86maylin’s profile
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0 hours of playtime, 0 of 0 achievements
Personal rating: 0/10, Date of finish: December/01
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Template review.
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House of 1,000 Doors - Family Secrets
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House of 1000 Doors: The Palm of Zoroaster Collector's Edition
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Click Click Dig: Prologue
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Eventide 3: Legacy of Legends
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Sinless
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Bastion
House of 1,000 Doors - Family Secrets
4 hours of playtime, no achievements
Personal rating: 7.5/10, Date of finish: December/01
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I've come to realize that I like HOGs that don't have achievements actually, despite them usually being easy and short 100%, just the fact that they usually have "no hint/skip" achievements makes the enjoyment less, because I like searching for HO, but I don't like to get stuck for too long on them. lol That's pretty weird I know, but being able to use hints encourage me to not use guides, whereas if I would use guides very often if I couldn't.
This game indeed does not have achievements~And I really like the fact that the items have cohesive art style as the background so they don't stand out like a sore thumb(tbh that should be a base requirement for HOGs buuuuuuut I've played way too many that isn't like this), and also the items that you get mostly makes sense on where you should put them, and the few that isn't I can use the map location hint to help with that. The minigames are also pretty enjoyable that I didn't skip any in the main game, only 1 in the bonus chapter. But the thing I love the most about this game has to be the story. The voice acting is decent which helps with that, and several tragic stories that you can travel back in time and save the people makes it very enjoyable. There's just one thing that's so funny to me(spoiler): at the end when Gabriel is like "think about it, and while you're thinking activate this machine", and when you do the house actually starts to warp to a different location which is the point of no return. I was so shocked like, what happened to me thinking about it you're just gonna make the choice for me and force me to stay in the house now?? xDD What the actual fuck. I'm surprised the MC is so chill about that. She shouldn't be. lol
House of 1000 Doors: The Palm of Zoroaster Collector's Edition
3 hours of playtime, no achievements
Personal rating: 4.5/10, Date of finish: December/05
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This one functions much like the last game, but unlike the last one where you go through stories of ghosts to help them, this one you travel to various countries and also helps the ghost there, but mainly to get the skull gem so that you can destroy the fire ball spirit thing that's wrecking havoc. So in this game there's less legit stories but more fetch quest like and the countries and the people there are all....stereotypical, "exotic", if I have to put a word. I can only speak for the first world because I'm Taiwanese/Chinese, it's not great, but also not horrible? The voice actor as far as I can tell is Chinese from the accent, but the voice acting itself is just bland and boring. The environment is decent and I can tell they did put in research, but it's all too "exotic" and over the top. It is an old game tho so I'll give it props that they did well enough, but still it was a bit cringe to go through. xD Also the game feels far more linear than the last game, since often I only have 1 place to go, and then to the next place etc. It's shorter as well, by one hour in fact. I still enjoyed the game, just not as much as the last one which is a shame.
Click Click Dig: Prologue
40.1 hours of playtime, 10 of 10 achievements
Personal rating: 9/10, Date of finish: December/06
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I thought I wouldn't be playing more clicker/idle games, but here I am playing one because I saw a steam friend reviewed it highly. :P And having played it, I can say it is indeed really good~It has hold to click function which is awesome, and the art style and music are pretty neat. Aside from the normal clicker/prestige stuff, the unique thing is that there's a grid map with boost nodes that you can put your characters on to activate their passive ability. Your character also has boost areas like your starter has 1 point boost for the row and column he's on etc, and every prestige the boost nodes change position. It's only the prologue/demo so the characters are limited, but I imagine it can get pretty fun later on, especially if there's more special powers like maybe moving the boost nodes and such.
Sinless
2.3 hours of playtime, 28 of 31 achievements
Personal rating: 4/10, Date of finish: December/08
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I played this game because of the Cyberpunk setting, since after Cyberpunk 2077 I've gotten interest in the cyberpunk world setting in general. This is a point and click/visual novel game, and honestly the visuals are great, although quite blurry at times it uses the lighting very well and builds up the world setting nicely, although I would've loved to have more clearer shot of the world like the only time when we're on the rooftop looking at the view, and that's if you actively dragged the screen all the way up. xD The music is pretty awesome for what it is, it's quite a strong presence and adds to the feeling well. There is one track at the mid section that has an ambient noise that's a high pitch ringing that made me though my ear's ringing tho, so that's not great. lol But for all the other stuff, what matters in PnC/VN is the story, and the characters, and I have to say this game fails on both fronts. The story is quite vague at the start and progresses way too quickly and throws you information at bulk at the end, the characters although having interesting designs, were bland and uninteresting. Also what the hell is the ending I feel like I'm missing something, isn't this supposed to be a standalone game?? Why is there a weird ass ending with "To Be Continued" leading right to the credits. What the hell. lol So yeah, honestly if you're not interested in the Cyberpunk setting this is a pass, but if you don't mind spending a short amount of time then play it for a bit, it's passable.
Bastion
2.3 hours of playtime, 9 of 24 achievements
Personal rating: 6.5/10, Date of finish: December/20
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I wanted to play this game for a while now, and I think I was both excited about it since it's Supergiant's first game and I've heard great things, but also worried that it wouldn't hold up. And I was right in that it didn't really age well. For the narration aspect, I don't know what it is, but I just couldn't get into it. The novelty of it quickly wore off around half of the game, and afterwards it just ranges from "ok" to "slightly annoying". There's also the fact that the lines said often don't contain much substance, or the story it tries to tell is too vague and I couldn't follow. Speaking of story, idk if I'm just stupid or something, but a lot of times I'm just confused at what things are happening to just going with what the game tells me. Like at the very end where I have to choose between two choices, I honestly can't decide because I don't know what choosing any of the choices mean. lol And that's like the ultimate fail of a narrative driven game no? And for the gameplay, that's the one that didn't age well, and also the reason why I beat the game and won't go back for NG+ even though I did it gladly with Transistor. The controls are just finicky and weird, the combat doesn't feel good and I didn't enjoy the much if any of the weapons despite there being so many. Stuck with the hammer and bone gun thing cuz they felt the most reliable. It's just disappointing to play this, and I do believe it's because I set myself to failure with anticipating it very much, but also I don't think I could not do that, given all the reviews/opinions around the game still. A bummer, is all.
Challenge Me:
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Monthly Theme:
May 2018(The Grateful Assassins)June 2018(Bundle appreciation month)
July 2018(The Endless S)
August 2018(A Second Chance)
September 2018(Otterly Cute September)
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November 2018(Impulse purchases)
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March 2019(Popularity Contest)
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2024 November update
Most Enjoyable
Most Looking Forward To
Little Inferno
8.6 hours of playtime, 22 of 22 achievements
Personal rating: 5/10, Date of finish: November/07
Click for review
Played this a few years ago after having watched a playthrough, and just found out that the game added achievements and a DLC that I haven't played, so decided to replay it to completion. :3 The main game is still really fun even though I've already played it, but the DLC is a huge disappointment since I don't know why they made it a separate campaign instead of just adding it into the main game? I was so baffled and annoyed when I played the main game to completion that I had to start a new save from scratch, and the reward I get is a subpar story with minimal changes to base story, unlikable neighbor to replace Sugar Plums and a single new catalogue. There's no reason to make it a separate thing, they could've just have a NG+ where you're back to the moment before you blow up your house in the Sugar Plum storyline, and there's a new neighbor that moved in during Christmas with a new catalogue, and then I can just focus on getting the new combos with everything already unlocked in base game. But aside from DLC I'd say the main game still holds up, so give it a try if you're interested in light-puzzle(with the combos) and burning things down and watching explosions happen.
Fresh Start Cleaning Simulator
9.1 hours of playtime, 29 of 29 achievements
Personal rating: 4/10, Date of finish: November/09
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Had my eyes on this since I've beaten the main campaign of Powerwash Simulator, as it looks pretty similar with a cute art style, and won it from last month's pagywosg giveaways! So since it fits the theme this month I decided to play it, unfortunately it isn't as good as I've hoped for. The main mechanic is fine, especially with unlocking the two machines it can be quite fun to designate the sprinkler to plants while I deal with the trash piles with the vacuum. That is, when the sprinkler actually works, because more often than not even tho it targets objects just fine, either due to the terrain blocking water stream or the weird targeting making it target the furthest target, it doesn't work half the time and I'd either have to manually deal with the missed objects that right in front of the sprinkler when I come back, or I'll have to adjust the position constantly so it works as it should, and that is real frustrating. The other thing is it doesn't have the toggle water option unlike Powerwash Simulator(maybe due to having a water limit?) so having to constantly hold down left click really hurts my hand.
But nothing beats the worst offense that this game does: There's 2 maps that have unreachable objects that require you to have a skill to 100% it. I didn't know about this, so I maxed out the companion tree first since I enjoyed setting them up and having them do their thing, so had to go farm xp points in other maps after beating the game so I can get the achievement. This should be an easy fix for the devs and imo is a major problem because of the genre the game is in, since usually people that play cleaning sims like the fact that they can complete a map to 100% and then look back at all the hard work they did, and seeing that 99% progress number there just taunting me makes me want to yeet the game. lol
Dishonored
23 hours of playtime, 41 of 80 achievements
Personal rating: 9.5/10, Date of finish: November/14
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This game won from the poll I made for people to pick games for me on pagywosg, and I have to say I understand why it won, since it's such an amazing game. The graphics actually holds up so well and doesn't look that bad, despite it coming out in 2012! And the gameplay is awesome as I love these types of stealth games with wall hack abilities. There's a reason I would be a weirdo and do solo missions on Warframe stealth only, with using the codex scanner as wall hack tool to get through a mission. lol For some reason even tho the AI might be dumb at times, but the act itself is very enjoyable to me. I did save scum quite a lot to save my stealth when I get spotted, as is with these kinds of games, but still enjoyed it. As for the story, the writing is pretty great and the characters are interesting. Predictably I found myself drawn to the nerdy but pathetic engineer dude Piero. lol Especially since I witnessed a scene where he mistaken the intent of a maid that brought him water that she wants to get it on with him, and he's like "You know, I've designed special devices for a high end brothel, and I kept the blueprint. Would you like to have a look?" and the maid was like "No hell no I'm just bringing you water cuz I'm nice." and then the maid told me he's pathetic, and I'm just like, oh, he's my type then. xD
Voltaire: The Vegan Vampire
16.8 hours of playtime, 41 of 44 achievements
Personal rating: 5.5/10, Date of finish: November/27
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This is a farming sim meets tower defense meets don't starve hybrid game where you collect resources at day, and when your hunger meter fills it enters night and monsters attack your house. I quite like it, and it's the type of game where you'd start playing it and then suddenly it's midnight and you have no idea where all the time went. lol And one part of it and the biggest thing that I don't like is that I feel like the game is intentionally wasting my time in some aspects. For one, to get water for your crops you either need to build a well which takes up valuable building spots and that only gives you some water after a night, or you need to shake the water plant and chase the droplets that fall down. The droplet mechanic is fine for the first couple times, but the fact that you have to keep, doing, that, over, and over is just infuriating. Another thing is the fact that you can't bulk craft items, and to craft an item you need to hold down left click. So whenever I move to a new world I would need to craft so many planks and bricks to make soul versions so I can build buildings, and it gets tedious fast. Finally, the fact that resources drop by chance when you move through a tree/rock seems neat at first, and the fact that enemies also trigger that so there's a passive gain there is nice, but more towards the start of the game I just need a lot of resources that it's simply not enough, so I find myself having to run through the environment just hoping rng gives me more drops, and when it drops it's not instantly, so when I see that it dropped I would have to run back(since I already ran past the object), wait for the bounce on the floor animation to finish and then it'll be picked up. There is a mine and wood station that can be built, but again it has the same problem as the well.
