August 2020 update
Children of Morta (Q3 2019) ⭐️⭐⭐⭐☆
Rogue-lite Dungeon crawler? hours | 37 of 45 (82%)
- good backstory
- nice side quests that do not feel like fetch tasks, and make replaying levels interesting
- each family member has distinct playstyle
- idea of playing as a family, and unlocking abilities that help other family members
- enemies are not repetitive
- game is not grindy
- good for short sessions
- no microtransactions
The bad
- last boss is not well designed
- multiplayer only on local network or Remote Play
- one optional quest is bugged, and people may repeat the same map dozens of times without getting needed quest item
Conclusion:
It's really nice rogue-lite game, where we play as a family whose duty is to fight with the corruption. Game is generous in amount of gold we receive after the run. Each run takes ~30 min, so it's good when we don't have much time. It also has co-op mode, but it's coach only (or through Steam Remote Play). I played it on XboX Game Pass, so could not try how it works.
Story:
We need to free 3 spirits of Morta, which will allow us to go to the mountain and destroy the source of the corruption. Along the way we learn what started the corruption. There are no choices to be made in this game, but there are small optional quests that can be completed. And they unlock NPCs who can stay in our house as a guests, giving us some bonuses
Gameplay:
There is easy to read mini map and bigger overview map of the dungeon. Each stage has 2 - 3 maps after which we fight sub-boss or main boss. Beating main boss unlocks next area. It is possible to repeat previous levels as many times as we like, if anyone is interested in some grind or achievements.
Enemies are of good variety - melee, ranged, sorcerers, special. Each family member plays a bit different which in combination with enemies makes each combination a bit different. Archer is good on long distance and can move around while shooting, but it drains energy. If energy drops to zero we can shot but not move around. Fire mage can't move when shooting, but there is ability to place decoys and main attack can push enemies away. Hammer user attack on short distance but also on big angle + it staggers enemies and adds them armor. So they can munch through waves of mobs easily.
Side missions are optional, and game does not punish players for ignoring those. They do add more depth to the story, so are well worth doing.
We keep all gold on death, which can be used to upgrade perks (attack power, defense, health, crit hits etc.) in the hub area. Gems are found as enemy drop or on corpses around the map, and used to open chests or buy items from vendors.
Technicalities:
Music - ⭐️⭐☆ - music is ambient and not really memorable
Bugs - ⭐️⭐⭐ - I didn't encourage anything big. Just this one quest that is more of achievement hunter problem
Darksiders III (Q4 2018) ⭐️⭐⭐⭐☆
Hack'n'slash Action Gamepad17 hours | 41 of 64 (64%)
- good level design
- bosses fights are well done
- game is not grindy
- not microtransactions
The bad
- texture of one cargo container is not loading properly
- some platforming sections are clunky with controller
- game has no map at all. Which makes it confusing to navigate at the start
- countering mechanic feels bit off, and we are getting hit when it looks like we dodged attack at the right moment
Conclusion:
It's good hack&slash with bit of metroidvania. Not worth playing for the story, but good as easy slay-enemies position.
Story:
Story is set after Darksiders 1 where War is sent to recover Armageddon seals, and Darksiders 2 where Death is sent to fix War's mistakes. And acts as set-up for Darksiders 4, where we will play as the last rider - Strife. Story is not amazing, but fits into previous two game lore, and fills some gaps of what and why things are happening. Why Heaven is on war with Hell over the earth, and how forces that are supposed to keep balance between the three acts.
Just like in previous two games are accompanied by the Watcher - spirit that see if we don't break any "laws", and we meet Vulgrim that acts as a seller and fast travel network. They don't have much to say in this game, and Watcher is rather uninteresting.
