Skatrzoo


Skattered Fragments - #8

Top 8 on January 8th in Skattered Fragments #8? Just a coincidence of course.


When I started the 20/22 Challenge last year I mentioned that I was pretty disappointed with my top 8 of 2021 and I wanted to improve on that by finishing some of the better games in my backlog. Was that the case? I would say yes. While narrowing it down to just 8 games wasn’t particularly difficult, I do feel like I’ve had quite a lot of games that could’ve made the list in other years but didn’t really have a chance this year, as you might see in the honorable mentions at the end of the post. As is the case every year, the main criteria is that I must have finished the game in the past year. Without further ado, my top 8 of 2022:

#8

Flowers -Le volume sur hiver-

15.5 hours, no achievements

The fourth and final entry in the Flowers franchise. Don't have much to add to this without repeating what I said about the previous entries in the franchise, but I will say that it is probably the weakest of the bunch. While I'm not as dissatisfied with the ending as other people, I definitely enjoyed the others more, including Automne which I also read this year.

So why am I including this one here? Because it's the end of the journey. It was something I really looked forward to reading more of, ever since I finished Printemps back in May 2019. It remains my favourite yuri franchise and I'll give it a spot on the list, even if just barely. Ete is still the best though.


#7

Cyanotype Daydream -The Girl Who Dreamed the World-

26.2 hours, 12 of 12 achievements
There are things one can see in a clearer light when you have your eyes closed.

I had quite a lot I wanted to talk about for this VN but for once, I actually don't really remember all the details, particularly in regards to several QoL features I liked (probably due to the fact that Riddle Joker outclassed it in that regards, which I read later in the year). I also wanted to make a couple of voice reels to showcase just how amazing the voice acting was in the game but naturally I ended up being too lazy to make the compilation.

Anyway, the title and gorgeous cgs were more than enough to get me interested in this VN and I'm glad it did. Between the superb art direction, the masterclass in voice acting and the different interesting stories converging into the main one made this one of the better reads of 2022. It sold pretty poorly unfortunately but I suppose that was to be expected with the $40 price tag, which is usually much higher than most people are willing to pay for VNs in the west.


#6

AI: The Somnium Files

26.1 hours, 45 of 45 achievements

As someone that wasn't too familiar with Uchikoshi's works, I wasn't really sure what to expect from this title. Sure, the trailer and screenshots looked like I'd probably like it based on my previous enjoyment of games like Danganronpa, but the only other thing I've seen/played from the director was Punch Line, which was… not for everyone, let's just say.

I do feel like Somnium Files is in a similar position - while I did greatly enjoy my time spent throughout the whole craziness going on in here, I do feel like it has quite a few elements that might put other people off, like the protagonist's personality and a lot of fetish talk. Since that doesn't really bother me and this was also one of the more… unique games I've played last year, it's gonna be getting the 6th spot on this list.


#5

Monster Hunter Stories 2: Wings of Ruin

99.7 hours, 38 of 48 achievements

And now we're getting into the really good games of 2022. Any of these could've probably been my goty in previous years for one reason or another, hence why I said my challenge was a success.

MHS2 is… rock-paper-scissors pokemon. That's it, that's the whole game.

No, but seriously, this game's concept is so ridiculously simple and stupid that it has absolutely no right to be as fun and addictive as it ended up being. I laughed when I saw the trailer and how your companions are called "monsties" - like really? what is this child pandering doing in my monster hunter game? And yet… the 2-ish hours long demo was all I needed to know just how badly I was mistaken about this game. It just works so well for such a simple concept (it does get more complex in terms of how you build, weaknesses and all that jazz, but it's still a glorified rock-paper-scissors simulator).

As easily one of the best "monster collector" games on PC, this would've probably been much higher on the list if my 2022 completion list wasn't so stacked.


#4

ELDEN RING

195.2 hours, 39 of 42 achievements

Elden Ring at… #4? Huh? Am I reading that right? 🤔

Yep, the most anticipated game for fans of soulslikes did not actually make my top 3 this year. It is, however, the highest placement for a 2022 release, so I suppose I do agree with all the GOTY awards this has claimed in the past month.

While this is "pretty low" on my list, it's not really because I didn't enjoy it or anything (as might be pretty obvious by the 200-ish hours of playtime). It does have its flaws, sure, like a lot of reused bosses and such, but it was just outclassed by the others.

I could just repeat all the stuff you might've already heard on the internet but I don't really see a point - this is likely one of the most discussed games of the year, so I'll just say that this is my favourite FromSoft game up to date, no doubt. While Sekiro's combat was more satisfying, the sheer amount of possible builds still make Elden Ring far more appealing in the end.


