June 2021 Update
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Star Wars Jedi: Fallen Order™ (Q4 2019) ⭐️⭐⭐⭐⭐
Action20,5h hours | 0 of 39 (0.0%)
- really good mix of parkour and combat
- all cosmetics awarded via unlocks, not microtranzactions
- steady and rewarding progression
- killing storm troopers with their own blaster shots or by throwing them off the edge is always satisfying
- combat doesn't focus on QTE
The bad
- possible to die in narrow spaces combat due to camera movement
- enemies have clear field of movement and will not chase outside of the boundary
- parrying sometimes feel bit de-synchronized
- not really interesting story
Conclusion:
This game is bit like Force Unleashed. Action Jedi game with parkour, melee combat and really easy puzzles. Force Unleashed was like interactive movie. This one is more action oriented with free roam and light metroidvania elements. Star Wars franchise was in a limbo for so many years and it's really refreshing to see game that is actually good. Not some microtranzaction rigged massive multiplayer junk.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Not being recorder in EA Desktop or XboX game app... |
📊 Performance | No issues | 💾 Save system | Game saves only in meditation points, no manual or automatic saves. Similar to Dark Souls. |
🌍 Map | Map is easy to read and use. But at the beginning looks over-complicated. |
🎮 Controls | Fluid and responsive. Only problem was with dodges that felt bit stingy in timing. But I played on hard and it shrinks the window to perform an attack dodge. Thankfully game does not have many QTEs. Game was made by Respawn and controls does feel like playing Titanfall parkour sequences. Only that here they could add force-layer of like pulling rope towards Cal mid-jump, slowing down platforms to allow proper jump timing etc. All in all it's really rewarding. |
📇 Inventory | No real inventory. We can change skins from the menu and customize lightsaber look on the work station. |
🏹 Weapons | Powers and lightsabers. Both can be upgraded with skill points. Yes, it's not possible to swap lightsaber parts like in RPG, we can only change it's appearance. It's the skill tree that unlocks more damage to the lightsaber. We start with single handed lightsaber that is upgraded to dual lightsaber and then to two single lightsabers (hilt can be separated into two). Single blade is best for stronger opponents, dual for swarms of enemies and two singles are used as special finishing move. |
🕵️♀️ Abilities | Abilities are unlocked along the way. Some are used to reach certain areas (double jump, wall run, slicing doors etc.), and others are focused on combat (force throw, pull, slow time, lightsaber throw etc.). Force-based abilities are unlocked in flashback sequences where Cal remembers his training. Some exploration abilities are unlocked in the work stations where BD droid is upgraded with hacking / overcharging locks, hacking drones etc. No ability seems out of place and they all blend nicely into making it feel like we play Jedi knight. |
🤖 Companion and enemy AI | Our main companion is BD - small droid that sits on our back and can help in various ways - it is a source of healing items, help traverse the environment, scan walls and enemies to get more lore information. But it's not combat help. The only thing it can do is hack specific drones after we already deplete most of their health. It is funny to hack 1 out of 2 robots on the corridor and observe how they smash each other from the distance. All BD actions are context oriented - when we're near location with action it will jump from our back and run towards area of interest, waiting for our prompt. Enemy AI is good as long as they are inside their "designated" map area (and if they are not storm troopers, storm troopers are purposely made as dumb as possible). They circulate between attacks, try to flank us. But if we manage to lure enemies outside of their boundary - they will stand IDLE. I had enemies that dropped by mistake on a floor outside their designated area just standing there, doing absolutely nothing, waiting to be killed. |
🥊 Combat | Nice and fluid. Force allows to throw storm troopers from the edge, pull in enemies for finishing move with lightsaber, temporarily slowing down their movement, redirecting rockets and grenades back at enemy that threw them. It does make is feel like we're a Jedi :D Each enemy has bit different attack pattern that need to be memorized. Combat is fast and flashy, with sometimes a lot of things happening at the same time. Cal uses stamina to parry and it's depleted quite fast so it's not a game where we can stay on place and act like live shield. Force also has bar that depletes with use. Both health and force level can be upgraded by finding orbs hidden around levels. But at first we die from few hits and can't use force more than one time per combat. Force doesn't auto regenerate, it's recovered when we attack enemies with normal lightsaber attacks. |
Technicalities:
Music - ⭐️⭐⭐ - Good'ol Start Wars theme. Music is climatic and fitting to changing scenery and to what is happening on the screen
Bugs - ⭐️⭐⭐ - Didn't encourage anything more serious than enemies getting brain dead after leaving their area by mistake
Guacamelee! 2 (Q3 2018) ⭐️⭐⭐⭐⭐
Action Metroidvania10,5h hours | 26 of 49 (53.0%)
- nice combat / metroidvania mix
- steady pace of getting new upgrades
- full co-op
The bad
- chicken sequences can be bit lengthy
Conclusion:
Really nice and responsive platformer. Combat is fluid, graphic is top-notch, enemies are well designed. Like Hollow Knight lite - no hard platforming or boss fights. Game is also more exploration focused than combat oriented.
Story:
Gameplay:
💸 Microtranzactions | Unlockable skins and characters. | 🏆 Achievements | Half are grindy. |
📊 Performance | No issues. | 💾 Save system | Automatic checkpoint at the start of each screen transition. |
🌍 Map | Map is simple but adequate. Clearly marks missed collectibles, paths that we did not take and where we should go next. There is also simple fast travel system when we need to cover longer distance. |
🎮 Controls | Fluid and responsive. Works well with both keyboard and controller. |
🕵️♀️ Abilities | All are unlocked along game progression. Double jump, wall run, uppercut, headbutt, body slam, fist-dash area ll used to traverse the terrain. Last four are also special moves used during the combat. |
🤖 Companion and enemy AI | Enemy are well scripted. Not a masterpiece but they pose decent challenge. There is option to play in local-cop but there is no extra player controlled by game when we play in SP. |
🥊 Combat | Combat is quite simple. Special moves uses stamina but later in the game there is enough of it to spam them all the time. Some enemies have shields that can be broken up with specific attack - red with uppercut, green with body slam etc. But it's clearly visible as they have the same color as corresponding abilities. |
Technicalities:
Music - ⭐️⭐⭐ - Fitting and memorable. There is no voice acting
Bugs - ⭐️⭐⭐ - I didn't encourage any
Side note
I have question to you all: Does anyone own 14 / 15’’ 2 in 1 laptop?
I am thinking of grabbing one but I keep wondering if it’s something even I need. I wanted to buy graphic tablet at some point (like Wacom Intuos S / M) to edit some graphics from time to time. Nothing serious, more like scanning old parents / grandparents family photos and blurring tears that happened over the years to re-print later. Doing this with mouse was not ideal. With normal laptop I would still need to grab Wacom that is extra 50 pounds. And I would not be able to draw directly on the screen. Unless laptop does not work well as graphic tablet with GIMP or other free editing software.
But this is only use I can think of. I don’t use tablet, never had one and I think my 6’’ phone is perfectly fine on the go.
I don’t want to buy new one, just after lease stuff. Dell 7506 is like 600 pounds.
Are there any mayor disadvantages of 2 in 1 laptop vs normal laptop on the same price point? Considering they would have similar CPU.
I also started to play Moonlighter and it looks like such busywork…. same as Spiritfarer. I will beat Spiritfarer as it’s less tedious, but I will dump Moonlighter most probably. I tried Celeste but bounced back. Looks like Super Meat Boy.
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons