Welcome To My Backlog Journey! JapaniKatti’s profile

Hello everyone and welcome to my BLAEO profile!

I am your average gamer girl from Finland
and I like to buy games and complete them (at least I try really, really hard!).
I joined this website in hopes of trying to complete more games and get more motivated
in completing my backlog. I usually have troubles selecting games to play,
so themes and challenges where people select the games for me
will most likely help me immensely.

I really like story driven games,
games that are pretty to look at so I can take screenshots and games that are chill.
Sometimes I even enjoy games that challenge me, but I usually need to be in a right state of mind for that.
In my free time, when I am not playing games, I enjoy drawing, watching movies
and reading books and comics as well as tormenting my cat, Nemi, and my husband, Hitsu.

[ L I N K S ]

twitch.tv | bluesky | steamtrades | HL2B | backloggd

Not in any specific order, though my more obsessed ones are at the top.

  • Dragon Age: Origins - Ultimate Edition
  • Dragon Age II
  • Dragon Age™ Inquisition
  • Mass Effect™ Legendary Edition
  • The Elder Scrolls V: Skyrim
  • The Elder Scrolls IV: Oblivion
  • The Witcher: Enhanced Edition
  • The Witcher 2: Assassins of Kings Enhanced Edition
  • The Witcher 3: Wild Hunt
  • GRIS
  • Venba
  • Stray
  • The Invincible
  • Untitled Goose Game
  • Assassin's Creed
  • Assassin's Creed II
  • Assassin's Creed Brotherhood
  • Assassin's Creed Revelations
  • Assassin's Creed III Remastered
  • Firewatch
  • Monument Valley 2
  • Hogwarts Legacy
  • DRAMAtical Murder
  • Synthetic Lover
  • Marvel's Guardians of the Galaxy
  • DEATH STRANDING
  • Thief
  • Spore
  • Sleeping Dogs: Definitive Edition
  • Styx: Master of Shadows
  • Game of Thrones
  • GreedFall
  • The Wolf Among Us
  • ABZÛ
  • Alba: A Wildlife Adventure
  • DoronkoWanko
  • Unpacking
  • Coffee Talk
  • Life is Strange Remastered
  • Kind Words

I am a sucker for statistics and numbers,
so when I saw other users here who had listed their steam stats and progress in their profiles,
I knew I had to do the same. I've been trying to be a motivated completionist for awhile now,
but I hope this website will get the ball rolling faster!

Please keep in mind that these numbers change depending where you look for them,
I have used completionist.me to calculate my numbers.


[ S T E A M   S T A T S ]

2026 - ???? games, ???? achievements, ??% avg. game completion rate
2025 - 1395 games, 11 731 achievements, 97% avg. game completion rate
2024 - 1213 games, 10 816 achievements, 97% avg. game completion rate
2023 - 1008 games, 8793 achievements, 92% avg. game completion rate

[ B L A E O   S T A T S ]

2026 - ???? new games, ???? games completed, ??% games never played
2025 - 182 new games, 54 games completed, 66% games never played
2024 - 205 new games, 72 games completed, 65% games never played

[ F A V   S H O T S   O F   2 0 2 5 ]



[ F A V   S H O T S   O F   2 0 2 4 ]



[ F A V   S H O T S   O F   2 0 2 3 ]



[ F A V   S H O T S   O F   2 0 2 2 ]



[ F A V   S H O T S   O F   2 0 2 1 ]



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2025 BACKLOG OVERVIEW

A FEW WORDS BEFORE WE START...

Well, the year 2025 is over and we move into the next. This year was really slow gaming wise for me and I didn't complete that many. Like I promised at the start of last year though, I did not fully go for 100% as I previously did, which made gaming for me a bit more freeing. There was still a lot of completions, and I think I need to try and let go more of the achievement numbers and try to fully immerse myself in just gaming.

Regardless, it was a fun year, but my backlog grew exponentially, especially during Christmas, due to participating to PoP secret santa and getting snowballs thrown at me. We shall now move on to the statistics part of this overview and when you look at my numbers, I hope you won't judge me too harshly lol. Happy new year everyone and I hope 2026 will bring you lots of game completions your way!


TOTAL GAMES COMPLETED IN 2025:

C o m p l e t e d t o t a l:........57
    ▶ o n S t e a m:......54
    ▶ o n I t c h . i o:.....1
    ▶ o n M o b i l e:.....2

F a v o r i t e g a m e s f r o m t h i s y e a r:

  • The Invincible
  • Firewatch
  • Venba
  • Untitled Goose Game
  • Monument Valley 2
  • GAMES ADDED TO THE BACKLOG IN 2025:

    T o t a l g a m e s a d d e d:........................182
        ▶ g a m e s b o u g h t:....................50
        ▶ k i c k s t a r t e r p l e d g e s:......1
        ▶ f r e e 2 p l a y g a m e s:.............13
        ▶ c u r a t o r c o n n e c t:...............20
        ▶ g i f t e d b y f r i e n d s:............80
        ▶ g i v e a w a y s w o n:..................18


    F a v o r i t e s c r e e n s h o t s t a k e n t h i s y e a r:


    22: December 2025

    B E Y O N D B L U E

    30/30 (100%), 5.7 hours

    I played the game for Play or Pay 4th Cycle of 2025 and it was picked for me by Zelrune.

