March + April update
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When I started to play this game I heard "Do you REALLY want to beat it?". Turned out this game was crappy and buggy port when it was released. To the point it was unplayable.
But it turned out that it's perfectly playable. And sadly it's only good thing I can say about this game. Plot is standard - "go and avenge your friends". Enemies are utterly stupid (to the point that they can STAND ON their dead comrade and not raise alarm. As someone I killed near entrance of building is "outside" their patrol zone). Save system is disastrous - they thought that it's good idea to limit ability to save game anytime (you can do this 2 times on a map + there are few checkpoints along the way), as it will make game more "challenging". But ofc it doesn't work like this, and only force you to repeat the same boring sequence over and over again if you want to play stealthily.
Game gets a little better near the end, after unlocking most of useful abilities that allow you to move more freely around the map and kill enemies more quickly. Tho I wouldn't be surprised if people wouldn't have patience to stick playing long enough to see slightly better side of this production.
I was really looking forward to play this game, but got disappointed in the end. It starts nicely. You are lump of mold and you have to get to the other side of the map. There is no tutorial that'd hold you by hand, so you discover game mechanic more or less on your own. And it's really nice, you have to understand where and when divide your "body" to get to the other part of the map, use gravitation and so on. You collect DNA pieces along the way, but it turns out that they're pure collectibles, you don't get any bonus in-game by doing so. Which is disappointing.
Sounds nice, so why I'm not enthusiastic about it? Around middle of the game it lost it's "logical" aspect and turns into more or less pure action game. You don't have to think what you're supposed to do, you have to time it well. And as this mold lump likes to grow in weird directions I ended up frustrated and rage-quitting. Like you're put in miner cart that does rollercoaster in the mine, and have to stay inside it as tracks will scorch you. Congrats! You're gonna to repeat this boring and annoying sequence from beginning as you fell out of it again. Muahaha. Ugh.
So you may like it if you're into time-sensitive games. But not if you want to focus on logical parts of the game.
This game was nice. You play as hero that was sent to the past to save the world. Even tho plot is predictable, it's still enjoyable. Although (for me) it was kinda ruined by ridiculous amount of references that were thrown at me. I thought it was bad in Van Helsing, but here it was 10x worse. Basic combat system is nice. But it gets annoying at some point, as developers wanted to use every possible game mechanic ever created. So you have strategy/isometric combat, alien invaders combat, "japan" turn based combat and so on. Which is nice, it gives fresh approach to fights. But they also put there street fighter combat, which was bad. Like really, they don't even explain how to play or what key is responsible for what move or combo. I had to use google guide to get past this part of the game. Ugh.
Game also doesn't have quest log. It's not big deal when game is linear but gets annoying when you gain certain ability, and can advance plot on few different "levels". I got so confused that I had to re-watch gameplay on yt to understand where I am and what I have to do. And it shouldn't work like that. Game should have clear log that say what you did previously. Esp for people like me, who forgets what they were supposed to do in-game after few days.
Event[0] ⭐️⭐⭐⭐☆
Won on SteamGifts Adventure Walking simulator5,6 hours playtime, 12 of 12 achievements (100%)
In Event[0] our hero arrives at space station that orbits Europe (Jupiter moon). You're sad and lonely and your only "companion" is Kaizen - AI that manages whole complex. It has some goal that you can either help to accomplish or not. You communicate with it via terminals and it's answers depends on your tone. Use a lot of "fuck you" and "get lost" to see one side of it, and "thank you" and "please" to see other. It works nice, although not perfectly. When I tried to grab all achievements (which requires getting certain information out of Kaizen) I ended up repeating the same sequence over and over again. Even typing exactly the same sentences as people in guides didn't want to unlock certain parts of the story, and Kaizen kept answering me with unrelated answers.
Partially it's similar to Her Story. You also have to ask questions, and depending on answers with keywords dig certain topics further. You can also read log files to learn about history of this space station, which also gives you codes or passwords that are needed to progress game further. There are few logic elements, but nothing big.
The Journey Down: Chapter Two ⭐️⭐⭐☆☆
Won on SteamGifts Adventure Point&Click3,3 hours playtime, No achievements
2nd part of The Journey Down series. Here you have to escape from city in which you crashed your plane previously. Game is short and easy, you don't have to think much what to do next, as it's clearly visible. Even puzzles in 2nd part of the game are super easy. Main characters are still enjoyable, but background characters are inarticulate. Although story looks promising, and devs will release Chapter 3 with series ending. Will play it at some point when it's gonna end up in bundle of some sort :D
Remake of old Sega Genesis game. Simple and short platformer with good graphic and responsive controls. But I don't see anything that would be worth 4 stars. Levels are short. You pick up stars and gems along the way to unlock next map, and can look for short optional platformer sequences (one per level). Boss fights are short and easy. Same as last boss fight. Story is simple - go and save Minnie from evil witch. But It's perfect game for kids, so if it'd be present for them I'd give it 4 stars. But not for more "experienced" players that like games like Ori and Blind Forest.
