Mskotor

December update

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Overall backlog progress:
26% completed
51% beaten
3% unfinished
3% never played
17% won't play

Pros:
- Puzzles are easy and without some ridiculous "deponia-like logic"
- Whole game is written in rhymes. Both dialogues and story bits

Cons:
- Time-sensitive elements in point&click games are never good choice, here it's not any different

Conclusion:

There is not much to write about. Basic graphics, silly story with cows as plot. And we as heroes. It wasn't bad, but I also wouldn't replay it again.

Next month gaming:


- Valley - already beaten, but will be in January post. Really liked it due to nerdy-humor and really nice parkour gameplay.

- Styx: Master of Shadows - started it recently. Stealth game with bad character facial animations in cut scenes, and above-average dumb enemies. But I'm curious how story will progress. I will pass on trying to max out my character and getting achievements, as I think it'd require to get badges for killing all enemies in every mission. And only 1st mission had 97 enemies to kill on 2 small maps.... and combat / stealth kills are not enjoyable, surely not at the beginning.

- Quantum Break or Deus Ex: Mankind Divided - depending if I will want to play in something more action based or stealthy.

Forsaken

as I think it’d require to get badges for killing all enemies in every mission.

The badge is actually for not killing any enemies during a mission. There are 4 Insignias in total per mission: Insignia of Mercy (not killing anyone), Insignia of Shadow (not being seen), Insignia of Swiftness (finishing the mission within the time limit) and Insignia of Thief (collecting all coins). There are achievements for killing enemies in different ways but there is no badge to kill every single enemy in every single mission.

Mskotor

I know, I phrased it really poorly. It’s easier to just kill everyone and then go after coins :P

And beating level two times in sneaky way (once for coins, and once for stealth / speed insignias) would be too repetitive for me. I mean I could do it, but I try to fight with my achievement OCD.

Fnord

After all the hate you poured upon Seasons after Fall, I’m surprised to see it get 3 stars. I was expecting like 1½ stars from you :P

Mskotor

This game is not bad buggy greenlight card-farming crap xD

It was supposed to get 4 stars, but lack of map and wasted time dropped it by 1. I’m not that bad :P I know this game was bad for me due to my orientation problems, won’t drag it trough the mud because of that.

PeteOzzy

I’m so glad to see someone really enjoy Life is Strange: Before the Storm. I keep hearing negative things from friends so I’ve been put off despite my love of the series. Looks like I can let the hype build up again thanks to your rating :D

Congrats on the progress!

Mskotor

Pete!

I’m so glad to see you!! ^_^ Like srsly, I can’t stop smiling :D

Thanks :D Well LiS:BS is surely not a game where choices matter (so it shouldn’t have this tag in Steam Store at all). But I liked to see how relationship between Chloe and Rachel forms. That was nice :D

PeteOzzy

Heh, I’m not used to that reaction! Your day must have been terrible if seeing me is enough to make you smile :P

I don’t mind too much that the choices don’t matter, I still enjoy Telltale and they’ve cornered the market on that illusion. The original was so good in offering routes that I didn’t think they’d be able to keep it up in a prequel, especially as we know the eventual outcome D:

Mskotor

Nope, my day was pretty good! Not amazing, amazing days are only when I have free day :P

I never want to pester ppl on steam, so seeing that you’re commenting somewhere (means you’re ok) is something that made me happy. Simple :D But I know it may be weird when you’re not used to this type of reaction. Been there, done that.

TWD was the best choice-matter illusion game I played from Telltale. Games that were released later are worse IMO. I mean I really liked Tales From Borderlands, but not for choices but humor.

PeteOzzy

I like being pestered :D It’s been weirdly quiet the last few months so I just assumed people forgot who I am :P It’s sad to say that I actually miss your daily dozen user reports that kept me busy!

Mskotor

Ofc not :P I stopped to write them after you took break from SG, it wasn’t fun anymore. And I saw profile is private on Steam, so though “need time off”.

PeteOzzy

I had a suspended user post a link to my profile on a group they ran asking people to leave abuse on the comments and my screenshots, or send invites to offensive groups and friends requests followed by chat messages. It was literally constant with some of them leaving comments and then instantly deleting them so that I’d always have notifications. Steam reports did nothing and I couldn’t do anything about it on SG as it was all happening off-site. That’s why I had the private profile, I was just waiting for it to stop :P

On the contrary, I’d love to chat with some of the old people I knew and love from SG, but it’s been very quiet and I’m too embarrassed to make contact heh.

