Late June update
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The Emerald Maiden: Symphony of Dreams ⭐️⭐⭐☆☆
HOG SG win3,2 hours playtime, 13 of 13 achievements (100%)
Tibetan Quest: Beyond the World's End ⭐️⭐⭐☆☆
HOG SG win3,9 hours playtime, 18 of 18 achievements (100%)
Melissa K. and the Heart of Gold Collector's Edition ⭐️⭐⭐⭐☆
HOG7,9 hours playtime, 22 of 26achievements (85%)
Three HOGs from monthly theme. AM games are.. AM games, if you played few you played in all of them. This update is "little" late, so I don't remember much about them, but this only shows that they are nor extremely bad or good.
Melissa K. was my first non-AM HOG, and even tho it has mixed reviews I enjoyed it. Most probably because it's not AM-like game and I'm little tired of them. It doesn't have so much of those annoying "swap balls into correct places" or "move objects around" puzzles, backgrounds of HO sequences have good quality, game difficulty affects how many stages puzzles have, you have special objects with which you interact in order to get needed items (like gecko on small holes or flashlight to illuminate area and find something). And you can replay HO sequences from main menu, so you don't have to replay whole game if you want to grab some achievements. But at the same time story is kinda meh (and predictable), voice acting of NPCs could be better and it suffers from "I have knife, why can't I use it to cut this open and have to look for scissors" syndrome.
The Room 2 is really good sequel to The Room 1. And if you didn't play in 1st start with it. Starting with 2nd part will emphasize shortcomings of 1st part. And it's not that 1st part is bad, it's only less polished. And has some annoying parts, like hard to see storage compartments.
The Room 2 has really good and think through puzzles, which create nice, full "story". This time we have to use whole room to solve puzzles (they are both on the walls and in the center of the room), not only central box (while walls were empty, or there were none at all). So you may need to redirect light beam from source through few prisms, guide flames to certain point or use object from one puzzle in other puzzle (like find battery, charge it, and use to power up other object). There is even one room where you play in psychic and "play" with ghosts. Tho it can be creepy at times. Later on I knew there are screamers-like images and was cool with it, but when I saw it 1st time I jumped a little. I don't like horrors D: Game is also super short, and there is 1 "chapter" that lasts for like 2 min. Shortest chapter ever xD But it's also super cheap (I payed 1,2€), so I won't complain.
This game is REALLY good. And most importantly it doesn't feel like Portal-variation or (like Turing Test or Project Temporality)
You don't shoot portals, energy balls or whatever from your gun. You create your clones which move simultaneously with you. There are few limitations: you can't have more than 4 of them, there is maximum distance they can be cast and there are areas with special light that prevents from certain actions (like you can't put new clones in blue areas and can't swap to existing clones in red areas). So: you stand near hole, put clone far right and move left. Wrong, you will die as you fell down; you will do the same, but before moving swap to clone on the right. Good, you will live as clone is "real you". Later on when game introduces complex puzzles with moving boxes, pressure plates and gravity swapping it can start to be confusing xD. You have to use clones to jump from high places (putting clone while mid-air above ground and swap to it). Past you will die horribly due to hitting ground waaaaaay too hard. But "new you" will land gracefully and run to other objective. You also use this technique to move upwards, only put clone above you and swap to it.
Plot is simple - you land on space station that orbits new planet, and have to learn what happened. It turns out that something went horribly wrong as scientists (that are pretty much all dead) brought Watchers on the station . But surprise - Watchers are stones (!!). So thankfully there are no aliens you have to run from. Are you asking how huge stones killed whole crew? Well it's up for you to discover. Game offers nice ethical/existential dilemma, and has 2 endings. They are affected only by decision in last few minutes of gameplay though. There are 10 achievements, and IMO they're only flaw of this game. As they're nor puzzle or story related. And are extremely hard to get, as devs didn't give any indication what they're about. I found first by accident and though "seriously??". Basically you have to look for hidden rooms, but (like in any other normal game with hidden rooms) there are no indicators that there is fake wall somewhere.
