the minimal gameplay in Oxenfree was still engaging and carried by the atmosphere and plot, Afterparty feels like a chore. I got to a point in the middle where I thought I was going to get to the meat of the story. Instead, it told me I had to do this, get that, and take it to this, and do that, and this…. it felt like a short game that was still trying to pad out the time with tedious quests.

As harsh as I am on the game, I didn't hate it. I love the art and the atmosphere. The voice acting is good, and some of the humor hits. I don't think it's a bad game, and if you play it before Oxenfree, it's probably even better. Especially since I do compare games, whether I like to or not. Overall, I think its an average game. Between the thumbs up and thumbs down. I personally would not recommend this game unless youre a big Night School Studio Fan. 

Steam Deck Compatibility: Afterparty is verified on the steam deck and it works great! I didn't have any issues


Anglerfish

4.8 hours, no achievements
8/10 would die again

Anglerfish is a good game, and I'm surprised it's not more popular!

To celebrate a bachelor party, you and your friends go to a bar called Anglerfish. From there, some crazy sh*t happens. The game has some interesting mechanics. You will die many times while playing, and every time you die, the game saves, and something changes. Keep dying and keep going until you can get to the end of the mystery. 

I want to be vague in this review. My advice is to go into the game blind. Anglerfish is weird, creative, funny, random, and spooky.  I didn't really understand the story, and I'm not sure the story even mattered. I think it was more about the journey than the destination. I was along for the ride the whole time. The atmosphere was spot on, and I managed to do multiple playthroughs even though I'm not the type of person to do so. 

This game isn't for everyone, and it can feel like trial and error at times. There will be a lot of repetition of the same tasks. To counter that, the game does change to make it easier or less choresome if you are struggling at a part. 

Anglerfish isn't for everyone, but I would recommend it both on sale or off sale. I had a blast and I can easily see it catching popularity at some point.

Steam Deck Compatibility: The status of Anglerfish on the Steam Deck is "unknown." It's not verified, but I didn't have any issues. There is a short section of the game where you have to aim a weapon with crosshairs and use quick reaction time, which was difficult with the trackpad. Luckily it didn't last super long. Other than that, it works great on the deck.


Sally Face - Episode One

1.6 hours, 3 of 35 achievements
6/10 promising start

Sally Face: Episode 1 is a side-scrolling horror game where you play as a young boy with a prosthetic face who just moved into some new apartments with his dad. As he gets to know his neighbors, he discovers a mystery involving a murder.

I only played Episode 1 of Sally Face, but so far it has had a promising start. It raised a lot of questions and definitely had a creepy atmosphere. The art is nice, and I have no idea how the story will continue if I decide to purchase the rest of the game.

The puzzles are pretty straightforward. The first episode is just about going to different rooms and talking to different neighbors. It wasn't super engaging, but I can tell it will improve as the episodes go on. Overall, a good start. I would recommend checking it out.

Steam Deck Compatibility: Sally Face is verified on the Steam Deck and I didn't have any problems.**


The Typing of The Dead: Overkill

4.6 hours, 13 of 33 achievements
7/10 I can finally win fights with words

Typing of the Dead Overkill is an on-rail shooter, but with your keyboard as the weapon. You are in a zombie apocalypse and will visit multiple areas infested with zombies. Words will pop up on the screen, and successfully typing out the words will kill the zombies. The game perfectly imitates low-budget 70's-80's action horror movies.
The humor isn't my cup, especially because I didn't grow up with cheesy horror movies, but it's a perfect way to practice something useful while never making it feel like a chore. I took a typing class in school. I'm a very fast typer now, but the class was so incredibly boring. I wish I knew about this game back then! 
The game is great, but I do have one complaint. The final boss battle was designed horribly. For all of the boss battles, you have to type out words to defeat the bosses, but in the final fight, it gives you a prompt and tells you to type out as many words as you can relating to that prompt. It makes the fight either impossible or the easiest fight ever. The reason is because thinking of answers to the prompts is too hard. The story and characters are generic, which makes specific adjectives hard to find in the short time you have. On the other hand, the game registers any word you type in, so you can just spam anything (not even words, just alskdfhlaskhdfsh) and it will register as a word and win you the fight. It was a fantastic idea in theory but the execution failed.
Other than that, I can't say anything bad about the game. It's corny and dumb, but that's the point. It's great for improving your WPM and even better for beginner typers. It has different difficulties, so it's suited for any skill level. There are also extra modes that I didn't even explore. I recommend this game for improving your typing!


