Bangledeschler's Completion Addiction Bangledeschler’s profile

My master list and stats of game progress across all platforms HERE

Twitch: ! Screen Thieves
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PSN


May 2024
Well, I was hoping to write this at the top of the month but anytime I thought to a counter came to mind saying, “I could making progress on FFXIV right now…”. Needless to say that happened a lot. Now that I have allotted some time I can confirm… I have played A LOT of FFXIV but at least now I’m ready for the Dawntrail expansion. Bonus is I can work on other games now that I don’t need to hyper fixate as much.

Games In Progress
Like A Dragon Infinite Wealth

    FFXIV: Stormblood FFXIV:Shadowbringers

    FFXIV: Stormblood & Shadowbringers

    PC
    No Trophies

    May Progress: Cleared Stormblood, Post SB, Shadowbringers, Post ShB. All jobs to lvl 60+

    June Goals: Clear Endwalker (done), Post EW(done), All jobs to lvl 70+, relic weapons, side content clean up, and extreme/savage runs.

    Stormblood continues to improve upon everything so far while introducing new mechanics, areas, and cast. First and foremost, the change to a bright and colorful Japanese Edo period style of environment is a great contrast to the grey medieval castle scenery that Heavansward located itself in. In particular, I enjoyed the villain this time around quite a bit more. The post game and side game content also receive a massive boost with the inspiration from Japanese folklore as well as collaborations with other Final Fantasy games. Some of the new mechanics/gameplay include new traversal options throughout the world as well as in game objectives that are not just kill x and fetch y. As per usual the music is great and we continue to get more character development across the board. Overall a solid expansion.

    Shadowbringers… Shadowbringers was the final push I needed to get me to play FFXIV when it released. Before then I had worries that I would not have the time commitment for an MMO… Unfortunately I was right as it would be 4+ years before I finally get to make any considerable progress in this game. Luckily, I was right about this expansion. Easily my favorite so far as it not only tackles interesting plots, brings forth a change of pace in villains, but also just a whole new world for us to explore and change. In some ways it feels like an entire game entry on it’s own. To summarize, we enter a world over taken by light and now must done the role of Warrior of darkness to snuff that light out. That concept alone is tantalizing. Interestingly enough, this expansion really starts to bring all of the threads of past story arcs together and get a glimpse of the big picture that had been vacant for so long. We also get a GREAT alternative to duty finder where you can use your cast of NPCs to join you in the dungeon. Not only does this offer a more single player experience, but there is also unique dialoge and even unique interactions (though I’ve only noticed this with one boss mechanic so far) with the cast of NPCs you choose. This also reduces any issues where other players may just charge ahead not letting you enjoy the dungeon and learn mechanics on your own instead of others openly explaining it, etc. Going forward I have been doing this for both this expansion and the next and no regrets. The general scenery across the maps feels incredibly refreshing and sets itself apart from the rest… other than some desert areas anyways. Not as much of a critique as an observation but it does invest entirely into this bleak existence as it maintains a constant serious tone with little to no comic relief or palate cleansers, if you will. Though FFXIV is known for (well a lot of things) music, this one is pretty great though I did find it to wane as you hear it more and more. Maybe because there are more vocals this time around but it can become tiresome.

    Favorite Jobs: Monk, Dark Knight

    SB: 9/10

    ShB: 10/10

April 2024
March was almost entirely dedicated/stolen by my time with FFVII Rebirth. So, I figured I’d get back into FFXIV to finally start making some consistent progress and… ope there goes April (and half of May so far). It’s left my backlog… well on the backpedal but it is what it takes to take down a monstrosity of these proportions. Though the events don’t help the time sink… In other news I have finally scrapped together an excel sheet to track all of my games progress across platforms though still have much more to fill for pre achievement days and Nintendo products. My Game Completion List Here. So glad BLAO has made getting my Steam games on there easy. Anywaysen I hope everyone’s year is going well and see you (hopefully on time) on next month’s update.

Games in progress/played:
Stellar Blade Demo
Final Fantasy VIII
Like a Dragon: Infinite Wealth
Neptunia Shooter
Devil’s Calculator
Lady Killer in a Bind
MK1
Tekken 8

Crystals of Time

Crystals of Time

2.9 hours
no achievements

HOG that reminded me heavily of Ghostwood. Simply put, it’s kind of a low effort put together game that has you aimlessly revisiting areas in hopes to find/refind a hidden object instance for a tool you may have already had. Puzzles are pretty barebones and the actual hidden objects feel just a tad bit too random. This could be in part that the actual art often leaves things to question not to mention questionable word choices for each object to find. Your character is given some background. You are a young woman in search of your father and investigate a mysterious mansion. This somehow doesn’t give any more room for the story, so much in fact that once you get to the final moments… it just kind of ends. No moments to relish, celebrations/mournings, or anything really just… credits. It’s entirely anti-climactic and leaves you as empty as the gameplay that got you here.

Recommend? No. A boring and sometimes frustrating mess.
Rating? 3/10

My Friendly Neighborhood

My Friendly Neighborhood

7.0 hours
21 of 43 achievements

To be honest, I thought this was going to another “turn a childhood thing and make it scary” cheap ploy. A welcome surprise when it turns out this game has a lot of love in it and draws heavy inspiration from survival horror games, especially the Resident Evil series. Somehow this game captures fear, humor, deep moments, and satisfaction all in one. There’s just so much enjoyment out of this. What this game probably does best is it leads you to where you need to go without telling you to much. It gives you a reasonable thread, but lets you figure it out. You can figure something out and then go “Oh wait… maybe I can do this over in this area” or “maybe this is related to an item I have” and just revel in those aha moments.
In summary, you are a repairman sent to shut down a broadcast tower for a long since defunct children’s TV show. Unfortunately, it seems the muppet like characters are not too happy with your presence and must defend yourself with stationary like weapons. Since these are not outright zombies, they won’t stay down from trauma. So, use your limited resources wisely and learn what it is to be a friendly neighbor.
The limited resources for combat, well-constructed environments and navigation, the subtle themes addressed as you explore, the story as a whole, and the mysteries present along the way. Not to mention the absolutely well-done puzzles and secrets throughout (save maybe a couple secrets that feel a bit too arbitrary). Despite these characters being fairly normal in appearance, there were more than a few times where I did feel a semblance of fear and on edge. Yet, when they ragdoll and you can tape them where they land creates some truly great comedy. It is not without fault though. The actual reach of enemies (even including your wrench) is a bit hard to gauge and seems occasionally inconsistent. There are also a fair share of bugs and glitches you can encounter though rarely game breaking. I did also feel the final segment could have gone on a bit longer as it really delved into a darker part of itself and would’ve enjoyed having a prolonged exposure to that side of the game.

Recommend? Very much so. Survival Horror fan approved.
Rating 9.5/10

    FFXIV: Post ARR & Heavansward

    FFXIV: Post ARR & Heavansward

    PC
    No Trophies

    April Progression: Completed post “A Real Reborn” updates, “Heavansward” expansion, Post “Heavansward” updates. All Jobs, DoH, and DoLs to Lvl 50+.

    May Tasks: Clear “Stormblood” expansion (done week 2), Post “Stormblood” updates (in progress), and All jobs to lvl 60+, Start “Shadowbringers” expansion.

    If I have posted about base ARR you may know that I think it’s… okay. Story isn’t overly interesting, it has some good fights, and characters are mostly fine but leave a lot to build on. Now the post ARR updates… well it’s an incredible slog that has you do a lot of busy work with very little reward (in terms of narrative) pulling you along the way. It’s not till a severalteen hour cutscene that it starts to become interesting and… then you get to Heavansward. For ARR and post, my eyes kind of just glazed over and ended up skimming most text towards the end. It just couldn’t capture my interest.

    Heavansward on the other hand is a massive step up in just about everyway. Great locales, dungeons, fights, and story. Characters felt more engaging in general though some I had to pretend like I remembered throughout it. Post Heavansward updates are more or less in line with the base expansion, but didn’t do much more than that for me. The jobs added in this expansion were neat. I particularly liked Dark Knight. Tried to get into Machinist but Ranged DPS just doesn’t seem to do anything for me so far though still far better than bard. AST… is interesting to say the least but I’m a bit too scared to commit to healing just this moment.

    Favorite Jobs: Ninja, Monk, Dark Knight, and Warrior.

    Least Favorite Jobs: White Mage, Bard, Paladin.

    ARR: 6/10

    Post ARR: 4/10

    HW: 8/10

    Post HW: 8/10

March 2024
Well, that was a month gone by that was entirely consumed by FFVII Rebirth. Though my general progress is not much to note, I don’t regret even a second of it. Now with Rebirth out of the way I have fully dived back into FFXIV and plan to finally start on the Heavansward expansion (though I’m currently and fervently grinding all job levels to at least 30 and maybe 50). Of course, I’ll probably drop that again to continue FFVIII at some point, but we shall see. Still, a very JRPG time of year for me it seems though I still plan to keep up with MK1 and Tekken when time allots.

Half-Life 2

LoveKami -Divinity Stage-

5.9 hours
20 of 20 achievements

Goddesses now walk amongst the Earth. To continue getting praise and worship many become idols but not all idols are equal.
A pretty decent VN that has you work with two goddesses that wish to become great idols like some of their peers. What’s more you have a familial like relationship with one of the great divine idols. Help these two rise in their popularity and enter a contest where they just may get to spread their divinity on stage around the world. The first thing to note is this seems to have decent production value with nice quality images and animations as well as voice work. The one thing that kept keeping me off guard were the number of musical sequences that made me think it was the ending sequence of the game… but then the game kept going. It isn’t a bad thing, just a bit of whiplash and possibly some lack of thought on my end. This game does get pretty fan servicey, but nothing out right lewd.

Rating? 7/10
Recommend? Kinda? To be honest, I kind of grew bored with it towards the end and didn’t care for some of the character paths.

Half-Life 2

FINAL FANTASY VII EVER CRISIS

12.6 hours
9 of 28 achievements

I should start by saying that I genuinely hate mobile games. Everything about them just doesn't work for me. Yet, because Square likes to hide story in these (Kingdom Hearts >.>), I decided to start it when it released last year when I needed to take an hour bus to get to work. After much fatigue and weariness I ended up putting it down and only recently picked it back up on Steam… and I still hate it.
To no wonder, the game is plagued with the same cheaply implemented gameplay and microtransaction hell that most mobile games have. If you want to progress the actual every crisis story, you'll have to play through some of the original FFVII chapters as well as Crisis Core chapters before making much progress. Even when you do make progress in the new story, it takes a long while before anything happens. By that time, you've reached late game which not even an astounding amount of grinding will get you far. In fact, to progress you need a lot of RNG when you synthesize materia to not only get a high quality one but also has the stats you need. It's ridiculous, incredibly and utterly ridiculous. The gacha portion of the game mostly just gives you different weapons, though rolling enough times will give you stamps to unlock limited time costumes for the game which are the only positive thing in this game… if it didn't require an unholy hell amount of time to get the crystals to roll the gacha in the first place.

Recommend? Not in the slightest. I… I think I'll just have to watch the story in an online video.
Rating? 1/10

    Final Fantasy VII: Rebirth

    Final Fantasy VII: Rebirth

    PS5
    174 Hours
    1 1 5 54

    1st Playthrough Time: 110 hours

    1st Playthrough Difficulty: Dynamic

    1st Playthrough Final Level: 49

    To be honest, this review is a little hard to write as this game had consumed my life for a month. Where do I start? What’s the best way to transition between points? How do I fully convey my pure enjoyment and awe of the entire experience? Well, let’s start with this: Rebirth improves upon FFVII Remake in every way possible. Probably the most frequent feeling for most of these categories, and the game itself, was… “wait… THERE’S MORE!?” in the most genuine and great way possible.