Ok I seemed to have complained a lot. lol What are some of the good things about this game? The gameplay loop is very addicting and the powers are enjoyable to use, albeit I kinda landed on a turn off brain combo where my special spawns fire flowers, and dashing uses my special power so....after that I've just been spamming flowers everywhere and that kinda makes the later levels not challenging. xD But that is a kind of power spike in the game, which is fun. The art is very charming and the characters are, alright, tho gets boring after a while. Honestly, I feel like this game just overstayed its welcome. There's 9 worlds to beat the game, but cutting it in half would probably make some of the problems less annoying. Oh and, the music gets grating to the ears after a while so I played the game muted for most of it. :P
Sudoku Universe
37.5 hours of playtime, 76 of 76 achievements
Personal rating: 6/10, Date of finish: November/30
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Found out that I missed this game in the reports when I first beaten it back in 2022 June. :P Recently got 100% so gonna give it a review. This is a sudoku game and I love sudoku games, playing these kinds of logic puzzles(like minesweeper and nonogram) that can make my head run for a bit is really fun, and it also doesn't take too much compute power so my old PC back at my parent's place can run it just fine when I go back to visit them on weekends, so decided to pick it back up again last weekend. It actually led me to search up on some strategies on solving sudoku since I dropped the game originally cuz of not being able to solve harder puzzles further. Learning all the things like swordfish and x-wing is quite interesting and let me know of a lot of different ways to look at things. The only major thing I don't like about the game is that some of the hard puzzles require guessing instead of purely logic. I enjoy sudoku for the logic aspect, if there's no logic then I don't see a point in playing it. :P
Time played | 149 hours 7 minutes |
Achievements gotten | 170 |
Games 100% completed | 4 |
Getting more variety this month cuz I think I burnt out on Warframe from last month. xD Thinking about if I should start a high chaos run of Dishonored, if I should buy the DLC of Dishonored on Winter Sale and play that, or if I should start Dishonored 2. :P
2024 October update
Most Enjoyable
Currently Addicted To
Space Elite Force
1.8 hours of playtime, 28 of 30 achievements
Personal rating: 6/10, Date of finish: October/11
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This is a traditional spaceship arcade bullet hell game that surprisingly I quite enjoyed. The biggest problem I have with bullet hell is visual mess where I don't know what the hell is going on on the screen and in a blink of an eye I won't be able to find my playable character, but for this game it has simple backgrounds and quite easy to see bullets. The enemies are also quite fun to beat, especially the bosses. I do want to say that the homing rockets are just too powerful. lol I had no trouble with the game once I got final upgrade of the rockets which is I believe the third or fourth upgrade? But going back to beat the game multiple times to get the other upgrades to max for the achievements is quite tedious tho.
DAVE THE DIVER
53.7 hours of playtime, 33 of 43 achievements
Personal rating: 10/10, Date of finish: October/13
Click for review
This game is so freaking good!!! It's one of those "just one more day" kinda game where it's so hard to put down cuz the main gameplay loop is so addicting, and the surprising thing is there's so many different things in the game, whether mechanics or depth or content, and yet it has this charm and passion that you find in indie games. It really is a triple AAA kinda indie game feeling(even tho let's be honestly, it's made by Nexon so it is not really an indie game per say). And a lot of the different mechanics either complements the core gameplay loop so well(the fishing->management gameplay loop) or is a fun one time gimmick borrowed from other games that doesn't overstay its welcome, and also the fact that major features gradually unlock that adds to the core gameplay loop just makes everything fresh and fun, like how the farms unlock later on. It's genius really. I highly recommend the game, grab it full price even cuz it's so worth it. And also be warned that the Godzilla free DLC is not gonna be available at the end of November I believe? So if you're interested, grab it early. That's a large reason why I bought this game in the first place. :P And I don't regret it.
Time played | 221 hours 24 minutes |
Achievements gotten | 307 |
Games 100% completed | 3 |
Made some progress at the start of the month but got sucked back into Warframe. sweats Clocked 96 hours in it in October so….to say I’m addicted to it would be an understatement. lol
2024 September update
Aaero
2 hours of playtime, 27 of 92 achievements
Personal rating: 6/10, Date of finish: September/01
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Wishlisted this ages ago because of Monstercat music being in the game, and bought it because of the rhythm game fest. It's a bit hard to wrap my head around the mechanics at first but after getting used to it more I had a lot of fun, tho it is kinda hurting my hand a little bit for some reason. ^^; Will probably play a bit more, but won't push myself on it, if I stop having fun I'll drop it.
PowerWash Simulator
38.9 hours of playtime, 38 of 80 achievements
Personal rating: 9/10, Date of finish: September/04
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Thanks to Amitte for convincing me on giving this another try and saving it from Won't Play pile. I initially find the game to be rather boring, being that the core gameplay loop is only using the pressure washer to remove filth. I think the gameplay just didn't click for me or I wasn't in the right mood to play it, especially comparing to games like Viscera Cleanup Detail or Crime Scene Cleaner which has a lot more mechanics. Also a big factor is getting motion sickness after playing for a while. But trying to mainly use the lock camera option to clean while going back in with a more dynamic map that is the santa map made me get it? I find sitting in a place and just pan my camera around to clean where I can see to be really fun, and the "shadows" of dirt left by the fixed position also makes me giggle for some reason. x3 So yeah, I'll definitely be finishing all the bonus maps, and potentially buying the DLCs later.
Time played | 143 hours 49 minutes |
Achievements gotten | 40 |
Games 100% completed | 2 |
So I bought Dave the Diver because of it being on sale and the Godzilla DLC being removed on November, and it’s so much fun. x3 It’s one of those “just one more day” games that is hard to put down, and the management/fishing loop with other various mini-games just complement each other so well. Highly recommend grabbing the game if you’re interested!
Also, the last game of the To The Moon series came out and I cried so much just at the start of the game. xDD No doubt I will cry some more when I finish it, but I look forward to it.
2024 August update
Most Enjoyable
Saved From Won't Play
Little Kitty, Big City
5.6 hours of playtime, 39 of 39 achievements
Personal rating: 9/10, Date of finish: August/02
Click for review
This game is awesome!! You are a house kitty that's been spooked and fell down from your home high up to the ground, and you must find a way back home. It is a game with a general main quest and several small side quests, and a bunch of tasks of you being a naughty and mischievous cat. :P It's got a wholesome main story which actually got me a bit emotional when kitty finally returned home, and the side quests are great as well. And funnily enough it gives me a bit of metroidvania feeling with getting more vine climbing powers to get to new paths, and unlocking shortcuts so the map eventually links up together neatly. The also knows its audience, with multiple unlockable hats that you can have the kitty wear, and multiple poses that you can obtain from side quests/meeting random cats. x3 The only negative I have for the game is the auto-jump down when near a ledge feature. It is so frustrating to need to line up a long jump but didn't stop movement earlier so the cat just jumps down the platform instead, and having to go all the way back to the same spot only to do that same thing again. >.< Is it so hard to only have the "press b to jump down from ledge when near it" option and not auto-jump it?
Drop
37 minutes of playtime, no achievements
Personal rating: 3.5/10, Date of finish: August/05
Click for review
This is kinda a bad game, but I actually kinda like the story? Until it ruined itself.
With no sounds or music at all, and no dialogue, I had to resort to a guide after clicking aimlessly for a while. The game follows a boy with a hoodie that lives on a house as a small island. The world seem to be flooded and it's all ocean. We can fish, and water plants, and go down undersea wearing a diving suit. You progress by catching all fish, going undersea and touching bubbles to get flashbacks. Tbh I wasn't too clear on what happened from the flashback, something about people chopping down a big tree and then sea level rises and flooded the land, or is it land shattering and falling undersea? Idk. lol But the gist of it is the parents of the boy died undersea, and you go to various places with past memories, until you retrieve a seed. Planting the seed a flower blooms and you gift the flower to the neighbor girl. And we go back undersea again to where the final bubble fell even deeper when the floor it's on collapsed. Now you have 2 choices here, you can either go back up and gift a comb to the girl and live a new life with her, or you can jump down and chase the bubble. The presentation of the chasing the bubble is actually really well done, when you sink and sink through endless water, fishes, jellyfishes until your helmet cracks and you arrive at the bottom of the ocean. I really thought the boy died here when the helmet cracked and he struggled for a while, and then no movement afterwards, and that kinda touched me. But then we can still move to get the memories(yes there's actually multiple) which I thought was the final moments of him. And here I'm thinking they should have dropped bubbles on him as he descends, almost like a last look back of his life instead of making us have to reach for the bubbles since it would be much more emotionally impactful for him to die at the end when he reached the final one, but.....the dev decided to fucking use magic to save him wtf. The girl somehow sensed it happening, moved to grab the comb and cried, and then there's this lighting filled antenna thing undersea right beside the boy and you move him to it(even tho he should be dead by now, hello he's got a cracked helmet??) and then he's miraculously saved -.- It's so lame, and I liked the story as well.
