Arbiter Libera

I have learned two important lessons with this latest “saved by the bell” kind of intervention on behalf of Valve with Steam Game Festival (Summer Edition) bringing plenty of demos to try out – my wishlist needed some well-deserved pruning and there's an absolutely ridiculous number of RPGs out there, self-proclaimed or otherwise. Particularly in tactical domain. Making matters even worse I had more demos planned, but just gave up on writing summaries for quite a few of them. This is a nice way to raise awareness for all the indie projects out there, though. By the time this is getting posted there should still be few days left to try out your favorites.

In Multimedia related news I've knocked out another major anime show that has been on my mind since forever, but never had the time to sit down and watch properly. It did not disappoint. Now I'm just let wondering what to watch next.

Hyouge Mono ( Historical, Comedy, Drama, 2011, 39 episodes ) + ORIGINAL OPENING

How do you even begin talking about Hyouge Mono?

I guess if you really broke it down to bare bone essentials it would be about this 16th century eccentric samurai who's obsessively into art, tea ceremony-related paraphernalia specifically, who keeps making funny exaggerated faces whenever he comes across rare pieces as his samurai duties take him across various war campaigns. Needless to say that would be grossly simplifying a show that isn't afraid to question "must I choose between being a warrior or aesthete?" question and even make it fundamental to its narrative. Talking about story would probably be rather drab because it essentially follows history from a certain point before Nobunaga Oda was betrayed and killed, outcome he kinda laid his own bed for, to later on as his shadow looms large across Japan. It certainly helps if you're familiar with feudal Japanese history to a degree from other sources, like Samurai Warriors in my case, or it could be somewhat messy as names, titles and events are thrown at you without constant reminders you'd get in something like Legend of the Galactic Heroes or such. Character designs thankfully look distinct enough to be memorable as everything from bushy eyebrows and mustaches are not steered away from. Add to that fashion playing a very real role and after a while you'll recognize who's who at a glance. Seeing as HM falls firmly under "characters talking to great lengths" rather than being an action show this is certainly helpful.

Interwoven into all these historical battles and politicking between famous figures lies the idea of imperfection or simplicity which permeates the artistic and merchant circles. Or maybe it's the other way around and martial stuff is just background to aesthetes debating the nature of art, comparing famous pieces and what they want for the future of Japan's culture identity. It is impossible to separate the two because HM treats them as equal in somewhat overblown fashion where people would trade a castle for a famous tea cup masterpiece, for example. Battle for unification of the land is fought both with armies and whether currently popular imperfect art can surpass the influences of perfection from China and alike. There's a funny scene when a Korean ambassador wonders why Chief Adviser is serving him tea in an uneven and broken cup, taking it as an insult and thinking Japan is so poor they don't even have adequate pottery. Needless to say tea ceremony itself plays a big role in the show, but it's not really obsessively dissected the way you might expect it to be. It's more of a medium to get myriad of characters' ideals across, and speaking of which...

Man, these characters. With 39 episodes to work with and tons of people you'd think they'd just get a mention only to end up forgotten, but shocking amount stick around through the years as story advances. Our protagonist Furuta Sasuke starts out as funny comedic relief due to his, well, otaku aestheticism, and I'm glad to say this aspect persists and is definitive pillar of his character, but at the same time he is a serious samurai as befitting the period. I have rarely if ever seen such duality realized to this degree because neither is really played down for the sake of other. He's not even alone at it because many other characters in the show exhibit developments and layers upon layers that would shame main characters in lesser shows. This is further helped by the fact there is no overt villain present and even the darkest of antagonists are only human beings trying to fit their beliefs into a rigid social systems. Hell, at some point Sasuke himself is pushed to distant tertiary role as we follow bigger fish in their own struggles that still relate to protagonist's own. Journey of unifying Japan ensures there's more conflicts and additions to character roster to keep things fresh. It generally airs on stoic wisdom. We learn why people will not actually follow a genuinely just man, but will one who cheats to get what he wants. There are characters arcs spanning from the very beginning to end with show relying on you to pay attention and getting invested.