    Combat

    Though the combat at a base level is still very much the same action RPG it has been incredibly expanded with the synergy system. The synergy system allows unique interactions between characters like never before, deploying powerful combination attacks and even buffing your team. First, there is synergy abilities give either an offensive or defensive attack without needing to use up ATB charge (your means of using abilities, items, etc.). They are often great to use in a tactical situation such as needed to block lots of damage, hit enemies out of reach, and even build up ATB quickly. These abilities often work with a wide range of characters per character so you rarely have to worry about not activating them once unlocked. Synergy abilities are massive and more unique to a specific pair of characters that do lots of damage, stun, and apply a powerful buff for the duo enacting it. These buffs include anything from increasing ATB segments, no mana costs, increase stagger duration, and upgrading your limit break to the next level. Since these abilities are so powerful they require a bit of setup. First and foremost having the correct team members to activate and second you have to build synergy charges by using abilities that cost ATB charges (the more ATB charges cost the more synergy you build up). Admittedly, I didn’t completely understand this system and assumed much until about 60 hours into the game as I thought it was related to stagger and not ATB cost. In some fairness, even on dynamic difficulty, most fights didn’t give me a chance to use these abilities until maybe late game when it started to pick up a bit so I never had the chance to really test these theories. Speaking of Dynamic difficulty, it felt like it took a long while before the game adjusted to a difficulty that I felt challenging. It probably wasn’t until the final few chapters of the game where it really went into full effect whereas everything before that was pretty easy. Still, every boss battle I fought, and even most regular enemies, felt amazing (with maybe the exception of one). Anything I ever had trouble with merely required me to think of a different way to go about the situation (and sometimes maybe remember how Elemental actually works).

    Combat in Short: The newly added synergy system creates a fun and new way for your characters to interact during combat while also giving us visually dynamic abilities. Dynamic difficulty is slow to calibrate to your skill level (hard is not available from the start). All fights feel amazing, save for maybe one bird in the sky.

    Exploration

    I’ll keep this portion short as this and story easily have the most to surprise new players. Exploration is exceptionally phenomenal. Without fail, each new area surprised me just as much as the last and even after all that surprised again. Exploring every area, whether it be overworld or in a dungeon, felt like it was so carefully and well crafted. Certainly you do get some ideas carried over from other games like towers that pin point certain locations of interest, but it definitely carries itself in a better way (I felt). The music creates an atmosphere that matches the areas locale and spectacular scenery. The various challenges and instances laid about feel more or less natural and feels like no space is created without reason.

    Music

    Oh my GODS the music in this game is not only abundant but phenomenal. I simply cannot believe how much music there was in this game, that side quests would get their own themes, we’d get several variations of some songs, and every single one is amazing to the last chord. I had pre-ordered the OST back before I even had a chance to play the game and I am so glad I did as this, much like the rest of the game, has far exceeded any expectations. Which is saying a lot considering FF has been known for solid musical pieces for some time.

    Story

    Again, Keeping this short to avoid spoilers. Starting with side quests, in which there are an abundance. Side quests offer a lot more than meets the eye. First and foremost, side quests tend to tie with one of your party members so you can sort of bond with them as you go along. This is a wonderful way to get character building and growth while you go about your tasks. Not to mention a lot of side quests tend to provide lore and story elements that some times feel like this should be main story content. Each side quest feels very self aware. That the devs know what people hated in the past game, wanted for rewards, and creating genuine interactions between the player and the various NPCs you interact with. Though I didn’t vibe with every character I came across, I did respect their existence and appreciated anything they were having me go through. Not to mention, every quest felt unique. Very rarely was it as simple as go beat up x thing, or collect y things. Simply the amount of mechanics was astounding. Main story was amazing to every last beat. They did each character so incredibly well, building them up wonderfully and expanding upon parts that were either brought up before or simply alluded to in past. You won’t find that everything is the same from the original (as suggested by Remake) we are on an adventure where fate may change. Yet, any changes made often just enhanced the original moments and/or kept me in wonder on what will happen next. One thing is clear is that the game intentionally leaves some things vague and unanswered.

    Story in Short: All side quests felt as important to the story as the main story itself and provided wonderful character and world building. It even introduces a affection system that increases every time you bond with someone and/or talk to them. Every point was enjoyable. The main story enhances just about every kept sequence from the original while providing a sense of mystery and wonderment. One thing is clear is that the game intentionally leaves some things vague and unanswered.

    Mini-Games

    Why would I make a section for mini-games? Well, if you saw any of the complaints or praises for the game, then you might know that there is an absolute mega-ton of mini-games in here… and I loved every single one. It should be mentioned that 99% of the mini-games are extremely optional. So don’t worry if you think that the game is going to force this down your throat and bloat the game. It absolutely doesn’t. In fact, the game wants you on the story as much as you might, but those damned enjoyable minigames will keep calling you back. So, let’s start off with easily the best one, Queen’s Blood. A new card game introduced that has you try to conquer lanes to gain points and outwit your opponents. The amount of depth this game has is unreal. There are so many cards and ways you can go about building your decks, taking the victory, and facing against challengers as well as challenges to keep your card bloodthirst sated. Without surprise, it is no wonder people want a stand alone game or even IRL TCG version of it (I know I do). Though Queen’s Blood stands out quite a bit, just about every other minigame feels fairly on par and either makes some wonderful callbacks to the original, enhances existing ones, and provides some wonderful new entries. They are not always well crafted so to speak as some challenges can be a little rough, but not outright unenjoyable.

    Minigames in Short: Though there are quite a many minigames in the game, almost none are mandatory. Yet, they are so fun that they may as well be. Queen’s Blood being ~~King~~ Queen among them. Some may have more challenging sections than one may like, but still a great experience in the end.

    UI/General Complaints

    This game is not without it’s flaws. Some challenges felt unintentionally rough. Some wording in the battle failed UI needs better clarification. For instance, if you get caught in a series of battle and die, you will get several options including “Retry from Before Current Battle”, “Retry from This battle”, “Retry from Before Battle”, “Resume”. One of these options puts you right as you face the last person you fought, one places you at the start of the sequence of battles, and one puts you in an area before the battle begins. Though my wording may help you as you try to figure which option does what, I assure you that these are not very clear especially in the heat of it all. I’ve probably restarted the longest and hardest series of battles 3 to 4 times over because I either selected the wrong option or the default position of your cursor changed and I selected the wrong option by accident. Frustrating to say the least.

    All in All: I probably missed more than a few points as there is a lot to cover and it was hard to get everything in my head down on paper in time. Not to mention I wanted to make sure the honeymoon phase passed before I passed judgement. So, it’s without a doubt that I can say this has easily gotten into my top 10 if not top 5 games of all time. It’s perfect, perfect. Down to every minute detail. For any issues it does have, other parts of the game more than make up for it. Definitely my favorite game to get the 100% completion.

    Recommend? Absolutely yes. Though you don’t have to replay Remake, it is certainly recommended. Just know that this game improves upon it quite well, so don’t be discouraged to get this one either way. Even talking about it now I am tempted to boot it back up again.

    Rating? 10/10

    Mortal Kombat 1

    Mortal Kombat 1

    PS5
    179 Hours
    1 1 15 34

    Beaten > Completed

    Not much has changed for me regarding this game, which may be for worse than better. The general combat still feels good, balance patches have smoothed some things out, cross play, and quality of life changes (such as seeing ping, having Next match appear instead of rematch, etc) have been a huge ~~Ed~~ Boon to the experience… even if some of these changes should’ve been in here from the get go. Still, the game is still a shadow of what it could and should have been. Not to mention the seasonal rewards have been getting worse since Season 2. Still keeping strong and will continue to experiment with characters each season.

    Season 1 Main – Raiden w/ Cyrax Kameo

    Season 1 Rank – Demi God

    Season 2 Main – Reptile w/ Scorpion Kameo

    Season 2 Rank – Elder God

    Season 3 Main – Mileena w/ Sektor Kameo

    Season 3 Rank – Champion

    Season 4 Main – Johnny Cage w/ Janet Cage Kameo

    Season 4 Rank – Still in Progress

    Pokémon: Shield DLC

    Pokémon: Shield DLC

    Nintendo Switch
    No Trophies

    If I understand, these DLCs are not sold separately which can be conflicting considering how underwhelming the first one can be if you aren’t interested in it’s focus Pokémon.

    Isle of Armor

    A fairly bite sized DLC that has a few open areas, 1 new Pokémon, 1 new variant, and a bunch of returning Pokémon from previous games. The new variant of Slowpoke is alright, but you only have access to one of it’s evolutions, the other being locked behind the following DLC. This feels incredibly misleading considering the amount of scavenging you need to do to get the item for it’s evolutions. The new Pokémon it introduces, Kubfu, is it’s entire focus. So much so that the end of the game has you do a battle tower with only that mon. So, if you aren’t interested in this new fighting type, it’s a pretty easy skip as far as it’s adventure goes. All the activities are either straight forward battles or a collectibles quest that unlocks Alolan Pokemon. Sadly there just is not much to this DLC.

    The Crown Tundra

    Where the Isle of Armor lacked interesting content, the Crown Tundra made up for in adventure. We are no longer tied to one main line quest focused on a single mon, but instead 3 different quest lines focused on a plethora of new mons and variants. The whole theme behind this is legendary hunting. It’s the entirety of what you do and it’s great. Solve puzzles to find the Regi mons. Track down and outsmart the new bird legendary variants, and find out the mystery of the crowned legendary themself. It is nothing short of grand and exciting to go on this catch-a-thon. Of course, more Pokémon get returned to the dex and we finally get access to the new Slowking variant. On top of that, there is a new raid dungeon with a twist. Essentially creating a rogue-lite situation where you must use the Pokémon you battle in the dungeon to make your way through the series of battles to the final legendary Pokémon. However, you only get the one mon, so you must decide which to keep and what paths to take to fight the different obstacles. Admittedly, I didn’t do this too much, but it feels much better than the game’s normal raids, not to mention the final prize seems to be a guaranteed legendary. We also get some great characters including an excellent comic relief who leads you along this adventure.

    Team: Galar Slowking, Marowak, Urshifu, Zoroark, and Venusaur (swapped in the three legendary birds for the final challenge…)

    All in all the DLC averages out to be between alright and good. Pretty much how I felt about the base game. I did make it my effort to take on a whole new team of Pokémon for this DLC pack which I think made the experience all the more interesting. My overall gripe was that there really isn’t a Pokémon Center in either DLC and needing to swap mons, buy items, or heal up was quite a pain.

    Recommend Generally yes, but maybe on sale and wouldn't go out of my way for it.

    Rating: 6/10

    Pokémon: Scarlet DLC

    Pokémon: Shield DLC

    Nintendo Switch
    No Trophies

    Though this game has several performance issues, I actually quite enjoyed the base game. It being one of the more fun Pokémon games I had played in quite some time. So, I was interested in seeing how it’s DLC would play especially after experiencing Sword’s DLC.

    The Teal Mask

    We get a new area which is fairly sized and offers a ton of returning Pokémon, 1 new evolutions, 2 new variants, as well as several new legendary mons. The game has a more involved story with heavy folk lore themes and fun new characters. There are some side quests, but a lot of them seemed quite easy to miss as they don’t really have a notification on the map to draw you to their position, but one in particular is quite enjoyable and reminiscent of Pokémon Snap. The pace can be quite slow at start, but does quickly evolve as you go. My biggest issue with this DLC was traversal. Several caverns are easy to miss and often lead into semi-difficult hard to navigate areas. Overall an enjoyable DLC that leads straight into the next…

    Team: Oricorio (Ghost variation), Dipplin, Sinistcha, Magcargo, Ariados, and Basculegion

    The Indigo Disk

    Serving as a sort of continuation of the first, it picks up from your last experience as we get returning characters and continuing plot lines. However, the big difference with this DLC is that all trainer battles are DOUBLES. It’s an interesting twist that sets itself apart from the series allowing you to rethink your team comp and abilities. Though, when facing wild mons you will still have single battles. We also get a main terrarium area that is divided into four distinct biomes to catch these new Pokémon. So, what’s new in terms of Pokémon? Well, we have two new evolutions, a new legendary, new legendary variants, new mythical, and a plethora of returning mons.