Crime Scene Cleaner
14.8 hours of playtime, 50 of 50 achievements
Personal rating: 9/10, Date of finish: August/17
Click for review
Bought it at launch cuz of the demo and it's amazing!! Actually clocked like, 10 hours day 1 of game release since I just couldn't put it down. x3 It is basically Viscera Cleanup Detail with more tools, some QOL and also less potential to make a mess yourself, which is kinda good but also kinda a shame. xD Cuz I really love the fact that you can make it much worse very easily in Viscera, and this game it's basically really hard to do unless you intentionally do it. It also has kinda a storyline that's honestly bland and meh. lol But that doesn't matter anyways since we're here to clean stuff. The main character also throws cold one-liner jokes from time to time which is also meh. xD What matters is the gameplay, and the game excels at that so I'd recommend it to anyone that likes Viscera Cleanup Detail. :3
Alter Ego
3.4 hours of playtime, no achievements
Personal rating: 1.5/10, Date of finish: August/20
Click for review
I don't understand this game, or more specifically, the story it's trying to tell, because it's a point and click game so the important selling point of it is the story. But every single characters are insufferable assholes, especially the two characters you control, so that just makes me honestly not care at all about what happens to them. And every action in the game takes so long, especially ones with long drawn out and shitty animations, so I was bored out of my mind playing through it. There's also the fact that there's a lot of stupid illogical steps required, and after wandering around aimlessly for literally the start of the fucking game I opted to use a guide. lol Which is the smartest I'd say since a lot of the steps got me going "wtf I would've never gotten this on my own". And the ending, my god the ending what the actual fuck. The detective dies, and the thief just gets beaten up in prison, and the murderer and his lackey just gets to walk away free!? What the hell kinda story is that??? The only single enjoyment I got out of this game is a random thought of shipping the detective and thief together in a hate fuck kinda way. xDD Idk, just a thought and it could be fun~At least in my mind it's way better of a story than whatever this game's trying to tell in the end.
Hades
92.6 hours of playtime, 39 of 49 achievements
Personal rating: 9/10, Date of finish: August/22
Click for review
I finally finished the main story of this game woohoo! It took a long time, but honestly it's an amazing game. It's more me not being able to start runs over and over really. The design of the game having story progressions progressively is awesome and helpful in getting the basics down, but further more it requires a bit more assistance/repetitiveness which I happen to lack. I still love the game tho, for its amazing visuals and story and music, but the method I play it in is inherently going to have a disconnect in stories, and I'm ok with that.
Ayo I wrote the first part drunk outta my mind the night I finished it. xDD I was just doing a few casual runs(surprised that I actually got through 2 runs all the way in my drunken state lol) and boom outta no where Hades lets me go and I got to the end! Neato. Love the game, and yeah everything I said was true since I haven't played the game for a few months, so it's kinda a disconnection there for me. Still I would highly recommend it!
Time played | 200 hours 5 minutes |
Achievements gotten | 216 |
Games 100% completed | 5 |
Games discontinued | -1 |
Thanks to Amitte I actually gave PowerWash Simulator another try, and grown to really love it. :3 It also might be the fact that I’ve had a rough month mentally, so it is a mindless game that I can just play without thinking much. Either way, I’m going to continue it and probably snag the DLCs on Winter sale or something.
2024 July update
Most Enjoyable
Most Looking Forward To Buying
Spirit City: Lofi Sessions
27.6 hours of playtime, 24 of 27 achievements
Personal rating: 5.5/10, Date of finish: July/9
Click for review
I think I can call this beaten since I got all the spirits. :3 This is a productivity "game" featuring a bunch of lofi music, and you can also put various background sounds on top of the music like rain, thunder, fire crackling etc. In this you can make your avatar do various things like reading or knitting in places in the room. And by doing specific things in specific locations and waiting for a while, you have a chance to find spirits that can become your companion. Everything is purely cosmetic tho and the only "gamey" part is you have levels and xp, and also currency(from leveling up/daily missions) to buy cosmetic.
I quite like this game purely because it's chill and cute, and also because I've made my avatar into the character I simp for and it melts my heart every time I see him just hang around the room doing casual stuff. :D However in terms of actual tools that the game offers, it's quite lacking compared to the productivity apps I've used before. You have a todo list with checkboxes but there's no sub-todo under a big-todo which would be extremely helpful, so you just have to divide your tasks down with multiple entries. A habit tracker with only daily check-boxes and no way to set x times per week, and repeatable timer with break time in between which is nice. Tho for me the time's up SFX is too quiet so I would often miss it if I'm not paying attention. lol There's also a journal that I didn't use since I already have a journal app I use on my phone, but it's one with a handful of topics to select from, and then just a place to write stuff, not much else. I think the only unique/great thing about this game is the adding background sounds and also how you can adjust how loud each sound is on a slider, everything else is a tad lackluster.
The devs are planning on updating the game further in the future including productivity app improvements, but they're focusing on cosmetics first which...idk. xD I also don't particularly like the fact that the game is not in early access and yet it seems like it's treated as such. Despite all that, I still like it! Might've be because I got it from a bundle? If I bought it I probably would be disappointed.
Outpath
28.6 hours of playtime, 89 of 89 achievements
Personal rating: 9.5/10, Date of finish: July/15
Click for review
This game is scary man. The first day I started it after dinner at 7PM, the next time I checked the clock it was 12AM and I was just like "What, where am I, how did the time pass so quickly??". The next day when I played it, I just can't seem to put it down and kept being like "Just a bit more, just gonna play a bit more." and well....I basically pulled an all-nighter playing it. lol Barely made myself stop when sunlight shined through the curtain at 5AM and I just scrambled to bed for 3 hours before having to wake up for work.
I feel like this game is perfectly engineered to tickle my monkey brain and I loved it. xD You always have something to do whether crafting things, clicking on resources or collect items from collectors. You always have something to work towards whether it's expanding a new island, researching new tech, crafting new equipments or fullfilling bundle items. And the thing I love the most is the movement. You start with the ability to wall climb anything which is awesome, and then later on you will unlock multiple jumps, a dash ability and jumping rings that boost your height greatly, and it all just goes hand in hand smoothly that zooming between islands is actually so fun. The vague story actually scarily fits into the fact that I got addicted to the game so much, which is really fun. :P There's also accessibility settings like hold to click or even auto-click option which helped tremendously. Highly recommend. :3
Time Mysteries 2: The Ancient Spectres
2.9 hours of playtime, 11 of 11 achievements
Personal rating: 2/10, Date of finish: July/20
Click for review
It's a HOG, a bad one at that. Bad voice acting(protagonist actually sounds very robotic), boring story and bad gameplay. The worst is there's some HOG scenes that have the items behind other items that are barely visible, or in one case it's behind an one-time interactible so it's just totally not visible. Had to look up a video guide for that one, which is just a big no-no for HOGs, having an object be like that. Did not enjoy this one, and idk why I decided to stay up and finish this in one setting but I did. lol
Assemble with Care
1.8 hours of playtime, 14 of 14 achievements
Personal rating: 9/10, Date of finish: July/20
Click for review
Discovered this game thanks to damianea103's post and bought it during summer sale. It's such a charming and cute game with an endearing story that got me emotional quite a few times, thanks to the voice actor's wonderful performances! Also, even tho it's kinda inappropriate for me to think that given what happened to Joseph's wife, but he's a hot dilf. xDDD His voice is just so deep and voice that I swoon for him whenever I see him. *huehue*
During the restoration gameplay, every gives a satisfying sound and it comes together well. The only things I don't like are the forced perspective change when you unscrew some of the screws which is particularly annoying on the music box stage, and some hitbox problems since sometimes I'll try to rotate the piece yet accidentally unattach something/put the piece down.
Blush Blush
167 hours of playtime, 19 of 19 achievements
Personal rating: 4.5/10, Date of finish: July/21
Click for review
Finally completed the game. :3 Completed as in "got all achievements" not "exhausted everything there is" since that would take years. This is basically Crush Crush but with man, and idk, I didn't like it as much as Crush Crush? Which I feel like mostly is because I'm a bit over idle/clicker games. :P Maybe cuz I got older and felt they're a waste of time with little return. Compared to Crush Crush this one actually has a QOL feature that's bundled with a guy, so I spent some money to get that which I'd say improved the soft reset quite a lot. But still, it takes a long long to do stuff and it's really boring...
Crime Scene Cleaner: Prologue
1.2 hours of playtime, no achievements
Personal rating: 9/10, Date of finish: July/22
Click for review
Seen this game from a stream and it looks just like Viscera Cleanup Detail which I looooooove, and it's a free demo so decided to play it myself, turns out I was exactly right. It's basically Viscera Cleanup Detail plus a little bit of Thief Simulator where you can steal cash and jewelry from the crime scene, and it's awesome! I enjoyed going through the place methodically cleaning out every bit of blood, picking up all the garbage and putting back all the furniture. It even has QOL features that Viscera didn't have, like bulk picking up trash and highlighting dirty spots, while it added different forms of cleaning depending on surfaces. I will definitely be buying it when it comes out, and I recommend everyone to play the demo and see if you like it~It's free, so why not? :3
Grow a Carrot
54.3 hours of playtime, 12 of 12 achievements
Personal rating: 4/10, Date of finish: July/30
Click for review
Won this recently and decided to play it on a whim. It's an idler with the currency of carrots and there's a bunch of rabbit people. xD I kinda like it honestly, cuz it doesn't take too much to "play" it. The only thing(well, 2 things) is the platforming section is very frustrating(why's there a platforming section in an idler game and ughhh the controls suck), and also it's those type of "idle to get drops" game.
Time played | 204 hours 34 minutes |
Achievements gotten | 220 |
Games 100% completed | 7 |
Games discontinued | 3 |
Oh hey I actually made a monthly post. :3 Let’s see how long I can persist. xD Also, this month I regrettably threw PowerWash Simulator into the “Discontinued” pile which is the biggest disappointment I’ve had in ages with my purchases(the last one was Ori 2). I thought it’d give me chill and relaxing vibe like Viscera Cleanup Detail or Hardspace: Shipbreaker, but no, it’s just so damn boring. lol I guess I require a bit more stimulation than “hold down left mouse button and move around”, not to mention it actually makes me a bit motion sick after playing for a while and I don’t get motion sick easily. A shame.