Tales of Zestiria ⭐️⭐⭐⭐☆
Won on SteamGifts jRPG Story Rich34 hours playtime, 14 of 56 achievements (25%)
I've left biggest game I won at the very ending of this post. I will start from bad things to move on to say why it's 4-star game for me.
I't so terribly grindy. I've tried to run around every corner looking for chests, monoliths and so on. And was only able to obtain achievement for picking up 100 herbs. I'm at 150 / 250 necessary skits and 35 / 40 normins (I lacked only one, but game crashed. And as there is no auto-save I gave up and dump this achievement). Only enemies that give you normal amount of exp are mini-bosses and bosses, as enemies from random encounters gives you at best 80 - 100 exp which is ridiculous low. I wanted to get achievement for leveling up one shop to max level, but still lacked one level albeit selling all my junk from 30h playthrough to only one shop. Not to mention amount of grind you'd have to make to level up one Land Lord to 20th lvl (I've read you need 30k grade to max one Land Lord, and in 1st walkthrough it's good when you will get 20 grade from boss fight. Normal fights gives you ~1 grade. So you'd need to play NG+ with bonuses to be able to max even one Land Lord).
Whole combat system is IMO terrible and I had to force myself to play for >10h to be able to understand it's basics and not get killed at every step by more powerful enemies. There is no normal tutorial, you get all combat-related infos from monoliths and skits. And it's really complex, so game throw walls of text at you. And even I've already beat game I still don't know how to stack certain abilities. Or how to use some combos. It's basically turn-based hack&slash (don't know if it's proper way of naming it, but I can't think of better description). It's based on spamming LMB to attack and holding space to block. Why turn based? Because it's not fluid and it's easy to feel that "my turn ended, it's time for enemy to attack me / interrupt my next attack". It's a little better at the beginning when you don't have team mates and attack on your own. But when you fight in 4-character team against few enemies it's one big mess. Everyone throw flashy spells everywhere and it's hard to see what's going on. There were whole fights where I was just spamming LMB / hold space to renew my power in order to win (there were also fights where enemies weren't hard to kill, but had ridiculous amount of health. So I was eating with one hand and clicking LMB with other. Lol). It's neither tactical or "slashing". But something in between. Plus camera work is bad. In open spaces it's ok, as it can move freely around battlefield and stick behind your back all the time. But in narrow, corridor spaces it's getting stuck and you can see wall for some time instead of your character. So you don't see what you're doing.
For good stuff. Story is interesting even thought it's standard "you're the chosen one, you have to safe world" kind of deal from very beginning. Whole world is complex and it's enjoyable to learn it's history. Your companions are really well written and I got attached to them. They have their personalities, argue or laugh through skits between each other, and have their own stories to share. Another positive thing is that... you can outrun enemies. Even tho game says that it's impossible, and normally I'd be forced to fight all those boring fights (and believe me, enemies are so common as mosquitoes in the summer). I was getting really annoyed by those fights, which drove me as far as not playing for few days. But by some accident I realized that character run slightly faster while moving diagonally. And it's possible to run through whole map avoiding enemies. I think that's reason why I was able to beat it in 30h instead of 50h (average playtime from How Long To Beat). So you have at least 10h "saved" by avoiding fights that aren't giving you normal amount of exp or usable objects.
TL:DR Really nice story with enjoyable characters, bad combat system and camera work. Plus IMO too grindy, but I'm not into grindy games in general
Edit: I forgot to mention that K+M controls are bad. Friend who already beat game with gamepad said that he didn't have so much problems with combat and moving through game menu. And using K+M is far from perfect. I also found name of the combat system => LMBS which translate nicely into Left Mouse Button Spam :D (In reality it's Linear Motion Battle System with modifications unique for Zestiria game)
And few games I'm playing recently
- Star Wars: knight of the Old Republic (54 of 57 ach) - I hope it's last update on this game. I already did my DS run, now I need to load some older saves from LS and get remaining achievements
- Road to Gehenna DLC from Talos Principle (2 of 4 ach) - I think I will be at last able to beat it this month. I lack only 4th map puzzles and few stars.
- The Legend of Heroes: Trails in the Sky - I was gifted this game directly, and I feel really bad for not playing in it so far. But I already beat another time-consuming game (Zestiria), so I will focus on this one now.
