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Ninja game which feels similar to Mark of the Ninja. But Mark of the Ninja is superior to it in every way, even when gameplay in 3D should have more opportunities than 2D gameplay from Mark of the Ninja.
Overall you have bunch of abilities (which are similar to those from Mark of the Ninja) + blink from Dishonored. Using abilities cost energy, and blink is recharged by staying in the shadows (you're also invisible when doing so). At the beginning it feels like you have to plan what ability you want to use, as you can recharge them at shrines, and there are maximum 2 of them at single map. But it looses this strategic touch when you realize that one ability can restore energy of other ability when you use it. So in fact you have unlimited access to abilities and can just spam "black hole + lure" all the time. It makes gameplay easy and lazy.
I started with "kill everyone" approach, as I thought it's gonna be easier at the beginning with limited abilities unlocked (in most games it's easier to kill enemies than to hide form them and sneak by them). Wrong. It's super annoying and tedious, as checkpoints are in weird places and enemies OHK you. Plus there is enormous number of them at every map (even when maps are small in general), so having to kill 20 - 30 enemies on every map is normal. So you either whistle to lure enemy and kill after they decide "it's just a wind"; or put "black hole trap", whistle to lure in few enemies and kill them in packs (which is stupid, as there may be enemy looking at whole process and won't react that 4 of their friends disappear with loud shout, lol). Kunai is not effective, as enemy can see friend body and raise alarm (plus it's not necessary to take down enemy from distance, as their area of detections is really small). And I never had to use stun on enemy. Overall it's not enjoying playthrough
Stealth approach is better, as pretty much only ability you need is blink. And as you can't kill single opponent you just teleport from shadow to shadow through whole map. Most of the time you don't even have to wait much. Just blink-blink-blink-blink xD It makes this playthrough super short tho, as it's necessary to spend 30 - 40 min to kill everyone on the map to stay undetected, and only 6 - 7 min to rush through it with teleportation. You may use abilities from stealth tree if you want, but they're not necessary at all and only make gameplay even shorter. Shadow clone to lure enemy somewhere and blink through large portion of open map, invisibility to switch few levers in open areas. And I used "detect enemies on the map" ability to find enemies in my killing playthrough, as sometimes it's easy to miss them.
Why 0 achievements? Because I had to beat game on lower difficulty and it doesn't grant achievements this way.
I thought it's game about choices. But in fact it's time management game. Pure time management, where choices are not really important and focus on "Hmm I have 7 meals and have to repair radio. I won't be able to feed ppl and fix it so looks like I will kill x so I will have more food. Yay" / "I have 20 hours left to get to my objective. Looks like I won't sleep as it's better to walk 4h instead of 2h (as I will be tired), than waste 7h to sleep". And so on. So I'm really disappointed, as nor steam tags or steam description indicate that it's time management. Also people don't write in reviews that it's time management and say it's game about choices. You have to make choice while playing in The Walking Dead and deciding which character will live and which will die. Here you decide which is more profitable and move on.
On original difficulty RNG plays big role in gameplay. You can know rules and what to do, but you're gonna have bad luck and have to repeat the same sequence again, as you died. That's why I lowered it, I don't have patience to unpredictable RNG games xD.
Really good platformer. You play as yarn creature (Yarny) which collects stuff made from yarn. Game starts with short animation after which you land next to an empty book. I browsed through it and was like "whatever". But when you end level and bring back this yarn-stuff - Yarny puts it on book cover, which in return unlock photos which are stored inside it. So whole game feels like adventure to recover lost memories of the lady from starting animations. Which is really nice. Some memories are nice, some are painful, but nevertheless show her story. Game is divided into levels, which are accessed by walking in photos inside granny house, and whole levels are themed by starting photo. So you have sea, mountain trek, letter, rust and so on.
Actual gameplay focus on pursuing those yarn-stuffs which are located at the end of the level. When you're moving you leave "yarn path" behind you. Like if you wouldn't want to get lost in a forest, so you use yarn ball to be able to safely go back without problem. Fact that you leave it behind you leaves you will less and less of it, to the point when Yarny looks like skeleton and can't move forward. Which force you to look for "yarn pieces" which restore your yarn. It may sound weird, but it's nice and fresh game mechanic. Yarny can use it's yarn like lasso to access certain points, to attach itself to those points and swing like spiderman, or to climb up to a place you just fell from, as you leave this "yarn path" behind you. Yarny can also attach yarn to two points to create bridge or trampoline. Game also has various logical puzzles which you have to solve in order to progress.