This game is full of mythology, but lack plot whatsoever. You are warrior that got killed in storm by pure accident. It's considered as not honorable death by Gods, so you have to defeat bunch of them (including Odin) to reclaim title of great warrior. So you run around, swing your axe (which is slow and boring) to get to new parts of the map and find runes that will open doors to papa Odin place. Graphic and music are nice (plus narrator speaks in Icelandic - it's language closest to way Vikings spoke), but without good gameplay it's not enough to call it enjoyable game. Boss fights are annoying (and sometimes way too random to be satisfactory - like fights in Hollow Knight for example). Levels are diverse (snowy mountains, frozen lake, volcano, tree tops etc) but at the same time repetitive, as only thing that is different is main hazard - blizzard (you have to hide behind rock), giant snake inside lake, slow enemies (that throw lava balls), or hawk that attack you constantly from above.
It's not hack & slash, it's not story-driven, it's not Dark Souls-like. It's like condensed Nordic mythology background + axe swing to have some sort of gameplay. Never Alone also focus on story of Iñupiat, just like Jotun on Vikings. But even if it's suffering here and there from collision detection it's still enjoyable platformer. And Jotun is not enjoyable axe-swing simulator.
Mix of action and turn-based strategy. Combat looks like worms armageddon, but crew is more diverse and you can use up to 5 steambots (but most of the time it's 2 - 3 for one mission). Boss uses sniper-like gun that can ricochet and have high chance of critical damage, fish-guy is effective in close combat and can run away from enemy after killing blow, soldier can use rocket launcher with AoE damage, other robot can use flanking ability etc. And as gameplay depends on crew, you can personalize it to your liking. Which is cool and it doesn't feel repetitive too quickly.
There is no plot apart from "kill evil queen". Game is linear, and beating current level unlocks next. But you can re-visit past levels if you want to earn more stars or grind experience. Each steambot has 10 levels, and acquiring next level unlock new ability or gives health boost. Death is not permanent, upon death you loose some water (in-game money) and killed steambot doesn't get exp for beating level. But they're rebuilded on hub ship and can be used again.
Castlevania: Lords of Shadow 2 ⭐️⭐⭐⭐⭐
Hack & Slash Platformer23 hours playtime, 37 of 56 achievements (66%)
Hack & slash with platforming elements. I won't compare it to other Castlevania games, as I didn't play in them. I played in Mirror of Fate and IMO Castlevania 2 nicely fills in story gaps I had after beating Mirror of Fate. You play as vampire which needs to restore it's power and kill evil villain. And even when it was obvious from the beginning who's gonna act as villain here, plot still holds different parts of the game together. And doesn't give impression that game is just a bunch of unrelated arena-levels where you have to kill monsters.
Sometimes platformer parts feel stiff and unnatural, like you can't jump of the bar in any direction you want, chandeliers can be swing only in cross-like pattern, there are huge ledges where you think "oh I can jump here and then I will be able to reach other place" but it turns out that this ledge is flat texture and you just hit it and fell down. But apart from that levels are big and detailed, and there is quite a lot of metroidvania parts where you have to backtrack to get health or energy upgrade. So judging only by platformer parts it'd be 4-star-more-or-less game. But I really enjoyed fighting system, even tho it has xbox-only prompts and there were 2 boss fights with some QTE that made me rage quit. Enemies are diverse and use different abilities, so you can't stick with one type of attack and spam it through whole game. Both sword / heavy / chain attacks feel like they're needed, and using them create nice looking and fluid combat experience. I thought that achievements for killing enemies with certain ability will be boring a chore, but they weren't. Which really surprised me. </div> </div>
ah…so this is how its done.
I too tried to use that class in one of my updates but it didn’t really work that well.
I bow before your superiority
good job >_<
Well it likes to crumble because you forget to close paragraph somewhere, make typo like “ </p. “, or don’t close <div> at right place. But it’s easier to find errors after I organized it in HTML-like structure with indents. Glad it (maybe) helped you thought! :D
I wanted to include carousel with screenshots, but everything was collapsing no matter what I tried. So it’s delayed for now xD