Next Time:

  • Baldur's Gate 3

    124 hours playtime

    no achievements

  • Higurashi When They Cry Hou - Rei

    3 hours playtime

    3 of 7 achievements

  • Far Cry Primal

    40 minutes playtime

    no achievements

  • Cleo - a pirate's tale

    0 minutes playtime

    0 of 24 achievements

  • Ken Follett's The Pillars of the Earth

    2 minutes playtime

    0 of 41 achievements

  • Slay the Princess

    45 minutes playtime

    0 of 97 achievements

  • Echoes of the Fey: The Last Sacrament

    5 hours playtime

    4 of 21 achievements

  • Marvel's Avengers - The Definitive Edition

    0 minutes playtime

    0 of 50 achievements

  • Night Call

    0 minutes playtime

    0 of 45 achievements

End of the Month(s) Stats:

Games Beaten This Month (oct-nov) Afterparty, Anglerfish, Sally Face - Episode One, The Typing of the dead: Overkill
Least favorite game this month: Afterparty
Most Exciting New Edition: Alan Wake 2
Best Contender for Next Month: Baldur’s Gate 3
Biggest disappointment: Afterparty
Hidden Gem: Anglerfish
Biggest surprise: Anglerfish

Late End of September Update!

 
I’ve been too lazy to make this post but now I have to because its spooky game season and I’m excited to play as many horror games as possible! I’m also going to be tackling my PoP games and try to beat them all. I hope everyone has a great October!
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Cat Cafe Manager

13.9 hours, 43 of 62 achievements
6/10 Can Pet Cats

Cat Cafe Manager is a cozy little cafe management game where you rebuild your grandmother's cafe from the ground up. Different types of customers will visit your cafe (such as Witches, Punks, Artists, etc) and each type will give you a specific type of currency as payment. You can use the currency on specific stores to purchase things for your cafe or cats. Each type of person also likes certain types of food.

It's a casual game with minimal story. The fun comes from customizing your cafe. You can choose your employees, which cats to adopt, and what type of furniture to decorate with. There is a large variety of furniture options to make your cafe feel like your own. There are also some fun and creative cat designs.

Overall, its an adorable and fun game. You serve food, decorate your cafe, interact with cats, etc. There isn't really a penalty for doing badly other than taking longer to obtain currency. It's perfect for someone who wants a casual relaxing game. It does get repetitive fairly quickly and goes on a bit too long. I would recommend it on sale.

Steam Deck Compatibility: This game is Verified on the Steam Deck. Overall, it worked very well. There was a bug when adopting and trying to name a cat; it would freeze up sometimes and erase the name, causing me to retype it again. It could be just a game bug.


Inscryption

22.4 hours, 22 of 40 achievements
8/10 A mix between Undertale, Slay the Spire, and Hand of Fate

Inscryption is a deck-building puzzle card game with a strong and unique narrative. You find yourself stuck in a cabin with no idea how you got there, and you're forced to play games with a being called Leshy. The game is full of fun strangeness and adventure, and it kept me hooked throughout.
I'm usually terrible at deck-building and card games, but the game does a really good job at explaining how to play. It also has an interesting story with meta undertones. The graphics are great, and the gameplay provides plenty of variety. If you like unique and strange narratives like Pony Island or the Hex you will probably like this game.

I would have given Inscryption a higher score, but there are some things that hold it back. The beginning of the game is actually my favorite, and I didn't enjoy the rest of the game as much. I still really loved it, but it starts out the strongest in my opinion. Also, after finishing the game, I looked up the lore to clear up some confusion, and I discovered that a chunk of the lore was not presented in this game and had to be discovered elsewhere. I believe part of the story comes from the game "The Hex" (which I didn't remember the story) and maybe some other source. I personally like the full story to be discovered in the game, unless it is said to be a direct sequel. Even if there are just clues to the story, I don't mind as long as all the stepping stones are in the game to lead me to the right conclusion. This is just a personal pet peeve of mine and might not affect anyone else. Either way, I definetely recommend this game off sale or on sale!

Steam Deck Compatibility: Inscryption is "Playable" on the Steam Deck but not yet verified. It did work very well, but it took me some time to get used to using the trackpad for the entire game. Its slower than a mouse, so its playable, but it might be more enjoyable on a PC. Also, there was a moment where you had to type in the game, and I had trouble pulling up the keyboard without pausing the game. A workaround for that is to press the keyboard buttons one at a time slowly, instead of at the same time.


Mythic Ocean

3.2 hours, 15 of 33 achievements
6/10 Has a fun and unique concept

Mythic Ocean is a narrative-driven choice game. You find yourself in the ocean with no memories of who you are. You then meet different gods and discover that you have a choice to change this world and choose who builds the new one. The gameplay is mainly exploration of the ocean and talking to different NPCs. You make choices that change the ending.

I think this is a very creative concept, I really enjoyed it and I would love to see an update or sequel that expands on it! It feels a little to short, and I could see a bigger and better game coming from this. Overall, fun game! Moving through the ocean feels satisfying and fluid, and I liked the different characters. I'd recommend it more on sale just because of the length.

Steam Deck Compatibility: Mythic Ocean is "playable" on steam deck and not yet verified. It works great though! Movement is great and I didn't have any issues at all!


