A busy July
It seems that my month of July has been very diverse when it comes to games, between babysitting the nephews and my wife needed to distract herself with games where you only had to hit buttons…
In addition, I have achieved 100% in three games, which is usually very difficult for the little time I have. Well, and I’d say I have 99.99% of Ghostwire but only because the last achievement, Catalog Conqueror, seems to me to be a terrible waste of time and takes all the fun out of a game that could have done without the spider’s thread mode.
But let’s get down to business, I start with the main game that in June was pending to finish the campaign:
Marvel's Avengers - The Definitive Edition
I can say little more than what I said last month: for 3,5€ it's very good.
Yes, it gets repetitive ad nauseam because all the missions are the same, but what do we want? It's a game whose purpose was that we spend hours looting to improve the few playable characters it brings.
Personally, I found the campaign entertaining, but repeating every day the same thing over and over again is not so much, so I'll leave it here and everyone is happy. I consider it finished for me.
And I continue with this month’s main course, which was long overdue: Ghostwire Tokyo. I hadn’t read much about it and only knew that there were ghosts in Shibuya, so, although I was expecting something else, I didn’t dislike it either.
I confess, I had not read anything about the game and I don't know why I had the idea that this game was an urban Project Zero, and what I found was an action sandbox with Japanese folklore in the streets of the Tokyo neighborhood of Shibuya.
At first I was shocked, but then I got the hang of busting the Slender-Man family's no face (aren't those the generic monsters you usually find?).
The bad thing? The usual in these sandboxes: a thousand silly things to look for. It's true that my OCD forces me to scour every corner of the city in search of this nonsense, but don't abuse me either, Tango Gameworks.
The worst? The Spider's Thread which is a real bummer. It is true that it is an add-on separate from the main game, and that you play if you want, but as we have come here to do 100%, it kind of annoys me. But getting all the quests of the damn cat are subject to the randomness with which the tasks and areas necessary to complete them appear. An absurdity that only lengthens the game time artificially, and just for that I lower a whole point to the game!
The good thing? The generic plot of going to save your sister from some hooded guys with the help of a spirit that has snuck into your body and gives you spiritual powers like throwing fire and gliding through the air (the usual stuff) and the recreation of a Shibuya where it looks like Cell from Dragon Ball Z came by for lunch.
And, the best part? I confess, the school part, which is full of all the Japanese urban legends that sounded familiar. In addition, this phase adds more nuances to the gameplay with… things that I don't want to reveal because I liked them a lot. I'll just say… damn anatomical doll!
My recommendation? Don't waste your time with Spider's Thread, go straight to the game, enjoy the story and the city, and if you don't have OCD, don't go looking for tanukis like there's no tomorrow.
The three games I did complete this month go below, and one of them I had won in Steamgifts!
Impostor Factory
Prequel to the heartbreaker 'To the Moon'.
Game with pixel graphics like a JRPG but the gameplay of an graphic adventure (although I would rather say that of a walking simulator). Here the important thing is the story, and, as always, Freebird Games does not disappoint.
Although the story seems to me a little weaker than 'To the Moon' I liked it anyway, although I confess that there were some moments in the second act that made me a little uphill because of how little you can interact.
It's short and serves to check if you have a heart or a machine, which, as it moves, makes noise.
I was in the mood for something short* and crazy, and I got that and more!
“Say No! More” teaches us the importance of saying no when it is necessary and ends with a moral! I love the good vibes of this game, the colorful aesthetics, the satire and the fact that it complains about those who play the radio in the office!
GAME-OF-THE-NO-YEAR!
*Ignore the hours of gameplay, you can finish it in 2 hours, I only did it for the laughs of getting the achievement of saying NO 99,999 times.
Double Dragon Gaiden: Rise of the Dragons
Nth game of me against the neighborhood with the possibility of using two characters per player and get tokens to unlock more characters, scenarios for survival mode, etc..
Entertaining and unpretentious. Ideal to spend an afternoon with your gaming partner when you don't want to think.
In addition, I really liked the graphic style.
The rest, as they say, is history. Games for two or more players that I have played with visitors for the laughs.
Say No! More looks/sounds like such a fun game and a cathartic journey, adding that to my wishlist. c:
Indeed… I mean… NO! 😂