    The story of this game is less folk lore-y than the last and has a more standard feel as we get an elite four-esque battle goals. Though, in addition to facing these mighty four you will have to first to pass their challenges which were all fairly unique and a nice twist. Luckily they were only needed to do once, much like beating the elite member themselves. We also get more ties into crater zero despite being in a school far away. The only let down here was that it required battle points (earned by doing menial tasks) to take on the elite four and I was never directed or given privy to the new legendaries. I never actually ran into any of them and don’t know how. So, if there was some sort of content leading you in that direction, I simply was not aware of it.

    Team: Granbull, Alcremie, Alolan Muk, Malamar, Overqwil, and Dewgong

    Though this DLC pack cost a bit more than Sw/Sh’s I think it is a decent price considering I felt it held much more consistent adventure and story. Just a great overall experience.

    Recommend Yes! It’s free and well worth your time.

    Rating: 7.5/10

Ongoing Games
Like A Dragon 8: Infinite Wealth (PS5)
Persona Q: Shadow of the Labyrinth (3DS)
Final Fantasy VII (Steam)
Final Fantasy XIV (PC)

Jan & Feb 2024

Oh how time has been consumed one after another. Fighting game after fighting game, new game after new game, all into the absolute time sink FF7 Rebirth has taken. Yet, with this post, I am finally caught up. A sigh of relief and considerable weight off my shoulders. I have just begun a work from home job saving me hours of travel and more time to not only kill the backlog, but better myself as a whole. I look forward to a much more productive year and to revel in our feats as a community… but first a little more Rebirth…

January

Half-Life 2

Pixel Puzzles Illustrations & Anime

45.0 hours
46 of 454 achievements

Standard Pixel Puzzle game so not much to say. To be honest, I didn’t think I even had another Pixel Puzzle to play after the Ultimate edition, but lo and behold it was sitting there.

Puzzles were decent but it was odd that it was far more Illustration heavy than anime.

Recommend? Middle ground. Nothing special and thus doesn’t offer enough to really prompt a genuine response.
Rating? 5/10

Half-Life 2

Five Nights at Freddy's: Help Wanted 2

12.1 hours
36 of 36 achievements

VR game that creates minigames based on FNAF Sister Location, Pizzeria Simulator, and even Security Breach. The creativity and range of the various minigames are a welcome change. However, I would have liked a few more direct inspirations such as the restaurant management sim and office work gameplay from Pizzeria Sim. Another missed opportunity is the lack of a challenge/endless mode for some minigames. Most are either a 3 – 4 round based game and/or objective limited. I very easily would have spent far more hours in this game if I could try to get a high score in an endless mode of the food service mini games, for example. Speaking of high scores, any mini game that has some sort of score listed during the game doesn’t seem to get saved or posted anywhere locally that I could see. Hopefully an update or DLC will introduce these but I won’t hold my breath. If you are a fan of FNAF lore and secrets, this game does offer more with it’s story and feels much more engaging than Help Wanted 1.

Recommend? Yes. All in all, such an enjoyable experience but still has room for improvement.

Rating? 8/10

Half-Life 2

Yakuza 0

186.8 hours
55 of 55 achievements

Beaten > Completed
I’ve finally started my cleanup of the Yakuza series and the start of my views of each entry. The general grind to completion wasn’t too bad, save for the weapon shop related completion tasks. Then came the critical fights… Each challenge requires a certain set of criteria and skill loadouts to complete and a lot of the early ones are grueling. Oddly enough once you get to the final set it gets laughably easier in comparison. Overall, my view of the game didn’t change too much other than the fact that I realized how much I sucked at playing Majima.

Half-Life 2

Yakuza Kiwami

83.1 hours
55 of 55 achievements

Beaten > Completed
Though Kiwami doesn’t require the same critical battle that 0 did, but it has something far far worse… Haruka’s Requests. A string of mandatory requests to improve your relationship with your newly “adopted” daughter. This doesn’t sound inherently bad until the little child wants you to win exorbitant amounts of yen in various gambling games or challenge extremely difficult pool challengers. The latter made me lose a little hope for my completion of the game. This is just the post game content. Regoing through the series has made me realize how uninspired the various ultimate heat actions mechanic was and how absolutely dreadful the car sequence on Legendary truly is. Not a terrible game, but definitely lowered my personal view on it.

    Fallout 76

    Fallout 76

    PS5
    1 1 18 50

    Beaten > Completed

    Oh, rue the day I have dedicated myself to the Fallout series. The grind for the auto axe (needed for a DLC achievement) was ridiculously tedious considering you had to redo the same mission to get a limited number of tickets (10 for first time full completion of the day, max of 8 for every full attempt after). This low value rewards of 8-10 max tickets per attempt was insulting considering the item cost 1000 originally and the fact that these missions were meant to be played with a party (a tall order when you consider the game is dead and most do not care to participate). Luckily a few things have happened since my original playthrough. The auto axe ticket requirement was halved (now 500 tickets) and the newest add-on introduced new missions that were not only quicker but offered far more tickets per run (10 – 12 per attempt).

    Coming back to this game, I still cannot give any recommendation for this game in the slightest. Frankly, I hope they stop giving it updates so we can all lay it to rest and hope for a better Fallout future.

February

Half-Life 2

Ghost Trick: Phantom Detective

11.5 hours
22 of 30 achievements

A charming game gifted to me that gives off a similar feel of a Phoenix Wright game (even down to dealing with spirits). You start off with a simple fact… you’re dead. However, this is just a beginning as you can use your spirit to control objects. This isn’t meant to be just a random spooky game though, you must use these abilities to reverse time upon someone’s death and alter their fate all while trying to figure out the mystery of who you were before death. What’s more you have limited range from how far you can travel from each object. This puzzle game requires logic and creative thinking and absolutely oozes with charm. There is also a great soundtrack and humorous dialogue to really round this out.

Recommend? Very much so.
Best Character: Missile
Worst Character: Sausage Head
Rating 8/10

Half-Life 2

Ultimate Marvel vs. Capcom 3

3.2 hours
3 of 47 achievements

I played the original way back during the 360, but the Ultimate version always alluded my pursuit. Since, I wasn’t great at fighters at the time (especially assist based ones) I never wanted to spend any extra money to acquire it or accelerate my acquisition once I did finally have access to Steam. Yet, with all the news of various added characters via mods and recent hype amongst the community I finally bit the bullet. I forgot how great the soundtrack was for the game, and this may be in part due to some additions from this particular version. The new characters I did try were interesting, but there is a darker more personal problem for me… Ever since I’ve advanced in my fighting game prowess I have learned one thing… I absolutely SUCK at Capcom fighting games. I haven’t put my time into this version but there is a degree of skill and timing that I just haven’t gotten down yet. Once MK1, Tekken 8, and some other games keeping my attention start to pass I’ll certainly try to commit more to that and Street Fighter 6. Perhaps going through the Darkstalker series could help.

Recommend? Yes
Preferred Team: Dante (DMC), Zero, and Wesker/Viewtiful Joe
Rating? 8/10

Half-Life 2

DEATH STRANDING

87.3 hours
63 of 63 achievements

With the news of a new DS game coming out I absolutely had to finally get around to playing the original strand game. First off, whether you like the game or not, it introduces a very interesting mechanic that is fairly innovational for gaming (or at least something I haven’t come across to this degree). That innovation is creating a single player experience that still has you affect other’s playthroughs and theirs for you. Anytime you connect an area to the chiral network ( a main objective in the game), you are then connecting your built structures to other’s worlds and vice versa. Yet, there is no direct interaction. You’ll never PVP or quite co-op with others. Instead structures being used will receive likes, which have their own benefits, and you can even complete deliveries for others that either have lost or dropped off some cargo. It’s such a rewarding experience knowing something you built is being used by others. So much so that I was obsessed with finishing all of the predesignated roads available so that other’s journeys may be just a bit easier. The general gameplay isn’t too exciting but often a something bit of a relaxing yet challenging journey and delivery system. Thus, don’t expect much combat, and when there is it’s not always so exciting. However, getting through each challenge (a sometimes literal climbing of the hill) gives a nice sense of accomplishment.
Story, it’s about as weird as an experience as one may expect knowing Kojima’s games. It introduces a sort of post-apocalyptic America with beings that come from beyond death and brings out philosophies of life, death, solitude, and togetherness. However, I could care less for a lot of the characters in this game. I could care less about most of the random people I was connecting (celebrity cameo or not) or most of their stories. Most of the main stay characters act either obtusely odd or downright rude, especially to the main character who has a known phobia of touching people. Damn if they don’t try every instance they can to get as uncomfortably close to the MC every chance they get though. Fragile was the worst for me as she was always offering a living insect like creature in our face then the camera focuses on her eating it. She’d also repeat an annoying catchphrase and to be honest I just had a personal bias for hating this character. There is also far too much lore to read than I can currently intake. Literal paragraphs per email, record, even dialogue. It just gets to be exhausting, especially with my waning of reading interest in games over the years. Even still, there is just far too much.

There is a bunch of annoyances that will alter be addressed in the director’s cut. For starters, navigating the various menu’s is a pain, especially for tutorials (in which there are many). Fast travel is a pain as other people’s shelters will get in the way of main game areas, and text is far too big.

Recommend? It’s not for everyone, certainly, but it if you can be open to it it does offer a certain charm you will have trouble finding elsewhere. It in no way will ever overtake the MGS series for me but a worthy entry from the, sometimes overly praised but still fairly deserving, Hideo Kojima.
Rating? 7.5/10

Half-Life 2

DEATH STRANDING DIRECTOR'S CUT

7.2 hours
63 of 63 achievements

Praise be the save transfer system and the auto-unlocking achievements that follow. Literally saving me an entire playthrough and several buildings of achievements. As far as I can tell, a lot of the game remains fairly similar but has some great quality of life additions as well as some more content. Quality of life includes the ability to quickly access main game fast travel locations (once unlocked), easier to parse menu system, and more readable yet smaller text, among other changes I can’t particularly recall at this moment.

The new content includes a metal gear inspired set of side missions that introduce more character development for a pre-existing character, new pre designated roads that ease travel across various areas, racing missions, and new vehicles/structures that give some refreshing new ways to cross the lands. Unfortunately, being a new game, only certain structures carry over so you won’t be able to rely on every old route you are used to. This does however create an opportunity to explore new routes and ways of traversing them. The racing missions were generally enjoyable, though I wish they placed a storage system nearby to make rebuilding it more convenient. Especially considering you need to bring a vehicle there to donate it. The challenges have you take on each setup 3 times, once with each different class of vehicle, but has an odd order for them. Starts with the fairly quick bike, then to the very drifty roadster, and finally to the obtusely slow truck. Starting with the truck may have been a bit easier.
All the new content means a few more achievements, but nothing too dire unless you are pretty adverse to the racing missions.

Recommend? Yes, a much improved version of the best strand game.
Rating? 8/10.

Half-Life 2

Like a Dragon Gaiden: The Man Who Erased His Name

67.0 hours
no achievements

A relatively short Yakuza game that bridges the events of Yakuza 6, 7, and leads into 8. We follow Kiryu, a man believed to be dead, now going as Joryu who essentially works as an undercover agent. His tale of being a man with no name feels pretty in line with the strong narrative the series is known for. Though the game is generally shorter, there is not much skimping on side content though the substories feel considerably reduced. We also get a new agent fighting style, alongside the standard Dragon style, that relies on interesting gadgets for fighting. Some are far more useful than the others. Both in terms of gameplay and narrative I felt a strong resemblance with Kiwami 2, but without all the poor tasteless executions the past game had made. Even with the final boss he felt inspired (in a good way) of Ryuji Goda. This game also has one of the saddest moments in gaming and is the second highest game in terms of tears (you just can’t break Crisis Core for me). If you have made the lengthy Yakuza journey that I have throughout all the games, and just a Like A Dragon series fan in general, I very much urge you to play this game. It’s importance for Kiryu can not be understated enough.

Recommend? Yes, absolutely. Fans especially.
Rating? 9/10.

