April 2021 Update
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Remnant: From the Ashes (Q3 2019) ⭐️⭐⭐☆☆
FPS Souls-like16 hours | 22 of 50 (44%)
- really nice graphic
- game is not needlessly long
The bad
- bad lip sync with dialogues
- last boss is uninteresting bullet sponge
- limited number of weapons and armors to chose from
- maps are small
- not much lore and shallow story
- game doesn't track map progress for co-op player
- majority of passive bonuses focus on melee, and not many are on firearms
- upgrading weapons and armors is really grindy
Conclusion:
It's nice game to play in co-op but not a must-have. Good shooting without any mayor bugs or issues. Story is average and not main spotlight of the game.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Some are grindy. |
📊 Performance | No issues | 💾 Save system | Game is saved when we visit crystals that work like fires in DarkSouls. |
🌍 Map | Map is nice and detailed, minimap is easy to use. For some reason it doesn't stay uncovered by the co-op partner which can lead to confusion where to go next. I do think that fast travel system could be better implemented, as now it's in form of list with names. Game could use one big overmap of the word instead, that would zoom in on certain location. |
🎮 Controls | We can run around and shoot. There is no cover system or jumping in this game. Sometimes dodging feels dodgy (heh!), as it looks like we did it in time and enemy hits us anyway. |
📇 Inventory | Simple inventory made with consoles in mind. But no issues here. It's also hard to complain on it's organization or filters when there are literally only few weapons that can be used in the base game. We can pick up consumables that boosts certain stat for few a minutes but I never used those. Healing items that can remove toxic / bleeding / burning etc. effects. |
💶 Economy | We can find quite a lot of cash, problem is that there are no ways to spend it. So it's just lying around with no purpose. Maybe on higher levels buying consumables has sense but otherwise... meh. There are no merchants with interesting gear to buy, it's not possible to spend cash on buying higher end raw materials for crafting. There are games where you rake in cash but they also have merchants (that mostly sell useless junk, but still!). This game has cash but no merchants. Which is weird. Weapons need to be crafted so it's not possible to save up for this shiny ice ass-kicking sword because merchants don't have this kind of gear. There are 2 - 3 NPCs on the maps that offer one armor set each but they are not really better than what I had before. So meh as well. |
🔨 Crafting | There is simple crafting system in this game. Either bring object dropped from the boss to get new weapon or throw piles of raw materials to upgrade current weapon / armor. Raw materials are found as random enemy loot and inside the chests / around the map. Problem is that chests and items around the map do not respawn when we re-visit the map. So only way to get extra materials after the map 1st time is grind... and chance of enemies dropping materials is low. There are few grades of crafting materials and for some reason it's not possible to combine low level material into higher one. So we will constantly lack higher end materials while swimming in low end materials. That can't even be sold to merchants as there is nothing we can buy back from them. It's not possible to dismantle unused weapons to get back part of the invested materials. |
🏹 Weapons | Any class can use any weapons which is a good thing. But apart from base weapon game offers only 1 or 2 upgrades. Which is not ideal. I changed my default weapon only at the very end of the game, as there was nothing of better quality. Pistols, assault rifles, snipers, shotguns, melee. There is simple crafting system in this game. Either bring object dropped from the boss to get new weapon or throw piles of raw materials to upgrade current weapon. Raw materials are found as random enemy loot and inside the chests / around the map. Problem is that chests and items around the map do not respawn when we re-visit the map. So only way to get materials above cleaning the map 1st time is grind... and chance of enemies dropping materials is low. |
🕵️♀️ Abilities | Each weapon can be equipped with one mod that gives it extra ability - seeing enemies thought walls, spawning pets, healing etc. To use them we need to kill enemies (which fills up mod bar). So abilities are not something heavily used in this game. We can have no more than 2 mods at a time. There is quite a lot of passive perks but most of them are useless. More like Borderlands bad ass ranks that boost cric chance by 1% on level up than something to rely on. |
🤖 Companion and enemy AI | Bosses can be bit challenging but general enemies are like cannon fodder. Dumb mobs that will charge on you, and dash to avoid first shot and then get killed with few shots later on. |
🥊 Combat | Apart from boss fights combat is quite repetitive. Run through the map (which is sometimes quite linear) and shoot till enemies die. There is no need to plan actions or learn enemies patterns. Only small fraction of all passive perks and gear focus on non-melee bonuses which makes it feel like game wants players to focus on melee combat, not firearms. But at the same time melee is really bare-bone with ability to do basic attack and dodge. And that would be all. There are two types for ammo: handgun ammo and long gun ammo. Handgun ammo is used in handguns - each character has one and it's purpose is to kill mobs. Long gun ammo is rare which limits use of "class-specific" weapon. Trying to kill all enemies with a shotgun or a sniper rifle will deplete ammo really fast. So this one is left for bosses and special enemies mostly. Also ammunition pick up is not shared, so when one person picks up long gun ammo other is left with no ammo in the weapon. Which is not ideal. |
Technicalities:
Music - ⭐️⭐☆ - Good voice acting, not really memorable music.
Bugs - ⭐️⭐☆ - I didn't encourage any but co-op partner can get stuck with "waiting for rest of the players" message in the middle of the screen
Side note
I am playing Metal Gear Solid: Phantom Pain but it’s stupid checkpoint system makes it hard to play in short sessions. I may play longer section that won’t have a checkpoint, had to close game as I need to run to work. And then when I start game later I need to re-play this part, as I was not lucky enough to trigger a checkpoint… Ugh.
Because of this I was sitting more on Python than playing really. Hence only one beaten game. But really, checkpoints are bad enough in corridor games. Checkpoints in open world game without giving player ability to have even one manual save? This is ridiculous. Same as number of times Kojima wants to shove his name on the screen in this game :hehe: Game starts with credits, and then they want to roll mini credits on each mission start / end >_>
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