    Beyond Blue is a beautiful underwater narrative adventure where you play as Mirai, a marine biologist studying ocean wildlife. You scan different species of marine life, track whales, and explore everything from sunlit shallows to eerie deep-sea brine pools — all while learning real science through short documentary clips. It’s like a nature documentary you actually get to swim around in, and I absolutely loved that.

    I went into this as a huge ABZÛ fan, and while Beyond Blue isn’t quite as fantastical, it delivers a more realistic, educational twist that really grabbed me. I genuinely learned a lot about ocean ecosystems, and it made every dive feel rewarding.

    That said… the deep ocean levels? Terrifying. Total darkness, weird shapes in the murk — at one point I turned the camera and a giant squid was RIGHT THERE. No actual jump scares in the game, but my heart definitely didn’t get the memo.

    Performance-wise, I personally had zero issues, though I know some friends ran into a few bugs here and there. The voice acting was great too — it made the crew feel like real people passionate about the oceans they’re studying.

    Overall, if you enjoy relaxing exploration games with a bit of educational flavor, Beyond Blue is a wonderful 3–5 hour experience that left me feeling both cozy and a little in awe of how mysterious our oceans really are. 🌊🐋

    I N C R E D I C E R

    26/26 (100%), 15.4 hours

    Dice go brr!

    Incredicer is a short, incremental dice game where you roll dice, earn money, upgrade and buy helper hands to automate and increase your income. It gives you what it promises, though without any additional mechanics the game gets a bit repetitive.

    Still a very fun game and it had me hooked! It's nothing ground breaking, but it deserves a positive review for being cheap and satisfying! If you have a spare 3 dollars lying around definitely get it!

    F E

    12/12 (100%), 9.1 hours

    I played the game for Play or Pay 4th Cycle of 2025 and it was picked for me by Fynyx.

    Fe is a short, cozy puzzle-platformer with some light metroidvania elements, and you play as this tiny little creature just trying to survive and help save a forest that’s very clearly having a bad time. The story is super minimal and mostly told without words, which I both appreciated and occasionally felt a little lost by.

    What really sold me was the atmosphere. The art style is really nice, with lots of deep purples, strong silhouettes, glowing highlights, and floaty particles that make everything feel dreamlike. The soundtrack fits that mood perfectly too, with soft strings and chimes and forest sounds that make it feel calm even when you’re running from something scary. It’s not doing anything wildly new, but it’s pleasant and cozy in a way that’s hard to dislike.

    Gameplay-wise, you’re mostly running, climbing, gliding, and singing at things. And honestly? I love games with a yell/sing button and gliding mechanics, so I was already halfway sold. Learning different animal “languages” to progress was a neat idea, and using the controller triggers to sing felt surprisingly good. None of the abilities blew my mind, but they all felt nice to use, and scrambling up trees and gliding between branches was just satisfying!

    That said, the game isn’t perfect. The lack of dialogue means you sometimes have to guess what the game wants from you, and the story didn’t always fully click for me until near the end. Also, I wouldn’t recommend buying this at full price, especially with the EA account stuff attached. Though if you grab it on sale or already have EA Play, it’s a really chill little experience. Nothing life-changing, but a lovely few hours being a small forest creature, yelling at animals and trying not to get eaten. 🐾🌲

    December 2025 -  76 New games, 3 Completed

    21: November 2025

    S P A C E N A P

    40/62 (65%), 303.9 hours

    💗 This game was gifted to Indie Therapy for review.

    I went in to Spacenap expecting a chill little idle experience I could leave running in the background while working on other things. It is advertised as a desktop idle game, and it is one, but the idle part turned out to be much smaller than I thought. The game actually requires quite a bit of manual input, especially early on, so don’t expect it to play itself. That said, once I got into the rhythm of it, it became a great “multitasking companion” type of game — something to relax with while doing other things.

    The game’s presentation is easily its strongest point. The minimalist art style is simple but beautiful; lots of soft colors, clean lines, and small details that make the game feel calm and inviting. It’s got that quiet, ambient, spacey vibe that’s just so good for relaxation. The sound design complements it perfectly too; the soft hums and distant tones really create a feeling of floating in peaceful solitude. It’s not trying to overwhelm you with flashy visuals or constant noise — instead, it gives you a sense of stillness, which is something I really appreciated.

    Unfortunately, I did run into a pretty big issue during my playthrough. Around the 100-hour mark, my save file got corrupted, and I completely lost my progress. It wasn’t the developer’s fault — just one of those unlucky bugs that sometimes happen — but it was still frustrating after investing so much time. Thankfully, the developer was super quick to respond to player feedback and rolled out an update soon after that increased the autosave frequency. That small change should reduce the risk of that happening to anyone else, and I have to give them credit for being attentive and proactive. They’ve also mentioned future updates and quality-of-life improvements, which I think will make the game even smoother over time.