Life is Strange 2

17.1 hours, 21 of 46 achievements
6/10 These games continue to make me emotional

This game is very divided among LIS fans, and I can totally see why. Overall, I did enjoy it, but I was on the fence for a lot of it. I played this game after Life is Strange 1, Before the Storm, and True Colors. I liked those games more, so playing this last probably affected my opinion. I'll write a spoiler review at the bottom to share all my opinions. 

Life is Strange 2 follows two brothers: Sean and Daniel Diaz. After an incident that went horribly wrong involving the police and the death of their father, the two brothers are on the run, and Daniel has discovered he has a new power.

First off, I really liked the main character. You play as Sean Diaz. He's the older brother to Daniel, and he has to lead the two to Mexico to evade the police. He is way over his head, but he still tries his best, and he cares about his little brother. 

The game also tackles some heavy topics, like racism and religion. It also features some very lovable side characters. I think the game does a great job at introducing characters throughout your journey and having them stand out in a positive way. They also do a great job at making the terrible, hateful characters stand out in a horrible way. 

I loved the atmosphere. I wish there was more soundtrack since these games like to use indie sounds, and it would have worked so well with the different locations and the open nature throughout the game. The tension is also great. I felt a lot of anxiety while on the journey. The atmosphere switches between both beautiful and nerve-wracking.

There are a good amount of choices in the game that actually do effect the game. I didn't realize a lot of choices existed until I got to the end of the chapter and compared my choices to others. Most choices were not very polarizing, but maybe it depends on what playstyle you're going for. 

A big thing I didn't like was the pacing. I felt bored playing a lot of the game. The other LIS games felt more interactive. You can't play as Daniel, so you don't get to play with the powers or solve puzzles. The gameplay feels very basic, other than finding collectibles. I usually don't mind minimal gameplay, but it is coupled with poor pacing. Some chapters are a lot of fun, and others  draaag. Some chapters are very long, and others are very short. 

Another problem i had was with Daniel himself. I'll add more in my spoiler review, but the game makes him a little too unlikable for too long, to the point where it's hard to fix his character later on. I spent most of the game feeling sympathetic towards Sean and hoping that Daniel improved as a character. I also have some thoughts on the ending, but I'll include that at the bottom. 

Overall, I've enjoyed every Life is Strange game and I'd recommend this one on sale. . 

Steam Deck Compatibility Life is Strange 2 is verified on Steam Deck and works great! I had zero issues. 

Spoiler review:
I'm not sure how I feel about the ending. I'm open to hearing other people's opinions on it. I hated it at first because it felt like my good choices led to bad endings. I know LIS 1 had a sad ending, but that was more of a mystery game in which you solved the mystery only to realize the tragedy of it all. It was meant to happen the whole time.

This was an adventure where you had one goal in mind, which was to get to Mexico and stick together. It seems like every ending has you failing that mission. I taught Daniel to be kind and not to hurt others, but because of that, Sean had to separate from him, most likely never seeing him again and always watching his back. If he teaches Daniel not to care about others, then Sean either ends up dead or with a brother who uses his powers for bad things. Either that, or Sean ends up in jail for 15 years as a cop killer. I figured that was one of the worst ending since his childhood is wasted; he could get physical or psychological damage from that, and it ends up on his permanent record. I didn't want to spend this entire journey getting to Mexico just to get arrested at the last second, like a Monty Python skit.

Also, they didn't tell us until the last chapter that Daniel would not face any repercussions from any of it (except house arrest), so instead of going on the run with Daniel, he would have been way safer staying behind at the beginning. He risked his life and lived outside for nothing.

I guess I wanted some kind of good ending since it felt like a long journey where so many sacrifices were made, just to end with a depressing conclusion. I am glad that my choices in the game did impact the ending and that there were so many different endings which is really nice.

Other than the ending, my only other problem was how they wrote Daniels character. I really wanted to like him more. He's young, and he's been through trauma, so it's understandable that he lashes out. The problem is just that they made him way too unlikable for far too long. The more I had Sean root for him, trust him, and support him, the worse he acted. He would do all the wrong things, go against my judgment, and take everyone's side but mine. I did get the high morality ending, but it was like Daniel was fighting Sean the entire way until the last chapter. I feel like my choices should have had more impact on helping him cope while also not being his punching bag. Sean also deserves happiness. Most of the conflict was caused by Daniel purposely not listening, which kept causing real consequences.

On a positive note, I really liked the side characters. Chapter 3 was my favorite. All the characters in that chapter felt like real people, and it was nice to see Sean and Daniel adapt to these different situations. Also, it was really exciting to see Chris again from the Captain Spirit game. I enjoyed that game a lot and I really wanted to see a full game with Chri-.. er..  I mean Captain Spirit!

Also David made a return from Life is Strange 1. It made me tear up hearing about Chloe. Overall enjoyed myself, would like to see a remake fix some problems though!