November update
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- good couch co-op implementation
- bugless
- levels are short, so it's good game for "when you have bit of time"
Cons:
- some backgrounds make it hard to see where our character is
- enemies are repeatable
- not reliable combo combinations
Conclusion:
Story: Enemies stole princesses and we go on the quest to save them.
Gameplay: Action sidescroller. Playable characters use various blunt / sharp weapons and magic to kill enemies. Each map ends with small or big boss. We can "equip" a pet that gives us passive or active abilities. Experience is not shared among players and granted in weird way - you get one experience point for each hit you make, not for damage dealt. So game promotes spamming light attacks to grind experience. Leveling up gives us ability to invest points into strength, health and magic. We can find burred weapons or get them from enemy drops. But they all feel the same when using, no bigger change in gameplay between using default sword and lightsaber.
Graphic, music, bugs: Game is bugless, music is fine. Graphic did not age, but some backgrounds make it hard to localize our character when there are bunch of enemies around.
- bugless
- levels are short so it's easy to start game for a few minutes when we have time
Cons:
- game is not really challenging or require you to think outside of the box
Conclusion:
Story: No story.
Gameplay: We control the ball and need to use physics (momentum, moving platforms etc) to beat the level. Each level compose of 3 sub-sections with checkpoint at the beginning of each level. But as levels are short - game is not punishing for dying. We can make ball more sticky to the surface, accelerate it or reverse gravity. But not all abilities are available on all levels.
Graphic, music, bugs: Game is bugless, music is ambient. Graphic is quite barebone but fits into overall game atmosphere.
Side note:
I don’t know why, but I can’t see stats of games which I played via family sharing. Previously I could peak into achievements by editing link to achievements page. And now I get “There was a problem” message.
I will start to add release date of the game (and edit previous posts when I have time) to see in how “old” games I play in general. Here I have game that is 7 and 8 y/o. It will also make it easier to compare if game is in similar quality to other games released the same time. Like Wolfenstein: The Old Blood is from 2015 and Skyrim from 2011. And on ultra details some textures look like straightly taken from Skyrim, especially environment / rock textures.
Hmm that’s weird, did you try going to your achievements page through your library itself instead of profile? I just checked 2 diff games and the achievements are still being shown for me and linkable.
And that’s a nice touch to add the date released, I’ve been surprised a lot lately at just how old some games are. Even Castle Crashers, didn’t realise.
I wanted to link my achievements to my updates, and I think it worked fine before. And I could access them after clicking on link on BLAEO.
Now it redirects fine, but when I was writing this post I was getting error. May be due to Steam servers problem.
Ah could be, especially with the winter event. Glad its working again!