    Now, as far as gameplay goes, I do have a few small nitpicks. Some of the constellations can be a bit tricky to complete because they sometimes “confuse” themselves with others, which can break your flow when you’re trying gather them all. Still, despite that, I ended up really enjoying Spacenap. It’s one of those games that you don’t necessarily “play” so much as exist in for a while. It’s calm, meditative, and great for when you just need a break from everything else. I wouldn’t say it’s perfect, but it’s a lovely experience that does what it sets out to do.

    November 2025 -  12 New games, 1 Completed

    20: October 2025

    C H I R A L I T Y

    No Achievements, 2.2 hours

    I won this game through SteamGifts and I played it for Play or Pay 4th Cycle of 2025 and it was picked for me by Fynyx.

    I really wanted to like Chirality, but honestly, it was pretty disappointing. The art is gorgeous — that’s easily the best part of the whole game — but everything else just kind of falls flat. The story had potential, but it’s messy, hard to follow, and the English translation feels like it was run through Google Translate. It’s full of weird phrasing and grammar issues, which completely kills any emotional impact the story might’ve had.

    On the NSFW side, the game doesn’t require any extra patching, which is nice, and the adult scenes are handled well enough overall. That being said, one of them is non-consensual, so definitely keep that in mind if that’s something you’d rather avoid.

    Overall, even with the nice visuals, I can’t really recommend the game. The writing and translation are just too rough to make it enjoyable for me personally, and the story never finds its footing. Unless you’re purely in it for the art, I’d say skip this one.

    M O N U M E N T V A L L E Y 2

    16/16 (100%), 2.8 hours

    I honestly went into Monument Valley 2 thinking there was no way it could top the first game — but wow, I was wrong. It’s absolutely stunning. The art is even more colorful, bright, and full of life this time around, and the music? Just beautiful. It somehow manages to be calming and emotional at the same time, perfectly matching the gentle pace of the game.

    The story follows Ro and her journey through motherhood, and while it’s simple, it’s also really touching. The way it tells a story without many words feels so natural — you just get it through the visuals and movement. I love how the game captures that feeling of connection and independence in such a subtle way.

    Gameplay-wise, it’s the same relaxing, meditative puzzle experience I loved from the first game, but with new mechanics and environment types to keep things fresh. None of the puzzles were super challenging, but that’s kind of the charm — it’s not meant to frustrate you. It gives you just enough of a brain tease to keep you engaged while still feeling peaceful.

    It’s the perfect game to unwind with — something you can sink into for an hour or two and just breathe. I finished it with a big smile and immediately added the third game to my wishlist. If you enjoyed the first Monument Valley, you’re going to love this one even more.

    H I D D E N C A P Y B A R A S W I T H O R A N G E I N T H E W H I M S I C A L L I B R A R Y

    18/18 (100%), 0.8 hours

    This was such a lovely little hidden object game! The art is adorable and detailed, and I really liked both the day and night versions of the maps — though the night ones easily won me over. The way the capybaras light up against the darker background looks so cozy and magical.

    The music is super chill and relaxing too, and even when it loops, it never feels annoying or repetitive. It’s the perfect kind of background track for a calm hidden object session. I really hope the developers keep leaning into those nighttime maps where the capys light up — it’s becoming such a cute signature style for the series, and I’d love to see more of it in future games.

    H I D D E N C A T S 4 : A E T H E R P U N K

    27/27 (100%), 0.1 hours

    💜This game was gifted to Catizens Curations for review.

    This one was a bit of a mixed bag for me and I wish there was a way to give a neutral review. It’s a very pretty hidden object game where you’re tasked with finding 100 hidden cats in a beautifully drawn aetherpunk-themed artwork. Visually, it’s lovely as always — the devs really nailed the atmosphere and aesthetic.

    However, compared to the previous games from the studio I’ve played, this one felt like a bit of a disappointment. The cats were way too easy to find, and I managed to 100% it in about 7 minutes, which is a huge drop in playtime compared to the others. Most of the earlier games took me over an hour to finish, and they felt much fuller and more rewarding.

    It’s still cute and relaxing, but definitely on the bare-bones side. If you’re used to the usual amount of content from this studio, this one might feel like a letdown. That said, if you’re looking for a short, cheap, and cozy hidden object experience, it’s still worth checking out for a quick dose of cat-spotting fun.

    H I D D E N C A T S I N R I O D E J A N E I R O

    61/61 (100%), 2.0 hours

    💜This game was gifted to Catizens Curations for review.

    This was another absolutely delightful entry from Nukearts! Hidden Cats in Rio de Janeiro is such a charming hidden object game — vibrant, relaxing, and full of that signature cozy energy their games always have. You explore eight beautifully illustrated maps filled with hundreds of hidden cats, humans, plus collectible photo cards of special cats and landmarks.

    If you’ve played any of their other titles, you’ll feel right at home — there’s the main level, smaller bonus maps, and a big final challenge map that ties it all together. The structure is familiar, but the art and attention to detail make it feel fresh every time. The way the cats are hidden around Rio’s famous landmarks is so clever, and the music perfectly matches the relaxing, sunny vibe.

