Bangledeschler

Jan & Feb 2024

Oh how time has been consumed one after another. Fighting game after fighting game, new game after new game, all into the absolute time sink FF7 Rebirth has taken. Yet, with this post, I am finally caught up. A sigh of relief and considerable weight off my shoulders. I have just begun a work from home job saving me hours of travel and more time to not only kill the backlog, but better myself as a whole. I look forward to a much more productive year and to revel in our feats as a community… but first a little more Rebirth…

January

Half-Life 2

Pixel Puzzles Illustrations & Anime

45.0 hours
46 of 454 achievements

Standard Pixel Puzzle game so not much to say. To be honest, I didn’t think I even had another Pixel Puzzle to play after the Ultimate edition, but lo and behold it was sitting there.

Puzzles were decent but it was odd that it was far more Illustration heavy than anime.

Recommend? Middle ground. Nothing special and thus doesn’t offer enough to really prompt a genuine response.
Rating? 5/10

Half-Life 2

Five Nights at Freddy's: Help Wanted 2

12.1 hours
36 of 36 achievements

VR game that creates minigames based on FNAF Sister Location, Pizzeria Simulator, and even Security Breach. The creativity and range of the various minigames are a welcome change. However, I would have liked a few more direct inspirations such as the restaurant management sim and office work gameplay from Pizzeria Sim. Another missed opportunity is the lack of a challenge/endless mode for some minigames. Most are either a 3 – 4 round based game and/or objective limited. I very easily would have spent far more hours in this game if I could try to get a high score in an endless mode of the food service mini games, for example. Speaking of high scores, any mini game that has some sort of score listed during the game doesn’t seem to get saved or posted anywhere locally that I could see. Hopefully an update or DLC will introduce these but I won’t hold my breath. If you are a fan of FNAF lore and secrets, this game does offer more with it’s story and feels much more engaging than Help Wanted 1.

Recommend? Yes. All in all, such an enjoyable experience but still has room for improvement.

Rating? 8/10

Half-Life 2

Yakuza 0

186.8 hours
55 of 55 achievements

Beaten > Completed
I’ve finally started my cleanup of the Yakuza series and the start of my views of each entry. The general grind to completion wasn’t too bad, save for the weapon shop related completion tasks. Then came the critical fights… Each challenge requires a certain set of criteria and skill loadouts to complete and a lot of the early ones are grueling. Oddly enough once you get to the final set it gets laughably easier in comparison. Overall, my view of the game didn’t change too much other than the fact that I realized how much I sucked at playing Majima.

Half-Life 2

Yakuza Kiwami

83.1 hours
55 of 55 achievements

Beaten > Completed
Though Kiwami doesn’t require the same critical battle that 0 did, but it has something far far worse… Haruka’s Requests. A string of mandatory requests to improve your relationship with your newly “adopted” daughter. This doesn’t sound inherently bad until the little child wants you to win exorbitant amounts of yen in various gambling games or challenge extremely difficult pool challengers. The latter made me lose a little hope for my completion of the game. This is just the post game content. Regoing through the series has made me realize how uninspired the various ultimate heat actions mechanic was and how absolutely dreadful the car sequence on Legendary truly is. Not a terrible game, but definitely lowered my personal view on it.

    Fallout 76

    Fallout 76

    PS5
    1 1 18 50

    Beaten > Completed

    Oh, rue the day I have dedicated myself to the Fallout series. The grind for the auto axe (needed for a DLC achievement) was ridiculously tedious considering you had to redo the same mission to get a limited number of tickets (10 for first time full completion of the day, max of 8 for every full attempt after). This low value rewards of 8-10 max tickets per attempt was insulting considering the item cost 1000 originally and the fact that these missions were meant to be played with a party (a tall order when you consider the game is dead and most do not care to participate). Luckily a few things have happened since my original playthrough. The auto axe ticket requirement was halved (now 500 tickets) and the newest add-on introduced new missions that were not only quicker but offered far more tickets per run (10 – 12 per attempt).

    Coming back to this game, I still cannot give any recommendation for this game in the slightest. Frankly, I hope they stop giving it updates so we can all lay it to rest and hope for a better Fallout future.

February

Half-Life 2

Ghost Trick: Phantom Detective

11.5 hours
22 of 30 achievements

A charming game gifted to me that gives off a similar feel of a Phoenix Wright game (even down to dealing with spirits). You start off with a simple fact… you’re dead. However, this is just a beginning as you can use your spirit to control objects. This isn’t meant to be just a random spooky game though, you must use these abilities to reverse time upon someone’s death and alter their fate all while trying to figure out the mystery of who you were before death. What’s more you have limited range from how far you can travel from each object. This puzzle game requires logic and creative thinking and absolutely oozes with charm. There is also a great soundtrack and humorous dialogue to really round this out.

