86maylin

First month of the new year, and also it’s winter vacation~So Got quite a bit more done than the past few months. :3 Though there are two really short games padding the game count. :P

2019 January update

Robin

15 minutes of playtime, 6 of 6 achievements
Personal rating: 9/10
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This one hits too close to home. More often than not I focus on what I didn't do instead of what I did do at the end of a day. It's even worse for me since I procrastinate often(leaning towards the entertainments path) and beating myself up cuz of it is a common thing(especially under high stress). Even right now writing this post is me procrastinating on my finals next week. This is not a "fun" game for me to play. Through out the whole game I felt a weight on my chest. Oh and, it's ironic how I have to use a guide to find the perfect balance and that I couldn't figure it out myself. Makes me think that I also couldn't really figure it out myself in real life. The game is executed extremely well and I liked it a lot.

A Book of Beasts and Buddies

46 minutes of playtime, 0 of 0 achievements
Personal rating: 9/10
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This game is sooooo adorable!!!! I found this game from discovery queue of the winter sale(hey, discovery queue actually working for once) and since the game is free and looks cute I decided to give it a try. I did not get disappointed. :D

Would this be classified as a VN? Idk but I'm considering it a VN since it only has text and choices. :P In this game you flip through pages of a book about monsters, and you unveil information of monsters by inspecting and interacting with them. It also has a little bit of puzzle element to it, but it's pretty easy to figure out via trail and error. The music is nice and fits the monsters' personalities, visuals are pleasing and the writing is good. Since the game is still in "steam is still learning about this game" state I recommend anyone who's interested in a short, cute and relaxing game to try it out!

Dear Esther

1.6 hours of playtime, 0 of 0 achievements
Personal rating: 7/10
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Dear Esther: Landmark Edition

2.7 hours of playtime, 10 of 10 achievements
Personal rating: 8/10
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This is a Challenge Me game. After finishing the game, I found out that I actually own the Landscape Version which added achievements and director's commentary. So I played through the game for a total of 3 times.

Since the tag doesn't have horror in it I went in kinda layed back, thinking this might be a walking simulator that excels in scenery. I was partially right, but this game is like, super scary, at least for me. Maybe I shouldn't have gone in the water at the start of the game? But I was just really curious as to what would happen, and holy crap, it scared me good. (note that I use scared and creeped out usually interchangeably, so my scary is usually not the jumpscare type) That made me really on edge. And then when I entered the abandoned building there's suddenly very strong wind and ominous sounds. Like noooooo why are you doing this to me? QAQ I was pretty confused since it didn't have horror tag yet it's so scary, so I went on SG Discord to ask if people have played it and if it's a scary game. No one have played it, but a friend of mine was there so I decided to ask him to join me in VC and accompany me. I think I wouldn't have made it through the game if I was on my own the first time, so I'm glad I did it, but at the same time I probably won't have the same experience that some people have when playing it the first time since my friend was being very goofy in trying to keep me not scared. So that kinda broke immersion.

Even with my friend there, this is still one of the scarier games I've played. The good thing is, it's the kind of "good scary" that I quite admire, where the game builds an intense atmosphere instead of jumpscares(albeit, there's still 2 jumpscares in the game. lol). With the use of abandoned house, barren surroundings and background music, this game made me on edge all the time, even though there's really no need to. It's kinda like when you're alone out in the wilderness. It's calm but at the same time you can't help but feel like the environment is conveying a hostile attitude.

The story is kinda confusing. You go along paths and at certain trigger points the narrator will speak. I did not get the story at all the first time around, but after playing through the director's commentary and understanding what the devs were thinking, my final playthrough I get it, a little bit? It's the type of story that's very vague and purposely left for interpretation, and I don't mind it at all. The voice actor of the narrator did a fantastic job tho!

Gameplay wise, honestly the walking speed is bit too slow. In the director's commentary they kinda explained why it's that slow and why they didn't add a sprint button. I do agree with them, but since this game has quite a bit of backtracking if you want to explore everything, that speed is just painful. I really wouldn't mind it as much if I didn't need to backtrack that much. As for the visuals, I love it. It's not very realistic and high res visual mind you, but they managed to made it look amazing! Almost all of the special places are worthy of screenshotting and they wowed me a ton.

Overall, I enjoyed the game a lot. Most people probably won't have as much trouble as me since I'm a scaredy cat. xD Would definitely recommend it.

Super Switch

56 minutes of playtime, 0 of 0 achievements
Personal rating: 1/10(2.5/10)
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This is a PA game, and I thought I'd like it, but it turns out I really, really don't like it. I stopped playing after going through all the levels and beating the ones I can because I think if I push myself to complete it all I'd break my controller. There's already several times that I almost smashed my controller on the table out of frustration.