Half-Life 2

Yakuza Kiwami 2

86.8 hours
59 of 59 achievements

Beaten > Completed
So far, the Yakuza game that took the greatest hit from replaying it is this game. The new feel the heat system does not improve much (and in some ways more boring) than that of the last. What makes this game take a downfall? It’s not the story, for me at least. Instead, I found the minigames to mostly be boring and far too long winded. Sure we got the reintroduction of things like Cabaret Club, but it also brought forth the monstrosity that is Bouncer Battles (among others). Bouncer battles specifically are a series of fighter challenges that overstay it’s welcome and forces you to do a very large number a repeated number of times for each difficulty variation. Especially when you introduce the various secret bosses to them it becomes fairly suffering. Then we get down to various mechanics including limited stomach space (making completing restaurants worse than the alcohol consumption limits and far less rewarding).

The fight system takes an interesting route by focusing on weapons. This would be fine if any non owned weapons did not just slip out of your hands while stubbing your toe during a fight. Not to mention most don’t seem to pack the fire power you would think a game focused on them would. It’s interesting… just not well executed.
Still enjoy the game, but it probably drops down the second or third worst rated Yakuza to date. Luckily for it, it is hard to surpass the likes of Yakuza 5 for me.

    Silent Hill Short Message

    Silent Hill: The Short Message

    PS5
    No Trophies

    Free to play short game that I believe is used to renew some faith for the future of Silent Hill. It kinda worked. If you are at all familiar with the PT demo way back when, then you might have some idea what you are in for, though the story and progression is a bit more straight forward. Still, this first-person game does a lot of what the SH games are known for. Sound design, unsettling atmosphere, psychological themes, and creepy encounters. Though it may not speak for all future SH games (especially after the disaster of Ascension) it does give me a little more confidence towards the SH2 remake and, more importantly, the much anticipated (for me) SH: F.

    Recommend? Yes, it’s free though maybe limited to console.

    Rating? 8/10

    Tekken 8

    Tekken 8

    PS5
    1 3 9 34

    Oh, oh this is good. Tekken easily being my favorite fighting game series means there were serious hopes on the line. Long story short, it has yet to disappoint. Not truly anyways. The combat is still very in line with the past few games, fast paced action, and fun new characters. The soundtrack is amazing. Even if you do not care for it you get the jukebox which not only introduces a large variety of tracks from all the past games, but allows you to add them to the stages and menus of your choosing. We also get a fun return of Tekken Ball (this time not as DLC like Tekken Bowling in 7). It doesn’t maintain popularity but still great nonetheless. What the game lacks is something we will never get back from the days of Tag 2.. and that is customization. There is a decent amount of customization but it is still sadly limited. There are only so many designs, some are locked to full outfits, and for whatever reason you can’t change eye color or switch hairstyles with hats. Some things I can for now accept, but not being able to change eye color with the limited options seems strange. They recently introduced a Tekken shop, some items of which are free while others require micotransactions. This may seem to be an unfortunate state of today’s gaming world, but I will say that the prices are amazingly cheap in comparison to it’s fighting game peers. Most costumes are no more than 5 USD while MK1 and SF6 can easily breach 10 USD with ease. The fighters lounge is a decent way to make an interactive lobby for online but I don’t really care for the “Mii” style characters.

    Story. The story is absolutely amazing. It paces well, offers a good assortment to characters, has incredible fighting moments unique to it, and has some truly amazing themes that fit everything Tekken has been working towards thus far. It does introduce some characters that feel far more setup than actual integration, but I don’t mind considering it does feel like a great ending to a certain saga. There is no amount of praise and hype I can give this story mode that can truly equate to how I feel. As far as arcade endings, we get a nice array of great character endings though some people are bound to be disappointed their character doesn’t play a more important role.

    Recommend? We still have much to see in terms of how balancing will go, the general state of online play, and how future characters and mechanics may or may not be implemented. Nonetheless, I absolutely love it and wish I had more time to keep consistent and explore more characters.

    Current Mains: Victor, Hwaorong (in practice), Xiaoyu (in practice)

    Rating: 9.5/10

Nov & Dec 2023

Well heck, time is getting away from me. Luckily, it is making the catchup for reviews a lighter load (for better or worse). I’ve just started a new job that no longer requires two hours of my day just travelling to and from. Needless to say this time can now be spent killing that backlog that has been getting away from me (and sadly a bit bigger…). Well, a month and some change late, but here’s to a new year!

November

Half-Life 2

Boris and the Dark Survival

4.2 hours
no achievements

After my disappointment in the first Bendy game I was hoping that this would bring forth much needed improvements and changes… but ended up being far worse than I imagined. In fact, the game doesn’t even really build upon the story of the series at all. It’s just an isometric procedurally generated and repeating strings of fetch quests. It’s probably the worst direction it could have possibly gone in. Not to mention the fact that all the bonus items you need for any semblance of progress is randomized and theoretically could never be obtained depending on your luck (and possibly bugged). What’s worse is that though the game tracks your successful attempts… it’s all reset when you close the game. So, any “high score” you want will have to be done within each session.

Recommend? God(s) no.
Rating? 1/10

Half-Life 2

Shantae and the Pirate's Curse

9.0 hours
27 of 44 achievements

An exception sequel to Risky’s Revenge that removes the weird layer travel it used for level navigation and focuses on a more classic 2D metroidvania-ish approach. The abilities you get to progress are far more useful in combat now and make every boss battle all the more enjoyable. The writing is still consistent and provides plenty of laughs while the story is fairly interesting with a great cast.
All in all an excellent game.

Recommend? Yes
Rating 8/10

Half-Life 2

Strider

6.7 hours
25 of 30 achievements

Metroidvania-like that has excellent combat and movement flow. Boss battles very and some are truly dynamic though some feel like they can be cheesed a bit with some later abilities. The game also gives you some tutorials for mechanics that you don’t really get into for a while which gave some confusion both early on and later. There’s not much to the story and doesn’t feel particularly interesting, but it never felt like it was something to focus on. Though not expected, it was a bit of a shame to not see a way to bring over collectibles in future playthroughs.

Recommend? Yes
Rating 8.5/10

    FFVI

    Final Fantasy VI

    PSP
    No Trophies

    Easily the most ground-breaking FF of the 2D era… but it’s always been one that I have dropped almost immediately after picking it up again and again over the years. The feeling of wanting to drop the game, sadly, persisted throughout various parts of the game. I just had no interest in it’s stories and felt the characters uninteresting and forgettable. The characters I did find some interest in ended up having terrible abilities that were almost useless mid to late in the game. Still, I can’t discredit all of the great stuff it does. Varied gameplay that masks some of the standard turn based RPG elements, Relics (which very obviously inspire materia in VII), split story paths focusing on different characters, and the various unique abilities assigned to each person. Overall, a game that certainly deserves the praise it gets… it just wasn’t for me.

    Recommend Yes.

    Rating: 6/10

December

Half-Life 2

Blood: Fresh Supply

7/10
21.9 hours
10 of 20 achievements

An updated version to a classic horror themed boomer shooter that is far too difficult for it’s own good. Unlike Doom, this strays away from the Sci Fi and keeps it pure horror and magic. It even goes the Duke Nukem route where it parodies and references many famous horror flicks, including Evil Dead, Friday the 13th, Nightmare on Elm St, and more. For this alone I greatly appreciated this game amongst it’s general spooky aesthetic. Unfortunately, it has the gall to be incredibly difficult, even more than general classic game standards. It gets to the point where some scenarios seem downright unfair. Luckily, one can (and should) save scum, but that doesn’t reduce any frustration or exhaustion.

Recommend? Yes, though this may take you a while.
Rating? 7/10

Half-Life 2

Shower With Your Dad Simulator 2015: Do You Still Shower With Your Dad

5/10
12.0 hours
21 of 21 achievements

It has been many years since I last endeavored the completion road for this game. Many a showers were had, many with a dad. Yet, it seemed impossible… some achievements thought to be broken. Yet, as I make a return I not only see updates to the game, but that people have in fact gotten the remaining achievements. REJOICE! The last showers were had, the last showers with me and my dad.

If you aren’t familiar with the game, it is an accumulation of minigames that revolve around the theme of showering with dads. It’s fairly sfw and provides an assortment of humor and dad jokes.

Recommend? Yeah, I guess if you can get it for cheap.
Rating? 5/10

    PowerWash Simulator

    PowerWash Simulator

    PS5
    0 2 3 7

    Relatively relaxing and definitely time consuming cleaning game that has you power wash various vehicles, houses, and other objects. With various upgrades, extensions, and other equipment you can go about your tasks in many ways. However, some equipment just didn't seem all that useful for any situation, particularly soaps that generally failed to be worth the price. I wouldn't say I obsessed over this game in enjoyment, but I had trouble leaving mid project as I just needed to get a little bit more done... which that little bit turned into a lot a bit and a few more minutes turned into at least another hour. Needless to say, it will absorb your time. There is an underlying story that the game hints about but it is not much of a concern when you have power washing to do. There are also many updates including crossovers that are available including FF7 Remake, Tomb Raider, Spongebob, and supposedly a 40K one coming out.

    Recommend? Yes, but beware as you will lose much time and go crazy trying to find the remaining specks of dirt you had missed.

    Rating? 8/10

Oct 2023

It would appear I let the year get away from me more than I realized… whoops.
Also, to remind, every October I do a streaming event with a group of people and we rate each game’s scariness by skeletons, so you will see that during this month’s reviews.

    Amnesia: A Machine for Pigs

    Amnesia: A Machine for Pigs

    3 hours playtime

    Though this sequel adopt the darkness from the first, it does abandon just about everything else save for some shred of physics puzzles. No madness or advisement to stay in the light though the enemies do still patrol various areas. That is the majority of the scariness this game holds. Save for a few moments the game does not build much atmosphere nor give many or strong horror events. Most puzzles are extremely straight forward and often are as simple as a push of a button (or few). Though a few puzzles will catch you by surprise in their cleverness. Despite that, this game more feels a bit closer to a walking sim with some stealth and the occasional chase sequence. What the game does particularly well is the themes it portrays and the visual symbolism that grows as you draw closer to the end and figure out what lies in the past of this new protagonist. In the same breath I would say the story still lacks a bit and at times things feel as though they are just happening. At the very least it is a bite sized game.

    Recommend? It’s a fine game though nothing of great interest nor does it pull much from it’s predecessor.
    Skeleton Rating? 3 out of 10 skeletons
    Rating? 4/10

    FAITH

    FAITH

    6 hours playtime

    Truly a unique experience that gives much nostalgia for old Atari games. Despite it’s bit restrictions it actually does quite well with it’s horror. Certain events will make use of rotoscoping and jagged rough designs that will give you absolute unease. I would have liked if it had used it more, to be honest. It also uses text-to-speech for it’s dialogue, though for some people it may wear thin after some time. The game is composed of 3 chapters with several endings per chapter (not to mention a plethora of secrets and lore) so there is plenty of replayability. The minor grief is that some chapters feel far longer than others so going back to find what you missed can be tiresome.

    Recommend? Absolutely. It is a one of a kind experience and holds it own and the realm of horror.
    Skeleton Rating? 6 out of 10 Skeletons
    Rating? 8 out of 10

    Fran Bow

    Fran Bow

    7 hours playtime

    A creepy point-and-click adventure that starts out fairly strong but loses itself quite a bit in the middle. Fran, a child stuck in a mental hospital after her parents horrible murder. She finds a bottle of pills that allow her to switch between realities, which you must use to solve puzzles and make your escape. The difference and suggestions between realities is absolutely horrific and great all the while maintaining a slight palate cleansing humor to stop from full morbidity. Though, as I said, the middle chapter takes a strong turn from it’s core concept and drags it quite off the path before circling back. Still, a cozy and endearing little adventure that kept things interesting… for the most part.

    Recommend? Yes
    Skeleton Rating? 2 out of 10 Skeletons
    Rating? 6.5/10

    The Mortuary Assistant

    The Mortuary Assistant

    4 hours playtime

    Easily my favorite game that I played during the month. Something about having you do generic work to keep your focus while having creepy events occur around you is just the perfect mix for my horror fix. Even when certain spooky events reoccur they are still just as scary as the last thanks to the focus with the task(s) at hand. As you may guess, you handle dead bodies in a mortuary. Essentially you go down a list of tasks for each body and execute them in order. Though, you’ll quickly find you are not alone in the mortuary and must find a way to expel the demon as escape is no longer an option. The game is just riddled with secrets and since there is no linear story path, you can enjoy each session as it’s own thing. Allowing each night a chance to uncover more secrets, see new events, and just enjoy the gameplay loop. The only grievance is that for important tasks or general gameplay that some important steps or moments that are not particularly clear. As well, the game could desperately use a snap to option controls for mouse and keyboard.

