Fox's lair Kyrrelin’s profile
Also Steamgifts wins deserve her bigger attention!
Let's do something about it, so even other games get equally played.
Stats of completed games
2013 | 7 Completed | 6 Beaten | 2014 | 5 Completed | 10 Beaten |
2015 | 7 Completed | 7 Beaten | 2016 | 15 Completed | 7 Beaten |
2017 | 9 Completed | 8 Beaten | 2018 | 15 Completed | 9 Beaten |
2019 | 48 Completed | 10 Beaten | 2020 | 63 Completed | 14 Beaten |
2021 | 53 Completed | 6 Beaten | 2022 | 36 Completed | 11 Beaten |
2023 | 51 Completed | 6 Beaten | 2024 | Completed | Beaten |
January | Dishonored 2 ~ Little Farm ~ Space Legends: At the Edge of the Universe |
February | Ken Follett's The Pillars of the Earth ~ Silent Age ~ Eventide: Slavic Fable ~ Samantha Swift and the Hidden Roses of Athena ~ 12 Labours of Hercules |
March | Kholat ~ CAT Interstellar ~ Lost in Woods 2 ~ Mass Effect |
April | A Plot Story ~ Samantha Swift and the Golden Touch ~ Virginia ~ Mata Hari ~ Fahrenheit: Indigo Prophecy Remastered ~ LOOM™ ~ Mass Effect 2 |
May & June | Mountain Crime: Requital ~ The Journey Down: Chapter One ~ STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ ~ Plastiland ~ Vampire Legends: The True Story of Kisilova ~ Faces of Illusion: The Twin Phantoms ~ 9 Clues: The Secret of Serpent Creek ~ The Whispered World Special Edition ~ Glass Masquerade ~ The Journey Down: Chapter Two ~ LEGO® Marvel™ Super Heroes |
July | Glowfish ~ Lumini ~ Ricky Raccoon 2 - Adventures in Egypt |
August | Velvet Assassin ~ Tesla Effect: A Tex Murphy Adventure ~ Guild of Dungeoneering ~ Luxor HD ~ 7 Wonders: Treasures of Seven ~ Adam Wolfe |
September & October & November | >observer_ ~ Never give up! ~ Lost Chronicles of Zerzura ~ 7 Wonders of the Ancient World ~ Satellite Reign ~ Tropico Reloaded ~ Sins Of The Demon RPG ~ Abyss: The Wraiths of Eden ~ 12 Labours of Hercules II: The Cretan Bull ~ The Walking Dead: Season Two ~ Path of Sin: Greed ~ Merchants of Kaidan ~ Midnight Mysteries |
December | Under Leaves ~ Midnight Mysteries: Salem Witch Trials ~ The Secret Order 2: Masked Intent ~ Gardens Inc. – From Rakes to Riches ~ Gardens Inc. 2: The Road to Fame |
January | Aurion: Legacy of the Kori-Odan ~ Heart's Medicine - Time to Heal ~ 12 Labours of Hercules III: Girl Power ~ The Journey Down: Chapter Three ~ Costume Quest ~ Trine Enchanted Edition ~ 7 Wonders: Magical Mystery Tour ~ Hand of Fate ~ Nihilumbra ~ Mass Effect 3 |
February | Alien: Isolation ~ Pikuniku ~ The Darkside Detective ~ Solstice ~ Cataegis: The White Wind ~ J.U.L.I.A.: Among the Stars ~ LEGO® Star Wars™ - The Complete Saga |
March | Beyond Eyes ~ Warhammer 40,000: Space Marine - Anniversary Edition ~ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ ~ fault - milestone one ~ The Dreamatorium of Dr. Magnus 2 ~ Solstice ~ Cataegis: The White Wind |
April | Murdered: Soul Suspect ~ Degrees of Separation ~ Weird Park Trilogy ~ Twisted Lands Trilogy Collectors Edition ~ Cyrano Story ~ Valiant Hearts: The Great War™ / Soldats Inconnus : Mémoires de la Grande Guerre™ ~ My Jigsaw Adventures - Roads of Life ~ The Emerald Maiden: Symphony of Dreams ~ Plantera ~ Life is Strange |
May | Machinarium ~ Lara Croft GO ~ Midnight Mysteries 3: Devil on the Mississippi ~ Midnight Mysteries 4: Haunted Houdini ~ In the Raven Shadow – Ve stínu havrana ~ The Secret Order 3: Ancient Times ~ The Secret Order 4: Beyond Time ~ Cook, Serve, Delicious! ~ LEGO® The Hobbit™ |
