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Rogue Clone
Unexplored; "the roguelite that feels like a roguelike" as the tagline says. I don't really know what that means because i just call all of them roguelikes, but then if you follow the language; feels like a roguelike - so, a roguelikelike ? At this point the word just feels funny to say
The dungeon generation is impressive here though - for the game design nerds there's a bunch of interesting articles and videos out there about the particular way it was achieved, which i found enjoyable. A lot of roguelikes will say something like "no two runs are the same" or something like that, but i think Unexplored actually gets the closest to that ideal, in my experience.
Fundamental gameplay is also slightly different to most roguelikes. Combat is still a primary means of dealing with obstacles, but don't forget about about scrolls, potions, and magic staves; they are extremely useful for survival without combat, and are sometimes essential to proceed. Achievements are also extra important here, as they are internally tracked, and unlock new starting classes and extra items in the starting shop
I spent all my time in the main game mode (and only saw about half the content, going by achievements), but there's three more "special" runs to have fun with: a run based on Lord of the Rings / Middle Earth, another based on Aliens, and the last following a Lovecraft style mystery. All of these sound great to me, and i might dip into them in the coming months
Unexplored is a bit of an odd one when first trying it out, but stick with it, there's lots to explore here