    Honestly, apart from Devcats (who are also fantastic), Nukearts are S-tier in the hidden cat genre. Every new game they release just feels like a warm hug in puzzle form. I’m always impressed, and I really hope they keep making more of these adorable cat-finding adventures!

    S O C I A L M O T H

    no achievements, 0.7 hours

    This game was such a lovely little experience with a lot of heart. In Social Moth, you play as Aletris, a socially anxious moth trying to find their place in a big, overwhelming world. The hand-drawn art is absolutely beautiful, and the soft colors and lighting give everything this calm, dreamlike feel. The voice acting and dialogue are great too; they really make Aletris feel alive and relatable.

    It’s a short game — it took me about 45 minutes to finish — but it’s a really meaningful experience. The story gently reminds you how important mental health is, and how the words we tell ourselves truly matter. I especially liked how the music reacted to Aletris’ level of anxiety — it added so much emotional depth to the gameplay without being heavy-handed.

    The platforming feels smooth, and the controls are fully configurable, which is a nice touch. It’s not a super challenging game, but it’s one that leaves you thinking afterward.

    Overall, Social Moth is a simple but heartfelt experience. For the price, it’s absolutely worth picking up — it’s a cozy, short play that doubles as a nice little reminder to be kind to yourself.

    M I R T H M E L O D Y

    5/5 (100%), 0.2 hours

    This was such a cute little rhythm game! You play as Dodo the duck, wandering through a cozy forest clearing and playing your guitar while all the animals around you happily vibe to the music — it’s just such a wholesome mood. I went in expecting all the songs to be calm and chill, so when the last one suddenly cranked up in intensity, it totally caught me off guard, in a good way.

    All the tracks are great, and the whole thing only takes about 10 minutes to finish. It’s short, sweet, and completely free — plus, it works perfectly as a fun little prologue for Mirth Island. Definitely worth checking out if you want something relaxing and cheerful to brighten your day.

    C A R I B B E A N C R A S H E R S

    no achievements, 0.2 hours

    Honestly, Caribbean Crashers was a pretty big disappointment. It feels like one of those old flash games you’d find on a free game site back in 2005 — except this one isn’t free. The concept sounds fun on paper — pirate ships, cannon battles, some strategy — but in practice, it’s way too basic.

    There’s zero challenge here. You basically have infinite cannonballs, can’t lose, and can beat the whole game in about 10 minutes. The gameplay never evolves or gets harder, so it starts feeling repetitive almost immediately.

    If this were a free browser game, I’d probably shrug and say “yeah, it’s fine for a few minutes.” But as a paid game on Steam, it just doesn’t hold up. There’s really not enough here to justify spending money on it.

    P U L M O

    20/20 (100%), 0.7 hours

    💗This game was gifted to Indie Therapy for review.

    Pulmo had an interesting idea, but sadly, it didn’t really work for me. It’s a short puzzle game — under an hour long — where you control a single character moving through crowds of faceless figures. The concept sounds cool and artsy, but the execution just didn’t land.

    Visually, it was pretty straining on the eyes. I get what they were going for with the mix of 3D elements and a minimal hand-drawn style, but it ended up feeling messy and hard to look at after a while. It actually reminded me a bit of KIDS by Michael Frei and Mario von Rickenbach, but without the same charm or polish.

    It’s not the worst thing I’ve played, but it definitely wasn’t a great experience either. A good idea on paper, just not very fun in practice.

    October 2025 -  9 New games, 9 Completed

    19: September 2025

    A F T E R P A R T Y

    23/23 (100%), 17.1 hours

    I played it for Play or Pay 3rd Cycle of 2025 and it was picked for me by JK.

    Afterparty is one of those games that hooked me instantly just from the premise alone — you’re Milo and Lola, two best friends who suddenly die and end up in Hell. But here’s the twist: you can actually escape if you manage to outdrink Satan himself. That’s the entire setup, and honestly, it’s just as wild and hilarious as it sounds. From the moment I booted it up, I knew I was in for a different kind of underworld story — one that doesn’t take itself too seriously but still manages to sneak in some heartfelt moments.

    The thing that really sold me on this game is the dialogue. Night School Studio has a knack for writing conversations that feel natural, funny, and just a little too relatable sometimes. Milo and Lola’s banter is great, but even the side characters in Hell shine. Every demon, lost soul, or ferryman you meet has their own quirky personality and problems, and it makes wandering around this weird alcoholic version of Hell super entertaining. I especially loved Apollyon and Satan — both were standouts for me, with their voices and lines stealing every scene they were in.

    Gameplay-wise, Afterparty keeps things interesting with the different activities you can do. There’s beer pong (which I thought was surprisingly tough at times), dance-offs that are more like Simon Says puzzles, and my personal favorite: the chugging competitions. Plus, the drinks themselves aren’t just for show — you’ve got over 30 to try, and each one changes up your dialogue options in funny and creative ways. Some of the names and descriptions had me cracking up. It added this extra layer of strategy to conversations while keeping everything lighthearted.