#3

Devil May Cry 5

21.1 hours, 32 of 55 achievements

DMC5 was a really pleasant surprise for me. As someone that rarely plays pure hack'n'slash games, I can't say I have a lot of experience in the genre (I believe my last title played was Bayonetta in like 2017), but it sure as hell ticked a lot of boxes.

Should be no surprise that such a heavy action game is high up my list, especially when it's done so incredibly well, but I can't really say I was expecting it. Between the insane amount of combos, vastly different characters and style, attention to detail, the way everything interacts with enemies with so many unexplained mechanics you can figure out, you can just clearly see the amount of love that was put into this title.

It does not come without its flaws though, particularly being locked to a couple of fairly easy difficulties, having to replay everything (including every mission on every difficulty if you plan to get the achievements, as beating the higher ones don't unlock achievements for the lowest), but it did have one of the most satisfying combat systems I've seen in recent times. Looking back, I would've probably been annoyed if this game didn't win the "best action" award at TGA 2019.

Can't say I'm too excited about replaying every mission so many times to see how the highest difficulty feels like, but I'll probably at least go back and play the Vergil dlc at some point this year, as I didn't get around to doing so yet.


#2

Nioh 2 – The Complete Edition

154.4 hours, 61 of 88 achievements

As someone that cares more about combat mechanics than the actual exploration aspects, I've kinda kept going back and forth whether Sekiro or the first Nioh was my favourite soulslike for a while. That uncertainty was dispelled rather quickly in early 2021 when I initially started my playthrough of Nioh 2 and saw just how vastly it improved on its mechanics, swiftly surpassing the opposition.

But there was still the question… is it the level design that makes FromSoft the "top dog" in this debate? Clearly it wasn't the rb/r1 spam that made Dark Souls appealing, so it was obviously the interconnected world that made the games so memorable.

A year later, Elden Ring came out to also settle that debate for me. Not because it helped me understand why people love FromSoft's world vision so much, but because it made me realize that… just having "level select" type of areas and missions in the Nioh franchise is perfectly fine. Elden Ring's open world ended up being more detrimental for someone that tries to explore every nook and cranny, so maybe just having smaller areas (that still have the usual shortcuts and such) is perfectly okay. Elden Ring definitely had its "wow" moments when arriving in certain places, but having to fill the oversized map with the same bosses over and over again was by no means a better alternative to having smaller handcrafted levels.

As a result, Nioh 2 is undoubtedly my favourite soulslike up to date. The combat is incredibly fleshed out, NG+ cycles change how almost everything works (from having access to better gear, new enemy placements, new enemy mechanics, changed boss behaviour and so on) and it has one of the best character creation menus (maybe still not quite on CODE VEIN's level, but pretty close). Hell, the fact that the game actually managed to keep my attention all the way to the highest NG+ cycle is more than enough reason for me to praise the game - I pretty much never replay anything (other than roguelikes/lites, for obvious reasons).

My one complaint is that the boss roster is probably weaker than the first game. Not necessarily in terms of themes, but in how relatively simple most of them are. I suppose this is balanced by having less cheesing options compared to the first game.


#1

Library Of Ruina

127.2 hours, 58 of 76 achievements
If you're gonna control me, at least make it interesting theatrically.

There is always a bigger fish: The Videogame

If at the start of the year you told me that an indie deckbuilder was gonna surpass Elden Ring and Nioh 2, I would've probably called you crazy, but this game… this game was something else.

It's actually pretty hard to talk about what makes this game particularly special, as the unexpected things are part of what makes this so good. I could tell you all about the amazing songs Mili has put out for this game, but there's hardly anything that would leave an impression out of context. I suppose I could leave the opening cinematic if you wanna get a taste for it.

No, instead I can tell you that this is a game made by someone that added… everything he ever thought of and wanted in the game. Balance? Thrown out of the window. Keeping things simple so people understand the gameplay easily? We don't do that here. A straightforward UI to make every combat encounter feel effortless? Nah, how about over a dozen of dice with multiple arrows spreading across the screen making a complete clusterfuck towards the end of the game instead? One of the most common things associated with the game is that "the difficulty spike is vertical" (in fact googling that in quotation marks just gives you results about this game), and for pretty good reason. 127 hours for my playthrough and at no point did the game stop adding new mechanics, it's actually ridiculous. To be fair around 15 of those hours are fully voiced cutscenes, but still.

Yes, that was 127 hours for a single playthrough. Yes, it's "just" a handcrafted story, not a roguelike deckbuilder or anything of the sorts. And with that, I'll get to the point… Would I recommend this game? Probably not, to almost anyone (although I did gift this to someone for Christmas, sorry). I'm not gonna gatekeep about the difficulty or anything like that but more about the time this game demands from you. Not even the total playtime, but from how long you're kept in a particular session at times. I can only speak for myself, but carefully planning every move made one of the endgame fights take 110min (timed, not pulling a random number out of my ass). No, you can't quit and continue, you'd have to restart. Losing the fight? Yep, back to 0 as well. This is not just one fight either, this happens multiple times throughout the playthrough.