June | Mary Le Chef - Cooking Passion ~ Alex Hunter - Lord of the Mind |
July | Full Metal Furies ~ LEGO® The Hobbit™ ~ Dark Arcana: The Carnival ~ 7 Wonders: Magical Mystery Tour |
August & September | Transistor ~ Cook, Serve, Delicious! 2!! ~ Hellblade: Senua's Sacrifice ~ Alter Ego ~ Lost Legends: The Weeping Woman Collector's Edition ~ Shadows: Price For Our Sins Bonus Edition ~ Nancy Drew®: Curse of Blackmoor Manor ~ Black Mirror III |
October & November | Prey ~ Skautfold: Shrouded in Sanity ~ Someday You'll Return ~ Stories: The Path of Destinies ~ Fairy Tale Mysteries: The Puppet Thief ~ Fairy Tale Mysteries 2: The Beanstalk ~ Lost Grimoires: Stolen Kingdom ~ Lost Grimoires 2: Shard of Mystery ~ Spooky Cats ~ Alan Wake's American Nightmare ~ Robinson Crusoe and the Cursed Pirates ~ Eroico ~ Black The Fall |
December & January 2021 | GRIS ~ Summer in Mara ~ Super Chibi Knight ~ The Incredible Adventures of Van Helsing: Final Cut ~ Cinderella Phenomenon - Otome/Visual Novel ~ Slime Rancher ~ Enigmatis: The Ghosts of Maple Creek ~ Enigmatis 2: The Mists of Ravenwood ~ Grim Legends: The Forsaken Bride ~ Detention ~ Discovery! A Seek & Find Adventure ~ Ghost Pirates of Vooju Island |
February & March | SKYHILL ~ Ara Fell: Enhanced Edition ~ Ryse: Son of Rome ~ LUXOR: 5th Passage ~ Guild of Dungeoneering ~ Small Town Terrors: Livingston ~ Small Town Terrors Pilgrim's Hook Collector's Edition ~ Small Town Terrors: Galdor's Bluff Collector's Edition ~ Voodoo Garden ~ 911 Operator ~ Leviathan: The Last Day of the Decade |
April | Shadow Tactics: Blades of the Shogun ~ The Technomancer ~ Cooking Academy Fire and Knives ~ My Jigsaw Adventures - A Lost Story ~ Mystery Masters: Psycho Train Deluxe Edition |
May | Might & Magic: Clash of Heroes ~ The Fog: Trap for Moths ~ Lost Civilization |
June | Draugen ~ Pixel Puzzles: Japan ~ Nightmares from the Deep: The Cursed Heart ~ The Walking Dead: Michonne |
July | Love Alchemy: A Heart In Winter ~ Grim Legends 2: Song of the Dark Swan ~ Grim Legends 3: The Dark City ~ Time Mysteries: Inheritance - Remastered ~ Crazy Plant Shop ~ Time Mysteries 2: The Ancient Spectres ~ Time Mysteries 3: The Final Enigma |
August & September | Republique ~ Heart's Medicine - Season One ~ Season of Mystery : The Cherry Blossom Murders ~ Burly Men at Sea ~ Sea Legends: Phantasmal Light Collector's Edition ~ See No Evil ~ Gobliiins ~ Gobliins 2: The Prince Buffoon |
October | Remothered: Tormented Fathers ~ Eventide 2: The Sorcerers Mirror ~ Haunted ~ BioShock Remastered ~ Pyre ~ Goblins 3 |
November | Pyre ~ The Walking Dead: A New Frontier ~ Dreamscapes: The Sandman - Premium Edition ~ The Secret Order 5: The Buried Kingdom ~ The Secret Order 6: Bloodline ~ The Secret Order 7: Shadow Breach |
December | Old Man's Journey ~ Tiny Echo ~ Gone Fireflies ~ Bionic Heart ~ Seasons after Fall |
Summary of 2021 | Just statistics |
January | Shadow Tactics: Aiko's Choice ~ Greyfox ~ 16bit Trader ~ Shadwen ~ The Blackwell Legacy ~ NAIRI: Tower of Shirin ~ Kentucky Route Zero |
February | |
March | Spirit of the North ~ The Last Campfire |
April | Middle-earth™: Shadow of Mordor™ ~ Enigmatis 3: The Shadow of Karkhala ~ Eventide 3: Legacy of Legends ~ Nancy Drew: Secret of the Old Clock ~ Nancy Drew: Last Train to Blue Moon Canyon |