Gameplay:
There is no map at all, so we are forced to fumble around levels, looking for right path to take. Enemies drop souls that are used to buy consumables or armors at Vulgrim. It is also possible to find soul crystals around the map. While we do keep crystals when we die, "free" souls stays where we were slayed. And require us to go back to the area and collect them. But we don't lose anything, so game does not punish players for dying
Element-specific weapons aren't more powerful than basic attack, so they are rarely used. Game relies heavily on dodging, but at the same time basic version is not forgiving. And we often get hit when we think dodge was timed well. It is alleviated with passive perk that rise dodge window by 25%, but it's annoying at the beginning. It is not required to use combos to get better results, and wrath and havoc attacks are not powerful. Especially havoc form attacks feels pitiful - we are transformed into big demon, that deals tiny amount of attack. Only perk is that we are invincible for few seconds.
Souls can be traded for skill points as well, and put into health, attack or arcane category. Attack bumps basic attack power, while arcane bumps havoc form and counter attack damage. There are no skill trees or other complex statistics. Shards can be put into a weapon (both basic and elemental), and give active bonus for weapon in use + passive bonus. And this is important, as buff to dodge window is obtained by putting specific shard into *any* weapon we own. So in general it's good idea to put all available shards into weapon, even those we never use. As only then they will give passive bonuses. Shards are upgraded by the Maker in the Forge, with use of angelic / demonic artifacts. After beating the game I had enough artifacts to fully upgrade 3 shards, out of 6 that can be equipped. Any more would require to grind for gold to buy them from Vulgrim.
Encounters are fluid, and there is good variety of enemies. Only problem is with already mentioned dodge window. Bosses are well-designed and not really frustrating. They all follow attack pattern that can be learnt, and don't act like last boss in the Bloodstained - too fast and too random.
Technicalities:
Music - ⭐️⭐☆ - music is fitting, and sound effect are well made. Voice acting is also on good level. At lest in English version, polish (that I turned on by mistake) was more than bad
Bugs - ⭐️⭐☆ - nothing game breaking, just some badly loading textures or some clipping through textures
Halo: Master Chief Collection (Q4 2019) ⭐️⭐⭐☆☆
FPS19,5 hours | 88 of 378 (23%)
- it's possible to switch between old and remastered graphic in 1st and 2nd game
- multiplayer works without problem
- 3rd game gives opportunity to see conflict from both Earth and aliens perspective
- variety of weapons, and most of them feels interesting. They also vary how they work between games
- good variety of enemies
- remastered games get a lot graphical details and looks really good
The bad
- when player is killed in co-operative game camera turns into kill-cam mode, but it's not possible to move it around
- so many games, and the same copy-pasted enemies in all of them
- it's not possible to sprint...
- in first two games one fraction feels like zombie-brainless-fodder enemies
- plot is basic and average
- AI that accompany us is uninteresting
- driving mechanic and physics is on the Borderlands level. Which is not a compliment
- some missions are broken, and need to be played in one session. If we try to beat a mission, close the game and return to it later - game will crash
- setting feels like copy-pasted from Ringworld books
- some games have problem with sound mixing, and some sounds are silenced. It is very noticeable when switching between old and new graphic version, as it also changes version of the soundtrack
Conclusion:
Games available when I played: Reach, CE,2:Anniversary, 3. For achievements I added up those available in games I played in. In total whole collection has 700.
Seeing how many people wait for next Halo game I expected more. And get mediocre plot with uninteresting characters, killing the same enemies over and over again and no interesting game mechanics. So meh. It could be amazing when games were released, but now it's just mediocre.
Story:
Gameplay:
There are no special abilities, we can't even sprint in those games. In first and 3rd it's possible to grab devices that will give us temporary shield, turret, decoy etc., but I was often forgetting I even have those. There are grenades, but they are either overpowered or under-powered, depending on the game.