Anyway, it's edgy, it's gruesome, and it's super satisfying to figure out builds and how to overcome the difficult fights. It's hard for me to say if this overtook Darkest Dungeon as my favourite game of all time due to how different they feel (outside of the brutal difficulty found in both), but it certainly had many more memorable moments than any other game in recent times. Fortunately you can have 2 "favourite game" showcases on steam for now so I'll leave this problem for future me to solve, whenever a 3rd contender appears :)

Oh right, I'd also like to give a special shoutout to the ProjectMoon community in general. Never before have I seen such disciplined fans in a gaming community, doing their absolute best to keep everything spoiler-free even when someone asks for help. Everything is an abbreviation or just a general direction of which path you might wanna take before tackling another fight that you might be stuck on at the time.


Honorable Mentions (in no particular order):

  • Salome's Kiss

    7 hours playtime

    12 of 12 achievements

  • LAMUNATION! -international-

    13 hours playtime

    14 of 14 achievements

  • BIOMUTANT

    31 hours playtime

    46 of 46 achievements

  • planetarian ~the reverie of a little planet~

    3 hours playtime

    19 of 19 achievements

  • Resident Evil Village

    17 hours playtime

    29 of 56 achievements

  • Tales of Arise

    58 hours playtime

    33 of 47 achievements

  • Katana ZERO

    16 hours playtime

    21 of 22 achievements

  • Loop Hero

    27 hours playtime

    35 of 50 achievements

  • Persona 5 Royal

    54 hours playtime

    34 of 53 achievements

  • Sands of Salzaar

    36 hours playtime

    10 of 51 achievements

As you might be able to tell, I’ve played a lot of games that could’ve easily made the top 8 in any other year. I imagine you’d be pretty baffled if you saw what didn’t even make the honorable mentions, let alone the actual top (2022 beaten games, in case you’re curious). Anyway, 3 posts within 8-ish days or so is about 2 posts too many, so I guess I’ll see you around in like 2025 or something.

EvilBlackSheep

Congrats on all the great games played this year!! (and those hours of gameplay. Even just your top 5 cumulated is crazy)

I had missed you played (and loved) Biomutant. Mind telling me more ? I was curious aout it but it had mixed reviews so i removed it from my WL at some point.

Also how did Ori make the top but end up in the won’t play list ?

Skatrzoo

Biomutant was a rather pleasant surprise actually. I was also put off by it initially due to the terrible public reception and seeing the tedious intro and dialogue, but it ends up being fairly addicting to do stuff later on and it has one of the better crafting systems I’ve seen in a while. It’s also the most vibrant and gorgeous game I’ve played this year probably (but performance is pretty bad, do keep that in mind).

Will of the Wisps is easily a top 3 metroidvania for me but I am part of the 0.0001% that encountered a super rare softlock and I can’t actually finish the game. I could try replaying as I wouldn’t mind going through it again, but I have no guarantee that I won’t have the same issue in a new playthrough (verifying files, reinstalling etc. doesn’t fix the issue)

(Edit: Replaced it due to a certain someone making me realize I didn’t actually play WotW this year due to said softlock)

Kaleith

Wow, I can’t believe you hated Elden Ring :sad
In all seriousness I’m surprised to see Biomutant in honorable mentions, I thought it was kind of a meme

There is always a bigger fish

Wtf I didn’t know it had big fishies, I want it back now

Skatrzoo

I feel like the stigma behind biomutant’s launch week never really went away. Between the bugs and poor performance, it looked like a disaster compared to what most people were expecting. But if you get past the initial dialogue, it’s a surprisingly fun game.

franplants

I’ve been interested in it mainly because it looks so pretty (or as you said in another comment, vibrant)! Been considering buying it since it’s been going on sale for sub-$20, but I’m kinda also hoping it might show up in a bundle.

Skatrzoo

Paying around $20 for Biomutant alone is probably not worth it at this point in its life cycle. With all the hype surrounding it being long gone and the game still sitting at mixed reviews, it feels like a prime candidate for one of the humble choice headliners sometime in the nearby future. I will, however, definitely say it’s worth trying when that eventually happens :P

franplants

Completely agree, I’m really hoping to see it as an HC headliner sometime soon.

Bangledeschler

Fairly pleased to see DMCV in your top 3 as the game is definitely in my top 10 of all time (as well as the series itself). Great list.