May | Tiny Tales: Heart of the Forest ~ The Last Dogma |
June | Mad Max |
July | AER Memories of Old ~ Silence ~ Jotun: Valhalla Edition ~ Little Nightmares ~ Batman: Arkham Asylum GOTY Edition |
August | Wuppo - Definitive Edition ~ Sherlock Holmes: The Secret of the Silver Earring ~ State of Mind |
September | LEGO® The Lord of the Rings™ ~ Tales of the Orient: The Rising Sun ~ The Secret Order 8: Return to the Buried Kingdom ~ Left in the Dark: No One on Board ~ Sherlock Holmes: The Awakened (2008) ~ Möbius Front '83 |
October | Sherlock Holmes: Nemesis ~ Sherlock Holmes: The Mystery of The Persian Carpet |
November | |
December | Spellcaster University ~ Sherlock Holmes versus Jack the Ripper ~ DISTRAINT: Deluxe Edition ~ Yono and the Celestial Elephants ~ Sherlock Holmes and The Hound of The Baskervilles ~ Postmortem: one must die (Extended Cut) ~ Starfighter: Eclipse |
Summary of 2022 | Just some stats |
January | Carto ~ Cats Organized Neatly ~ Blackwell Unbound ~ Wolfenstein: The New Order ~ Airscape: The Fall of Gravity |
February | Heaven's Vault ~ Unium ~ Last Day of June ~ Little Misfortune ~ The Turing Test |
March | The Testament of Sherlock Holmes ~ Sherlock Holmes: Crimes and Punishments ~ Dracula: Love Kills ~ Indivisible |
April | Momodora: Reverie Under the Moonlight ~ Endless Fables: The Minotaur's Curse ~ Chronicles of Mystery: The Scorpio Ritual ~ Faerie Solitaire ~ Unsung Heroes: The Golden Mask ~ Firewatch |
May | LEGO® Batman™: The Videogame ~ My Brother Rabbit ~ Memories with my Kitten ~ Dead Hungry Diner ~ Someday You'll Return |
June | Persian Nights: Sands of Wonders ~ Behind the Frame: The Finest Scenery |
July | Keepsake |
August | Spiritfarer®: Farewell Edition ~ Samorost 1 ~ Samorost 2 ~ Samorost 3 ~ Endless Fables 2: Frozen Path ~ The Legend of Kyrandia: Malcolm's Revenge (Book Three) |
September | Teacup ~ My Memory of Us ~ Modern Tales: Age of Invention ~ The Myth Seekers: The Legacy of Vulcan |
October | System Shock: Enhanced Edition ~ Sherlock Holmes: The Devil's Daughter ~ A Short Hike ~ TOEM ~ The Suicide of Rachel Foster ~ FRAMED Collection ~ Little Nightmares ~ Dreamwalker: Never Fall Asleep |
November | Absolute Alchemical Potion ~ Figment ~ 11-11 Memories Retold |
December | Detective Di: The Silk Rose Murders ~ Mystery of Unicorn Castle: The Beastmaster |
Summary of 2023 | Just some stats |
January | Sleeping Dogs: Definitive Edition ~ Ghost Files: The Face of Guilt |
February | System Shock ~ A Story Beside ~ Endless Fables 3: Dark Moor ~ Simon the Sorcerer |
March | Hob ~ Pinstripe ~ Asphyxia ~ The Crew™ ~ Endless Fables 4: Shadow Within ~ King's Heir: Rise to the Throne ~ Tengami ~ Memoranda ~ Yomawari: Night Alone ~ TSIOQUE ~ Flashback |
April | |
May | |
June | |
July | Senua’s Saga: Hellblade II GAME PASS ~ 9 Clues 2: The Ward ~ Finding Paradise ~ A Bird Story ~ Unpacking GAME PASS |
August | |
September | Marvel's Guardians of the Galaxy ~ Demon Hunter 2: New Chapter ~ Demon Hunter 3: Revelation ~ F.E.A.R.: Extraction Point ~ F.E.A.R.: Perseus Mandate |
October | F.E.A.R. 2: Project Origin ~ Dark Messiah of Might & Magic Single Player ~ Chaos on Deponia ~ Truberbrook ~ Demon Hunter 4: Riddles of Light ~ Daily Chthonicle: Editor's Edition |
November | |
December |
GoG
April 2021 - the list was madeUplay
May 2021 - the list was madeOrigin
May 2021 - the list was madeOriginal post