There are three fractions - humans, aliens and zombie-aliens. We play as human, that is heavily inspired by Warhammer 40K - bulky and with super strength, use standard human weapons shooting bullets. Aliens use plasma weapons, have cloaking devices and sometimes heavy melee attacks. Zombie-aliens take whatever is on the battlefield and use it to shot us. It is visible how weapons change through the series, like plasma pistol that shots pink needles goes from simply following target a bit, to needles that act as small homing missiles. Changes are not huge though. But enough to make each game weapons feel a bit different. It is possible to dual-wield smaller firearms, but not all games allow to reload both main and secondary weapon.
Cortana is AI that gives us tips or tell where to go. Though her design in uninteresting, and often feels more like bother than actual help on the way. Especially when she talk too much. We are occasionally accompanied by other soldiers, but they are dumb and die easily. Enemy AI is fine, but nothing amazing. I liked best most basic alien infantry units, that start to run around in panic when we shot them. Though they were sometimes "forgetting" we are there, and were just standing without doing anything.
Driving mechanic is truly awful, with either feeling that cars drive on the ice, or just lose connection to the ground without a reason. Flying mounts are not better, but they are used way less. So it's not as much noticeable.
Technicalities:
Music - ⭐️⭐☆ - weapon sounds are good, but overally music is average. And there are some problems with mixing in older titles.
Bugs - ⭐️⭐☆ - the serious one is not being able to progress with story, if game is closed and then resumed between specific missions. Some smaller are with fact game doesn't record correctly which levels we beaten along with gameplay time, so we may beat whole campaign and see "9 out of 11 completed".
And I need to leave this one here :D
Side note
Did I tell XboX app is bad? I think I did. They did move out of the beta, rise subscription fee. And it still takes few seconds to even load the app, same to load game page. But at least games now start immediately, there is no need to click double on the play button. It still does not follow achievements and other game statistics properly. Even in MS own game - Halo.
What I learned is that Microsoft decided that Xbox app and Xbox game bar are necessary parts of the Windows10. Which means it’s not possible to just remove them if you no longer need those. Charming. I did remove them with use of console and long commands, but really? Previously those two could be at least removed through Windows store, but now option is either greyed out or straight missing. 10/10.
But my subscription run over, so I’m back to playing on Steam. I started Heat Signature. Overally XBox offer was a good one, but their launcher app is bad. Even Origin or Uplay works better in my experience. They can start game properly, and don’t take so long to load anything.
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
This comment was deleted over 4 years ago.
By “last boss is not well designed” do you mean the very last part when the whole family all attacks so it’s too easy? or the entire final section you didn’t like? Also pls tell me the bugged quest isn’t the final automaton bot, that’s the only one I’ve not beaten yet. :D
Enjoy your time back with steam!
1. Yes, the boss itself. It does feel a bit lame to upgrade your family, when in the end everyone attacks at the same time, and it took me 1 or so min to beat it. Previous bosses had some challenge, attack pattern etc. And this one just died instantly.
2. No, it’s quest where you need to find stones for the uncle. I get 1st one which triggered the quest, but could not find next ones, even when I replaying the level over and over again. This one. I did not get 2nd etc stone after grinding, so I decided it’s not worth wasting my time. I did get all automatons after I repeat tech city few times, so this one works as intended
I did go to stalk on you, and can see you don’t have corresponding achievement. Which means you did not find all the stones. If you think automatons are the last quest - it didn’t even trigger for you yet.
Yeah I can see that, I was on the fence about it. On one hand thought it fit the story nicely as a “the family conquered things together, their strength combined” kind of thing, but can definitely see from a gameplay aspect of it. Was kind of jarring compared to rest of game because it was over so quick, wondered if ‘that was it’.
Ahh yes the stones right, that was the other thing I have left almost forgot! Didn’t want to grind any more at the time without a break, since I’d gone through all the levels multiple times. That’s a bummer. :/ Will keep that in mind if I do go for completion, thanks for the heads up.
Ugh, yeah! I think there are some neat features integrated in Win10, but all that “necessary” stuff you cannot remove (easily) is really a crappy move.
Have fun with your return to Steam :)