Hello there. *insert Obi-Wan gif* I'm back after two years of not posting yet again. xD Almost exactly on the dot two years as well which is kinda neat?
Lots of months update volume 3
Month | Finished games |
---|---|
2022 July | 6 |
2022 August | 5 |
2022 September | 2 |
2022 October | 1 |
2022 November | 1 |
2022 December | 1 |
2023 January | 2 |
2023 June | 1 |
2023 July | 3 |
2023 August | 1 |
2024 March | 3 |
2024 April | 5 |
2024 May | 2 |
2024 June | 2 |
Total: | 35 |
2022/July
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Memory Puzzle - Mystery Mermaids
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Rescue Love Revenge
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The Emptiness Deluxe Edition
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Mahsung Deluxe
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Underhero
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Stealth Bastard Deluxe
The Emptiness Deluxe Edition
3 hours of playtime, no achievements
Personal rating: 1/10, Date of finish: 2022/July
I hate cheap jumpscares, and this "horror" HOG is full of it. So after being jumped twice I said "fuck you", gave the game a middle finger and muted the game. lol Thus, I played the game with my own music in the background, and none of the jumpscares got me afterwards, and boy there's a ton of cheap ones. The only "horror" aspect in this game are them, and everything else are kinda shitty. The puzzles are boring, the HOG elements are kinda annoying because there's no location fast travel, and worst of all, I got motion sick by its switching room camera movement. I'm not one to normally get motion sick and plays most 3D games just fine. Even VR doesn't really bother me(granted I've only tried those for at max 30 minutes with those free tickets at malls), but this game managed to get me dizzy and sick that I have to close my eyes when moving after a while. So definitely would not recommend. lol
Underhero
15.2 hours of playtime, 42 of 44 achievements
Personal rating: 5.5/10, Date of finish: 2022/July/18
I wouldn't say I have a lot of expectations for this game? But for a rare occasion of games I picked to play myself, and one I've gifted to a friend to play, I did have some expectations. Perhaps that's why I'm a bit more critical of it? Because I did enjoy it(not by a lot), but got annoyed by it way more.
This is a pixel artstyle platformer that tries to do the "minion is the hero" type story, but didn't quite land it for me because the writing is a bit generic. I talk to each enemy before attacking them, but their dialogue is either tips(which I appreciate but doesn't add to the personality of the characters) or boring filler that serves as the answers of the quiz show. There's really no incentive to bribe them instead of fighting them(other than I guess monkeys for the correct way through the jungle and mask kids for the achivement) as you lose precious money and doesn't gain much. And there's also a mechanic of rhythmn in combat? You get a bonus to damage if your attack is synced with the beat, and the special attack also requires you to attack on beat. The problems with that is 1. the beat is very much not obvious in the music(at least to me, and I played a fair bit of rhythmn games before) and 2. the music goes out of sync after you're in combat a while which is the most bizarre thing that renders that gimick completely useless, so I really only tried to do that at the start and quickly gave up. If I get it by chance that's good but if not then so be it. Ok combat not good, what about platforming? That's really not a main focus of this game either? Every map has their style and some little gimick, but the base platforming abilities never changed and you only have jump and glide. Tho perhaps that's unfair since the platforming games I've loved were all metroidvania games? And the story and the "plot twist" makes sense, but also didn't grab me because the writing feels boring and the final boss feels too Undertale-esque?
I don't really know how to feel about this game. I did enjoy it, and it's a nice game, but at the same time there's no highlights to the game, and all I can think about are the annoyances.
2022/August
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Clockwork Tales: Of Glass and Ink
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Morkredd
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Unpacking
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Dreamscapes: Nightmare's Heir - Premium Edition
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DOGOS
Morkredd
4 hours of playtime, 42 of 44 achievements
Personal rating: 7.5/10, Date of finish: 2022/August/15
I had a really great time playing this game. Played it in single-player and had to get used to controlling both characters for quite a bit, and that lead to a few deaths. xD The puzzles were fun to figure out, and despite being dark a lot of the times the environment is really beautiful. Definitely recommend this game if you like puzzle games.
Unpacking
4.8 hours of playtime, 25 of 25 achievements
Personal rating: 8.5/10, Date of finish: 2022/August/26
I adore this game. It's such a chill and fun little game where you organize things where they should gp, and the subtle story telling with where things should and shouldn't be, and existing items when you move into another place is awesome.
2022/September
2022/October
2023/January
Outpath: First Journey
3.5 hours playtime, no achievements
Personal rating: 8/10, Date of finish: 2023/January
This is the demo to the game that's actually out now, and I enjoyed it very much so I'm planning on getting it this summer sale. :3 It's a clicker/idle game set in 3D where you punch tree/rocks and collect resources to make buildings that'll help you automate stuff. It's the perfect kind of feedback loop where you always have something to do in the game, and you're always progressing and unlocking a new thing, whether it be new tools, buildings or new biomes. It just scratches the itch of wanting these kinds of game very well. x3
2023/June
2023/July
2023/August
Battle For The Sun
1.8 hours playtime, no achievements
Personal rating: 3/10, Date of finish: 2023/August
An FPS game that started as so bad it becomes good again with the horrible voice acting and just bizarre story-line, but overstayed its welcome.
2024/March
2024/April
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Hardspace: Shipbreaker
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The Dreamatorium of Dr. Magnus 2
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Dungeon Bar: Gachi Puzzles
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Hogwarts Legacy
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Wuppo - Definitive Edition
Hardspace: Shipbreaker
77.6 hours playtime, 27 of 27 achievements
Personal rating: 9/10, Date of finish: April/2
I love this game so so much. This game tickles my brain the same way as Viscera Cleanup Detail games where I can just boot up the game, go into a shift and just zone out. It's such a zen experience and I love it. The gameplay part of it that is. But unlike Viscera, this one actually has a story, which is kinda....lame? Like, honestly I really like the character designs even tho they are pretty cliche tropes. We've got the nice supervisor, old employee that's been there and seen it all, a passionate troublemaker that cares a lot about the job itself, and the rookie that's bad at the job. But they are all kinda nice and I like the voice acting, but the plot just has way too many plot holes, especially towards the end. Like, the company owns us because of the cloning thing right? If we're doing protests, instead of the douche supervisor stopping our controls, how about the company just, idk, kill us? lol If the thrusters and what not can be stopped then surely the oxygen system can be turned off as well. And how when Lou got terminated they sent her back home?? Like, didn't do anything else to her, was super nice and just sent her back home. Is this the evil cooperation we're protesting against or they're actually not that bad. xD
Hogwarts Legacy
71.4 hours playtime, 45 of 45 achievements
Personal rating: 8.5/10, Date of finish: April/16
Got gifted this in sg Discord secret santa, and I am extremely biased with this game because I grew up watching Harry Potter movies and consuming fandom content like fanfic and fanart, so this game is just such an amazing experience for me purely on the aesthetic. Everything looks gorgeous and I'm in awe when I see the castle and the details and the landscape, and I love dressing up my character in all kinds of lovely robes and capes and long jackets, and the creatures have I talked about all the fantastic creatures? They are soooooo cute omg! Just seeing everything turn to life and actually playing a game in the world makes me happy. <3 But as for the gameplay, it was ok? I had fun with it tho it was pretty easy, and the characters/plot was a bit bland, but that doesn't matter at all to me. lol What matters is the environment and the world and they nailed it.
2024/May
2024/June
Surgeon Simulator
6.3 hours of playtime, 69 of 123 achievements
Personal rating: 4/10, Date of finish: June/12
This game makes me angry. lol I feels like it's designed to make people angry with the controls and the stages. Like, I'm actually fine with the normal stages, although some I had to look up a guide(looking at you eye surgery with sticking the knife in the eye to pull it out, how the hell am I suppose to figure that out myself?!). But the corridor stage where I had to wait for the right cart with the thing I needed to show up just makes me want to punch something. I died so many times just waiting for the god damn organ cart to show up but it just doesn't show up and the patient bleeds out. >.> Honestly, I don't really recommend this game because I don't even find it "fun", it's just something that I'm like "ok this works like that I can do that"
Hob
9.1 hours of playtime, 23 of 37 achievements
Personal rating: 3/10, Date of finish: June/30
This game also makes me angry. xD Not really that lucky with the games this month. But unlike Surgeon Simulator, this game is more "boring and frustrating" than "making me want to punch a hole in the wall". The gameplay just feels like a chore simulator? It's a lot of going to a place, moving a thing over where it's supposed to go, find the path to the switch and click it then it opens another path, so on and so forth. And it's just really boring for me. At the start I quite like the world and setting, but it doesn't change much tbh and since there's no dialogue and not much story I didn't get invested at all in saving the world which is what I'm trying to do. lol As for the frustrating part, the lack of direction is one thing because a lot of times I would find myself getting lost and not knowing just what I should do or where I should go, and exploring is not fun either because of the other bad things which are the boring combat, the stupid collision of environment and the constant moving camera. Combat is boring because there's no fun interactions on how to deal with enemies, it's all just "dodge then attack" that gets repetitive really quickly, The collision is the most frustrating of all, with the character sometimes just not grabbing onto the ledge, other times sliding off of the edge(especially when jumping onto pipes) and other times there's visually a thing there but with no collision so I just fall to my death, like there would be the top of the tree just beside a mountain cliff that I thought would either stop me or can be stepped, but nope. Combine that with the moving camera that sometimes get fixed in really annoying angles, other times move way to much that it gets dizzying, you have a game that just makes me really unhappy.
2022 June update
Most Enjoyable
Currently Addicted To
Wayout 2: Hex
4.3 hours of playtime, 40 of 40 achievements
Personal rating: 3/10, Date of finish: June/06
Click for review
Picked 2 puzzle games for pagywosg since I'm just kinda in the mood for that(the other one is sudoku universe which I've beaten but wanna play slower at my own pace). This one tho is a bit meh for me. There's moments that I enjoyed, but ultimately these "click one tile and everything around it flips" puzzles are not my thing. I've always had problem with them in HOGs, and I've had problems with them here where I kinda just, my brain doesn't think and just clicks tiles, hoping it works? xD And then get frustrated when I'm just doing the same motions and it's not working. lol
TRIP Steam Edition
1 hours of playtime, no achievements
Personal rating: 2/10, Date of finish: June/06
Click for review
Really weird, walking simulator. I was simultaneous intrigued and bored and felt like I'm getting hypnotized or something. xD I took quite some pics here.