ABC Screenshot Challenge
Games used:
Hollow KnightDishonored 2
Ken Follett's The Pillars of the Earth
Mata Hari
Mass Effect (1,2,3) - playing on Origin so pictures are posted on Imgur
Tesla Effect: A Tex Murphy Adventure
Aurion: Legacy of the Kori-Odan
Murdered: Soul Suspect
LEGO: The Hobbit
Ryse: Sone of Rome
Carto
Yono and the Celestial Elephants
LEGO® The Lord of the Rings™
11-11 Memories Retold
October 2024 report
We played a lot during October. Made good progress on my ABC challenge with the assassination of two games! I would like to create a new one next year so I hope I can get over (or close to) 75% completion. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
I think it was a good sequel to the first F.E.A.R. The atmosphere is very tense, scary, and ominous. Shooting still feels good although I miss the ability to lean out… The game has a good pace with a lot of lore to be found around.
There are no manual saves only checkpoints, which scared me a little but they are quite often so I felt safe most of the time. Also, I have actually died only once at the very end so worrying about it isn't really necessary.
The ending is true to every horror movie.
There would be sometimes funny graphical bugs, slightly scary but still fun. Made a gif of my favorite one. xD
Pretty good game with a lot of possibilities in encounter solutions. Do you want to smash some heads in a brutal direct fight? Or you would rather lurk in the shadows silently taking down one enemy after another? Or are you gonna be a powerful wizard wreaking havoc among the enemies with your spells? Well, be my guest, pick whatever suits you, and even combine the three classes! Don't forget about many environmental hazards that can be used to your advantage in fights! The freedom you have is great and it's fun!
The Arkane touch is pretty clear and I felt like playing an early build of Dishonored! There are a lot of references to other games or popular media, the most apparent was probably the Master Thief Garrett. :D
The story is fine, with some nice twists leading to two different endings. The game is linear, but exploring the levels can reward you with additional weapons, armor, potions, or magic scrolls. The arsenal is vast, but the better weapons are locked behind skills, so you won't be able to use them all as you need to choose your skills carefully - you can't change them. The game looks good for its age and playing was smooth without any problems. There are lot of checkpoints, but you are free to save whenever you wish to - even during a fight!
A few complaints:
I wasn't a fan of direct fights as you can't properly feel when you land a hit. Also, you need to be very close, but enemies can hit you even from a distance you would deem safe.
Getting on ledgers or over obstacles was terrible and required a lot of tries, often resulting in falling to my death.
The loading screens between chapters contain a story summary, but you can't read it as the loading takes about a second. xD Wasn't a problem twenty years ago, I know.
The intros don't have subtitles and the main villain is hard to understand in some moments.
Overall I had a lot of fun with Dark Messiah, can only recommend it. <3
Oh well, a lot of time passed since completing the first game… 11 years. 😅 Can't say I remember the story much, only a few tidbits, but I think we have liked it.