Overall it's really nice game which I can recommend to everyone. I wanted to get all achievements in it, but I don't have patience to beat all levels in no death mode
Orwell ⭐️⭐⭐⭐⭐
Choices matter Story rich Origin Access4 hours playtime, No achievements
Game is similar to Her Story, but it's more complex. In Her Story you search for new information via keywords in database. Here you search for them in newspapers, websites, phone calls, text messages. As you're investigating case of terrorist attack you will find information that are mutually exclusive. And it's up to you to decide which information will be considered as valid (like someone will tell to their friend that they like government but on their website write they hate it. Which info should be pushed forward as correct?). So it's basically like stalkerish information gathering. You start with someone name, to find their portfolio website, interest blog, connections between them and other characters (which can be used to bug someone phone) and so on. Ofc it's limited to game standards, you don't have access to thousands of different in-game websites, but they're various enough to not feel terribly limited.
Based on information you gathered certain people can get arrested or not. There are also few endings depending on what actions you will take at the end of the game. Whole game is somewhat story about invigilation and privacy, it's just that it's you that stands behind whole invigilation system. You don't fight it, just obey and gather info on someone else. Which can be funny, as you can add unimportant info in personal files. Like "heterosexual" or "like blue color". After which you get notification "Really? Do you really think that this information will be important in our investigations and should be pushed to detectives that work on the case?" xD
There are also bitter sweet moments. Like when you look for info on someone and find out they are in fact responsible for part of the attack. Spoiler ahead! But you also learn that their life is in ruins bc of government actions, that they are single parent which now work hard to give better future for their children. And their actions are direct result of their past traumatic experience. I was happy that I did find them, but along the way I was regretting this more and more to the point when I tried to provide false info to help them escape. But sadly it ended "permanently" and I really didn't like it. I felt it was my fault they got killed by police. Sure, they were responsible for the attack, but I didn't feel like they should be killed by police just because they were afraid about their children and went looking for them with a gun. And we know how police treat suspects with a gun.
There is demo available on Steam, so you can try it before buying it. But I do recommend this title.
This game feels like Papers, Please. Both games are set in totalitarian world, but in Beholder you have to gather data on people who live in house of which you're manager instead of just control who can cross border. It feels like worst type of communism country. You get directives from governments. Like "apples are forbidden", "blue ties are forbidden", "you can't talk about war", "no foreign meds", "you can't eat fish" and game expect that you will report stuff like this. Which result in police visit and arrest (Punishment camp? Death? You don't know this part). Ofc you don't have to do this, but it can lead to certain repercussions.
You gather data by talking with tenants, but it's not efficient. So you have to search through their belongings, install cameras in flats or use keyhole to see what's inside. Tenants vary and everyone has their own story and motives. I gladly wrote report on aggressive drug addict, but didn't do anything to doctor which did nothing wrong (except for having fish in his apartment. How scary!). After few in-game days you are put before few hard decisions. How to gather money to buy ridiculously expensive med to help your daughter, will you break law to get aboard medicine? You got order from government, will you report innocent people just because you get this kind of order, or will you try to help them escape? Will you help government or rebels? So it's quite complex, although everything is scripted and after few tries you know how to progress story in most optimal way.
And there are few endings (that involve fate of your family) depending on your actions.