I was annoyed by the invisible walls like on world 3 where I couldn't reach the big sun, world 4 where I couldn't get to the gateway looking place and the staircase at the distance in world 9. I did manage to get inside the building and avoid the invisible wall on world 5 since the building doesn't have collision, so got to practically the highest point. :3
world 4 is my favorite because of the platforms that I can jump on. Wish there's more throughout the worlds on the side of buildings so I can get an overview of the place.
world 5's blinding white of the terrain hurts my eyes.
world 7 music actively hurts my ears with the static sounds and noise.
world 8 is a fucking, horror game I swear. Even tho it's like, not that scary visually the music just made me feel like there's an invisible monster chasing me especially with my backing away from the red platform and the music getting coincidentally quieter, then starting to get louder again just made me feel like the monster's catching up and I hate that, but also feels like it's good in a, it's a good atmosphere way? I really don't like horror games tho so I strongly dislike that.
There's also an inventory with a collection display, and there's various 2d sprites throughout the trip world, but I can't seem to collect them(tried with all keys on my keyboard) and people on the forum couldn't figure it out either so that's something. I at least screenshotted the ones I saw so "collected" them? :P
Hexologic
7.8 hours of playtime, 11 of 11 achievements
Personal rating: 7/10, Date of finish: June/09
Click for review
A super fun puzzle game! It works kinda like a nonogram but with individual cells? Where there's numbers indicating what the row's dots amount is, and you have to try to match them. The max dots that you can input in a single cell is 3, and there's various special cells that have their own rules. The most enjoyable thing about the game for me is, it almost doesn't require too much pre-thinking? Like, I really enjoy puzzle games, but only the ones that doesn't need me to wreck my brain a whole ton before making any progress or just straight up solving. The ones I like the most are either can be solved by trial and error and a little bit of thinking, or some thinking amounts to small progress that accumulate into the final result. And the main part of this game is entirely the former which I loved, with making progress on one spot and everything else just clicks into place. Only the special stages require quite a lot more thinking and has the possibility of making one mistake and resulting in just me being confused at where I made the mistake. xD Kinda like how I am with harder sudoku puzzles, just sometimes having to restart entirely cuz of that. :P
Opus Mortem
2.4 hours of playtime, 5 of 14 achievements
Personal rating: 3.5/10, Date of finish: June/09
Click for review
A reflect based game that I randomly decided to try out. It's, ok I guess? Basically there's souls flying towards your retical area and based on the color of the soul you either press up if it's a good soul to send to heaven, down if it's a bad soul to send to hell and let pass through if it's neutral. A pretty ok passtime that I originally planned on playing to completion(since it's just accumulative upgrades so not really skill based) but the chromatic aberration effect is too hard on my eyes, and even tho the dev made a thread in the forum on how to get rid of it I can't seem to get it figured out? Dev said to write something, but typing the words out in-game doesn't work, there's no place to input anything, and putting that text in steam launch options doesn't work either, so I just decided to call this beaten. :P Been dropping games that I no longer enjoy more and it's a freeing feeling, to not push myself, since life is too short to spend more on things I don't really like. :3
White Dandelion
2 hours of playtime, no achievements
Personal rating: 1/10, Date of finish: June/15
Click for review
Gone back to sg and started winning games again, but I do check winnings now and see if they're short and fit the pagywosg theme, or if I just want to play them, and this one happens to fit the theme and also short so I thought why not? Playing a lot of jigsaw puzzle games recently in fact and that's cuz I got back to Dead by Daylight, and kinda addicted to it. lol And since I work from home now if I got things done already today I can play games, so I've been playing some games(including this one) in between DbD matches and waiting for queue since it can take a bit.
This game is, however, not that great tbh. It's said to be an asset flip which, for me I do not mind since jigsaw puzzles are just, most of the similar concepts. There's a lot of bad things about this one tho, one is the preview doesn't match the actual pieces as the picture gets stretched weirdly, so that's kinda annoying. Another, actually a major problem I ran into that made me change my plan of 100% completing this game to just call it beaten is on one of the puzzles there's a piece that's misplaced? It's a border piece and when I put it to where it's supposed to be at, it snaps with the bottom piece but doesn't have that *ding* sound when it matches, so I dragged it around and lo and behold the correct spot is slightly above it and misplaced, causing the top piece of it to never be able to be placed cuz it's a corner piece. So I just called it quits. *shrug*
Fidel Dungeon Rescue
3.6 hours of playtime, 15 of 25 achievements
Personal rating: 6.5/10, Date of finish: June/16
Click for review
Playing Appreciated win. Been joining a lot of roguelite games cuz I'm in the mood for trying out some of them, but this one fooled me! I would not say it's really a roguelite, but instead is a pathfinding puzzle dungeon crawler game since you can't really "die" except in the ghost levels.
In this game you step on monsters to kill them and gain xp, but most of them cost health to kill, and you have a line behind you that you cannot cross. So each level is basically a puzzle on figuring out the path to maximize your xp gain while getting to the other stairway. I really liked how it dropped me into the game straight away with a few tutorial levels, mostly shown all the mechanics through practice and you only getting to the "main menu" through beating the normal stage once.
There's 2 main story levels, and there's 3 dogs with their respective abilities, quirk and downsides(2 unlockable through 2 of the 4 additional modes). Regular dog has bomb(3 coins cost, blows up in a cross) and health pack(6 coins cost, full heal), and level up with xp, with normal maps that has coins and health packs. Zombie dog which has worm(3 coins cost, converts/turns cross area into worm) and worm can(9 coins cost, place a worm on all empty tiles) and levels up with xp. The reason for the worms abilities is zombie dog does not have health pack on the map, but rather heals with 3 combo or high value enemies. And then the robot dog has lighting(3 coins cost, cross beam attack) and level up(9 coins cost, gains 1 max health), and the exit stairway has a xp requirement for opening. I actually didn't realize the level up thing when I first played as him and did not have good growth so had to start over. :P It's really interesting how the basic game mechanic can change with some tweaks.
The 4 extra modes are daily challenge which has you play as the robot dog(kinda similar to the puzzle mode tbh), the centipede mode which is a special enemy that you have to try to destroy all of the centipede with cutting it, puzzle mode where it's more about given a map, how do you perfect the path to get the required xp, and finally the ghost mode which is a timed challenge that I tried a few time and gave up. lol I suck at timed puzzle challenges, and good thing it didn't force me to beat it to unlock another dog. xD
Overall I enjoyed the game. The soundtrack is quite good as well. I'm listening to it as I write this review as you get the soundtrack when you beat normal mode. :P Or was it downloaded when you downloaded the game I'm not sure, there was just a button that led to the window showing where it is. Not what I thought the game was(since I didn't look much into it), but I had fun with it. Will keep it installed to do daily challenges for the 319 days of challenges probably(unless I get bored and give up), but won't try to 100% it. :P
Woodle Deluxe
1.2 hours of playtime, 11 of 11 achievements
Personal rating: 6/10, Date of finish: June/17
Click for review
Pagywosg game. This game feels almost identical to the other one I played(Woodle Tree Adventures) and I only just checked and that one got removed from steam, so I guess I just played the same game twice? lol Not sure if there's any changes even, but it's just an average 3D platformer. Each stage has 3 droplet as goals, and additional berry collectibles to unlock extra weapons and levels. The music is not the greatest as the melodies are too repetitive and fast paced, doesn't fit the vibe the game gives me(kinda a chill, cutesy little game). The biggest complaint I have about the game is when you die while the camera pans in a certain way, you might respawn with the camera all wonky and facing the wrong direction(only fixable when you get to a section that changes your camera). But since each level is short it doesn't hurt much to restart if needed. Other than that it's a relatively fun pass time, and grinding the 3k berries is actually kinda fun as I tried to optimize my route each restart as a little challenge. :3
Stacklands
5.4 hours of playtime, 16 of 16 achievements
Personal rating: 8.5/10, Date of finish: June/24
Click for review
Bought this during summer sale and finished it in one afternoon. I had a blast! Initially found and wishlisted the game when I saw a playthrough of it, and I knew I would like it because of the simplicity yet kinda incremental idle game feeling? In the end it was more like a micro-management game than anything tho. It's kinda odd cuz I enjoyed and liked it a whole lot but doesn't have much to say about it? It's just super fun, and I'll leave it at that. xD
Yes I got back to DbD again, and I’ve been, really addicted to it. Just checked the hour count and I clocked 124 hours last month and 44 hours this month so far. sweats
I also cleaned my desk a little bit and dug up the buried printed TIS-100 manual that I had, so perfect nudge for me to perhaps go back to the game and finally finish it. :3
2022 May update
Most Enjoyable
Most Looking Forward To
NORTH
52 minutes of playtime, no achievements
Personal rating: 3/10, Date of finish: May/15
Click for review
A pagywosg game, yes I'm rejoining some event stuff, getting back to playing more games and slaying backlogged ones, which is always fun. :3
A bit of a boring walking simulator-esque game. The environments are super dark that if it isn't for looking up guides I wouldn't know where the elevator even is to progress the game. The models looks cheap unpleasant to look at(tho the game isn't trying to be pleasant so I guess that works). The work part I also had to look up a guide on exactly what I need to do since I've ran around several runs without any idea of where to go, and the fast paced music and the speed of movement made my heart felt weird and I started to hold my breath again(I've found that I do that with some games that has dying effects like heavy breathing or are very tense like FPS PVP games. I'll instinctively hold my breath and then hyperventilate when I ran out of breath, rinse and repeat all without me noticing). I think the game is a metaphor for middle easter people's oppression? Or perhaps I'm totally missing the point but it's so vague(not a good vague) that I don't really like it. The reveal that the letters you wrote weren't getting sent out and they were fabricating your letters instead I did not expect and quite liked that actually, which bumped up the score by 1, but overall I didn't really enjoy the game.
