Another two weeks, another update. Much to my own surprise. I kinda winged it this time seeing as Book of Demons is the kind of game I could've taken a lot more time with before penning a review, but I think I'll also keep it installed for a little while longer. On the other front I've covered Castlevania S2 and Y: The Last Man as part of my finally correctly titled Multimedia section. You can teach me to schedule, but you can't take the obsession to standardize out of me.
P.S.
What do you think about actually listing what I’ve reviewed in the opening and including samples of graphical media when I review them?
Book of Demons
Action RPG time it is! Or was it hack & slash? I don't know, God of War kinda co-opted the term for some reason, but it doesn't matter because we're talking about Book of Demons and how I finally finished it... once. By their very nature these kinds of games cannot really be easily called finished yet I would list “completing the main story” as a valid quantifier. So let's delve deeply and greedily into these ephemeral loot drop tables with strong Diablo homages I got on a whim at 66% discount + coupon.
Story-wise this game knows for sure what it is and makes good use of it. Stop me if this sounds familiar: you arrive at a village tormented by demons who make their home out of a descending church that eventually goes straight to hell, and along the way you're helped by a motley crew of villagers counting among themselves a tavern girl, priest, witch and a mysterious geezer to identify your crap. Alright, some of the genders are bent, but it's the first Diablo and you love it. Major difference is Book of Demons takes a tonally different approach in a sense it embraces the self-awareness of the material it draws from and makes light of it whenever it can with references and jokes. Grimdark fantasy this is not. Characters themselves also adhere to the above and once in a while even got a smile out of me so job well done, especially not!Deckard Cain who hams it up as much as he can get away with. Outside of their gameplay functions these characters have voiced gossip topics that really let the VA shine and I did not expect such a production level from an indie game. They all eagerly expect the protagonist, whichever one of thre three you select – those being Warrior, Rogue and Mage, to get to the bottom of things and vanquish the Archdemon.
But that's about as far as I'll go regarding the story... which honestly is about what you'll get. Now it's time for systems and all the nitty-gritty.
In case you've never played Diablo or any of all the Diablo-clones out there the basic idea is you go down descending levels of ruins with steadily increasing challenge to find better loot and fight more dangerous enemies. You then return to town, identify and sell off stuff while keeping the good to advance your character. Rinse and repeat in a satisfying loop. Satisfying provided that basic moment-to-moment gameplay is on the level and it is in Book of Demons. There are couple of major differences developer committed to that really makes this game stand out among the clones, though. I'd say both are game changers in their own ways. First – there is no conventional loot in the game. Whatever could you mean, you ask? This is a part-time card building game. Wait wait wait. It's not like that. Cards are your loot. Whereas you would find Goreshovel in another game here it would be a Legendary card you can upgrade further to make it even better. You use rune cards and gold for upgrades and both are relatively plentiful when you hit your stride and learn how the game works. Second big change is the following – game runs on lanes, corridors, whatever. Meaning you can't actually navigate through levels freely and are rather constrained to tight corridors that branch. This doesn't actually affect picking up loot (hover over or click) or attacking enemies (you don't have to be directly in their face to attack), but what it does impact in a major way is positioning becomes the new king. You can get easily cornered later on and it is highly recommended to have an “escape” ability or at least something to crowd control with.
While we're on the subject of combat and enemies I might as well get into some things I liked here. Small touches like ability to dispel poison manually when you see the icon change over your health globe, getting knocked out actually knocks you out and forces you to click on the stars to wake up as well as disturbs some of your cards so you have to “fix” them before they're usable again, freezing you actually chills the interface and seriously messing with your mobility, etc. Now imagine all of those happening at the same time in one combat encounter because by god does this game love to check your resistances. While enemies do tend to be new skins as you go further down there are also quite a few enemy TYPES and some will annoy the hell out of you. Nothing like getting focus fired by flaming skeleton archers hiding behind health bars of enhanced armor you have to bust through, for example. And there are myriad of types like summoning reinforcements, suicidal variety, frequent impervious periods, etc. This is not even getting into named sub-bosses which go through phases of their own. Sadly, I think having only three major bosses is one of the game's mistakes even if they do mark major milestones. Drawing from Diablo is all fine and dandy, but considering other strides they've made adding more bosses should've been one of them as well.
Never again feel like you're stuck in a long level with only five minutes to spare before you have to leave.