    The underworld itself is such a cool setting too. Instead of being just fire and brimstone, Hell is basically this giant city of partiers, bars, and demons with everyday issues. You travel between islands via the River Styx, and every new area feels alive and different. Pair that with the amazing soundtrack by SCNTFC (the same composer from Oxenfree), and the game just oozes atmosphere. The music fits perfectly with the neon, booze-soaked chaos you find yourself in.

    Overall, Afterparty is one of the most unique narrative adventures I’ve played. It’s funny, creative, and weirdly heartfelt underneath all the jokes about drinking in Hell. I loved the characters, the banter, the ridiculous activities, and of course, the chance to challenge Satan in a drinking contest. If you’re into narrative-driven games with clever writing and a unique setting, I’d definitely recommend giving this one a try.

    1 1 2 O P E R A T O R

    45/45 (100%), 19.3 hours

    112 Operator is one of those games I thought I’d just try for a little bit and then move on, but instead it completely sucked me in. I booted it up one evening just for funsies, and suddenly it was 4 a.m. and I’d been glued to my screen for hours. It’s the sequel to 911 Operator, and the core loop is the same — you manage emergency services in any city in the world, take calls, and dispatch units to deal with everything from minor accidents to full-blown disasters.

    What makes it so addictive is the tension and decision-making. You never know what the next call is going to be. One minute it’s a simple broken leg, and the next it’s an armed robbery, a fire, or even a riot. I loved the feeling of juggling resources and making quick choices to try to keep the city running. It really tests how you prioritize and manage chaos. Sometimes I’d be so stressed I’d laugh out loud, because where else can you send an entire SWAT team to deal with a parking violation and a single police bike to an armed robbery?

    That said, the UI definitely has its quirks. When multiple units are sitting in the same location, it can be frustrating to select the right one. It’s not a dealbreaker, but it’s something that tripped me up a lot during the more hectic scenarios. It feels like the game could use a bit of polish in that area to make the experience smoother, especially since things can get really frantic in the later stages.

    I ended up 100%-ing the game, and while I had a blast, I wasn’t super impressed with most of the DLC scenarios. They felt a little flat compared to the base game. The Last Stand DLC, though, was a neat change of pace — throwing you into a zombie apocalypse situation was unexpected and pretty fun to deal with, even if it was more of a novelty than something I’d replay.

    Overall, I’d definitely recommend 112 Operator if you like management games with a lot of tension and problem-solving. Just be warned: it can eat up hours of your time before you even realize it. My biggest piece of advice, though, is to grab it on a good sale or in a bundle. At full price, I don’t think it quite justifies the cost, but on discount? It’s absolutely worth diving into.

    September 2025 -  6 New games, 2 Completed

    18: August 2025

    W A L L W O R L D

    15/24 (63%), 19.2 hours

    I played it for Play or Pay 3rd Cycle of 2025 and it was picked for me by Aldrow.

    Wall World was a pretty interesting ride for me. You play as a guy who decides to go digging along this massive, seemingly endless wall to find the truth about what’s out there—which is honestly a super cool concept. The story isn’t super deep, but the mysterious world and setting pulled me in enough to keep going.

    The gameplay loop is a mix of mining rogue-lite and tower defense, and I found it pretty engaging at first. Digging into mines, finding resources, and upgrading your gear while fending off monster waves was satisfying, and the random biomes kept things feeling fresh. I also tried some of the DLC, which was a good call because it added a bit more depth to the story and world.

    That said, it didn’t grab me enough to make me want to 100% it or stick around long-term. Still, if you like mining games with a bit of action and want something with a unique world, I think Wall World is worth checking out—especially since it’s priced pretty reasonably compared to similar games like Dome Keeper.

    U N T I T L E D G O O S E G A M E

    25/25 (100%), 7.2 hours

    I played it for Play or Pay 3rd Cycle of 2025 and it was picked for me by Aldrow.

    Untitled Goose Game is just pure, honking chaos—and I mean that in the best way possible. From the moment I waddled into the unsuspecting village as a grumpy little goose, I knew I was in for something special. There’s no deep lore or emotional journey here—just a goose with a to-do list and a deep-rooted need to mess with everyone’s day. And it’s hilarious.

    The art style is so simple yet so charming. The soft colors and storybook aesthetic make the village feel cozy and peaceful… which is the perfect backdrop for the chaos you’re about to unleash. Whether you’re stealing someone’s glasses, locking a kid in a phone booth, or waddling around honking like a maniac, every moment feels like you’re in on a very silly joke.

    Gameplay-wise, it’s easy to pick up and really satisfying once you get into the groove of solving each mischievous puzzle. The stealth element is light but fun—you’ll be hiding behind bushes one moment and dashing off with someone’s belongings the next. I played it solo and had a blast, but I’m really looking forward to trying it out in co-op with my husband someday. Two geese? Twice the trouble. Unlimited chaos.