Mskotor

Damn, they relaly don’t know where to stop >_>

Also you can add me on steam if you want

Fnord

Hey, that’s a name I’ve not seen in a while. People have not forgot who you are, in fact I’ve heard people mention you a bunch of times in the last few months, so you’re fondly remembered by a bunch of people.

Narayan

I’ve watched Milkmaid of the Milky Way on youtube, tehe XD It was around the time someone discovered it, and everyone was recommending it to everyone else. And I was like “nope, not gonna add 40th unplayed adventure game to my library, just for the story; I made dozens of mistakes like this, and I was always reminded that I don’t particularly like that type of gameplay”. I usually don’t watch games, and prefer playing to watching, but I was right on this - the story was nice, the ending tear inducing, the rhymes were cute, but I would be really frustrated had I played this myself - so many nonsensical puzzles, so much back and forth (and I watched a solution gameplay of someone who knew what they were doing, always picked the right items the earliest, and did not go anywhere unnecessarily). I can only imagine myself running around 3 times as much.

@Seasons after Fall - I wonder what’s up with the controls for this game. I’ve read few other comments on this, but for me everything was ok. Maybe because I played with controller?

Mskotor

Ohhhh I forgot about rhymes. I need to add this to OP post. Thanks!

About Seasons - yeah I played it with K + M. Changing seasons takes too long IMO. Platforming parts were ok when I wanted to run in one direction and jump or smth. But try to stand on mushroom, face right and jump left. It will give awkward animation and whole jump won’t be precise. That’s worst problem of this game. Jumping when fox faces other direction.

SleepyNosku

Yay! Thank you for the review on the new Life is Strange (Good to know about the second being better than the first in terms of ending anyway!) and Deadpool. Both I want to play ^^

Btw, how do you put the colour backgrounds on the game lists? Like how you have the green and blue, I’ve wanted to do that for ages but markdown is too confusing sometimes and I’m not much of a coder xD

Mskotor

This creates framework:
<div class="panel panel-success">
Your text here
</div>

Your text here

Change panel-success to panel-info or panel-warning or panel-danger to get blue / yellow / red colors. Others are not supported.

Your text here
Your text here
Your text here

To add header-big-clickable-button:

Data-toggle="collapse" means that header is hidden by default. Also every header needs it’s own ID => data-target="#post-1" (you can use anything here, it’s be also ok to have #1 / #my_post__1 )

<div class="panel panel-success">
<div class="panel-heading collapsed" data-toggle="collapse" data-target="#post-1" aria-expanded="false"> <=
<img src="http://www.dailyworldfacts.com/wp-content/uploads/2011/06/facts-about-cat-fallen-cat.jpg"> <=
</div> <=
</div>


To add text that will be displayed after someone clicks header:

Note that I changed ID from post-1 to post-2. Otherwise web browser would think I’m still inside example above, and clicking on previous header would also open this one.

<div class="panel panel-success">
<div class="panel-heading collapsed" data-toggle="collapse" data-target="#post-2" aria-expanded="false">
<img src="http://www.dailyworldfacts.com/wp-content/uploads/2011/06/facts-about-cat-fallen-cat.jpg">
</div>
<div id="post-2" class="panel-body collapse" aria-expanded="false" style="height: 30px;"> <=
Cat text here <=
</div> <=
</div>


If you want to have expanded header+note below you need to throw away collapsed parts

<div class="panel panel-success">
<div class="panel-heading" data-target="#post-3">
<img src="http://www.dailyworldfacts.com/wp-content/uploads/2011/06/facts-about-cat-fallen-cat.jpg">
</div>
<div id="post-3" style="height: 30px;">
Cat text here
</div>
</div>

Cat text here

Basically everything between <div class="panel-heading collapsed" data-toggle="collapse" data-target="#post-2" aria-expanded="false"> and </div> will be displayed in header, and between <div id="post-2" class="panel-body collapse" aria-expanded="false" style="height: 30px;"> and </div> in text field beneath it.

And you must know that CSS won’t work with SG-like comment formatting. So I wouldn’t be able to use ![Cat photo](www.cat.com) to add this cat photo. It’s either pure CSS/HTML or simple SG formatting.

Hope it’s what you wanted? If not poke me again, I will answer when I will be back home later.

SleepyNosku

Wow thank you so much! I’ll try to use it on my next post! It seems simple enough with your comment so I’ll give it a bash! :D <3