Amulet of Dreams
3.2 hours of playtime, 7 of 7 achievements
Personal rating: 4/10, Date of finish: May/16
Click for review
Another pagywosg game. A HOG with absurd story that contradicts itself and bad voice acting, and some of the solutions made me go "Oh bullcrap why does that item solve it? The other item I tried would work so much better". But the good thing is there's no "don't use hint" achievements and hints recharge quite fast so I've just been spamming them when I get stuck. lol The actual HOG scenes are also kinda poor quality? The whole game feels a bit blurry. I do like that there's many locations and worlds with their own aesthetics.
Game was alright, tho there's better HOGs out there to play than this one.
Everhood
48.1 hours of playtime, 64 of 78 achievements
Personal rating: 9.5/10, Date of finish: May/21
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This game is so freaking good, it's kinda what got me back to like, actually playing new games and back to steamgifts and here. Just the excitement of playing and finishing a game and having it on my mind for a couple of days, and looking up playthroughs of the game to sorta, extend the length of thinking about it and consuming more of its content cuz I wanted more, if that makes sense? And I completely stumbled upon it by accident, just one day decided to redeem my humble bundle, saw it and out of the blue wanted to play it. It's meant to be I say! x3
This is a rhythm-esque adventure game where you dodge the notes instead of hitting them in combat. And the reason I added "esque" is because the notes aren't arriving to you on beat, they come out on beat(most of the time), so you have to time your moves with a slight off beat which throws me off quite a lot at first and at some certain moments, but when you get used to it it's a really great gameplay system.
It's heavily inspired by Undertale I'd say, with quite some winks and nods to it, but is by no means a "clone" of it as the gameplay and story stands on its own. The gameplay is so good that I went back and attempted no hit achivements for most of the fights, which I almost never do unless I really love the game(like Ori) since restarting over, and over is just so tedious and I get angry easily, but I loved attempting them. The story gripped me really hard, but that is because I accept the narrative and the story setting that it has and doesn't really, insert my own morality into it? I have read some people's comments when watching playthroughs that it didn't resonate with them quite a much especially the ending, so I think it depends. The game does have flashing lights and nauseating effects tho(which there's a setting that reduces it but still), and that's kinda, a charm of it? xD Like, I doubt I would ever get to experience what acid is like, but in a sense I can get a feel of it when playing the game and oh boy it's fun! :3
I haven't mentioned the soundtrack have I? It's so, so, fucking good!! Every single song is a banger with multiple different genres of music sprinkled in. If not for the banger soundtrack the no hit runs would be just that much more tedious, but since the songs are That good, it doesn't even make me that mad that I have to restart.
I didn't really go into much detail of the game because I feel like it's a game played best blind, like how I got into it. :3 The twist in the middle changed the entire perspective of things and made it really refreshing even tho it's the same really, which is super cool!(and that's all I'll say. xD) I highly highly recommend checking the game out if you have the chance.
Professor Watts Memory Match: Cats
38 minutes of playtime, 1 of 1 achievements
Personal rating: 2.5/10, Date of finish: May/30
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Won this from Playing Appreciated. I know it's a cheap asset flip game, but sometimes it's just "fun" playing these sorta short asset flip things. xD
During my playing I've observed some things regarding the game:
1. You can click on the same card twice and it'll count as matched lol
2. You can unflip the cards that you've already flipped and matched
3. The timer counts down into negative so it could deduct points even tho it says 0
4. Seems to be a random infinitely generated levels thing.
So yeah, that was quite interesting to kinda, break it apart, I suppose. :P
Debated on participating again in Monthly Theme and Challenge Me, but decided to take it slow and pick some that I want to play alongside the pagywosg event for now, just to avoid it becoming a “chore” for me again. ^^; I did pick some nice puzzle games for the event and I’m especially looking forward to(and actually played already) Sudoku Universe since I can play with Remote Play and I unironically enjoy sudoku in my freetime. And also Nonogram, and minesweeper. xD
Oh hi there. 0v0 Idk, I kinda decided to, write a post cuz why not? There aren't a lot of games that I played, cuz well, Covid happened so I was at home for a couple of months, and during that I fell into the abyss that is Cyberpunk 2077 fandom. I learned modding(making mods that is) and that's just a whole lot of fun that became just my regular hobby now, and I actually manage to take commissions on them which is, quite nice. And I wrote a fanfic, or two, or 3. I've always wanted to write fanfics cuz I do make stories in my head when I'm bored, and actually writing it all down to words is great! Also made a lot of friends on Discord. Some really close friends. And well, the most significant thing is I suppose, I fell in love with a fictional man? xD *cough* I also got a job finally after the quarantine. Working sucks. :) But gotta adult eventually.
Lots of months update volume 2
Month | Finished games |
---|---|
2020 December | 5 |
2021 January | 6 |
2021 February | 3 |
2021 March | 1 |
2021 April | 1 |
2021 May | 1 |
2021 December | 1 |
2022 January | 1 |
2022 February | 1 |
2022 March | 2 |
2022 April | 1 |
Total: | 23 |
2020/December
Cyberpunk 2077
678.1 hours, 40 of 44 achievements
Personal rating: 10/10, Date of finish: 2021/December/23~Ongoing
Absolutely fantastic story, world building and atmosphere. Subpar gameplay that works if like me, you haven't played too many openworld AAA title, and didn't run into too many game breaking bugs, mostly visual ones that I can look past. I even enjoyed the gameplay quite a lot. :P 10/10 changed my life for good. :3
2021/January
2021/February
2021/March 2021/April 2021/May
2021/December
2022/January
2022/February
Neon Abyss
30.1 hours, 25 of 35 achievements
Personal rating: 7/10, Date of finish: 2022/February/20
Insanely fun rogue-lite. A bit of bullet-hell and it's surprising I liked it so much considering I don't normally like bullet-hell games. The weapon combinations are just so damn fun, gameplay concept simple yet challenging with the bosses and challenge rooms. Unfortunately I got really annoyed with having to try and get to true Ares/Athena cuz I just don't like the fact that you have to control the meter and there's certain RNGs to it. And when there's a bit too many bullets on the screen due to your own upgraded gun, it can get really hard to see just what exactly is happening. Nonetheless, I still enjoyed it a lot. :3
2022/March
Impostor Factory
4.3 hours, 1 of 1 achievements
Personal rating: 9/10, Date of finish: 2022/March/1
Didn't make me cry as much as the previous two, but the murder mystery part got my goose-bumps going! And the final twist, I totally didn't see that coming. :P Freebird games doesn't disappoint. Now it's another 3 years wait. xD
A Normal Lost Phone
6 hours, 13 of 13 achievements
Personal rating: 4/10, Date of finish: 2022/March/27
Would've liked it more if there's more about Sam's actual life, and also the game leans more into the severity that made Sam do what she did. As it stands, the game didn't make me bond with Sam that much, and because of not wanting to spell out the supposedly horrible things that people did to her, I find it hard to empathize with her.
2022/April
Hope everyone’s doing well. -w-
So hmm......I haven't posted in 9 months. Procrastination really got me good, especially since I wasn't in a writing mood so finished games just kept piling up and seeing so many of them there just makes me not want to write even more......So I'm just going to forget about writing and just get this post out with it so I can clear it all and restart. Hopefully this'll help, cuz I really do enjoy writing my thoughts on games when I finish them.
Lots of months update
Month | Finished games | Playtime |
---|---|---|
March | 3 | 4.3 hours |
April | 9 | 44.3 hours |
May | 6 | 18 hours |
June | 7 | 42.2 hours |
July | 8 | 33.7 hours |
August | 5 | 17.3 hours |
September | 7 | 87.1 hours |
October | 2 | 5.7 hours |
November | 6 | 6.2 hours |
Total: | 53 | 258.8 hours |
Nobodies
? hours of playtime, 27 of 27 achievements
Personal rating: 8/10, Date of finish: March/25
Click for review
Got this game when it went free. At first I thought it's an assassin game with its menu art, but it turns out you are the cleaner guy which is pretty interesting.
This is a point and click game. Your goal is to clean up the body and evidence while not leaving anything abnormal behind. There's only 1 way of doing it clean, but all of the ways to pass the stage are creative and fun. It is a little bit annoying to try for 100% clean tho since I often forget one thing or the other, but I don't really blame the game on that cuz it's just me being forgetful. :P
So yeah, I would definitely recommend trying it out on your phone. It's also on steam if you're more interested in getting them achievements to show off.
Superbrothers: Sword & Sworcery EP
3.9 hours of playtime, 14 of 14 achievements
Personal rating: 7/10, Date of finish: March/31
Click for review
This game is pretty interesting. It's essentially a point and click walking simulator with light combat mechanics, and it's presented in a story telling way where the main menu cigarette smoking guy is the narrator(sorta)There's also kinda fourth wall breaking in-game where the main character is said to be controlled by an unknown hand(us players).
The story of this game is honestly kinda cliche and I didn't really understand fully? You are a hunter looking to vanquish the darkness, and the motivation is because you are controlled by players? The setting is kinda cool tho and it works well with game mechanics because there's an overworld, but then you can sleep in the hut to go into dream world. Dream world is different depending on the moon state which changes with real time. Fortunately there's an in-game way to change the time or else I'll probably have to resort to changing the system time outside of the game.
The things I like the most in this game are soundtracks and voice acting of the wood guy. The soundtrack of this game is just fantastic and although I can tell the wood guy is probably not a professional voice actor, he's really fun to listen to and made me chuckle with his awkwardness.
I would definitely recommend trying out the game since it's pretty short. My playtime is probably a lot longer because I was playing some mobile games on the side since the walking speed is a bit slow, but it's expected in a walking sim anyways.
The Lost Valley
22 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: March/14
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This is a pagywosg and Monthly Theme game. I don't usually mind walking sims, though I find most of them to be a bit boring. However, this one I found no real point in its existence and very boring.
There's no real story and no clear objective. No voice-acting and nothing to interact with. The background music is honestly kinda bad not because itself is bad(although it's not great, especially the piano track) but because it does not fit the game. All of the music has this relaxing but eerie vibe but all the game is is a scenery explorer. I feel like it would really enhance the game a lot more and at least gave it a purpose if you pair it with peaceful and relaxing music and implement interaction sounds like the sounds of walking on grass or through shallow water, or more sounds of nature. You also can't open doors or interact with anything. So honestly I was pretty bored throughout the game. At first I thought it's gonna be a game without an end which would not be that good but thankfully it's just a really short walking sim. Would not recommend. Watching a documentary of nature would be 100% better than this.