Craziest thing is I'm already so far into this review and haven't talked about what is arguably the third biggest inclusion – Flexiscope. Never again will a game of this type waste your time with needlessly short or long levels when you don't have the hours to sit your ass down and play in one continuous session without losing progress. I didn't exactly see the point of Flexiscope at first simply because I accepted how I played these dungeon crawlers so far. Now I realize having the ability to set your own session length, visible in minutes and number of rewards/gold you're likely to extract, is invaluable. Yes, about five minutes for one short level option is there for when you need that fix. It goes up to 50+ minutes. Needless to say game tracks progress constantly and no “Save on Exit” is going to waste a single second as you immediately return to where you left. Having progress presented in such block format also motivates you to go push forward for that small chunk of completion. It does mean there's little unique content until you reach the bosses because it's procedurally generated and interchangeable, though. But what else is new?
So what haven't I talked about yet? Audio and visuals? Alright.
Thing Trunk developer said Book of Demons is part of their Paperverse, where they have more games planned as you can see in the game lobby where you choose Book of Demons'... book, and I think they nailed the aesthetic for sure. Traditional animation is scarce as everything is made of paper and tends to animate in that fixed fashion where it plops up and down, is jerked strongly from side to side, or such methods. You'll rarely see an elaborate show off. That works for the kind of game this is and, as I said above, feeds into very competently executed flow of action and pacing. Nothing feels like it's wasting your time. As far as audio goes I'd say it's on the same level. Already mentioned VA is pretty damn good and soundtrack itself is downright impressive albeit scarce. Village theme hit all the right notes for me as far as nostalgia goes. All the hits and bumps are gloriously exaggerated and now I know the MISS MISS MISS cue all too well.
Final Thoughts and Rating?
Well-produced and impressive effort to make a Diablo-style action RPG with a spin of its own. Said spin comes in the form of using cards rather than conventional equipment and restraining the player to tight corridors as means to make mobility important and actually crucial in many ways. All the genre trappings like dungeon diving for papery loot and fighting increasingly challenging enemies are there, but this time you have full control over how much time you want to dedicate by regulating your session time with Flexiscope. Comes highly recommended with a demo to check out before you commit. Looking forward to what developers will do with their Paperverse in the future seeing as they already have multiple games planned.
Castlevania (Season 2)
Almost two years ago I reviewed the first season of Castlevania and wondered how its sequel would turn out considering the first one, which consisted of mere four episodes, was basically just a setup to get our party together so they embark on a quest to hunt down Dracula proper. Time has come... well, time actually came last year yet here I am today having seen all eight episodes of the second season attempting to put it into words.
Where to begin? In hindsight it turns out having that tight-packed original was better in every way compared to what we got in this offering. I'll get into actual problems as I carry on, but the most obvious one for me is there's basically just as little if not less story here than we got earlier except it's now dragged out across twice as many episodes with unhealthy dose of filler thrown in for good measure. Show also fell into “bigger and more = better” trap in the attempt to escalate story stakes when the groundwork was already laid down and that should have been used instead.
Story buildup we saw up to this point gets resolved in the last two episodes. Until then it becomes painfully obvious writers watched too much Game of Thrones and thought vampire politics was what I wanted in my Castlevania animation. They were sorely mistaken. Now, vampires and politics can work, as Vampire the Masquerade can attest to, but in this case it results in just a whole lot of static shots where vampires stand in the grand hall and pretend to politic/strategize while old Drac is tired of life and wants to end it all. When you consider half of most of the episodes are dedicated to vampire POV it drags the whole thing down. Flipside is there are two new human characters who are interesting and I genuinely wanted to see more of and show thankfully provided it with backstory flashbacks. Once in a while you cut loose with gratuitous action scenes that don't really provide much context to the story under than to, I don't know, justify the action tag? It's just all so unfocused and I don't think the director knows what pacing means as they were given too much time and not enough plot to fill it with. Even our intrepid trio of protagonists does little until the finale and I can only stand so much bickering between Alucard and Trevor with Sypha mediating between the two manchildren. All three of them are fundamentally the same characters we saw in the original so nothing's really changed there. They simply have to get new stuff and learn new tricks to actually get to fight the big D. But those last two episodes, man. That's what I wanted the show to be – action galore and finally tossing in some Castlevania music. Such a shame it comes so late and is resolved with assumed expectation from the viewer to be already invested in these characters. Except in this second season I can't even cheer for Dracula anymore because he's gone full nihilistic. And show then has the nerve to sequel bait not once, but TWICE... with season three already confirmed.