    As an achievement hunter, I found most of the achievements to be smooth sailing and really enjoyable. That said, the timed challenges did push my patience a little. There were definitely a few moments where I had to put the controller down before I snapped—but finally pulling them off felt so good. It struck a nice balance between “fun challenge” and “controller yeeting frustration,” which honestly, I respect.

    Overall, Untitled Goose Game is one of those rare games that doesn’t overstay its welcome. It’s not too long, not too short, and filled with personality from start to finish. It’s the kind of game you’ll smile about long after finishing it. Highly recommend it if you're looking for something unique, lighthearted, and just a little bit unhinged.

    B A T O G R A P H Y

    12/12 (100%), 0,9 hours

    Batography is one of those short, cozy little gems that just makes you smile the whole way through. You play as Bato, an adorable anthropomorphic bat with a camera, on a mission to take a perfect photo of the full moon. Along the way, you wander through a sleepy, moonlit town full of quirky, sassy animal inhabitants, helping them out with small tasks, snapping photos, and collecting mooncakes. It’s a really charming mix of exploration and light puzzle-solving, with photography as your main way of interacting with the world.

    The art and atmosphere are super cute and cozy, and I really enjoyed meeting all the different characters — each had their own personality and charm, which made the town feel alive despite the game’s short length. The whole thing feels like a warm little bedtime story you get to play through, and honestly, that vibe really worked for me.

    It’s short, sweet, and completely free, so it doesn’t overstay its welcome. But at the same time, I finished it wishing there was more to explore, more characters to meet, and more photos to take. If the devs ever decide to expand on this idea into a longer game, I’d be first in line to play it.

    If you’re looking for something wholesome, relaxing, and unique to play in under an hour, Batography is absolutely worth your time. It’s a small but delightful experience that leaves you with a smile.

    August 2025 -  13 New games, 3 Completed

    17: July 2025

    B L I S S V A L L E Y

    17/21 (81%), 2.6 hours

    💙 This game was gifted to F.U.R. - Furries Under Review for review.

    I got Bliss Valley for free through my curator, and honestly, I wasn’t sure what to expect — but it ended up being a cute little surprise. It’s a furry visual novel with NSFW content if you want it, but you can totally turn that off and just enjoy the dating sim vibes.

    The art is super charming — cute and expressive without being overly detailed — and the characters all have distinct personalities that make choosing who to romance actually fun. The story is light and sweet, and the date sequences feel pretty natural. There’s also a mini-game during some of the dates that checks how well you’ve been paying attention to your chosen character’s likes and dislikes, which is a nice touch.

    Overall, Bliss Valley is a fun, casual visual novel with good vibes and just enough choices to keep you involved. If you’re into furry VNs, it’s definitely worth a look.

    V E N B A

    15/15 (100%), 2.3 hours

    I played it for Play or Pay 3rd Cycle of 2025 and it was picked for me by JK.

    Venba absolutely wrecked me—in the best way possible. It’s a short narrative cooking game where you play as an Indian mom who immigrated to Canada in the 80s, and wow… what a journey. You cook traditional South Indian dishes, piece together old recipes, and navigate conversations with your family that are just so real and emotional.

    It’s not just about the food (though that part is lovely and comforting); it’s about family, identity, and the quiet heartbreak of watching your child grow up in a world very different from your own. The park chapter? Yeah, I nearly had a heart attack. And by the end, I was full-on ugly crying.

    The art is beautiful, the music is perfect, and even though it’s a short game, it left such a deep impression. If you’ve ever felt the pull between cultures, or just want a story that’ll hit you right in the soul—play this. Bring tissues.

    July 2025 -  17 New games, 2 Completed

    16: June 2025

    L I M B O

    13/13 (100%), 10.6 hours

    I played it for Pay or Play 2nd Cycle of 2025 and it was picked for me by Stanik.

    I played Inside first and absolutely loved it—the art, the atmosphere, the storytelling without words. So naturally, I had to go back and try Limbo, and I’m really glad I did.

    Limbo has this haunting black-and-white aesthetic that immediately pulls you in. It’s eerie, lonely, and mysterious in all the right ways. I love how the game doesn't tell you anything directly—no dialogue, no tutorial, you just wake up in the forest and start moving. It’s up to you to figure things out, which I really appreciate in a game like this.

    The puzzles in the first half were great—clever and rewarding without being overly punishing. But I’ll be honest, the second half started leaning more into trial-and-error and super precise timing, which was less fun for me. I prefer the more think-it-through puzzles over ones that require me to perfectly time a jump multiple times in a row. Still, it wasn’t enough to make me quit.

    It’s definitely shorter than I expected, but that worked in its favour—it’s tight, focused, and leaves an impression. And considering it came out in 2010 (Steam release in 2011), it really holds up incredibly well. You can definitely see how Limbo paved the way for Inside, which refined a lot of the same ideas.

    If you’re into atmospheric puzzle-platformers or just love that slightly creepy, melancholic vibe, Limbo is 100% worth experiencing—even if just to appreciate how far these devs have come.