    Recommend? 110% you will pee your pants.
    Skeleton Rating? 10
    Rating? 9/10

    Alone in the Dark 2

    Alone in the Dark 2

    6 hours playtime
    no achievements

    From the get go this game is far more action packed than the first. Upon taking your first step you will be swarmed by enemies with guns… maybe even unfairly so (something consistent throughout the game). This may have been done to offset the lack of insta-kill moments the first game loved so much. Needless to say… due to it’s age and time… the combat just didn’t age well. Still, it did have it’s fair share of odd and unusual puzzles to solve… maybe even a bit more unusual than usual but certainly there. It’s hard to explain other than the over reliance on poor combat but it just kind of fell a bit more flat than the original.

    Recommend? Not really.
    Skeleton Rating? 1 out of 10 Skeletons
    Rating? 3/10

    Five Nights at Freddy's: Security Breach

    Five Nights at Freddy's: Security Breach

    29 hours playtime

    DLC: Ruin
    Taking place after the events of the base game, a friend of Gregory is in search of him and must traverse a much more broken down Pizza Plex in order to find him. To start off, it was a treat revisiting this place even despite it’s disrepair. The new mechanics and old enemies were a nice mix for the downloaded content. That being said, I wasn’t a fan of the general level design in this. The levels were much more linear but ended up being more annoying and down right unfair at times for certain encounters (especially for collecting everything). Not to mention I rarely felt any genuine danger from the greater enemies.. save for one specific encounter (which was great and terrifying). Performance, though a bit better from the original release of the game, still suffered a bit and I encountered far more crashes, glitches, and what have you throughout my playthroughs.

    Recommend? Yes, though maybe discounted.
    Skeleton Rating? 6 out of 10 Skeletons
    Rating? 7/10

    Happy's Humble Burger Farm

    Happy's Humble Burger Farm

    6 hours playtime

    Another game that uses a mix of generic job tasks while sneaking in horror throughout to create an enjoyable horror game. Sequel to the Burger Barn game you must manage and handle a fast food restaurant all the while engaging in odd encounters. Though you are not limited to your job as you will find you have a home and a small town to traverse in that may just hold a few secrets. Visually the game is super gritty and has a fantastic Playstation original graphical vibe to it. The general gameplay loop is great, finding secrets for progression is fairly intuitive, and the encounters give much unease. Later in the game as you uncover more it is clear to see there were dropped events and areas that were never quite developed. This is a bit disappointing especially when you end up wasting your time investigating everything. Additionally, there seems to be several points of no return which is not terrible in itself unless you wanted to return to the (seemingly) unending gameplay loop. That being said, there is an endless mode but it was not quite what I expected. Essentially you start a shift that never ends… until you die anyways. I was more hoping it was just a constant day in day out work flow that had every possible option available each shift. Still, an enjoyable experience with lots to offer.

    Recommend? Very much so.
    Skeleton Rating? 5 out of 10 Skeletons
    Rating? 7.5/10

    Visage

    Visage

    13 hours playtime

    Atmosphere. Atmosphere is the one thing that this game does best. It’s not always in your face scary, but it builds up and when the tension is highest… it pulls the trigger. You are “trapped” in a house that you must investigate. Though the game is split up into chapters, you are always exploring the house in between them and can access them in any order. Each chapter has a focus as well as it’s own set of lore and collectibles. They can range a bit with some being absolutely terrifying and deep while others don’t quite hit the same mark but still have great ideas and themes within them. It should also be noted, and the game is clear about this too, that this game does NOT hold your hand in the slightest. You must absolutely be prepared to use your head and eyes to figure out puzzles and notice details to make any semblance of progress. Even saying that I would not say the game is always at peak difficulty or requires some sort of higher cognition but it will require your full attention most of the time. For me, I took a long time to notice a simple thing… so much so it took me out of the horror element for a bit but it was my fault alone. The only issues I found, other than a lackluster chapter and maybe slightly dissatisfying end, is that the game occasionally has some bugs and even had it crash a few times at a particular scene.

    Recommend? Without a doubt, this is a great horror game.
    Skeleton Rating? 8.5 out of 10 Skeletons
    Rating? 7/10

    Late Night Mop

    Late Night Mop

    PC
    No Trophies

    A short game made by Lixian (Editor for Markiplier) that held some surprisingly decent scares in it’s very short game. You are hired to clean up someone’s apartment. There are multiple endings and even some neat little modifiers to mess around with.

    Recommend Yes! It’s free and well worth your time.

    Skeleton Rating? 7 out of 10 Skeletons

    Rating: 7.5/10

Replayed Games:
Resident Evil 2 - PSX/PS3 - Leon A and Claire B
Fatal Frame - PS2/PS3 - Rank C
Silent Hill 3 - PC - Hard Difficulty, 4.9 Stars
Resident Evil Umbrella Chronicles - PS3 - Normal Difficulty
The Evil WIthin - PC - Nightmare Difficulty, 150 Deaths

Sept. 2023

Well, it’s that time of year again! …or I should say was, in that it WAS October which is my busiest time of the year and thus did not have time to write two months of updates (hooray…). So, kind of rushing these out but at least getting them out. Though nowadays with two fighting games out (MK1 and Street Fighter) a lot of new DBD content coming up, and starting to edit videos again, I am having trouble finding time to do any actual backlog killing… Well… time is what we make it I guess. Until the next (and hopefully very soon) update. ^_^

    The Talos Principle

    The Talos Principle

    10 hours playtime

    A worthy puzzle game that offers a plethora of different and engaging puzzles to challenge you as you progress through a philosophical based world to make you things like existence itself and what it means to be human/alive. To be honest the latter held little interest to me as all I wanted to do was solve puzzles. Luckily, knowing the story matter little for progression. Each puzzles is in it’s own sub world and sectioned off into self contained areas (much like Portal). Solving each puzzle earns you a puzzle piece which is color coded which can be used to unlock new areas and/or puzzle item mechanics. Each contained puzzle tells you what mechanic you’ll need (in case you didn’t unlock it) and use. It will also tell you if you have already gotten the item and any secrets (if any). For the most part, a lot of the puzzle mechanics are neat the recording one in particular caused some interesting though processes and solutions though it felt like I was solving puzzles in a rather unintended way at times. As stated before, there are secrets to get some of which seem to require some weird solutions outside the bounds of the puzzle to which I rarely bothered with as it seemed like too much for my brain already. Though I did enjoy the general 3D puzzles I absolutely loathed the puzzle piece ones towards the end. They offered very little and felt excessive and obnoxious at the end.

    Recommend? Yes!
    Rating? 8/10

    Bendy and the Ink Machine

    Bendy and the Ink Machine

    13 hours playtime

    At the start Bendy offers a great classic cartoon styled horror game that delivers in spooky ambiance and a charming art direction. Unfortunately, the game very quickly loses steam due to lackluster final chapters and an absolute metric ton of softlocking glitches that will have you restarting the game from scratch. You wouldn’t have the need to restart if you could save in chapter select but they did not include that feature. Even when it does save, a glitch could have already occurred and there is no way to fix the situation.

    Sample Glitches/Bugs:
    -Saving can glitch out and even manual saves will stop working (Fix: must restart game if you notice the save icon sticking around)
    -Progression triggers can fail to execute properly. i.e. a lift refusing to move, key items not appearing, or an enemy not going into a kill zone. (restart game and hope it works but not guaranteed)
    -Loading into a save can result you being inside a locked room with no escape. (No solution except start a new save)
    -etc.

    It is utterly disappointing that this game has as many bugs as it does with seemingly no response from the developer and no genuine solutions.

    Recommend? NO
    Rating: 2/10

    Dungeon Siege

    Dungeon Siege

    36 hours playtime
    no achievements

    CRPG with a party system. With a party system of up to 8, it is not only almost imperative to find 8 members (not difficult) but incredibly hard to manage. Trying to get someone to fall back will often incur misclicks to make a different party member move, cast, etc. You can set party formations but they often matter little and do not function the way they would wish. Facing enemies gets to be incredibly overwhelming and found no clear way for my party members not to fall consistently. Luckily, if a member falls they are not necessarily dead, though there is a chance they could where they have to be resurrected by spell or scroll but they also leave behind a loot explosion which becomes far more tiresome than it’s worth. Thus save scumming is incredibly advised. Each party member lacks little personality or story, so you are basically looking at pure stats for each. XP sharing and management can also be problematic as you may end up under leveled due to the size of your party. Due to these various issues the game feels like it may be more suited for it’s multiplayer mode rather than single player. What makes this version worse is that there is no ending. You beat the final boss, he drops loot that you can’t pick up, and then straight to credits. Supposedly other versions have the ending but it is very bizarre this was ported without, not to mention no way of capitalizing on end of game loot.

    Recommended? Nope, but hopefully in future titles they halve the party members you have to manage.
    Rating: 3/10

    STAR WARS Jedi: Fallen Order™

    STAR WARS Jedi: Fallen Order™

    20 hours playtime

    The Dark Souls of Jedi Games… well just about. Though it doesn’t quite capture the difficulty of the souls-like genre it still keeps quite a few staples including bonfires, loss of currency (unless a skill point has been earned) upon death, respawning enemies on death/resting, and some general combat flow.
    The story follows Cal Kestis, an ex Jedi who survived Order 66 (which seems to be an ever increasing amount in the current Disney timeline). Though he lives as a scrapper he very quickly finds himself being chased by a Sith Order called the Inquisitorius.
    Overall, I found the game to be… just alright. A lot of the maps are annoying to navigate ESPECIALLY when returning to areas for missed items/lore. On top of this the actual UI for the map itself makes things worse. Exploration feels a little unrewarding as you mostly just get different ponchos for Cal to wear or skins on either BD or your ship that you probably wouldn’t look at. The combat is fine though, like the game itself, can be a bit buggy and awkward. Characters are written well enough and have decent interactions. A decent experience in general but leaves a lot to be improved and desired.

    Recommend? Eh, maybe if it’s on sale.
    Rating: 5/10

    Forward to the Sky

    Forward to the Sky

    75 minutes playtime

    Simple platformer, with some generic combat, and a light story told throughout. The world can feel like a pretty generic 3D world as it is basic platforms just in the sky. The story is given both in general dialogue bye the character as you progress and if you collect all of the stars (strewn about the world and earned by defeating all enemies) you get bonus story which is possibly needed for the final battle. Nothing about the movie game seems to particularly excel or impress in any field however some of the mechanics/puzzles are neat and the story is a nice light and bit of a heartwarming story. That being said, some of the puzzles seem to not work well. In particular, rolling the stone balls.

    Recommend? Maybe on the cheap.
    Rating 5/10

    Mutiny!!

    Mutiny!!

    7 hours playtime

    Potentially lewdy VN. From Bar Wench to Captain, you must lead your newly acquired crew to either rags or riches and possibly find love and companionship in the process. The game has some decent scenes early on but is clear it frontloads it as a lot of potentially great situations are never expanded or explored later on. Not to mention a couple of routes were behind DLC and some characters never ended up getting their promised routes at all. There are some non-VN esque points where you do ship battles but they are either incredibly straight forward or entirely guess work which is pretty lame.

    Recommend? Eh. It would be better had the game been complete with all routes, even if some ended up being DLC. The game clearly just does not get the same love towards the end as it did from the start.

