Played some pretty nice games, but didn’t get too much done tho. Also participated in my first monthly theme and first challenge me which is super~:3 Finding Paradise is definitely my favorite this month.
2018 May update
This game is brilliant in how it presents itself. It would've been a let down and boring if it's not a co-op game, but since it is, it's a hell of a fun time. Now let me explain.
This game is a split screen online/local multiplayer game that you and your friend control each of the character to try and get out of prison. However it doesn't end there(which is quite good). After you got out of prison, you two are heading on a journey together to get revenge from a bad guy you both hated. In the process you'll get to meet your family and the two bonded to have a close friendship. Simple story right? Sounds boring? No it ain't cuz this game gives you so much crap to play with. Now, I don't mean crap in a bad way. At its core, this game is built on top of countless mini-games and shits you two friends(or yourself) can fondle around with. "Hiya!!! This exercising is hard. " "Ha I beat your high score! " "Come on let's play~" is all things that you'll say during a playthrough. You can both see each other's perspective and dialogues with different people, and it's interesting how the 2 characters' personality differs and have different reaction with things. The most fun thing about the game is definitely when you two are screwing around(or screwing with each other), either with mini-game or just random stuff.
I just had such a fun time playing it with my bff, and we even decided to play a second time since we wanted to see all Leo's choice side(we went with all Vincent's choices the first time around). Quite a good game I must say.
Let me explain this. The zombies appear from the ground. They "dig out" of the ground, to be precise. However, during the animation when it is appearing, you can't shoot it and your bullet will pass through it. Only once they fully appear can they be hurt. However, they can attack immediately after they appear. So, this creates the so called "dead zone" when playing, meaning that if there's a zombie that has almost appeared, you can't stand on it. When it's at low spawning rate, there's no problem. But towards the end stages when the spawn rates are really high, it becomes kinda annoying. Now, you can learn and adapt(if you don't you will get frustrated from dying a lot) which I did, but it's the feeling of being robbed off of your lifes that gets me. Zombies shouldn't have invincible frame, especially not when you make it so that you have to restart the entire game over again. I feel cheated and it's unfair.
I did have a little bit of fun, but the annoying feeling is too strong to get over.
Finding Paradise
5.3 hours of playtime, 1 of 1 achievements
Personal rating: 9.5/10
Click for review
Now, this is the first ever Freebird Games' game that I haven't see a playthrough of. To the Moon and A Bird Story both I have seen playthrough of them before playing, and I must say even tho I know everything about the games, they are still super awesome. In my steam review for To the Moon I've elaborate on this point. When you know everything, it's a total different feeling playing it. Everything stings you cuz you know the truth. What about Finding Paradise? It's a whole new experience for me. Immediately the differences are that I giggled and laughed so much while playing the game, and I'm much more invested in the story. Neil is still as silly as ever. Eva keeping the whole business rolling, yet sometimes rolls with what Neil suggested and have some fun. And god damn I must say this one is spoopy! I had so many goosebumps and chills while playing it! From the start of the first ever memento where a black figure quickly ran across the screen. I thought this has turned into a horror game or something. xD The background ambient noise got me hard! Really a good atmosphere builder. Also at the end Laura Shigihara is just god damn cheating with the song. ;-; Every time.
