Mskotor

December update

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Overall backlog progress:
27% completed
54% beaten
1% unfinished
1% never played
18% won't play

Pros:
- fluid controls
- well made bosses
- interesting and well thought lore and story
- characters wrote in humorous way

Cons:
- not best journal
- no ability to sort items in inventory
- not all game mechanics are explained properly, even when we're forced to use them

Conclusion:

Story: Our character is thrown away from house (or more like hotel?), as they were lazy and messy. So we're forced to find new home for ourselves. It later turns into "save the world" theme, but it's shown in not so-serious way. So it doesn't feel overly forced or pompous. We learn history of Wuppo land, and facts about creatures that live there. Nothing is overly deep though, but it doesn't need to be in this type of light game.

Gameplay: It's similar to Hollow Knight. We have backstory to push us forward, responsive controls so platforming parts feels well-made, simple boss fights that doesn't require nanoseconds accuracy. Both platforming and boss fights are way simpler in comparison to HK, which makes gameplay less stressful. There is only one annoying boss mid-game that could be designed better. There is a bit of metrovidania touch here. We find objects that are needed to progress plot - like onions to make soup. We collect a lot of objects, and can equip them to use as weapon or costume. They are tied without any restriction to any button on controller we want.

Graphic, music, bugs: Graphic is really simple, but specifically colorful and weirdly happy. Music acts well as background, characters are not voiced but use sims-like blobs / clicks when they talk. Game is bugless, I didn't find anything that would make it hard to play. Only (as I wrote earlier) one boss could be designed bit better, because it's possible to get stuck between it's body parts during the fight.

Pros:
- addition of influencer tool
- story is bit intertwined with events of 1st game

Cons:
- information added after official day ends (so a bit like in free roam mode) are not marked as "added" next day. They can't also be added again (already in database), so sites are marked as having unread info
- finale with rather not shocking revelation
- characters feel bit less fleshy than they were in previous game

Conclusion:

Story: It did feel like story was worse than in previous game. Maybe because I was caring about main suspect from previous game more. In this game our task is to localize double agent, who went missing while spying for other country. It later changes into task to discredit journalist, who wants to put The Nation (so our mother country) in bad light. Of course nothing is simple. People have their backstory, which explains their motives. And it's again strongest point of this game - showing that reality is not black-and-white, and it may be better idea to dig up longer to see someone's motives, instead of acting on 1st bit of info we find.

Gameplay: Just like in previous game we read internet sites, check people phones and PCs to find bits of information. After they are uploaded into Orwell (so big spying program), can lead to other bits thanks to cross-linking. We found that someone met suspect in park? Let's put park address into facebook-like site search, to find photos made there, and see who suspect met with. On top of that we have influencer tool (unlocked near end of the game), which is used to create narrative that's later send into social media. Similar to what trolls on troll farms in Russia and other countries do. It is bit scary, that something we do in game, is happening every day in real world. Where gov departments responsible for propaganda use farms, to send certain narrative into the internet, to create "reality" that's convenient for them.

Graphic, music, bugs: Apart from this "can't mark as read" bug game is bugless. Graphic is basic, but well designed and serve it's purpose well. I do think though developers could use some slider to change interface size. I did feel like a lot of space is wasted for too big buttons, instead of giving more reading / compare space. Music is really ambient, nothing exceptional or memorable.

End of the year 2018 stats:


  1. Beaten 43 games:
    • 1 Uplay game
    • 8 Origin games
    • 34 Steam games
  2. Favorite game beaten in 2018: Pillars of the Earth / Ghost of a Tale
  3. Worst game beaten in 2018: Final Fantasy XIII
  4. Longest game beaten: Dying Light - 51h
  5. Shortest game beaten: Tacoma - 3,3h
  6. In 2017 I’ve beat 60 games - 17 more than in 2018
    • 7 of them were HOGs I stopped to play in 2018. Which partially explains worse stats this year
    • I started to spend more of my time outside of gaming - work placement, getting driving license, moderating SG, being more social

Seeing that I beat games on Origin and Uplay that I already have (old free copy of AC:4 / games from Origin Access) it’d be pointless to add them on the graph. As I add game to library on Origin, beat it, remove from my Access list. So it’d artificially shrink my backlog and boost my progress.

tsupertsundere

Hell yesssss I love me some graphs.

I feel you re: your opinion on RiME - the friggin twist at the end really did just like make the whole game pointless, and it did defang the cool feeling of that mysterious person watching/guiding you just beyond your reach.

I’ve also heard a consensus that matches your opinion re:Ignorance is Strength - I’m definitely tempering my expectations when I play it.

How is being an SG mod going? I always smile when I see you post around w/your (Moderator) badge.

Mskotor

Slow, as I had less time for it lately.

You close user reports => suspended people write unsuspend tickets. You solve other tickets => people surely get annoyed their user reports / unsuspend tickets are processed slow xD Too bad people won’t stop to create new tickets for a month, so we could solve all current ones :P

But fact you suspend someone with 20 inactivated wins, or multi account is rewarding. Even when you later hear that support is unjust and full of power hungry monsters :D