Pony Island ⭐️⭐⭐⭐⭐
Logical Origin Access2 hours playtime, No achievements
I don't know how to summarize this game. It's weird. But that's why I enjoyed it so much. You start with title screen that looks like in old-arcade game machines. You try to start game, but nothing happens. After few times "New Game" change into "Error". And that's the best summary of this game - it doesn't behave the way you think it should. It's like game in game about breaking 4th wall. There are simple "coding" logical parts, jumping with pony over the hurdles parts, "what am I supposed to do now and why this game is so broken" parts. But I won't write more, as it could spoil the fun xD
And few games I'm playing recently
- The Legend of Heroes: Trails in the Sky (0 of 27 ach) - I got it in January as direct gift, but hadn't have time to start is, as I had to beat Fallout 4 and Tales of Zestiria. I will try to beat it this months, but game feels really like Tales of Zestiria in case of gameplay. So it may be hard, I have enough of Zestiria-like games xD
- This was or mine (3 of 22 ach)</a> - Another game from Origin Access. I just started it, but looks nice.
- The Swapper (8 of 10 ach) - Another SG win. Good platformer with different gameplay than portal-clone-variation, but achievements are made in most ridiculous way ever.
- Jotun (8 of 36 ach) - Nearly beaten, I just need to finish last fight.
I’m really curious about Beholder. First I tried ignoring it, because I don’t like the setup of these kind of games… and then I decided, that the lines might be blurry and if a game has an interesting story…. I might get over my prejudice. So now it’s sitting on my Wishlist and waiting for a nice sale urgh, steam summer sale is coming! hide or sg really :D
I expected it do be a bit like Papers, Please, which I enjoyed more then I thought I would. I purposely ignored the endless mode, since I just know it would freak me out. But the story mode was nice :)
Will you get back and try all cheevos?
So… and I have one question, since I seem to not work it out on my own. This bar on the top…. Where can you find that on your profile?
I just… can’t find it sniff
Happy backlog killing!
Aragami is the first “stealth” game that made pacifist+ghost run insanely easy. I highlighted the word stealth because due to its gameplay, which is spamming teleport, I don’t truly see it as a stealth game, at least not by the standards I hold other stealth games on.
Yeah, I’m used to stealth games - like pacifist approach of Deus Ex etc. So I thought it’s gonna be easier to get stealth abilities firstly and then start “patience and silent” approach. I beat game in genocide mode, and when I started to play in stealth approach… I noticed enemies are dumb enough to teleport right next to them without raising alarm. And as I already knew level design from my genocide run it was super short, as shadows are in nice “1 blink away” distance.
It may be a little harder without “faster shadow essence regeneration” ability. Still, blink is unlimited and makes game too easy. But you can’t not use it, as your character can’t jump, and have to climb on obstacles to progress the story - developers wanted force players to use this ability.
I was thinking about buying Orwell when it was on sale last week but the time slipped me by. Maybe I’ll try to grab it next time.
Yeah, it’s nice. Plus you can easily check stuff you already did or gather info on, so it’s easy to go back to it. Which may be important when kids won’t allow you to sit and play for long periods :D
I recently went back to get the achievements in The Swapper (with the help of a guide), because I was ashamed I had missed all of them in my first playthrough. :) Very good puzzles though, I liked it a lot.
P.S. This particular type of progress bar is hypnotizing.
Yeah, puzzles in The Swapper are really nice (I beat game yesterday). But achievements are frustrating. They give no indication what they are about, and game doesn’t give indication what to look for. I found my 1st secret by mistake (fell down and wanted to help myself by teleporting into the wall), and look for others with help of guide, as this kind of “try to shoot via invisible walls” is not enjoyable for me.
That’s also reason why only 5% of people discovered more than one achievement.
After reading, I thought, “Unravel looks cute, why this not on my radar…?” Then I search “unravel steam”, and it’s origin only TT.TT
Nice review, thank you ^^
Yeah. Originally it was PS4-only, but then it landed on Origin.
And I thought “well so many games from my WL in Origin Access, no need to wait for them on sale on steam”. So I payed like 20€ for yearly Origin Access subscription. I would be able to beat all those games in one month, but I didn’t want to feel forced to play. And I will wait now if they’re gonna add something more that could interest me.
It’s interesting how many of these games involved getting info about and/or making decisions that impact other people’s fates! Gods Will Be Watching, Orwell, Beholder, This War of Mine…I guess that’s your thing. =)
Yeah, I like game with choices :D
But Gods Will be Watching is IMO more about managing resources, not choices. Sure, you can have game about resources and decisions, but here it’s like cold calculation. And when it’s about decision you have to kinda get attached to characters :D