Recommend? Very much so.
Best Character: Missile
Worst Character: Sausage Head
Rating 8/10

Half-Life 2

Ultimate Marvel vs. Capcom 3

3.2 hours
3 of 47 achievements

I played the original way back during the 360, but the Ultimate version always alluded my pursuit. Since, I wasn’t great at fighters at the time (especially assist based ones) I never wanted to spend any extra money to acquire it or accelerate my acquisition once I did finally have access to Steam. Yet, with all the news of various added characters via mods and recent hype amongst the community I finally bit the bullet. I forgot how great the soundtrack was for the game, and this may be in part due to some additions from this particular version. The new characters I did try were interesting, but there is a darker more personal problem for me… Ever since I’ve advanced in my fighting game prowess I have learned one thing… I absolutely SUCK at Capcom fighting games. I haven’t put my time into this version but there is a degree of skill and timing that I just haven’t gotten down yet. Once MK1, Tekken 8, and some other games keeping my attention start to pass I’ll certainly try to commit more to that and Street Fighter 6. Perhaps going through the Darkstalker series could help.

Recommend? Yes
Preferred Team: Dante (DMC), Zero, and Wesker/Viewtiful Joe
Rating? 8/10

Half-Life 2

DEATH STRANDING

87.3 hours
63 of 63 achievements

With the news of a new DS game coming out I absolutely had to finally get around to playing the original strand game. First off, whether you like the game or not, it introduces a very interesting mechanic that is fairly innovational for gaming (or at least something I haven’t come across to this degree). That innovation is creating a single player experience that still has you affect other’s playthroughs and theirs for you. Anytime you connect an area to the chiral network ( a main objective in the game), you are then connecting your built structures to other’s worlds and vice versa. Yet, there is no direct interaction. You’ll never PVP or quite co-op with others. Instead structures being used will receive likes, which have their own benefits, and you can even complete deliveries for others that either have lost or dropped off some cargo. It’s such a rewarding experience knowing something you built is being used by others. So much so that I was obsessed with finishing all of the predesignated roads available so that other’s journeys may be just a bit easier. The general gameplay isn’t too exciting but often a something bit of a relaxing yet challenging journey and delivery system. Thus, don’t expect much combat, and when there is it’s not always so exciting. However, getting through each challenge (a sometimes literal climbing of the hill) gives a nice sense of accomplishment.
Story, it’s about as weird as an experience as one may expect knowing Kojima’s games. It introduces a sort of post-apocalyptic America with beings that come from beyond death and brings out philosophies of life, death, solitude, and togetherness. However, I could care less for a lot of the characters in this game. I could care less about most of the random people I was connecting (celebrity cameo or not) or most of their stories. Most of the main stay characters act either obtusely odd or downright rude, especially to the main character who has a known phobia of touching people. Damn if they don’t try every instance they can to get as uncomfortably close to the MC every chance they get though. Fragile was the worst for me as she was always offering a living insect like creature in our face then the camera focuses on her eating it. She’d also repeat an annoying catchphrase and to be honest I just had a personal bias for hating this character. There is also far too much lore to read than I can currently intake. Literal paragraphs per email, record, even dialogue. It just gets to be exhausting, especially with my waning of reading interest in games over the years. Even still, there is just far too much.

There is a bunch of annoyances that will alter be addressed in the director’s cut. For starters, navigating the various menu’s is a pain, especially for tutorials (in which there are many). Fast travel is a pain as other people’s shelters will get in the way of main game areas, and text is far too big.

Recommend? It’s not for everyone, certainly, but it if you can be open to it it does offer a certain charm you will have trouble finding elsewhere. It in no way will ever overtake the MGS series for me but a worthy entry from the, sometimes overly praised but still fairly deserving, Hideo Kojima.
Rating? 7.5/10

Half-Life 2

DEATH STRANDING DIRECTOR'S CUT

7.2 hours
63 of 63 achievements

Praise be the save transfer system and the auto-unlocking achievements that follow. Literally saving me an entire playthrough and several buildings of achievements. As far as I can tell, a lot of the game remains fairly similar but has some great quality of life additions as well as some more content. Quality of life includes the ability to quickly access main game fast travel locations (once unlocked), easier to parse menu system, and more readable yet smaller text, among other changes I can’t particularly recall at this moment.