I played Dark a long while ago and I actually enjoyed the game, despite its shortcomings. The checkpoint system was infuriating indeed, stealth and limited saves just don’t mix >_<
Shame to hear that Mushroom 11 ends up being about timing though, I was very interested in the game as it kinda-sorta reminded me of Vessel.
You can watch gameplays from 6 - 7 levels. And decide if this amount of time-based sequences is ok with you. With me it wasn’t.
And yeah, Dark is enjoyable (in it’s own way) at the end. But it’s annoying at the begining, when you can’t jump further with blink or can’t kill silently enemies with shadow grip.
Have you played any other Tales of games? How would you compare them to Zestiria if you did? Also, did you feel the absence of that DLC story if you didn’t have it?
Nope, it was my first Tales game. And if others are similar to it I think I won’t play them. I like RPGs, but Zestiria type of gameplay is not for me. Not in a long run.
As for DLC - I didn’t feel at all that story is not complete. I had to look on steam to see that there are DLCs at all. But at the same time it’s mostly cosmetic stuff. And one story that revolves around character that is absent majority of the game.
Good to know. I also have the game, but I’ve been putting it off before getting the DLC. Seeing as it’s not really that impactful I think might give ToZ a go some time soon. Them JRPGs are such a time commitment, though.
Thanks for the update, Mskotor. :)
You have confirmed my impressions of Dark, Mushroom 11, Evoland, and Event[0], and the fact that I only want to play the last of the four. Fortunately, it’s the only one that I own. :) I do have the first Evoland– have you played it and is it any different/better/worse?
So, question for you…do you consider yourself good at platformers? Pretty good? Average? Below average? Really good? I’m actually curious. The reason I ask is due to your characterization of Castle of Illusion as “simple and short” and boss fights being easy. If you got 11/12 achievements is 3.4 hours, in my book, you are very good at platformers. My other conclusion, of course, is that I’m even worse at these games than I thought. :P I never did get past the final boss; I tried many times, but it just didn’t happen, much to my kids’ dismay. We had to watch a video of the end of the game.
[Edit: It also occurs to me that lots of people might have played the original version of the game (a lot) so maybe they started with a leg up. Had you played the original?]
You mentioned Ori. I played on Easy– I’m certain it’s the only way I could have gotten past some of the escape sequences that almost made me give up– in Easy they add checkpoints. Ori was the hardest game I’ve ever finished, and you apparently pretty much breezed through it.
I hope this doesn’t sound like an attack– it’s certainly not meant to. But just remember that somebody reading this who isn’t great at platformers may think, “hmm, this game is easy and short, really made for kids– maybe I’ll be able to do it! And then they’ll find that it’s actually only easy for veterans of platformers who’ve probably been playing them since they were kids. =)
Hi :D
First of all I don’t see it as some way of attack. And don’t think that anyone would see it like this. I will divide my answer in parts, I like to organize stuff ; D
I didn’t play in Evoland, so I can’t tell much about it. Only that I heard it’s different from Evoland 2. In 1st you start in “old style” and via unlocking certain “features” move into more recent game mechanic. So it looks kinda like DLC Quest (?) where you have to unlock jump, shot etc. In Evoland 2 you don’t unlock any new game mechanic, only ways of transportation and ability to jump through time between past, present and future. But you have the same abilities everywhere. So you swing your sword the same way in past and future.
I consider myself moderate at them. I was able to beat Ori and Blind Forest, Dust: An Elysian Tail or Castlevania: Lords of Shadow – Mirror of Fate, but I suck hard in Super Meat Boy, They Bleed Pixels or Dustforce DX. In general I can play in games which require some skills, but not perfect timing. And Castle of Illusion is for me like this, you can miss most of the enemies, and environmental hazards aren’t at every step. As for last boss - I replayed it like 10 or 15 times. Most of the time it’s enough to stay in one place and jump rhythmically. I had problems when half of the flour fell down, and she was shooting projectiles and using this swirling attack at the same time.
And I didn’t play in original version of CoI. I hadn’t been playing in platformers in general when I was young, I focused on RPGs and strategies. (You can read in my Ori review on BLAEO that playing it wasn’t sunshine and rainbows for me xD I did lower difficulty on those time-sequences 2 times, as I wasn’t able to get past them - in the tree and during owl chase).
Thank you Mskotor for the nice reply. :)
Well there are games which people think are nice and soothing. And I find them boring or annoying. Or super hard (like FTL or Binding of Isaac xD). We can’t be good in everything.
About Castle of Illusion - in Ori you have broader view of the map, while in Castle of Illusion you can see only really small portion of what lies ahead. It can also be something that prevent you from playing it easily, as you can’t plan your movement beforehand. Plus most of the time it’s less “claustrophobic” and in CoI it’s mostly narrow corridors and bookshelves.