    Rating: 4/10

    Mortal Kombat 1

    Mortal Kombat 1

    PS5
    0 1 14 34

    Time has been reset once again (and once again making us suffer terrible naming schemes) giving old characters new beginnings. Liu Kang, once the Keeper of Time now the protector of Earth Realm, seeks to keep order in his new timeline. Despite his seemingly flawlessly constructed timeline someone seems to be tampering with fate behind the scenes. As per usual, NRS does generally well in their cinematic storytelling. Seeing everyone’s new origin and interactions starts out fairly strong as the game starts with a strong movie-like presence. However, its eems as the ball rolls everyone shouts their quick background exposition as they start leaving a bunch of subplots open and unanswered (Is there more to Mileena’s case? Jerrod’s death? Relationships between certain people?) and would have much preferred some to be expanded on. Even some events that actively happen seem to just kind of gloss over. Thus the story gets a bit messy towards the end despite having a pretty great concept in the final chapter. All in all, this story did not feel like one of a main line title but moreso a spin off than anything. The new conquest mode (invasions) explores fun little stories each season that also gives you limited time to unlock a plethora of skins/palattes, gear, etc. in theme of said season in a board game style adventure. Much improved from the super armor heavy and item overloading of it’s first season I find it to be much more pleasant than the time towers of 11.

    The very short time between the game’s announcement and release (a mere four months) left me incredibly uneasy despite some excitement. At this current moment I think both were quite warranted. On one hand the game is incredibly fun and have not enjoyed an NRS game since the time of MKX and Injustice 2 (though the latter was a bit grind heavy) and on the other it seems more and more clear that this was pushed out early to make up for WB’s lack of earnings. Things such as plethora of bugs/glitches, egregious price gouging in simple items, inconsistent and/or lack of information between the devs and actual implementations, and more that point to the idea that this was pushed out much too early (again likely by WB). That being said, it does seem like NRS is making considerable changes such as improving the previously sluggish and annoying Invasions mode, reducing the price on seasonal fatalities to be reasonable (though some may still prefer them to be free), balances (mixed reactions), fixes, etc. Though I’m a bit mixed if I should praise the game for fun gameplay with assist based kombat in an MK game or if I should be critical that this was pushed out far too early with a lot of issues (though slowly being fixed). I think I’ll stay somewhere in the middle though feeling optimistic that NRS will make something even greater out of this through continued support. Perhaps that is something we have to decide for any release these days when buying a game and trusting a dev/publisher to follow through despite taking our money.

    Recommend? Yes, I have yet to tire of the gameplay and look forward to experimenting with both the current roster and those that will be released later on.

    Rating? 7.5/10

August 2023

    BANZAI PECAN: The Last Hope For the Young Century

    BANZAI PECAN: The Last Hope For the Young Century

    3 hours playtime

    Anime style arcade beat em up that fails to deliver upon the potential provided by it’s core gameplay. The actual base combos against the various mob enemies are actually semi enjoyable (if not a little redundant later on), however due to clunky and generally awful controls (if using a controller you will have to enable it upon every launch of the game) it ends up being a relatively irritating experience. Bosses are also disappointing in that I found each one needs a similar strategy if you don’t want to get caught in tedious and unenjoyable button mashing loops instead of the unique experiences that I would hope for and expect. The art style feels a little cheap at times and feels verging on adult only content but has it’s own charm in a way. Story is… not too serious and honestly wasn’t sure what was going on for most of it but has plenty of references that I found myself able to enjoy.

    Recommend? Eh, keep it cheap.
    Rating 4/10

    Borderlands GOTY Enhanced

    Borderlands GOTY Enhanced

    21 hours playtime

    Enhanced Edition Review
    All the content of the original Borderlands but with more problems and no noticeable improvements. The first and biggest issue this game is packet overload via voice chat. Even when turned off the voice chat causes such a high volume of packets that it will cause severe lag and disconnection rendering co-operative play nearly useless unless you go into the game’s files and turn it off there (recommend looking up a guide to ensure everything is correct). Past that a lot of the bigger issues tend to be invisible walls, random unseen bumps causing cars to flip, and even some bugged enemies and triggers (though mostly rarely). On the plus side… you get some new heads that have never been in the game before.

    Recommend? Kinda, but maybe just play the original GOTY
    Rating? 6/10

    FATAL FRAME / PROJECT ZERO: Maiden of Black Water

    FATAL FRAME / PROJECT ZERO: Maiden of Black Water

    15 hours playtime
    no achievements

    So glad to finally have an official Western release and hope the success of this and Black Water not only get Koei Tecmo to bring the first trilogy to Steam but hopefully a new entry all together.

    Though the game itself is probably the weakest of the series it is still a great entry. The remastered graphics do make the characters and lighting much more detailed and vibrant… however a lot of wall and floor textures, as well as animations, still look very dated. Still, great and creepy atmosphere with wonderful sound design. In particular, the resident rooms provided excellent use of these to create individualized and unique characterizations and feel. The story is fairly easy to follow, for the most part, and has a nice unsettling premise to keep the characters moving forward. Though a strong theme isn’t present as it was in III we do still get a solid narrative.

    The game play itself is pretty standard for the series. Though I found many a fights stuck in hallways where ghosts would spend a great deal in the walls, and follow up fatal frame shots always seemed to auto track to a “non-hit” location (though this may be due to some aim assist). Not following some specific paths can trigger scenes to play out of your view thus missing some photo shots and the very slow movement speed does not compensate for this in the slightest. There is a shop system that feels a little too generous in the players favor. Yet, the introduction of mission mode and new game plus gives this plenty of replayability.

    All in all, any fan of Survival Horror, Fatal Frame, and Psychological Horror should give this a try.

    Completionist Notes: Beating the game on harder difficulties does not award you the lower difficulty achievements. This may be due to the difference in endings based on difficulty height (even though the harder difficulties only give the same ending+). That being said you will need to do multiple playthroughs anyways to get the remaining photos with post game unlocks.

    P.S. I’m not sure why but the BLAO doesn’t register this game as having any achievements even though it does.

    Recommend? Yes!
    Rating: 7/10

    Street Fighter 30th Anniversary Collection

    Street Fighter 30th Anniversary Collection

    33 hours playtime

    Street Fighter Alpha
    Based on the SFII animated movie based on the game. Alpha takes an interesting cartoony/anime art direction that is very clearly inspired by the wildly successful SF2 movie. This art style is sure to define the series for sometime and be the main style of Marvel vs Capcom (among others). Though we don’t see a ton of returning characters we do see some returning enemies from SF1 and even new entries. In addition the super meter new has three bars to fill, these can be used one by one or in multiple to perform stronger or different supers. Using a light medium or heavy attack in your specials will also now perform different results than just the speed or range of the attack. For instance, Rose’s reflect can either just absorb the attack (light), reflect it horizontally (medium), or reflect it upwards (heavy). Finally we seem to get a psuedo parry system though I think it requires some of your meter to do so. It wasn’t very present as of yet and the AI sure didn’t utilize it. Unfortunately the game is held back by some chunkiness in it’s gameplay and very bland backgrounds. I’m not sure if it was because I just came from SSF2T but I welcomed the much more fair difficulty in this game and most matches (save for Birdie) were quite enjoyable while challenging.

    Rose was an interesting experience. I appreciated her reflect and anti-air grab when they worked as intended. Her projectile requires a half circle, which I’m not a fan of. Her super illusion also didn’t make much sense to me and could never get it quite figured out.
    P.S. There were supposedly secret characters but I could not seem to get them even in random.

    Rating: 7/10
    Fighter of Choice: Rose

    Street Fighter Alpha 2
    A much MUCH improved version of Alpha with much more fluid gameplay, better backgrounds, and overall a great time. In fact, this may even by my favorite SF game so far. The UI does change a little bit and feels a bit weird as it now as a longer bar to show what level meter you are at as well as a guard meter. Characters look great and love all of these Alpha series costumes we get for a lot of the mainstay characters. A larger roster with both returning characters, supposed secret characters from the last, and even more entries from games like Final Fight and the original SF game. Parries appear to be far mroe a thing now and both you and the AI will likely utilize them at a drop of the hat.

    Dan Hibiki feels a bit of a joke chracter who has mostly weakened shoto moves. His fireball doesn’t actually go further than a few feet and doesn’t cancel out other projectiles. His super shoryuken is completely in place which felt pretty useless. He does get a jumping forward kick which can be pretty effective though leaves him quite open.

    Rating: 9/10
    Fighter of Choice: Dan Hibiki

    Street Fighter Alpha 3
    Though the game does keep it’s very cartoony/anime art style they do changeup the sprites and I can’t quite describe the difference. For me, it didn’t look as good from a still visual standpoint but the motions seemed much more fluid which is an okay trade off. This game throws a lot of new stuff at you including different kinds of meter gameplay (A-ism, V-ism, and X-ism), more moves, and a much larger roster. The difference between the isms were generally how your meter and some gameplay reacted. A-ism was the typical Alpha 3 meter gameplay, V-ism was the traditional SF2 single meter gameplay with reduced moves but stronger attacks, and X-ism was some sort of custom combo mode that could be pretty broken if used wisely. Theoretically this game could be even better than Alpha 2 but there was just two much to get used to that I did not spend enough time learning. I’d certainly like to loop back to this game someday and see if I can’t learn more though I think my favor will still lean towards the simplicity of Alpha 2.

    That being said I still had a lot of fun and in part this may be because I chose Sakura who turns out to be an incredibly fun character despite being another shoto. Very quick, a nice assortment of moves, I only wish I could understand her dragonpunch kick special better. Her supers are each useful in their own ways so you never feel like one is particularly better than the other.

    Rating: 8/10
    Fighter of Choice: Sakura

    Street Fighter III: New Generation
    Now that we are back onto the “main” series we find a peculiar line of entries that are almost… not Street Fighter. New Generation bolsters a lineup of all new (and incredibly weird) fighters and almost wasn’t even a SF game to begin with until they decided to add Ken and Ryu and slap that popular IP onto the the title. For what it’s worth, this places the foundation for a later entry to become the best fighting game ever (for most). Unfortunately there are several issues. Aside from a bunch of missing mainstays, we do get some peculiar new entries that just seem bad (looking at you Necro). Parry’s are fully implemented and not tied to your super gauge but they are almost punishing to use as you can rarely get a follow up after. We do get to now choose your super per fighter and get the multi gauge super like you do in the Alpha series. Moves and mechanics feel a little clunky especially things like throws and stuns. We also get introduced to a new boss who is notoriously hard throughout each of the SF3 versions, Gill. Bolstering a color on each side and a revival ability all of which is showing off the tech and programming of it’s time, but man is this guy brutal.

    Since the roster was filled with such weird characters I figured I’d start with one of the weirder and that is… Oro. Single armed goofy hermit man. I was a little displeased that he was a charge character, but likely it was only two moves and relatively easy to pull off (save for maybe his uppercut). He’s got some decent projectiles with his super projectile being crazy effective due to it’s size and bouncing trajectory. Easily his best move is his ability to hop onto his enemy which was the lifesaving strat to face off against gill. He does have a command grab which is nice but also annoying that it is a half circle. Overall a decent character to pickup.

    Rating: 6.5/10
    Fighter of Choice: Oro

    Street Fighter III: 2nd Impact
    Not too much to say about this other than that it feels like a more polished New Generation. We do get some new characters (Hugo, Urien, and returning character Akuma), some changes to colors and arenas, and some changes to moves/Gill. Gill felt a bit easier but it may be due to my character of choice this time around. All in all, more of an update to New Gen than a full on new entry.

    Dudley, the boxer extraordinaire. Much like his counterpart, Balrog, he is entirely punch focused but he brings plenty of his won moves to the table including a counter, a stance, dive bombs, uppercuts, etc. The counter is definitely the strongest move he has save for his downward spiral which, again, was such a crutch for me when facing GIll. I only tried one of his supers which ended up being a series of uppercuts which I felt like most characters had some variation for that so I wasn’t too impressed from my experience in that aspect.

    Rating: 7/10
    Fighter of Choice: Dudley

    Street Fighter III: 3rd Strike
    There almost isn’t anything to say about this game that isn’t already known. In fact, most people (myself included) probably didn’t even know the previous two versions existed. Easily, from several points of views, this is the best game in SF history let alone fighting game history. The game is incredibly polished, music and arenas bring so much character and individuality from most of the fighting game so of it’s time. Parries have been perfected, almost every character is not only viable but great. The only exception to this is apparently Sean who received a major debuff. There are unique character interactions depending on the match up. There is also an interesting arcade progression system where you get to pick 1 of the 2 fighters to face next. This means if you know you have a bad matchup against a certain character you could choose the other path instead. I did try to do some online with this game but… Akumas everywhere and let me tell you Akuma is an absolutely nightmare to face off even against a novice user.