Angelica Weaver: Catch Me When You Can
3.5 hours of playtime, 0 of 0 achievements
Personal rating: 9/10, Date of finish: April/26
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I thought I was getting tired of HOGs, but it turns out I'm just getting tired of Artifex Mundi's HOGs. This game is by MumboJumbo and it's fantastic.
The strongest part of this game is the story. Story is very important for me and boring story is the major reason why I'm getting tired of Artifex Mundi's HOGs. But this game just gives narrative and builds atmosphere really well. I'm pretty immersed in the world and because of that some of the old school jumpscares actually got me to jump out of my chair. Interestingly enough I didn't get annoyed at it cuz it indeed builds atmosphere that made it justified.
What I also love in this game is that HOG's gameplay ties into the story. It's not just a mandatory mechanic that you have to do to find the item to progress the game. In the game the usable items can be hiding in the scene itself, although sometimes it hides too well that I got a bit annoyed that I'm stuck. Thankfully hints are not rare and the game doesn't have achievements so I can freely use them. Sometimes the killer will require you to collect a specific number of items so the scenes themselves become a huge HOG game. The most brilliant part is the ending where you search for all the victims' rings in the killers' base. It just ties in the story so well and as I find more and more rings I actually got some shivers as just thinking about how many lives it represent got me a bit sad and creeped out.
I would definitely recommend this game as it's really rare to find a HOG with actual good story, and I had a great time.
Cyrano Story
1.1 hours of playtime, 13 of 13 achievements
Personal rating: 6.5/10, Date of finish: April/17
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Yes, I played it for the free game and I actually got Moon of Madness on my first try which is nice. I wonder if it considers achievements and stuff when rolling the chance since being the usual myself I got everything I could on the first run.
It's quite an interesting game tho. Going into it I thought it's a horror game since I saw the tag on the store page and was kinda scared. It ended up being more of an atmospheric creepy experience, which I like quite a lot. Basically it's an ARG game where you try to find the password to the next level with the 3 pictures the game provides you(and perhaps audios too? ). Each level reveals an audio log of an astronaut and a picture of files and stuff. The voice acting is pretty nice and the story is cool. So yeah. Overall I like the game and since it's free why not try it out?
Death's Hangover
6.9 hours of playtime, 36 of 50 achievements
Personal rating: 6.5/10, Date of finish: April/23
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I forgot who recommended me this game but I talked about losing motivation to play games and someone said this game is pretty straight forward and nice. They're not wrong and this game is pretty good and I tried hard to like it, but since I'm super bad at pong the game in the end just became a bit too frustrating. And yes, this game is basically pong with monsters. In this game each level has a soul room where you can have a chance to collect souls, and souls basically acts as your restart chance. When you die you can either choose to restart the level or use a soul to continue and get a nice ability. The problem with that is you need 4 souls in order to unlock the final stage, and since I'm bad at the game I ended up having to restart the same levels a lot sometimes, and that's annoying. Further more, in the castle level you can potentially screw yourself over and create an unbeatable area because walls can be broken. I really think that they should respawn walls if you lose a life, or if they want to balance it respawn certain numbers of wall tiles each death. I did like the game at first as it's quick to get into and the mechanic is interesting, so I'd still recommend anyone to try it out since it's pretty innovative.
Moon Hunters
9.9 hours of playtime, 21 of 47 achievements
Personal rating: 6.5/10, Date of finish: April/18
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This is one of the games that I put off on getting achievements but in the end I just decided to call it beaten and done instead of torturing myself, because the core gameplay of this game really isn't great. It's ok for the first 3 runs or so since you can do a run for each character, but after that it just becomes really boring since character movements are generally slow and maps are randomly generated so you have to explore all paths and backtrack. On other games it would be fine but since you'll only be playing a single time but this is a roguelite game so it expects you to play over and over to unlock new things. The concept is very unique tho. I like that there's events that give you traits and events locked behind traits, and in the end your character will have a story depending on what traits it has. It's a shame that there's a limit on how many places you can visit. I would've like a free roam mode where there's no days limit and you can fully explore the land. And the arena although is a decent idea for players to continue playing their previous run heroes, it just isn't enjoyable because of the combat system.
Overall, I would say that I enjoy the game. It's good art and music that's lovely for the first few playthroughs. Beyond that I would not recommend unless you really like the combat system.
Clustertruck
4.8 hours of playtime, 18 of 19 achievements
Personal rating: 6/10, Date of finish: April/06
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At first I loved it because of its interesting mechanic, challenging levels and uninterrupted gameplay flow. But then the levels got harder than I can enjoy because of the randomness of the trucks and it being unforgiving. I especially struggled on 8-10, 9-7 and the boss level. I swear, branches are my nemesis. I always struggle with levels that have branches. I tried putting myself in the front of the truck where I'd duck under the branches but sometimes it works and sometimes I just die randomly? In one case I almost got to the end a random bump on the truck I'm at just sent me flying to my death, which tilted me a lot. The final boss is also a bad design choice because I got to the top instinctively jumped on the green button, but then just sent flying and I was super confused as to what I was supposed to do because I didn't know I'll have to do it a second time. Looked it up on youtube and apparently a lot of people struggled because they didn't even know you should step on the green button because all the mechanics have been teaching them not to touch anything that's not truck. I ended up using this guide because I just don't feel like going up there twice when I'm already struggling going up there the first time.
Overall I did like the game, although it overstayed its welcome.
Ori and the Will of the Wisps
25.9 hours of playtime, 31 of 37 achievements
Personal rating: 5/10, Date of finish: April/27
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I have postponed on writing this review for over a month now just because I have so many strong emotions and conflicted opinions about this game that I'm uncertain I can't fully express them through words. I loved the previous game so much that I pre-ordered this game(I very rarely pre-order games), but the direction they went for in this game is just not what I liked in the original. There will be spoilers ahead, so beware.
To establish a memorable videogame franchise you have to have several things. One is unique and constant gameplay that improves and adds new things each game, but didn't remove the old core that made it unique in the first place. Two is distinct and relatable characters that fans can latch onto. Third is great story and setting that players can immerse in. Ori 1 has all three of those. It really looked promising and I just feel like it could be a fantastic franchise. However, in Ori 2 they threw the first 2 away.
The most unique thing about Ori 1 is the self-made save point, and really is something I felt like they could've made into an iconic mechanic throughout the franchise. When I think about Ori 1, I'll think of the intense escape sequences, beautiful visuals and fantastic music but really the save point makes the game so great. It gives player control over where to respawn and if they failed to do that it's all on them. Instead in Ori 2 it's auto-save points where I do not know how far back I'll spawn at. And to make it so it doesn't get frustrating the devs put wayy too many save points so most of the times if I die I don't really care, which sometimes makes me just go wreckless to cheese to the next point. While other times the save points made it so I have to do tedious things before getting to the part where I'll die so it's just annoying. And don't even get me started on the combat. This game is centered around the combat yet it's just not that great. Normal enemies are usually fine, but the bosses are just awful. A lot of them do not have great hitboxes since only part of their body like their head counts(who thought that was a good idea?!), and sometimes your attack doesn't hit their hitbox for some reason yet you still get hurt by their impact damage which is so unfair. Another thing is you can only equip 3 abilities, and since you'll want a basic attack one slot is always taken up by the sword or hammer, and the heal ability is a must have since hitboxes are so bad that only leaves 1 ability option left. That honestly wastes a lot of potential and I barely played around with other abilities as I can't and don't find the need to. It's just unnecessary hassle. And can we talk about the heal ability itself? I'm both glad and dislike that it exist since if it weren't for it I probably wouldn't be able to finish the game. It's such a bandage fix to the bigger problem of unfair hitbox and heavy hitting bosses tho. You just stand still and hold the button for a few second then you convert energy to health, and since energy always respawn there's no strategy there. Honestly I would like them to make it so bosses hit lighter, and also all minions that give you health and energy are like the fish in frog fight where it's 1 hit kill and they spawn more often. That's a much better risk and reward system and more fun to play around than just standing still for a few seconds.
As for the story, I don't know if it's just me, but I find myself not caring about the owl as much as I'd like to. The intro to the game really didn't grasp me as much as the first one, and since we're separated from the owl for the majority of the game and we didn't even play with him for that long before he died I'm just like: "Am I suppose to feel something? But I don't really know the owl and don't really care tho......." I have no idea why it's like that, but my speculation would be that we didn't get to play as the owl in the intro. In the first game, we played Naru both when she discovered Ori, and when she's getting food with Ori. I feel like the act of controlling a character really connects the player to it, as the player has as much time as they want to observe the character and see just how cute he/she is(yes I'm talking about the jiggly belly of Naru <3). We barely get to control Ku in this game. My suggestion would be that perhaps when Ori defeats a boss or get to a certain checkpoint we change to playing Ku, and try to survive as Ku. Perhaps make Ku have some escape sequences so that one, we get to like Ku more and two, when we switch to Ori we get the urgency to go save him. We now know that he's in real danger and that's much better than when we know nothing and can just afford to run around. In the end the favorite character for me is actually the villain. I cried 2 times(start and finish) in Ori 1, and I only cried once in this game, when they revealed the villain's backstory. I just feel so bad for him. And contrary to some people, I actually don't mind the ending. Tho now they'll need to prove to me that Ori 3(if there is one) will be worth playing since pretty much the only thing driving me to buy the game is gone now.
Although there's so much negativity in my review, I still wouldn't say this is a bad game. Visuals are as stunning as ever, soundtracks are still amazing. Maybe the hype just got to me, since I love the first game so much. I'm sure if people go into the game not knowing much about the first game they'll enjoy it quite a lot, but for me this game is a huge disappointment.
Grim Legends: The Forsaken Bride
7.2 hours of playtime, 24 of 24 achievements
Personal rating: 4/10, Date of finish: April/14
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Perhaps I've been gradually getting tired of HOG games? I have found that my patience with them are lowering and in turn the scores and enjoyment of the games are lowering as well. It's just that every HOG game seems the same. Boring and cliche story with bad jumpscares and bad voice acting. Gameplay is those usual puzzles with HOG scenes. Normally tho I would be fine since it's a great time waster. But I do not appreciate games that expect you to play it twice to get all achievements while it is a linear story experience. The game has HOGs, and then they have domino games. You can either choose to play HOGs or domino, but not both. And there's achievements for finishing all HOGs and all dominos. That is really annoying. On top of that I accidentally did a HOG in one third in my second playthrough(since you get less dominos goals if you find some objects first) so I had to do a third playthrough. It's just very boring. I honestly thought of just quitting the game. lol But eh, I still did it.