The new content includes a metal gear inspired set of side missions that introduce more character development for a pre-existing character, new pre designated roads that ease travel across various areas, racing missions, and new vehicles/structures that give some refreshing new ways to cross the lands. Unfortunately, being a new game, only certain structures carry over so you won’t be able to rely on every old route you are used to. This does however create an opportunity to explore new routes and ways of traversing them. The racing missions were generally enjoyable, though I wish they placed a storage system nearby to make rebuilding it more convenient. Especially considering you need to bring a vehicle there to donate it. The challenges have you take on each setup 3 times, once with each different class of vehicle, but has an odd order for them. Starts with the fairly quick bike, then to the very drifty roadster, and finally to the obtusely slow truck. Starting with the truck may have been a bit easier.
All the new content means a few more achievements, but nothing too dire unless you are pretty adverse to the racing missions.

Recommend? Yes, a much improved version of the best strand game.
Rating? 8/10.

Half-Life 2

Like a Dragon Gaiden: The Man Who Erased His Name

67.0 hours
no achievements

A relatively short Yakuza game that bridges the events of Yakuza 6, 7, and leads into 8. We follow Kiryu, a man believed to be dead, now going as Joryu who essentially works as an undercover agent. His tale of being a man with no name feels pretty in line with the strong narrative the series is known for. Though the game is generally shorter, there is not much skimping on side content though the substories feel considerably reduced. We also get a new agent fighting style, alongside the standard Dragon style, that relies on interesting gadgets for fighting. Some are far more useful than the others. Both in terms of gameplay and narrative I felt a strong resemblance with Kiwami 2, but without all the poor tasteless executions the past game had made. Even with the final boss he felt inspired (in a good way) of Ryuji Goda. This game also has one of the saddest moments in gaming and is the second highest game in terms of tears (you just can’t break Crisis Core for me). If you have made the lengthy Yakuza journey that I have throughout all the games, and just a Like A Dragon series fan in general, I very much urge you to play this game. It’s importance for Kiryu can not be understated enough.

Recommend? Yes, absolutely. Fans especially.
Rating? 9/10.

Half-Life 2

Yakuza Kiwami 2

86.8 hours
59 of 59 achievements

Beaten > Completed
So far, the Yakuza game that took the greatest hit from replaying it is this game. The new feel the heat system does not improve much (and in some ways more boring) than that of the last. What makes this game take a downfall? It’s not the story, for me at least. Instead, I found the minigames to mostly be boring and far too long winded. Sure we got the reintroduction of things like Cabaret Club, but it also brought forth the monstrosity that is Bouncer Battles (among others). Bouncer battles specifically are a series of fighter challenges that overstay it’s welcome and forces you to do a very large number a repeated number of times for each difficulty variation. Especially when you introduce the various secret bosses to them it becomes fairly suffering. Then we get down to various mechanics including limited stomach space (making completing restaurants worse than the alcohol consumption limits and far less rewarding).

The fight system takes an interesting route by focusing on weapons. This would be fine if any non owned weapons did not just slip out of your hands while stubbing your toe during a fight. Not to mention most don’t seem to pack the fire power you would think a game focused on them would. It’s interesting… just not well executed.
Still enjoy the game, but it probably drops down the second or third worst rated Yakuza to date. Luckily for it, it is hard to surpass the likes of Yakuza 5 for me.

    Silent Hill Short Message

    Silent Hill: The Short Message

    PS5
    No Trophies

    Free to play short game that I believe is used to renew some faith for the future of Silent Hill. It kinda worked. If you are at all familiar with the PT demo way back when, then you might have some idea what you are in for, though the story and progression is a bit more straight forward. Still, this first-person game does a lot of what the SH games are known for. Sound design, unsettling atmosphere, psychological themes, and creepy encounters. Though it may not speak for all future SH games (especially after the disaster of Ascension) it does give me a little more confidence towards the SH2 remake and, more importantly, the much anticipated (for me) SH: F.

    Recommend? Yes, it’s free though maybe limited to console.

    Rating? 8/10

    Tekken 8

    Tekken 8

    PS5
    1 3 9 34

    Oh, oh this is good. Tekken easily being my favorite fighting game series means there were serious hopes on the line. Long story short, it has yet to disappoint. Not truly anyways. The combat is still very in line with the past few games, fast paced action, and fun new characters. The soundtrack is amazing. Even if you do not care for it you get the jukebox which not only introduces a large variety of tracks from all the past games, but allows you to add them to the stages and menus of your choosing. We also get a fun return of Tekken Ball (this time not as DLC like Tekken Bowling in 7). It doesn’t maintain popularity but still great nonetheless. What the game lacks is something we will never get back from the days of Tag 2.. and that is customization. There is a decent amount of customization but it is still sadly limited. There are only so many designs, some are locked to full outfits, and for whatever reason you can’t change eye color or switch hairstyles with hats. Some things I can for now accept, but not being able to change eye color with the limited options seems strange. They recently introduced a Tekken shop, some items of which are free while others require micotransactions. This may seem to be an unfortunate state of today’s gaming world, but I will say that the prices are amazingly cheap in comparison to it’s fighting game peers. Most costumes are no more than 5 USD while MK1 and SF6 can easily breach 10 USD with ease. The fighters lounge is a decent way to make an interactive lobby for online but I don’t really care for the “Mii” style characters.