The concept of this game is simple: You can press a button to switch the obstacles so you can pass the level. And it's a minimalistic art style platformer. However, the controls are not that responsive. I especially hate that it seem to fail to handle controller inputs correctly, where I would keep going left even after I let go of the joy stick. It only happens when I go left, not right. And I'm pretty sure my controller is not broken since on most games that doesn't happen(there's I think one more game that that happened? But I do think it's the devs not handling it correctly since I saw a review about the same issue). And that is really frustrating as I felt like my character is very slippery and moves on its own sometimes. I did try keyboard, but since there's no key rebinding and switch button is left shift, it's honestly really awkward to play. The level design is also pretty bad, especially the later levels. It often combines multiple of the same kind of mechanism/section layered on top of each other. Meaning you'll have to execute the same thing correctly consecutively and also after that you'll have to switch to another thing and do that thing for a couple of time also. There's also no check point in the game, thus making that failure extra frustrating especially if the cause of death is the controller bug.

Objectively speaking, this is not a bad game, thus why the other rating is 2.5/10. But for me, this game sucks.

Hidden Paws

3.3 hours of playtime, 8 of 8 achievements
Personal rating: 2.5/10
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This is a Monthly Theme game and a gift. I really wanted to like this game, but unfortunately I find myself unable to cuz of the controls. The worse thing is, I couldn't think of a solution to make it better.

This game is really cute, and the concept is great. I have two major gripes however. First is the controls like I said. You have to click, hold and drag to move in the scene, and to zoom in and out you need to use your mouse wheel. Every scene has a large amount of boxes, windows and little log piles that needs you to click on them to make sure cats or yarn balls aren't hiding in there. That's a ton of clicking and dragging! As mentioned in some of my posts my right wrists does strain and hurt since I use mouse and keyboard a bit too much, and this game made it pretty uncomfortable. I felt like this would be better played on mobile? Yet I don't seem to find a mobile port of the game which is surprising. And tbh this would be tolerable if the hint system isn't so bad. Which is the second problem with the game.

The hint system does not really help with finding the last cats or yarn balls since it doesn't even show the correct picture of the place. If the thing is hiding near a house, it just gives you a generic house picture so I had to search through all the houses which there are usually 15 of them or so, just to find that it's at the corner of the wall beside a house. Idk if it's me, but these kinda games for me categorize as "relaxing and casual", so you have to make your player really relax and enjoys the entire experience. The two things I mentioned failed completely on that. I don't play this game because I want to be challenged. I play this game to find cute kittens hiding in places. A good hint system would tremendously help on that. I ended up having to look up a playthrough video(thank god there's one) to find the ones I'm missing cuz my hand just couldn't take it anymore. And guess what, everything resets when you re-enter the scene so good luck clicking through those windows and boxes again cuz it's definitely fun right?

I felt like this review is just full of complaints and I'm kinda sorry about that. Maybe I have too high of an expectation for it? It has been on my wishlist for a long while before a friend gifted it to me, so perhaps I was overhyped. Or maybe it's just my personal preference, cuz the reviews on steam seems to show that I'm the minority. But alas, I tried very hard to like it, it did make me smile at the first few levels, but overstayed its welcome.

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Mandatory advertising. :P See you next month~

tsupertsundere

I never thought of Dear Esther as being especially scary, but I can definitely see where you’re coming from. Was it the isolation that was the most frightening? Or was it drowning yourself right at the start that set you up to be on edge for the rest of the experience?

I really liked the developer’s commentary, too! My favorite tidbit was how they placed car-related debris everywhere there really shouldn’t be car-related debris, and how the whole island looks like a woman laying on her side.

Your enthusiasm abt the game even though it scared you a lot makes me really happy!

86maylin

I think it was both. The drowning part set it up and then being isolated with weird noises coming every so often just scares me a lot. The thing is, in my mind there’s just this little voice that was like: “Look how peaceful it is. There’s no reason to be scared. “ but I just can’t help it. xD

My favorite is listening to how the music writer writes the music and her feelings when writing them. :3

robilar5500

I went into Dear Esther thinking it would be scary, but found it to be more interesting than scary instead. There are some little Easter egg things in the game which allow you to dive in a little deeper, but mostly, this game felt wistful overall. I’ve played both versions as well.

86maylin

I’m a scaredy cat so I’m really not surprised I’ll find something scary that others won’t. :P The dev commentary did talk about deeper meaning and stuff but I didn’t really think that’s anything really. I think that’s the best part of these kinda games. You don’t really need to know the story to fully enjoy the experience, and it’s really up to interpretation.