To be frank, To the Moon's story is much better than Finding Paradise. It's very tragic, yet beautiful at the same time. The kind that'll get me teared up countless times even after knowing every nooks and cranny of the story. Why did I bring up this point? Because if it weren't for me playing through Finding Paradise myself and also the fact that I relate to it personally, I wouldn't have the same kind of emotional level and tearing up as much as To the Moon. It lies in the fundamental different between the two. Finding Paradise's story is in a way, a happy one? His life is pretty good as a whole. No real big tragic and such. The sad part comes in the fact that Faye and Colin separated, Colin has been unhappy since(or it's him being unhappy caused Faye to disappear) and Faye has always wanted to be there for him, to protect him. She has said that at the end of it all she'll be there and Colin can tell her how it all is, which is why she's been fighting Neil and Eva. It has the same setting/feeling as To the Moon, where River's strange behavior is the result of a promise, which Faye and River both persisted in fulfilling. That's why To the Moon is more tragic, because River didn't have the chance to get to see it all herself. For her, Johnny never remembered a thing. (I feel so bad for River omg. QAQ)
I'll take a brief pause to talk about the actual gameplay now. It has definitely improved from To the Moon, although the basic controls are all the same. The game feels more sharp, yet has this old game vibe that they both have. And I really like the new memento mini-game! Doesn't have the moves counter so I don't feel like shit for being bad, and these kind of trial and error puzzle games are ones that I actually like. Also the two fights between Neil and Faye are quite fun. x3 However, I did have a slight issue which seems a lot of people also have. The game lagged a lot when I first started it. I googled it and found out that I'll have to play in alternate version in order to play smoothly, but I'll have to replay the ending part for the achievement. I did that and everything went smoothly. I'm glad I did because it wouldn't have been ok to play in that of a laggy state. Props to the devs for responding in the thread.
The last part I'm going to talk a bit about the ending and such. It hits me hard. The whole thing hits me hard because I'm also a person with very active imagination. In fact, my imaginations have accompanied me and also hurt me in my life. It is indeed a place where I could sink my whole self into, thinking only what happens in there. When I pull out of it, I despise myself for doing it. Yet at times, I wish my imaginations were real. I wish someone is there for me, to make me not lonely anymore. I even wished I have split personalities, so I won't be alone, even if it's a bad personality. Who knows? What if I'll get a good personality and it'll be a buddy of mine? That was little me's thinking. But alas, I'm not as talented(?) as Colin. It's just me, and my thoughts, bothering myself. How I envy Colin when the ending came. He has someone that cares so dearly about him, who would protect him at any cause and who encouraged him throughout his childhood. How I wish I was him. It just breaks me. Now typing this I'm not sure if it's in a good way anymore. Cuz I cried as I'm typing, yet it isn't the same relieve feeling that I felt at the end of the game. It's a deep envy, even a bit of jealousy, and emptiness. I'll just......leave it at there.
Now I do have some complaints. The biggest one is the back tracking. (well, not necessarily back tracking per say but) It's just super annoying that every time I want to time travel I gotta go up these stairs and floors to reach the top and then climb down again. It's unnecessary busy work and should be able to be cut out in some way. Even just a side room where you can directly go up multiple stairs without having to run through the halls could help. The other thing is the rooms are connected in a circular way. In concept it might save time if you have remembered every room, but I ended up just being very lost so that didn't help. A smaller problem is the platformer thingy that happens from time to time with the kids. It's a really neat idea and kinda cute, but I struggled hard with the beach one, always dying on the second child. And since there's no checkpoints? I gotta run it all over again. Plus on the part where you have to jump up to hit the block to go up, it's safer to hit the slimes with it too so I'll have to wait for it to pass the block, which is extra downtime in the game.
That said, I actually quite like the game. Controls are super simplistic(although I would've loved if there's a controller support since having to use arrow on my apple keyboard kinda strains my hand since I have a bit of wrist problem), visuals are good, everything else is quite ok.
This is the part that this games lacks in a lot of levels. The levels designed are very indirect when it comes to how you connect the dots. Often you have to make these weird turns to fill in certain blanks in order to solve it. I really don't like that. And also having to hold down left mouse button to drag the lines is kinda bad and strains my right wrist a lot(which I already have some problems with). It also lets go of the dragging randomly, causing me to have to click and drag several times for a single line. Perhaps this puzzle type is better on mobile, but a click to select which dot you want to drag and click again to put it down system could also work, which I just thought of on the top of my head so no reason they didn't think of it unless they just didn't bother.