    P O C K E T I D L E R : F I S H I N G P O N D

    23/23 (100%), 26.8 hours

    I got this from a friend and gave it a shot—it’s a pretty decent idle game if you’re looking for something super chill to run in the background. I liked the auto stock and auto open/close features, they worked perfectly and made it easy to just let the game do its thing.

    That said, it definitely lacks depth and engagement after a while. The upgrades are fun to unlock, but it would’ve been more interesting if they actually changed up the gameplay a bit more or gave you more to interact with. As it is, you mostly set it up and watch the numbers go up.

    If you grab it on sale or for really cheap, I’d say it’s worth a try—just don’t expect to sink tons of active hours into it unless you enjoy these kinds of low-effort idlers. I had a pleasant enough time with it! 🎣

    D O K I D O K I L I T E R A T U R E C L U B P L U S !

    19/19 (100%), 20.7 hours

    I played it for Pay or Play 2nd Cycle of 2025 and it was picked for me by Stanik.

    Doki Doki Literature Club is one of those games that really sticks with you. I played the original ages ago and absolutely loved the experience, so I was curious whether the Plus version would be worth picking up—and honestly, it was. The extra side stories, music, and little behind-the-scenes details add a lot of depth to the characters and the world. It feels like a proper love letter to fans of the original.

    That said, this is absolutely a game you want to go into completely blind. Don’t Google anything, don’t read spoilers—just play it. It’s a really unique experience that plays with expectations in some wild and clever ways. It might be a tad overhyped (it got a lot of buzz back in the day), but it’s still very, very good and unlike anything else I’ve played.

    Whether you're new to the game or revisiting it for the extras, DDLC+ is well worth checking out.


    And remember...
    Just Monika.

    G I B B O U S - A C T H U L H U A D V E N T U R E

    48/48 (100%), 14.5 hours

    Gibbous - A Cthulhu Adventure was such a lovely surprise! It’s a point-and-click adventure packed with cosmic horror, cults, cursed tomes... and a very sassy talking cat. The hand-painted art is gorgeous, the animation is super polished, and the voice acting is genuinely impressive—especially considering it’s an indie game with a smaller budget. The humor hits really well too; I found myself laughing out loud at more than a few lines.

    The characters are fun and memorable (Kitteh is obviously the star), and I really enjoyed bouncing between the three different protagonists and unraveling the mystery across a Lovecraft-inspired world with a Transylvanian twist.

    That said, there are a few nitpicks. There’s no hint system, so some of the more obscure puzzles can be a bit frustrating. A few areas feel less polished than others, and the ending felt a little rushed—maybe setting things up for a sequel? Also, there are some unnecessarily long conversations with side characters that don’t really add much.

    But honestly, the cons are pretty minor in the grand scheme. The overall experience was fun, weird, and charming in all the right ways. If you like classic adventure games with a dash of cosmic horror and a lot of personality, Gibbous is definitely worth a play!

    June 2025 -  7 New games, 4 Completed

    15: May 2025

    Q U E E N O F M O T H S

    7/7 (100%), 1.9 hours

    Queen of Moths is a weird little horror game that leans more into atmosphere and the feeling of dread rather than jumpscares or gore—and I really liked that. You can finish a single run in under 10 minutes, but if you want to see all the endings, you’re looking at over an hour of exploring different paths and choices.

    In the story, you’re on a late-night train journey, stopping at a quiet, snowy forest station you’ve seen before… except this time something feels off. That’s the vibe the game nails so well—this creeping unease, like something’s watching you just beyond the edge of the screen. It’s very much in the cosmic/psychological horror vein, with surreal choices that slowly build toward one of several eerie endings.

    It’s a path-driven game, so your decisions matter, and there are seven endings to find if you’re into achievement hunting. The storytelling is minimal but effective, and it definitely gave me that “I’m in a dream and nothing is quite right” feeling.

    If you enjoy short, artsy horror experiences with a cool, unsettling atmosphere, Queen of Moths is worth checking out. It’s like a little slice of interactive weird fiction, and I’m glad I played it.

    H I D D E N C A T S I N J I G S A W P U Z Z L E

    7/7 (100%), 2.3 hours

    As someone who really enjoys the Hidden Cats series by Nukearts, I was curious (and a little excited) to see how their gorgeous hand-drawn art would translate into a jigsaw puzzle format. Safe to say—it works really well!

    The base game uses seven scenes from Hidden Cats in Paris, like the Louvre, Versailles, and the Catacombs, and each one comes with different challenge modes based on piece count and whether you want the puzzle coloured or uncoloured. If you really enjoy the base game, the DLCs can be bought for additional scenes from other Nukearts' games.

    Just to clarify though—despite the name of this game, you’re not actually finding cats in this one. It’s purely a jigsaw game using the art from the hidden cats series, so if you're looking for a cat-finding fix, you'll want to check out the original games instead. That said, the art is still super charming and detailed, and the puzzles themselves are really relaxing.

    For a free game, it’s a solid cozy experience, and if you’re a fan of the Nukearts style like I am, it’s a fun way to appreciate the art from a different angle. Definitely worth a try if you like jigsaw puzzles and chill vibes!