    I thought I’d go a little out of my comfort zone and give Hugo a try. I’m not usually a heavy command grab character but Hugo was an interesting experience. save for a lariat rush and a clap, every single special is a command grab of sort. Most are in place save for one that ends up being a great setup and an anti-air which was my bread and butter. Unfortunately I did not learn to combo very well with him but his powerhouse strength felt nice. Mostly used Megaton press which was an advanced version of his Anti-air but considering people like to jump in the game it was as easy to input as it was to land. Granted so many airs seem to hit me out of it… but that’s neither here nor air.

    Rating: 10/10
    Fighter of Choice: Hugo

    Phoenix Wright: Ace Attorney – Spirit of Justice

    Phoenix Wright: Ace Attorney – Spirit of Justice

    3DS
    No Trophies

    What almost was a better game than the last two iterations we get an incredible mess of choices and executions. We get an entirely new setting where it further leans into the Spirit Medium vibe that was always around (if not partnered up with us) throughout the series. The Far Eastern Kingdom of Khura'in.... except when it isn't and takes place in the regular Ace Attorney settings. The back and forth of locations between cases feels really bizarre and unexpected. These cases that are away from the new setting do not seem to really carry the story much and more feels like intermissions rather than actual cases. When we are in Khura'in we do get a new mechanic which is the Divine Séance which is essentially a POV video of the victim's last moments. You must use all of their sensations to find the contradictions. Aside from the back and forth of settings, we also get worse versions of previous mechanics. Forensics and Perceiving all have very slow movements and had plenty of clunky hard to ready points of evidence. Speaking of slow, some characters in particular wish to waste my time with extended animations and talking. What starts to take the cake, for me, was towards the end when we get a mixture of some semi-nonsense connections and even worse reactions from already established characters. To say the least we get some background on a character that really didn't need expanded background.

    Worst Characters: Emma, Sahdmadhi

    Best Characters: Rayfa, Dhurke

    Recommend: Maybe

    Rating: 5/10

    FF4: Interlude

    Final Fantasy IV: Interlude

    PSP
    No Trophies

    Only available in the PSP FF4 Complete Collection, thank you fellow BLAO member for letting me know about this. Taking place not long after the events of FF4 we get about a 2 hour of classic FF gameplay that hits on some relatively minor plot points. Mostly that kingdoms are rebuilt and everyone is going to have children. Difficulty is a bit everywhere. It goes from really easy to crushingly difficulty and oscillates between the two. The bigger crusher between the random upticks in difficulty is that you don't have free reign on the map or your location. The issue comes into play in the term of items and that you don't have as much access to buying them, receiving them, or healing yourself which means you could softlock yourself quite easily. Luckily it is a short game but still a bit discerning.

    Recommend: Eh

    Rating: 5/10

July 2023
“So our first witness is… a cardboard box?” - Dual Destinies
Ah! Finally got around to revising my non-steam game templates though I am now borrowing an incredible lot from the BLAO generator. Still want to work on that some more, but another time. Kind of shocked at my current progress, but with FFXIV and Dead by Daylight events I haven’t had a lot of my free time to dedicate to progress. SF: Anniversary collection has also taken up a considerable amount of time considering it’s multiple entries, so I am starting to review each game within the collection. Most importantly, Fall is right around the corner and I can’t wait to be justified for more spooky games.

    Final Fantasy IV: The After Years

    Final Fantasy IV: The After Years

    41 hours playtime

    This direct sequel takes place several years after the last game and splits up it’s stories into a bunch of different episodes across a plethora of characters. Most episodes save for the first few and last few can be done in any order and will have you take control of a different protag (save for the last) with their own team, though there is some crossover. I found this to be quite unappealing. It was like starting a new RPG over and over again while most of the stories don’t really tie in much and sometimes feel pointless. Part of this is due to the original 3DS release having purchasable episodes so you potentially didn’t have to go through all of them like here. This is why, in the final episode, you get to choose which episodes you want to bring towards the final chapter. This carries over items and levels. There really isn’t any point in not choosing all of them unless you just want less items and characters. Speaking of, a lot of the newly introduced don’t get enough time to really make any interest and found myself using a team of some of the classics. All being said the final chapter does get kind of interesting and has the most weight.

    This game does not use much of the mechanics of the 3D remake of FFIV, but instead adhere to a more classic FF approach both in mechanics and UI. No longer can you choose your character’s abilities or set them for auto-battle. It feels a bit weird going more retro for a sequel of a remake that kind of gave a lot of QoL and new mechanics. They did, however, double down on the secret items you can find and made them much more grindy by not only keeping them at a low drop rate, but scattering them between episodes (most of which can be found in the final chapter) and requiring multiple of them.

    There are several bugs with this one that I could not find a fix for. Sounds files would sometimes not load so some areas or even victories were just silence. I did have a crash once. By far the biggest one is that inputs would get stuck. This meant pressing left once could make your character constantly go left or opening the menu causing the menu to open and close constantly. There was no noticeable trigger it would just happen and the only way to fix it was to re-enter that exact same input. Though it doesn’t affect too much it does mean you may not make as clean as a journey and sometimes cause battles to last a bit longer as you have to readjust your cursor due to scrolling all the way through your items or selections.

    Recommend: Not really
    Rating: 4/10

    Apollo Justice: Ace Attorney

    Apollo Justice: Ace Attorney

    3DS
    No Trophies

    An attempt to bring a new protagonist forth on a new generation of handhelds the game dawns a younger attorney who, much like Phoenix, was just starting his Defense Attorney gig. Personally, I didn't mind the change. Genuinely I liked all of the new characters. In fact, it wasn't the new characters that were the problem... it was the recurring ones. Phoenix. This may take seven years ahead of when we last see him but he's done more than have off screen character growth to the point where it feels like a whole new character. Had they kept some of his quirks it would not have been as bad but there really isn't a shred of similarity. It doesn't help they add a bunch of details to trick the player into thinking something that gets revealed later for little reason than plot. Being the 3DS we get more animated scenes. They generally look fine in most contexts, but one scene without filters looks incredibly rough.

    This game probably has the most linked and cohesive story yet where every case is linked. It even wraps up with a nice theme about the judicial system. This game does have a good and bad ending, but goes about it in a super weird way that makes it super obvious which ending you get to the point where it feels like it defeats the message of the ending. There is a much bigger focus on forensics which I super appreciate. Getting to use all sorts of tools to get evidence and details feels right at home. Though it sometimes hand feeds you a bit, the game doesn't require nearly as much beating around the bush in these cases save for a couple of moments. We also get a "Perceive" mechanic where looking for lies/secrets lies in a person's impulses when they say certain things. Though I somewhat doubt the validity of pointing out such things in a real court, it is a decent replacement for the magatama system. I only wish they didn't take multiple moments to explain a relatively easy concept.

    Worst Characters: Brushell, Meekins

    Best Characters: Trucy, Mr. Hat, Vera

    Recommend: Yes

    Rating: 7/10

    Phoenix Wright: Ace Attorney – Dual Destinies

    Phoenix Wright: Ace Attorney – Dual Destinies

    3DS
    No Trophies

    Though the previous game had some very scarce 3D cinematics, we instead get 3D models throughout the game. Though the 3D looks much better than that of the previous I think that a lot of the characters look much more dopey and plasticy. To say the least, I much prefer the drawn variations. It's not all bad as there were some interesting 3D effects and decent use of animations... but it doesn't quite compare. We also get full on anime cinematics that prelude the start of the episode and various intermission. Though I didn't mind the animated cinematics, I do feel they got really into the various anime tropes throughout the game. One in particular was a bit over the top and damaged my opinion on Athena. Speaking of we get another character introduced though she doesn't quite take the main protagonist role as she usually acts more as an assistant and a segway into the new mechanic. She's kind of just a basic single trope character throughout most of the game, so I didn't think much of her until near the end. I also think it's really dumb that she wears a gadget that says what's on her mind. It seems disadvantageous, especially as a lawyer. The story, once again, has a general theme though it feels a bit repetitive with the previous game's. It also jumps around time wise which can be a little jarring all for a lead up that makes me question a past case in particular.

    Gameplay is pretty standard, but with a new mechanic and a whole slew of quality of life changes. These changes include indicators of what is examinable, what you already have examined, and auto progression once you examined all key items. This makes the investigation process a lot more streamlined and a whole lot more enjoyable. No more re-examine the same thing three times because something was actual considered a part of a whole or missing a small note entirely. No longer do we have to go through a maze of locations to get to specific places but can select all places within the same menu. A quality of life that reduces loading in and out of areas so very much. Though we do still see splashes of previous mechanics (perceive and magatama) we now get one based on psychoanalytic analysis which is neat idea but the actual execution I feel is a bit hard to believe to be used during court. Much like a testimony you will go through a series of statements, but instead of simply pressing or presenting you must target an emotion or an object that is causing one of the four emotions. More than a few times I felt that some of the answers could be kind of vague and open to interpretation as one person's reaction to a feeling may not agree with another's.

    All in all, another decent game and much better than I was expecting but definitely feels messy and lacking consistency between trials. Though this game is more about proving innonce or guilty, it does often spoil the true culprit in the opening cinematic of each case which is kind of a bummer.

    Worst Characters: Florent L'Belle, Aristotle Means

    Best Characters: Simon Blackquill, Jinxie

    DLC Completed?: No

    Recommend: Kinda?

    Rating: 5/10

    Street Fighter 30th Anniversary Collection

    Street Fighter 30th Anniversary Collection

    27 hours playtime

    Street Fighter
    Fightstick
    What a rough start to the series. A psuedo fighter where you only play as Ryu (and maybe Ken?) against a series of fighters that are absolutely programmed to wreck your shit. Sure, old arcade games are going to do that, but the controls are so inconsistent and the difference in speed and power is a little insane. The only chance you have is by utilizing your specials. However, getting your specials to actually work is a mess as the actual inputs often fail to follow through. In fact, I ended up having to do an extra dragon punch just to get out a simple hadouken. To make matters worse, you deal with the exact same losing dialogue and winning dialogue with each opponent. It gets old fast to say the least. It feels like almost a miracle the series got another chance, but it’s a good thing it did. As for this, well it really isn’t much of a game at all and offers very little for a fighting game experience.

    Rating:1/10
    You’ve Got A Lot To Learn Before You Beat Me Become A Mainstay Franchise.
    Try Again, Kiddo Capcom~

    Street Fighter II
    Fightstick
    Holy crap this is some whiplash compared to the first. A mere 4 years and this game far exceeds the original. An actual fighting roster that is fairly diverse though small, solid BGMs, good sprite work and scenery, and a fair bit of surprises. The portraits for each character can seem a little rough nowadays but they have their charm, especially since they have differences between victory and defeat. This game had yet reached the age where combos were really a thing so it mostly relied on specials and footsies, a term I’d reckon was created from the game itself and it was best in the business. It was this game where we start getting flooded with re-releases, turbo editions, etc. that almost oversaturates the fighting game and arcade scene.

    Rating: 7/10
    Fighter of Choice: Ken Masters

    Street Fighter 2’: Championship Edition
    Fightstick
    More of a “definitive” edition to SF2 as all the characters are now playable along with some additions. Overall it plays pretty much the same except it does feel like the AI was turned up a bit in difficulty and cheats just as much.

    Rating:7.5/10
    Fighter of Choice: Sagat

    Street Fighter II’: Hyper Fighting
    Fightstick
    All around the same but now at a higher speed and everyone’s default costume is an alternate palette. The faster speed feels incredibly great and how SF2 (and maybe all SF) should be played. That being said, the Hyper gives the AI way more room to cheat. For instance, Guile AI doesn’t charge at all which makes him an incredible threat and Zangief has some super sonic ora ora punches that shouldn’t even be possible. Speaking of charge, I decided to give a charge character a try. The back forward was simple enough but the down up seemed to only ever work half the time due to either missed input, timing, or CPU being able to interrupt it (before and after). I don’t understand how you really would use a charge attack in a combo which makes it weird that most of the characters have charge specials.