As you can probably tell I did not enjoy this. It simply comes across as a tremendous downgrade in almost every respect that has to do with pacing, writing and development. Sure, the visuals are still there and combat choreography was good, considering they seriously increased the time spent fighting so it occasionally dips into frame jank, but even the sound design is somehow just there. Vampires going all “diversity mode” simply so you can have an international cast to slay, who barely utter a word so they're just stereotypes, seems like a waste of time and effort, for example.
Y: The Last Man
Time for another graphic novel. Or comic, if you prefer. Y: The Last Man fits well within my spheres of interest aka not being your “cape comic” that seem to be all the rage these days and comes neatly collected. As a matter a fact there are multiple collected editions out there and I'd probably track down Absolute Edition because it's the entire story in just three books.
It's 2002 and the unthinkable has happened – all the males have died. Well, everyone except Yorrick Brown and his pet monkey Ampersand who makes it his favorite past time to throw excrement at Yorrick. Needless to say this turns the world upside down as society breaks down and begins to rebuild over the course of the story. What is the story, though? There's kind of a lot to take in because the story clearly runs on arcs, but what we start off with is Yorrick wants to get to Australia to locate his girlfriend Beth while the rest of the world, of which there are many parties including the Israeli military, female US president drafting the mysterious Culper Ring organization to protect the only surviving male, and lots of other crazy shit that eventually gets introduced. Story is not really Y's strong point if you ask me. Barring some asspulls and twists you can largely guess how this “world gone crazy with women” premise turns out for the only guy around and ultimately comic relies on introducing more outlandish elements to throw roadblocks in Yorrick's way as the cast expands. Ultimately it's the premise I found the most engaging when you have the types of New Amazons popping up, piracy taking a new meaning and not even the astronauts are forgotten. Not to mention asking if there's truly hope in such a setting?
With all that in mind it's the characters that really carry this one. Or will break it utterly depending on where your preferences lie. Mr. Brown himself is kinda that stereotypical early 2000's wisecracking smart guy using it as a facade to deal with his own inner turmoils and is largely likable. Where he got on my nerves is with constant referencing when it felt out of place or just to reinforce the notion he's a brat. Fortunately he's balanced by excellent agent 355, a no nonsense government agent who's role it happens to be to watch over Yorrick. She doesn't have an easy job and relationship is one of barely tolerating each other early on. Naturally, it goes places. There's probably about a dozen of other characters involved, particular standout being Dr. Mann who may or may not know what actually caused the extinction of the male population worldwide, but it's the dynamic duo that carries the story and how they develop.
So what's my last word on Y? Well, uneven would definitely qualify. As well as groan-inducing at times. Aside from the whole in your face feminism thing, which got on my nerves real fast but with Yorrick being the way he is you can almost see the women in this story may be onto something, it was author's incessant need to stop and deliver a paragraph worth of “as you know...” type of exposition. It's unnecessary and kills whatever pace you had. No, I don't need to be reminded who the Amazons were in the middle of a tense standoff, for example. This persists throughout the comic. It is a decent looking comic, I'll give it that. Definitely modern made and you can tell corners were cut with some backgrounds, but the cover art is gorgeous so that was a good way to get me hooked. On top of general artwork gradually getting better as more issues were released. I think one of the artists was actually from Croatia?
Nice to see some comic book reviews. I haven’t been here long, so there might actually be heaps but this is the first I’ve seen. BKV is one of my favourite comic book writers.
Yeah, this is quite common in comic books, and agree not always necessary. Probably has to do with the menium traditionally being monthly publication, and the perceived need to remind the reader of what’s happened. If you’ve read many superhero comics, characters had a habit of explaining aspects of their powers needlessly, like people didn’t already know.
I think I’ve actually reviewed a few. Recently Prophet, not Liefeld’s take but rather new 2012, and ages ago Requiem Vampire Knight which by all accounts sadly won’t ever get finished. Couple of others here and there, too.
My lack of street cred shows because I can’t stand superhero comics. There’s usually way too much baggage involved even if it is a new Issue #1, and I really don’t want to be one of those “new fans” who just show up and think they know everything because they read a few issues.