Amusingly appropriate to how it treats such subjective works of art I would wholeheartedly say Hyouge Mono is a masterpiece in its own right, but one that will sadly remain unapproachable to most anime audience due to its very subject. There are introspections about self-worth and ambitions alike here accompanying what it means to be a samurai constantly aware of your own place in the world while serving as subject to your lord in his whims and demands. I had many laughs with just as many somber moments as people knowingly make wrong decisions or just end up victims of circumstances. Featuring one of the most outstanding endings packing a real emotional punch to the gut from someone you'd least expect it.


Forsaken

I really wanna try out the demo for Partisans 1941 but I can’t find time due to Desperados 3 :P Thanks for the review. I hope the demo will still be here when the event ends.

Arbiter Libera

Desperados 3

How is it? I was glad to hear same studio was tackling the long belated sequel after Shadow Tactics.

Forsaken

It has its issues but it’s also fantastic. I’m loving it. 0 regrets over pre-purchasing it just a few hours before launch.

Arbiter Libera

Is overt violence a viable tool as much as it was in the first game? If you played original Desperados, I mean. I remember that was one distinction over Commandos because stuff like doing synchronized kills with multiple characters so you quickly take take out multiple enemies was something you grew accustomed to.

Forsaken

Definitely not as viable as it was in Wanted Dead or Alive. I don’t play that way either so I never tested firsthand it but I watched streamers. Going loud definitely helps with speedruns but you can’t finish entire missions with such action oriented gameplay if you wanna play normally. Ammo is very scarce and you die in 2 shots. I’m playing on highest difficulty, I don’t know how it is in easier difficulties. Gun skills also have cooldowns so you can’t spam gunshots like you could in Wanted Dead or Alive. I don’t know the state of ammo in easier difficulties. It is something I personally don’t pay attention to.

You can definitely do synchronised kills though. It feels very satisfying to carry out a plan where all your characters elaborately thin down a large group of enemies.

Arbiter Libera

Gun skills also have cooldowns so you can’t spam gunshots like you could in Wanted Dead or Alive.

That seems like a major change. I lost count how often you could just camp around the corner in the first game and let the sound of gunshots draw more people towards you to shoot. These do sound like the games you’d want to play on hard simply so you HAVE to use everything.

Forsaken

The real challenge is to play on hardest and limit yourself as much as possible. I am not using guns, ranged attacks (because the only available ranged attack is lethal), no disguise and I don’t use most abilities of a specific character who I believe is OP and trivialises the game (she also doesn’t belong to the theme of the game in my opinion and breaks my immersion). There are also badges promoting that type of gameplay but I already play that way without needing badges, achievements or challenges. The game truly shines when you play that way at least for me personally. It’s even better when you group all those restricting badges together and do it all in one run on hardest difficulty.

Linking an example from my screenshots. Feel free to not check it if you don’t wanna be spoiled with badges for one mission: Screenshot

Yindy

Thank you for this; it made me bother to try out some of the demo’s in the showcase.

Arbiter Libera

Glad to be of use. So many demos. I’m just surprised it lead to me clearing out more of my wishlist instead of adding to it.

Py

Thanks for the list, there were some game on here that I missed while browsing the demos. But there were so many to pick from among those 600 game, it was hard to catch them all.

Arbiter Libera

No problem, glad you found it useful. I mainly limited myself to stuff on my wishlist to check out if it’s any good.So many tactical and roguelike RPGs, though. Business is booming.

Py

Yeah clearly, let’s hope at least some of them really deliver in their final version. But my wishlist did grow a lot during this event.
I think the one I’m most intrigued in though is “Fights in Tight Spaces”. Like the aesthetic feels so nice. Kinda reminds me of SuperHot.