Bacteria
47 minutes of playtime, 6 of 6 achievements
Personal rating: 3/10, Date of finish: April/12
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I think this game is about simulating life and your goal is to kill all life? And apparently it's a recreation of a old simulation. Tho I think this game doesn't do a very good job at telling you all that. The how to play button literally calls out wiki. Does the game expect us to read the wiki to know how to play? What's the point of recreating something if you didn't improve on it? In the end I just played on easy and it became sorta tedious to just pause and use single square to clear everything. I feel like I wouldn't enjoy the game even if it has tutorials but eh, I suppose it's kinda fun for a few minutes watching all the particles go on its own for a bit.
Mahjong Solitaire
22 minutes of playtime, 10 of 10 achievements
Personal rating: 2/10, Date of finish: April/20
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Growing up playing what I consider to be real "Mahjong", I've always consider these to merely be go-fish. Don't get me wrong, people do play this in real life. Mainly in night markets where you can earn prices and stuff, but to me this is not real Mahjong, and always raise an eyebrow most westerners say: "Isn't mahjong just this matching game? " So going into this game, I know that I won't like it, and sure enough that's what happened. A major problem with this game tho is we have infinite shuffles. Doesn't that make everything meaningless as you can just keep shuffling until you get the right pair?
The Signal From Tölva
13.7 hours of playtime, 42 of 42 achievements
Personal rating: 6.5/10, Date of finish: May/29
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This game is a strange mix of walking simulator and first person shooter with open world map. It's set in a world full of robots, and you are a program/conscious(it's never mentioned exactly what you are) working for an information broker and he hacks into one of the 3 factions to inject you into their robots to collect information. The setting and scenery are very interesting and it builds ambient really well. The problem with the game tho is indeed that's it's sorta a walking simulator. You will have a lot of down time from objective to objective, and since there's no vehicle you just have to walk. The game does spread currency collectibles somewhat regularly throughout the map, but one, it's still pretty boring and two, when you die it is extremely frustrating to have to walk. Kinda feels like Titan Souls where on top of dying the game punishes you with painstaking travel time. Though I'll have to say, when you first get to a new environment and first step into a new contaminated area, the wow factor is really there. It's just so cool and interesting the first time, but then it starts repeating and gets boring to look at. There are data snoopers to scan which fills in as story telling and world building but they were mostly flavor text and I just got too bored to read them all. The combat is also just as bland as the data snoopers. It basically comes down to shoot enemy to get them to use shield -> hide and wait for their shield to run out -> pop out to finish them with your shield on, or the more boring alternative which is just pop your shield, stand still and fire to destroy enemy shield while he's also standing still and firing at you.
My conclusion for this game is that it's a niche game that requires quite some patience to get the best out of. You could have a decent time playing it if you're the walking sim type of person. Just don't expect too much. And also, I hate the mazes in this game. It's the worst.
Zimbo
13 minutes of playtime, 5 of 5 achievements
Personal rating: 3.5/10, Date of finish: May/14
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This is a short temple run style game where you dodge incoming pillars and collect coins, except there's no standard 3 lane movement. You have free left or right movement and you can even fall off the path which is slightly interesting but honestly I would prefer the normal 3 lane instead of this. I played the game with my own music so didn't hear the background music that much, but from the faint sound it's generic dubstep and I imagine will get annoying quickly. Although the gameplay itself is actually pretty nice. The start is really slow and boring but once you reach higher than 1200 it really picks up and is pretty fun~Although the game barely had any replayability as the achievements end at 2000 meters and coins are used to buy skins but they don't even work after buying. I'd say it's pretty alright since I got it for free from sg, but paying for it will be a no, even at as low of price as it is.
Another World – 20th Anniversary Edition
2.5 hours of playtime, 13 of 13 achievements
Personal rating: 1.5/10, Date of finish: May/18
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This store rating is unreal. It's all nostalgia speaking I tell you, but unfortunately I didn't have the nostalgia to support me through this game, so I really struggled and am so happy I decided to use a video guide when playing.
This is a remake version. As with all remakes, it's hit or miss, and usually if you haven't played the original or didn't grow up with the original and the remake it mediocre, you'll hate it. That's me. From what I understand, the remake only updated the graphics and added a bunch more checkpoints. It did not improve the controls. The game still has arrow key to move, shift to jump and ctrl to shoot AND run. How stupid is that? You couldn't just rebind the shoot button to another one? Also, the remake even removed the background music that the real original has, and it sure as hell did not add hints to trail and error puzzles to make them more fair and easier to understand. I would not have gotten any of the puzzles myself if not for the video walkthrough. Even with it I get stuck multiple times just cuz I missed a single small detail or worst of all, the stupid enemy hitbox got me(looking at the stupid cave mouth on the ground >.>)I especially struggled with the underwater puzzle where you have to dive down to go shoot a wire. Because in previous cave sections I've learned that it's best not to run and jump with those mouth thingies since the controls doesn't always respond when you jump, so taking it slow and safe is best. However, at the place where you climb out of the water there's 2 mouths there. You could just stand still and jump right with no problem, and it kinda looks like you touched the right mouth a little bit but the hitbox didn't register. However when you jump back, you need to sprint and jump, or else you won't be able to get through. That just defies everything I've learned in the previous sections and I just didn't try it. I kept thinking I need to edge closer to the right mouth but kept dying.
I'll say that story is the only alright part of the game. Like, I did get intrigued at first with the sci-fi settings and stuff, but it never got established other than "oh it's an alien world with very advanced technology" since we're just running, shooting and solving boring puzzles all game. I would not recommend this game unless you grew up playing and loving it.
Mystery Of Rivenhallows
30 minutes of playtime, 0 of 0 achievement
Personal rating: 1.5/10, Date of finish: May/13
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It's a boring point and click game with boring story, blurry background and worst of all the transition between scenes for some reason hurts my eyes. Thankfully it's very short.
ABC Coloring Town
35 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: May/25
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Tis is what I get for entering each and every giveaway. This is a coloring game intended for toddlers to learn alphabets. However I fail to see how a toddler would be able to use mouse to draw on stuff, and if it's intended for kindergardener then it doesn't spell out the actual words but only the alphabets which is not that helpful. The brush feature basically draws on top of the everything and has a very ugly border around it so I barely used it. Another thing is the camera movement from alphabet to the next actually makes me a bit nauseous. I started out painting "seriously" but in the end just tried to make the most ugly thing every time which actually turns out to be a bit of fun, tho I still got very bored most of the time. There are definitely better coloring games out there and tablet and phone might be a better choice, although I'd still recommend doing the old fashion way of crayons and paper.
Midnight Carnival
26 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10, Date of finish: May/22
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Well, this is a bad VN with bad writing, tons of grammar error, atrocious music, mediocre to bad art and stupid storyline. I don't really need to say anymore except stay away.
Depth Hunter 2: Deep Dive
28.8 hours of playtime, 17 of 17 achievements
Personal rating: 5/10, Date of finish: June/14
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A diving spear fishing game that's honestly not good for my wrist, but thankfully I quickly switched to using a controller. I wouldn't say I like nor dislike the game, it was kinda just meh. Every world you're doing certain tasks like spearing some amount of a certain fish, capturing some amount of photos of a certain fish and stuff. It's not bad, it's just a bit bland. My only question is: "Why can't we fish clown fishes? " Like, I understand that perhaps you wouldn't want to fish turtles and dolphins, but why clown fish? If it's because of finding nemo then why can we fish dori like it's no one's business? lol
Future Proof
3.5 hours of playtime, 17 of 17 achievements
Personal rating: 5/10, Date of finish: June/14
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One thing that I do not like in games, is wonder around aimlessly while having a time limit. I'm fine with wondering around or having a time limit on things, just not both things combined, unless it's done in a bite size chunk. Meaning I should be able to remember important detail on what I need to do just on the top of my head like in The Sexy Brutale for example. This game tho has quite a big map with a lot of things and different paths to explore, and it's just not my kind of game. Thankfully, there's a guide I can use. So I ended up using the guide to explore each path. Even then, some paths still has very vague hints. The story is honestly pretty interesting and answers the question of why can our main character rewind time over and over again. In a sense, this game is kinda similar to reventure where you follow a certain path to unlock an ending, only that the game has actual puzzle elements and less about collecting endings. I played it the same way as reventure tho cuz of the guide. lol
If you like puzzle games and like to play games with time loops where you gradually collect information, I would definitely recommend this game as it's pretty cheap. Tho I would also recommend you to give The Sexy Brutale a try since I love that game and it has a similar premise.
Bustories
37 minutes of playtime, 2 of 2 achievements
Personal rating: 4/10, Date of finish: June/16
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This game would be great, if the strangers you meet are actually interesting. It's labeled as a visual novel and has barely any gameplay, meaning that the most important thing of this game is the story. Yet the people you meet on the bus are either super boring or doesn't make any sense. Like, I get that most people you meet on the bus won't be interesting, but if you're making a game on it you can at least make most or some of them do. And I also don't understand the eating/drinking and money system in this game. At first I thought something bad would happen if you get no food or water but since you can't control how long the dialogue goes it was kinda tense when a guy just keeps talking, but then I found out nothing happens if I don't have food or water, then what's the point of the system?
I spent way too much time on the banners. ^^; But I had a lot of fun! Although it did delay the post a couple of weeks more. :P See you next month, hopefully.
2782 | games (+2 not categorized yet) |
79% | never played |
2% | unfinished |
4% | beaten |
9% | completed |
6% | won't play |
- Won on SteamGifts 988
- Playing 0
- To be continued 23
- To play 87
- Discontinued 91
- Favorite 10
- Endless 38
- Gifts 52
- Picked by EvilBlackSheep 10
- Play a Game You Won on Steamgifts 161
- Monthly Theme 49
- Challenge Me 36
- Very short(< 2 hours) 448
- Short(2 ~ 5 hours) 466
- Medium(5 ~ 10 hours) 373
- Long(10 ~ 20 hours) 251
- Very long(> 20 hours) 155
- ABC plan 27
- Playing Appreciated 27