    Rating: 8/10
    Fighter of Choice: Blanka

    Super Street Fighter II: The New Challengers
    Fightstick
    It’s a little weird that this title was not titled as a sequel rather than another variation. We get entirely new sprite work, a plethora of new characters, new maps, improved and new music, updated UI, additional moves, and a genuine combo system. Though this does stop the series from having gotten to something like SF16, I’m not sure having several different versions per game is any better. Still, the game overall is great. The sprite work is great and how it utilizes soft pixel transitions to make seamless animations is nothing short of amazing. Speaking of animation, the new opening cinematic is probably one of the best the series has. Ryu facing the camera (as if he’s facing you in combat) bouncing back and forth before firing a hadouken. Simply perfect. Music has been improved, especially the loading match screen which fixes the tumbling piano sound by adding some guitar riffs. The new characters introduced is fairly incredible ranging from some originating from the first game to new characters who would become iconic mainstays (including my girl Cammy White).

    The game is back at normal speed compared to the previous turbo edition. Difficulty overall is much more tame as it builds up per match. However, there are some absolute sufferable fights where even AI cheating aside, some characters have some abusable moves. For example, Vega may no longer have his cheating and unique wall climb ability but his air grab is damn near unavoidable as anti-airs will cause you to get sucked into it and most of the arena is unsafe to try and dodge it. I also found that there were quite a few questionable hit boxes and enemy speed depending on the phase of the match, but this gets into the AI cheating which is nothing new for early fighting games. Generally, it feels a lot like SF2: Championship Edition. This is not a bad thing, but would have liked a more equal ground with the AI and faster paced combat similar to Turbo. We’ll get that in the “final” ver. of SF2.

    Rating:8/10
    Character of Choice: Cammy <3

    Super Street Fighter II Turbo
    Gamepad
    Again, a faster paced SSF2 but it does have a fair bit of new additions. New moves have been introduced for each character including the now staple super moves which require a full meter to be built. Interestingly enough, meter is built upon hits upon the enemy (including blocked) and using your special movies even if they don’t hit though buildup does not carry over between rounds. We get much of the same opening cinematic, which is great, but between thunder flashes we get weirdly drawn animations of Cammy and Chun-Li which I could have done without. This was the first game in this collection I had to move from the fight stick to a gamepad.

    At first glance I thought I lost all my ability and training when going through the opening matches because my butt was getting KICKED. Only to find out that in the original release of the game on arcade (for America) there was a bug that made the game always at it’s hardest difficulty. This bug is in this copy of the game as well. I cannot stress how incredibly difficult it is to get even through one round let alone the whole roster of characters, especially if you wanted to fight Akuma. This difficulty essentially meant that enemies hit at least twice as hard, took half as much damage, rarely had any flinch, and could do moves at speeds not capable by humans. You simply cannot play the game in a way you would normally play fighting games. Thankfully, save states are a thing and not only helped me get through the game but also face Akuma (for better or for worse). At it’s core, this is one of the greatest entries, unfortunately the bug makes the single player experience miserable.

    Akuma Defeated? Yes
    Rating: 7.5/10
    Fighter of Choice: Cammy

June 2023
Finally quit my second job which is not only a massive weight of stress off my shoulders but also frees up my weekends. That which hopefully will now be more dedicated to my backlog among other things. Considering I had bought both FFXVI and SF6 and not touched them was a big sign that this was needing to happen. Oh, I also started FFXIV so I may have just traded work time for full time dedication to that :) So much for progress.

    System Shock

    System Shock

    25 hours playtime

    A fairly surprising true to source remake. A lot of remakes, reboots, and even some remasters will either had quality of life changes or simply make the game easier for the modern times. System Shock instead keeps it pretty original and makes you work for your gaming experience. There are no HUD direction indicators, added notes, free healing, etc. I think the only quality of life they may have added is the ability to add markers to your map which is highly recommended and wish I had utilized it earlier. Otherwise, Just a classic old school game experience with very great overhaul of graphics and voice work. I’m not sure how it compares to the original, but the difficulty settings have multiple sliders. One for combat which focuses on damage, enemy frequency, etc. Another for story where the hardest has both permadeath and a time to beat lest you feel defeat. Puzzles which are mostly just panel switch related. Finally, Cyber which deals with the FPS bullet hell hacking minigame where the hardest can flatline the Hacker if they fail. Overall, story is decent and straightforward. I only wish the final encounter was not so abrupt. It really lacked any real finality or provided any aftermath/effects from the incident. Not to mention the final battle itself lacked intensity or even have much communication between the Hacker and Shodan.

    I very much appreciate the keeping to the classic standards as I found myself totally absorbed into the game trying to figure out what needs to be done, exploring, and fighting for my life. That being said, there were a few moments that even with going through audio logs and notes were not as clear as they could be. Some of it was on me where I completely forgot about an unexplored area, but others didn’t really seem to get mentioned or feel logical. On top of that, key cards (very important items for opening doors) can easily be missed. They don’t particularly stand out in any way and could just be on the floor somewhere or even in a random dead guy’s inventory. Even with my thorough scouring various areas I managed to miss one which got me stuck for a while. Combat is fairly solid as far as FPS goes though the game can get tough on higher difficulties and it doesn’t seem like enemies have any fraction of being interrupted or caused to sway their shots which means the game relied on a bunch of peek around corners and waiting out shots rather than bother taking risks. Melee is also surprisingly strong with the right equipment and supplements as I found I completely bypassed most bosses with such. Cyber hacking was… okay. The minigame felt a bit lacking and more than a few enemies proved to be more annoying and healthy than it should have been. It can also be pretty hard to navigate and control the cyberspace sections in general. Puzzles for the most part were enjoyable and differed between either getting the power levels to the right amount or completing a circuit.

    All in all, I had a relatively positive experience save for the final encounter and having a few stuck moments. The biggest notes of negativity go to a few things like the inventory where inventory management grows cumbersome very quickly. Thankfully, you can drop weapons and even go to other floors without them despawning as you will not have room for everything (be sure to use your marker system to keep track). The recycler only being a 3 x 3 space which means trying to scrap random items becomes even more tedious, especially since some items cannot be scrapped in their non-vaporized state despite having recyclable credit amounts. Adding to that, it seems weird that you cannot scrap weapons you don’t use anymore. I guess this is to help prevent soft locking yourself, but after upgrading or finding better weapons, older or excessive weapons just feel like they don’t have use and could better go to funds.

    Recommend: Yes
    Rating: 7.5/10

    Final Fantasy IV

    Final Fantasy IV

    95 hours playtime

    Another story focused entry that even has scripted battles that are here for story purposes rather than actually winning. Classes are no longer picked by the player but instead are pre-chosen similar to that of FFVII and FFX. Unlike those games, you don’t choose who is in your party and instead is dictated by story something somewhat similar to FFII. It’s also worth noting that this game is very clearly influenced by the oh so popular Star Wars Franchise with both’s its themes and story beats.
    The core gameplay is fairly consistent with the series though the 3D version mixes it up a bit. Bosses are a little more interesting as they have certain phases and interactions that require figuring out and strategizing against their mechanic. All the 3D models look fairly great though there is some clipping in animations. Secret pathways are much more hidden and annoyingly hard to navigate as you are wandering through the dark knowing very little if you are moving or not (especially in towns when you have no individualized map for the area). Voice work is great.

    The introduction of augments is an interesting addition though not nearly explained enough as it should be. At the face value finding and using an augment grants a character an action similar to that of a class skill. However, these augments are used up once used and are fairly obscure to get. Some are gained through story or beating the game… the rest are a bit more complicated. Most will need to be found after certain story events (usually beating a boss then scouring a previous dungeon) or giving 3 augments to a character and when they leave (for good) they give you their own separate augments. This being said there are a ton that are missable. The final thing that is not noted about augments is at level 70 and above your equipped augments are your sole source of stat ups per level. This information can easily make or break endgame, especially if you are fighting superbosses and on hard difficulty no less (something I ended up doing both).

    Notes: I very much recommend looking up an augments guide (especially if you are a completionist) as the game does a terrible job of informing the player of the vital uses and locations of these. There are also a number of .4% item drops that are insanely hard to find let alone figure out which enemy drops them, again guide/lookup info recommended. The newly added Namingway questline is easily my favorite part of the game, that is all.

    Recommend: Yes
    Rating: 7.5/10

Monster Hunter: Generations
3DS
43 hours
There’s a certain idea on paper that would have made this a good game and on certain aspects it is. Unfortunately, I don’t think the execution was quite there. As it sounds it combines quite a bit of the previous games including the various villages and monsters. However, this creates an absolute excess of monster variants that make this game a slog. The first few hunting stars are just overflowing with Jaggi/Genprey variants and it took so long for the game to pickup when you start to get more interesting hunts. Additionally, since it takes a lot of the monsters from the other games it seems like that’s all the more hunts that do not contribute towards upgrading your weapons/gear. On that subject, the new UI for weapon upgrading is very bizarre where the base weapon has levels and each level eventually unlocks another path. It felt really confusing on top of the egregious random materials needed and getting lost once you do branch off of the original path. Most weapons also did not seem to particularly vary much in terms of damage and sharpness. On the other hand, the game introduces Weapon Arts which absolutely improves and diversifies the same old formula. I only wish it related more to doing certain actions to unlock these rather than specific quests.

If you’re looking for some sense of story or buildup… you chose the wrong entry. Instead you will find that you will be bouncing between each hub to clear out every conversation and potentially pickup every menial task. Even with fast travel I felt I was spending far more time tracking down each notification rather than taking on hunts as each hunt triggered more meaningless conversations. The great finale to the base adventure was a Glavenous which left me dumbstruck when the ending animation and credits started to roll. Certainly afterwards you unlock post game final bosses from previous entries, but to end on a Glavenous left me unsatisfied but not enough for me to continue post game content into the high ranks.

Should also be noted that the small monsters seem extremely aggressive, even moreso than other entries. Which gets downright annoying and confusing as you get interrupted by lowly animals that should be running for their lives. I guess there is no self-preservation in this world.

It’s a shame that this was such a mixed entry because it does introduces some great combat additoins and even reworks maps to remove the horrid underwater elements. However, the slog the beginning has and the unsatisfying conclusion was just… not enjoyable.

Weapon of Choice: Chargeblade
Best Mons: Zinogre
Worst Mons: All the early game variants and the Bulldrome.
Recommend: No
Rating: 3/10

Phoenix Wright: Ace Attorney Trilogy
3DS
Relatively enjoyable VN with detective and court-room themes. The music, art style, and animations are pretty excellent and improve both the general plot and humorous moments. Though I do wish there were more cases outside of murder, they still offer plent of varying story beats and a small variety of characters to meet. That being said, it does feel like the do regurgitate quite a few characters within this trilogy a little more frequently than expected.

The original game is fairly straightforward while the second two introduce a spiritual knowledge checks to uncover individuals secrets. It is more of the same as the court cases are fairly similar but those instead offer a difference of pressing certain dialogue and presenting evidence whereas uncovering secrets is merely presenting. It feels a missed opportunity where they could have offered more detective work as showcased in the bonus episode of the first game where you had to uncover prints, etc. On that note there are a few relatively minor vices with these games. First, some evidence isn’t quite as clear as I would like. Usually the description makes up for the small picture however, there was a case where it suggested that there were marks on a cup that I genuinely thought was the design of the cup and not an external factor. The bigger grievance is there are occasionally weird solution paths where you have to press an unrelated dialogue statement before presenting an equally unrelated evidence, needing to ask a certain question before even finding a piece of evidence, or requiring an oddly specific evidence when several pieces fit the case. Some can be due to personal error but felt it was far too frequent even if I was being dumb.

Personally, it’s hard to play much of this game in a short span, but is nice to play a case every once in a while.

Best Character: Miles Edgeworth/Godot
Worst Character: Larry Butz/Oldbag
Ranking Game Order: Trials and Tribulations (3), Original game (1), Justice For All (2).
Recommend: Yes
Rating: 7/10

Statistics
1472 games (+1 not categorized yet)
27% never played
7% unfinished
36% beaten
27% completed
3% won't play