February update
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Valiant Hearts: The Great War ⭐️⭐⭐⭐☆
Adventure Historical9,7 hours playtime, No achievements
- historical facts shown in condensed, not boring way
- bugless
- Ubisoft game that's not another AC / FC clone
Cons:
- collectible objects are poorly visible and often found by mistake
- QTE sequences could be made in better way
Conclusion:
Story: Story revolves around events from I WW. German father of French-German newborn gets mobilization letter from German army. Kid grandpa is mobilized by French army, which results in grandfather and father serving in hostile armies. There are two extra playable characters - nurse and soldier from USA (or Canada :P). Game in accessible way shows how terrible and pointless war is. When people which were living next to each other are forced to attack one another. Game uses few of the big war events (like use of planes, tanks or combat gases) as backstory, which ties fate of playable characters.
Gameplay: Simple adventure game with bit of really easy puzzling, and bit annoying QTE (similar to guitar hero minigame). Game is made as 2D side scroller, with ability to move upwards / down to enter buildings or go down the stairs. No inventory system - our character can hold only one item at a time. We are accompanied by rescue doggo, which can perform simple commands - like bring object, or push levers.
Graphic, music, bugs: Graphic is simple but fitting into whole war-theme. Music is rather ambient, and game is bugless.
Side note:
Bit cheated update, as i beat this game in March (today). But I do not want to have empty months in my spreadsheet, and writing one quick update is easier, than gathering few and then sit a lot to write reviews xD
I played a bit in Evolution:The Video Game beta when it was up, and it’s nice. But damn, I am bad at competitive games when I try to play online versus others xD
I was also trying Witcher: Adventure Game on GOG. It is nice, and as there is no real direct competition I don’t get annoyed when I play. Still, this game is so badly designed at times, like inability to hide card menu by simply clicking somewhere on the background, or pop up “tips” menu that can’t be turner off. Which likes to remind me every single turn I can use specific card.
It’s always weird to me how for all the flack they get because of Far Cry, Assassin’s Creed, homogenizing their games as much as possible, etc it’s Ubisoft of all the big publishers that’s more than willing to take gambles on smaller titles. Great game.
I remember this game fondly - I’m glad you enjoyed it. I liked the information attached to the collectibles, made it tactile and was really effective in bringing the reality home.