On to the good part. Compared to "Flow Free" this game satisfied the "try to fill remaining blanks with a line" side of this type of puzzle. Flow Free's puzzle used to be like that, which is the best part about the game but for whatever reason they stopped doing that and I'm quite sad about it. Also for the unlimited version after finishing level 99, I actually like it since it's procedurally generated so it's much more straight forward, however it has the problem of having too many side by side dots which is just not fun.
Aviary Attorney is a visual novel game where you're a private defense attorney and you'll get various cases to work on. The process of each case usually is this: get case -> investigate -> defend on court. Quite straight forward, however for most of the places you can only go to one per day, and you only have a fixed time until trail so it's kinda annoying for me. It's mainly my problem tho, because I do see why the system is in place, but the limitation of days makes it so I'm really anxious about choosing anything. I would like to choose freely on my own, but I'm afraid I'll choose wrong and don't get the things/information I need. It's especially annoying for the third case, since you need 3 days for the private investigator to get the information, thus I had to redo the entire case because I was going down the list of places and only went to the it the last day, so not enough time. That made me have to look up guides for the rest of the game, worried I'll have to redo them again which I don't want cuz it's a bit boring for me. However the final trail determines which ending you'll get. I basically got that ending cuz of the guide, not me freely exploring and getting it which kinda defeats the purpose of VNs right? And yes I do know that I could just forget about it and do them, but I want to fully experience everything. And only after finishing the game and reading on the spoiler guides do I see that there's no "failure state" in this game. It's alright if you lose the trail, but I was too worried about losing.
The characters and stories in this game are quite well done tho. It's got this sorta dry humor that's quite nice, and had me chuckling a few times. Characters are quite distinct, tho some are a bit alongside the typical trope. However for some reason I really didn't develop any emotion attachment to anyone. My feelings towards characters are of "this guy is cool" and "this person is annoying. I don't like him". Not a single one got me rooting for them, which is sorta a failure on the game's part. The only person that I kinda like is the bar lady, which is super cute and motherly figure. Her lines are super nice. x3 One of the reason this happens could be their annoyingly long and unmemorable names. I can barely remember the main character's right now, after only one day of finishing the game. That's insane! Only recalled it after thinking of Sparrowson yelling at Falcon, with the former being the only name I could remember, and that's cuz the judge doesn't remember his name and reminds me of it a couple of time. Each character is only a portrait in my mind, and that's not really that good.
Maybe I'm just not used to VN's mechanics and the way you should play it, but I really don't find it that appealing.
Currently my clicker/idle games are: Clicker Heroes, Tap Adventure, Realm Grinder, Zombidle. Kinda getting a bit bored with the same old 4 tho, but don’t really want to switch unless I beat one since I know I probably won’t go back to it once I uninstall. :< Any advice? Also any recommendations on easier to beaten ones to have a bit of change? I can take games that’s lower than 200 hours. :P
Great to hear A Way Out was fun to play – super-interested in it, even while it’s not quite a AAA highly-polished game.
Shame about the limits in Aviary Attorney – I’m intrigued by the game, but that would frustrate me quite a bit too. Needing to go to a guide to feel like the game’s being fair is annoying. I guess that might be typical for VNs though – my exposure to them it’s pretty limited so far.
As for clicker/idle games – don’t do it! :D Just walk away!
But… if you must… Tap Heroes isn’t a good game, but it doesn’t quite take forever. I still don’t recommend it. Forbidden Clicker Party is alright. Neither are free, but have been bundled. I’m curious if Time Clickers has gotten any “better” since I last abandoned it… it was okay “fun”… but still… not really fun. Uninstall them all! Delete them! Make them Hidden! They’re a total waste of time! :D I think Realm Grinder’s the only one I’ll keep investing time into while actually caring a little bit.