    S T R A Y C A T S I N C O Z Y T O W N

    10/10 (100%), 1.1 hours

    Stray Cats in Cozy Town is another adorable hidden-cats gem from the Devcats team, and if you’re a fan of cozy vibes, cats, and kindness, it’s definitely worth a play. You roam around a sweet little village full of charming details, trying to spot 150 stray cats tucked into corners, windows, alleyways—you name it. You’ll also find food and water bowls for them, which is a really nice touch and just adds to the overall feel-good energy.

    It’s completely free to play, and while there is a paid DLC, none of the achievements are locked behind it. But here’s the catch (in the best way): the DLC money goes to real-life cat shelters, which honestly made me feel like I totally had to buy it. I mean, how can you not when it's for a good cause and you get more cat content?

    It’s short, sweet, and just a pure, wholesome time. Whether you're in it for the achievements, the relaxing gameplay, or the cats (let’s be honest, it's the cats), this one’s a purrfect little escape. 🐾

    M O N S T E R H U N T E R: W O R L D

    54/100 (54%), 110.7 hours

    I started Monster Hunter: World in 2022 with my husband, who’s a longtime fan of the series. I’d never played a Monster Hunter game before, but he was super excited to introduce me to it, and I was ready to dive in. At first, I was absolutely set on getting all the achievements—big goals, right? But due to the grindy nature of them and the game itself, I ended up taking a break from it in 2023. It was just one of those things where you pause the game and suddenly a year’s gone by.

    Meanwhile, my husband was patiently waiting for me to get back into it, and for Monster Hunter: Wilds to come out. Unfortunately for me, Wilds came out just before my energy for finishing World, so my husband was focused on that! He beat it though, and we got back into World, and oh boy, was it a bit difficult to get back into it!

    Before my long hiatus, we were so close to the end. We only had four monsters left: Furious Rajang, Raging Brachydios, Alatreon, and Fatalis. That was it! We were so close. But after a year off, I forgot pretty much everything about how to play. My muscle memory was gone, I was forgetting buttons and how to dodge, how to sneak, how to run. Getting through those last four monsters was rough, but we finally did it, and I’m so proud we saw it through together.

    Now, three years later, I’ve finally finished the game. No, I didn’t get all the achievements (and honestly, I have no desire to try). It’s a phenomenal game, but it's also extremely grindy, and I just don’t have the patience for that level of repetition in any games. Still, I totally understand why this game means so much to so many people, my husband included. It holds up incredibly well even now, and the monster design and world-building are just chef’s kiss.

    I’ll definitely be playing Monster Hunter: Rise and Wilds eventually—and of course, I’ll be playing with the husband again. Anyway, I highly recommend World if you like action-y co-op games and don’t mind a bit (or a lot) of grinding. It was a great experience, even if it took me a few years to finish.

    T H E S I M S 2 L E G A C Y C O L L E C T I O N

    no achievements, 30 hours

    The Sims 2 was my first ever Sims game growing up—I was absolutely obsessed with it as a kid, and my mom even got me all the expansion packs. So when the Legacy Collection dropped, I grabbed it mostly for the nostalgia.

    Yes, modders had already figured out how to make the game work on modern PCs, but it’s nice to have an official version. It had a rocky launch, but thankfully it runs pretty smoothly now. I ended up playing around 30 hours, reliving those cozy, chaotic sim moments.

    I raised a Sim from baby to teen, sent her off to college… and then she lit herself on fire using the fireplace. Classic Sims energy lmao. I don’t plan to play much more, but it was such a fun trip down memory lane. If you loved it back in the day, it’s definitely worth a revisit.

    May 2025 -  15 New games, 5 Completed

    14: April 2025

    B O X E S : L O S T F R A G M E N T S

    12/12 (100%), 5.4 hours

    I won this game through SteamGifts.
    I played it for Pay or Play 2nd Cycle of 2025 and it was picked for me by Hyrax.

    Boxes: Last Fragments (or just Boxes) is a really enjoyable puzzle game that gave me strong The Room vibes, which I mean in the best way possible. You play as a legendary thief trapped inside a fancy mansion, and the only way to get out is by solving a bunch of intricate, escape-room-style puzzle boxes. Each one is like a little mechanical mystery—pulling levers, pressing hidden buttons, matching symbols, figuring out locks. It’s super satisfying when you crack one open and see all the hidden pieces fall into place.

    Not all the puzzles were easy—some were honestly kind of head-scratchers. I had to peek at a guide a couple of times, but then realised many walkthroughs were outdated because the devs recently changed up some puzzles (which is great for replayability, but not so much when you’re stuck!). Luckily, the built-in hint system helps a lot, and you can even skip puzzles if you get really stuck. I didn’t use the skip feature, but it’s nice to have the option.

    My favourite puzzles were definitely the ancient Greek and Egyptian pyramid boxes—so cool both visually and mechanically. If you like tactile puzzle-solving with atmospheric environments, this one’s totally worth a playthrough. Just be ready to do a little thinking (and maybe a little Googling if you get really stuck).

    April 2025 -  5 New games, 1 Completed