    Story. The story is absolutely amazing. It paces well, offers a good assortment to characters, has incredible fighting moments unique to it, and has some truly amazing themes that fit everything Tekken has been working towards thus far. It does introduce some characters that feel far more setup than actual integration, but I don’t mind considering it does feel like a great ending to a certain saga. There is no amount of praise and hype I can give this story mode that can truly equate to how I feel. As far as arcade endings, we get a nice array of great character endings though some people are bound to be disappointed their character doesn’t play a more important role.

    Recommend? We still have much to see in terms of how balancing will go, the general state of online play, and how future characters and mechanics may or may not be implemented. Nonetheless, I absolutely love it and wish I had more time to keep consistent and explore more characters.

    Current Mains: Victor, Hwaorong (in practice), Xiaoyu (in practice)

    Rating: 9.5/10

Vasharal

Yo! How in the world are you able to play back-to-back Yakuza games. After 325 hours of Yakuza 0 to reach completion, because I’m a leasure completionist, I felt I needed a long break. How did the story pan out in the Kiwami 1? Did it present fluently for a game that came many many years before 0?

Bangledeschler

It may make slightly more sense that I beat these games back to back starting a couple years ago. Though it can be exhausting nonetheless to chain the finishing completion of them I assure you (so much Mahjong).

How did the story pan out in the Kiwami 1? Did it present fluently for a game that came many many years before 0?

Kiwami 1 is great in terms of story, but I think that is only because of how well 0 has built up the various characters and their relations. It really just hits really hard and the clear changes they made to build off of 0 felt like they paid off pretty well. I’ve never played the original Yakuza 1 so I can’t say how much it differs to Kiwami. Only that Kiwami probably wouldn’t be so great if they didn’t make 0 before it.

Vasharal

Oh, thanks for sharing that! This is super exciting to go for Kiwami next. Maybe next year, as I’ll take a breather from it this year.

Cece09

looks like im not the only one doing yakuza games, however I haven’t done 100% like you so well done

Bangledeschler

Yeah, kind of just went through the series for some streaming a couple years back, so I didn’t really get the opportunity to complete them at the time. I figured it was about time I cleaned them up and since they work on the Steam Deck it worked perfectly for the days I didn’t want to get out of bed.

It did seem odd to see other people going through the series at the same time I was revisiting it, but Gaiden and Infinite Wealth were coming out at the time, so it makes some sense…. or perhaps we are all part of a greater Like a Dragon hive mind.

Cece09

Actually yeah I guess that is true about the new game. I just picked it randomly myself

Mr. Beaver

Missile is the best boy

Bangledeschler

Certainly one that deserved far more pats than the game would ever let you.

erintesden

Seems you challenge yourself to do all the Yakuza series.
Hmm, I have wanted to try the franchise one of these days as well.
Not sure if it would be better start from Zero or Kiwami 1, what do you think?

Also cool to see Ghost trick in there. Amazing game. Played the DS version, Im glad it isnt a lost gem anymore.

Also… About the new Silent Hill… How was it? Have heard some bad things about it, but also about a part of the Team Silent being involved in it.

Bangledeschler

Indeed, a lengthy but fulfilling task.

Not sure if it would be better start from Zero or Kiwami 1, what do you think?

Definitely start from 0 as the Kiwami 1 remake references it A LOT. Not to mention it builds up so much story between characters that should make Kiwami 1 all that more impactful. It’s also just a solid first game.

Also cool to see Ghost trick in there.

Noticed the game trailer during some gaming event, but wasn’t super inspired to play it. Fortunately I had it gifted to me and found it to be a charming adventure with great music and characters.

Also… About the new Silent Hill… How was it?

So, it’s not the best thing ever but for the most part it does feel fairly “Silent Hill” as far as first person SH goes. It is free game so I think that should set a pretty understandable bar as far as what you can actually do in it. It is mostly just walking and chase scenes, but the atmosphere and themes do give promise that Konami may be entrusting their IP to devs that have a general understanding of what SH games should be. Unfortunately, I don’t think the team that made this is working on the other SH projects so that promise only goes so far. Let’s hope for the better as SH has not been in a good place for quite a while and could use a comeback like Resident Evil got.