Mskotor

July update

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Overall backlog progress:
27% completed
53% beaten
1% unfinished
2% never played
17% won't play

Pros:
- nice and not stressful shooter

Cons:
- minimap is positioned at the middle of the screen
- a bit wonky car steering

Conclusion:

Simple twin stick shooter (that's still better to play with K+M). Nothing deep, just simple game where you drive around in car and kill waves of enemies. We can pick from few different cars and each has different abilities - I went for Gordon from Half-Life and was able to summon ant-aliens.

Pros:
- well made parkour mechanic
- properly implemented co-op mode
- story is not amazing, but also act as nice background for killing zombies
- easter eggs that are made in amusing way
- maps are big and detailed
- it's not scary :D

Cons:
- badly ported UI from consoles
- auto-aim that can't be disabled which result in us shooting other enemies that we were aiming for (esp with a bow)
- no information how many items we already have on shop and crafting screen
- invisible walls that don't allow free parkour in some places
- inability to catch ledge to drop down or start to move downwards. Character simply fall down if we try to crouch and approach ledge to move down
- inability to remove or hide schematics from crafting menu, so it's terribly cluttered with junk
- already beaten challenges doesn't change color to indicate it
- inability to craft few items at a time. So to craft 20 med kits you need to click 20 times
- game doesn't remember which chests / doors we already opened, so we can spend time opening something that's empty
- DLC is rather buggy with repeatable dialogues, host game crashes, and whole ending that doesn't work correctly in co-op

Conclusion:

I beat this game with Fnord and really enjoyed it. Properly implemented co-op with not many bugs (more in DLC), fluid parkour, nice combat, ok story that doesn't feel forced or stupid (oh no, zombie apocalypse, go to closed city to find documents!). It would have 5 stars if game menus and UI wouldn't scream at every step console port! I will surely play in Dying Light 2 when it will drop to acceptable price.

Proper way of playing co-op:

  1. Shoot explosive barrels when partner is nearby and say "sorry!" (or not, it's optional to apologize)
  2. Mess up climbing and be salty they didn't do 200m jump down to horde of zombies to resurrect you
  3. Turn on electric traps when they are nearby to electrocute them
  4. Be actually helpful when there is big enemy nearby, as waiting for 2nd player to resurrect and run back to you to progress story is annoying
  5. Laugh they messed jump and die, but be gravely offended when they laugh from you
Pros:
- easy to outrun enemies to not be forced into fight
- no random encounters

Cons:
- game lore that's thrown on player without any explanation what's what (I had to go on wiki to understand what characters talk about)
- shitty cinematic camera in combat that can't be locked in place and constantly spins - makes it hard to know what's going around
- inability to position characters in combat, their actions are automatic and they tend to flock together waiting for enemy AOE attacks, which takes away a lot of strategic approach to combat
- first 15h feels like way too long tutorial. Srsly I got ability to change squad members after 17 hours (sic!)
- battle paradigms aren't saved. So when you change squad members and go back to primary battle squad you need to set everything anew
- game is completely linear, without any side quests (pls don't consider those "go and kill" fetch quests that are unlocked in 11th - out of 13 - chapter to be side quest) and inability to move away than 2m from proper path - locations are literally corridors with point A as start and B as exit
- leveling up weapons require huge amount of resources, so it's really grindy
- K+M controls without cursor, so you can't navigate menus with mouse clicks
- unlikable and shallow characters
- game downloads both audio packs (each take nearly half of game disc space) even when one is not used
- shops are tied to save points which doesn't make much sense. Why all shops are available when you're on some planet in the middle of nowhere?
- leveling up characters is really grindy
- no respec option
- copy-pasted repetitive enemies that differ only in colors and slightly in abilities
- change of combat paradigm doesn't stop combat, so it's possible to get hit few times just because we want to change combat style. But it works like that only one time with 1st change, next are time-space-dancing-animation free. So it takes way less time
- valuable objects to be sold for money are put together with crafting materials - so I used them all to upgrade weapons. They should have "valuables" category like in any other game
- super weak and pointless "ultimate summons"
- bosses with 3,5 mln HP that takes 25 min to beat and normal enemies with 1 mln health that are killed in 2 min

Conclusion:

Babe don't hurt me, don't hurt me... no more...

Side note


I think it’s my last jRPG I ever played. Tried few, didn’t like single one. Ugh.

Was at my grandparents house in the countryside for a week. Apart from terrible coverage of GSM signal (my phone was dropping 50% battery after few hours) it was nice week. Less hot than it’d be in the city, and with some cleaning on SG.

I decided I won’t remove previous post about FF XIII. This game deserve more than 1 negative update. Also there is something wrong with Sexy Brutale box. It’s too hot now to sit and analyze it though.

Fnord

I still think you’re too kind to FF XIII

Mskotor

Thx for trying to rise comment count D:

Mskotor

Yay I managed to fix Sexy Brutale image. Thanks to Cece09 post

Crystal

Just raising the comment count
P.S. Play good games :3

Mskotor

Necro!

Crystal

Dancer!