I do want to say, though you marked it as a flaw, the varying difficulties are considered quite boon for the games. Each difficulty is more challenging than just more damage and health sponge. After SoS difficulty the difficulties start throwing in mechanics like enemies only taking one hit (as well as you). Truly creates quite the replayability. It’s only a shame they did not include the Special Editions Legendary Dark Knight mode for true enemy carnage.
Though it is understandable that after beating the game on Devil Hunter, not wanting to go back through human once. Also apologies if you are already aware of the difficulty differences, but you did mention you are particularly new to the genre.

Skatrzoo

I don’t mind the extra insight on the difficulties as I only have a very vague idea about them. As this is the first DMC I played (actually I tried out DmC, but I stopped super early as I had close to no interest in the genre at the time - probably didn’t help that most people seem to really hate that particular entry). I don’t necessarily mind replaying stuff (hell, I already replayed several missions on DH too just to get that S-rank or some of the more level specific achievements, though I still need to do 2-3 missions or so). If every difficulty adds new stuff then I do agree that it’s not a fault (considering I praised Nioh 2 for the same thing), I just kinda wish the highest difficulty available from the start was more of a challenge (having to play on human for the achievement does still remain a silly problem though).

Regardless, this is just some very minor nitpicking - the fact that the game surpassed my most anticipated title of the year (Elden Ring) should be good enough proof :P

And yeah, a pretty disappointing move from capcom in regards to the special edition.

Bangledeschler
actually I tried out DmC, but I stopped super early as I had close to no interest in the genre at the time - probably didn’t help that most people seem to really hate that particular entry

Yeah… it has quite the bad rap and for some good reason. HOWEVER, I will say that it has some very solid boss fights and the combat is pretty great as well, once you get into the flow.

I just kinda wish the highest difficulty available from the start was more of a challenge

I feel that. It’s definitely a story/immersion decision as to avoid introducing enemies before their official entry, but that doesn’t excuse the lack of challenge itself other than keeping it fairly paced for less experienced/skilled.

Regardless, this is just some very minor nitpicking - the fact that the game surpassed my most anticipated title of the year (Elden Ring) should be good enough proof :P

For sure. I didn’t mean to “Um ACTUALLY” or anything. Just wanted to make sure that information was spread as I am aware that even my favorite games have flaws. ^_^

Skatrzoo

To be fair, if I wanted to try another DMC I’d probably still end up going for DmC - the others look pretty dated at this point (especially if trying to go backwards from DMCV :P)

It’s definitely a story/immersion decision as to avoid introducing enemies before their official entry

Yeah, understandable. The wording on the difficulties was what threw me off the most probably (as I said, I don’t have much experience in the genre so DH made it sound like I was supposed to be overly familiar with the franchise’s combat already) - and having issues with building style due to everything melting so fast was not what I had in mind (before I figured out taunts and all that jazz of course)

Just wanted to make sure that information was spread as I am aware that even my favorite games have flaws. ^_^

As someone that almost never recommends any of my favourite games due to various flaws or things that might not click with most people, I feel you :P

IcyGlare

I’m kinda interested in trying Nioh 2. Can I just go straight to it, or is it better to play the first game before 2?

Skatrzoo

Nioh 2 is actually a prequel to Nioh 1 so starting with the second game is perfectly fine, although you might feel a bit overwhelmed at first by all the various combat options. I think the only “problem” is that you probably won’t be able to play Nioh 1 after since it will likely feel like a straight downgrade, but if you have no plans for that then feel free to just jump into Nioh 2.

franplants

Oh man, AI Somnium Files was one of my absolute favorite games I played last year.

I tried Ruina briefly before it left Game Pass. I knew it had a reputation for being complicated, but legit my eyes glazed over as soon as it introduced me to the combat. So overwhelming! I still ended up getting it in a bundle though (of course lol), so I’d like to try it again someday. Do you have any tips for learning how the combat works? Is it best to just read a guide?

Skatrzoo

Do you have any tips for learning how the combat works? Is it best to just read a guide?

Oof, that’s a good question. Personally I’m against using guides for first playthroughs so it’s not something you’ll see me suggest. I’d say the game starts to feel less overwhelming once you begin to understand how dice speed works in general, so my one recommendation would be to turn off quick mode for a while to get a better understanding of how attack priority and clashes work.(disabling quick mode does lengthen the fight durations quite a bit, however, so it’s really only useful when you want to clearly see what happens in battle).

The deckbuilding itself should come naturally once you get more cards and can properly theme your decks, so that part’s more annoying at the start when you just have a mish-mash of everything.

franplants

(Going back and answering comments that I neglected to respond to, lol)

Thanks for the tip about quick mode, I don’t think I even realized that was a thing when I tried the game. Should be helpful!