We enjoyed this one too, the story is full of silly characters/situations and good jokes. They are mostly hit or miss but we laughed a lot. If you are thorough and exhaust every dialog option it can be a little bit overwhelming thus making the game somewhat long and slow-paced… but well, it all depends on your playstyle. ^^
Few of the achievements are tiresome and without a guide almost unobtainable.
Loved the platypus' and Ba-ba-ba-baby Goal! <3
This is such a little gem! We had so much fun. The handmade scenery is both beautiful and fascinating, it all looks so lively. The music is very catchy and suits the mood of '60. The voice acting is brilliant. Can only recommend it.
I usually manage to break the games I play in some way, did it even in this case. xD
Surprise, surprise, Dawn Harlock (or Ashmoore, who knows) is no longer the game's main heroine! This time she only appears as the side-kick who gets kidnapped and needs rescuing. xD
So, the demon huntress Dawn and her niece Lila (not sure from where she surfaced and what the hell happened to her sister?) are in Egypt searching for missing parts of a mighty artifact called Gauntlet of Horus which was sent to her doorsteps because the light is in danger… or something like that. As our aunt gets abducted by evil Seth we need to follow them into Ancient Egypt by a portal. Awaiting us there are the obligatory Sfinx with three questions and finally, a few Egyptian gods (Anubis! <3) holding the keys to releasing Horus. With his help, Lila will be ready to face Seth and save the world.
The Egyptian setting is a welcome change from the previous three mostly dark and gloomy environments. The graphics are yet again colorful and nice to look at. The music is all right. The voice acting could be better but on the bright side, we don't have to listen to our dear flat Dawn through the whole game again. The puzzles are varied and still of easier difficulty which is good as even the most hated ones can be quickly solved. Hidden object scenes are also fine. There are two collectibles to be found with an on-screen indication if collected, which is always good to have.
My biggest complaint goes to the shooting mini-game against the evil spirits - it's boring and when you miss it takes long until you are back in the right position again.
A peculiar game about a supernatural Newspaper agency. As the lead editor, you need to decide where in the city will you send your reporters. As the cases aren't anything ordinary you need to be ready for any kind of situation. You will be facing ghosts, zombies, thug gangs, cultists, aliens, barriers, and the most powerful, scariest, devilish of them all - heavy gates and hard walls! You can equip your reporters with many useful items right before you engage with an enemy (if you aren't ambushed), you just need to select the right items - it's a lot about a bit of luck too, especially at the beginning when you are low on funds. You make money by releasing your newspaper every day, the amount you earn depends on how much you investigate. Your reporter can also level up their skill over time. You can even hasten it with the right tools, but sadly they are hard to obtain.
The biggest flaw of the game is that it's procedurally generated. The cases aren't very coherent, it's just line after line of some random names and events. You won't find any real articles describing the cases when you release your issues, instead, you are presented with the same generated lines you uncovered in your investigation. You are pursuing several cases at once which makes it hard to orient in. Shame really.
When you look aside from the non-existent story and focus on the management side it's actually rather addictive. The game is only saved when you quit the game, which can be pretty frustrating on the harder runs as even the tiniest mistake can sabotage your whole run and you will have to start again. Or you can back up your save. ;)
Recommended only if you don't mind suffering. Even though there is a tutorial and a handbook you can check any time I still feel I don't understand some of the game elements very well thus turning the game into a lottery most of the time. So it feels more like a demo, blueprint, or skeleton of some bigger game. The engine is good but it's lacking the actual soul.
Spooky Gifts <3
+ one freebieHumble Bundle
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Agatha Christie - The ABC Murders
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Agatha Christie - Murder on the Orient Express
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Agatha Christie - Hercule Poirot: The First Cases
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Agatha Christie - Hercule Poirot: The London Case
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Sinking Island
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Nostradamus: The Last Prophecy
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Alfred Hitchcock - Vertigo
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Yesterday Origins
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Blacksad: Under the Skin
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Murder Mystery Machine
September 2024 report
I got very lucky and on the unlucky day Friday the 13th I won Guardians of the Galaxy! 🥳 Started playing it right away and oh boy, I love it! <3<3<3
My free GamePass ended - I have played 5 games in total. I suppose it can be an interesting service to some, but not exactly for me. Also, I am glad I didn’t pay for it as I was getting all kinds of errors most of the time - like when he wanted me to log in although I was already logged in! I love my Steam.