Think of it in another way, it’s half the AAA price and it’s even for two or more people to enjoy. :D
I’m starting to think that VNs are maybe not my thing, since I’m currently playing Dyscourse, a semi-VN game, and it gave me the same kind of boring feeling as Aviary Attorney. :< There’s good and fun moments yes, but overall it’s just, boring.
I can’t go back! It’s too late now. xD
Already 100% Tap Heroes. It’s actually quite a little fun game. :3 I have seen Forbidden Clicker Party and it feels like quite a cute game, however I don’t plan on buying any clicker games at the moment. The least I can do is to stop myself from buying any, since I’m so deep in the clicker/idle genre already and I can’t really get out. And I also did get interested in Time Clickers. Is it fun? What’s the game play about?
Realm Grinder is definitely fun, and I just recently discovered that there’s an app version that you can sync your progress on. :o But I have a problem with it, is that I try to exhaust the excavation counts each Reincarnation, but that made me have to stop progressing while aiming for an artifact. I know I can just don’t care and progress, but I felt like I was wasting all of them. :< That kinda lessens the enjoyment.
Time Clickers is basically shooting shapes made from blocks. The blocks get tougher to destroy as you progress, and you get different weapons with different shooting patterns that (of course) also auto-fire. The progression moves pretty quickly, as I recall, and definitely benefits from rapidly clicking (I don’t use auto-clickers), at least in the beginning. But I abandoned it because it got very same-y and it got to a point where I couldn’t progress meaningfully without sitting there. Still, it was interesting, and one of the more engaging idle clickers I’ve played. No real story though, of course.
I’m finally past the awful slog to get to Reincarnation 46 on Realm Grinder, and after an initial slowness after that I’m running fairly smoothly now at R50. I know I had to look up tips to get some of the last few older Artifacts, but I’m now up to having 49 of them – I’m not on the newest Artifacts at all yet. Exhausting Excavations isn’t necessarily bad, but yeah, if you’re aiming for a particular artifact it can be a little counter-productive. I only bother to excavate in increments of 100 at this point, but I definitely remember using the Save/Export > Excavate > No Artifact? > Load/Import method of archaeology to get the last few artifacts a little quicker.
So there’s no offline progression? Kinda eh if that’s the case. :P But it seems like an interesting concept at the start for an idle/clicker game.
I’m only really running Undead runs now since I’m offline most of the times. lol But then again I’m only R5 so that’s really early. Already got 23 lore artifacts~So That’s nice. :3 And well, I’m glad I found https://dox4242.github.io/arch/index.html this site very soon cuz it tells you what artifacts you’ll get after how much excavation. Plus Realm Grinder uses the same RNG state so basically when you excavate you’ll get the same result. So I didn’t do the import thingy. :D
Ah, R5, where it’s still very interestingly new! (Although the assistants are a little hard to come by then, if I remember rightly!)
And yeah, sites like that are helpful! :)
Also, yes, there’s some offline progression in Time Clickers – you just build up the gold you need to buy better stuff, but don’t progress through levels; it’s very similar to Clicker Heroes there.
I just won a giveaway for Finding Paradise and intend to play it within a week or so, so I didn’t dare read your review, but I did see “This game man, it breaks me, in a good way.” and hope it has the same effect on me. Back when I played To The Moon (nice avatar, by the way!) I remember getting to the end… and thinking that it was a sad premise, but thought that I was missing something because everyone said that it was so emotional, and I wasn’t really ‘getting’ that vibe… until he was flatlining and River reached for his hand, and BAM!, it hit me. It wasn’t a feeling of sadness, but of joy, that even in his altered memories where she’d been removed, she was there for him. :’)
I would say that this game is not as sad as To the Moon. In its essence, it’s actually a happy story in a way. :P Although it still made me cry, but that’s only cuz I relate to it personally. Hope you feel the same emotional level as me! It definitely improves on To the Moon in game play aspect.
As for To the Moon, it’s utter sad story for me because in the end, for River, John never came back to her. She died having the impression that John remembers nothing, and that fact hits me hard every time. ;-;