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
This was a wild ride! Full of action, full of constant dialogs about everything that goes around, full of great characters, full of emotions… full of fun!!!
The graphics are gorgeous and you often just admire the surroundings. Even though the path before you is linear you can search around and find collectibles or even a different path toward your goal. The fights are hectic, crazy and even though you can lose your head easily they fill you with a lot of adrenaline. You are pretty safe thanks to frequent checkpoints. Falling over the edge won't kill you, just immediately respawn on the spot - even during a battle! The soundtrack is excellent and when the songs from the '80s start you wish for the fights to never end. :D Happy to hear some of my favorites on the tape. <3
All of the characters are greatly written and I loved the chemistry between the Guardians. I am familiar only with the movies but I quite liked their in-game portrayal (they say it’s closer to the comics). I find this Drax far better than in the movies actually (loved his war choral and the fact that he then sang it at every opportunity he got, priceless). The voice actors do a perfect job and bring all of the characters to life. It's a joy to listen to their bickering. xD
The atmosphere changes rapidly with the story progression. In one moment it can be funny, relaxed, friendly and in the next moment, it becomes serious, heavy, dark… you name it. The pace of the game is quick, so are these changes and you are kept in a sweet tension of what’s coming next.
The game isn't perfect of course.
- I stumbled upon a few bugs - I got stuck and had to reload a checkpoint (which was rare, you usually get respawned), my crew disappeared although the talks continued (had to reload), and it crashed on me once (I think it was caused by my frantic clicking during a heated battle).
- The fights are very hectic and one can become lost in what is the goal. Also, sometimes you can activate the Huddle ('80s songs) just before the fight ends thus not enjoying the music enough.
- The talks can be interrupted in the middle by anything you do and you can't pretty much prevent it - you stop to listen, maybe it would be a good idea to survey the surroundings with your visor, bump!, they start commenting on that… it can be anything. Not really a problem, I just don't like it when it works this way (blame my OCD).
- When you read in your journal there is no music, just silence - in my opinion the biggest oversight when we consider the excellent soundtrack we have at our disposal.
- The game is linear so we can't visit or re-visit points of interest on our own.
- Sometimes I got a little lost in the lore.
But all of this is unimportant in the light of great characters, captivating story, beautiful visuals, and legendary music! You don't need to be a fan of the Guardian of the Galaxy franchise to enjoy the game (but if you already are you will enjoy it even more for sure), so I can safely recommend it to everyone! Just beware that they really don't shut their mouths. xD
I wouldn't mind getting on another adventure with these rascals. <3
Twenty years after the events in the first game (don't remember it much, completed it in 2018) the Archdemon Ragnar is one step away from entering our world. Dawn Harlock, the last descendant of the mysterious demon hunter order and paranormal investigator, needs to stop a deadly conspiracy against her and save the world, again.
The story is most of the time rather weird with characters acting stupidly and ridiculously. Our main heroine is very unsympathetic mainly thanks to her flat and emotionless voice acting (other characters are more or less mediocre). She also can't be killed by any means in the world, like by a direct hit with a bazooka, thanks to a small magic amulet thus making all of the encounters rather irrelevant. The graphics and the music are fine, could be better could be worse. Puzzles and hidden object scenes are of an easier sort, the biggest challenge is to find all of the things needed to proceed thanks to constant backtracking.
There are definitely better (i.e. more clever and prettier) HOGs.
Five years after defeating the Archdemon Ragnar Dawn Harlock lived in peace. But now she needs to step out of her retirement and investigate a mysterious case of a missing girl as it seems like supernatural powers are at play. The further she follows the trail, the more she learns about her past and heritage!
I'd say it's better than the second game although the story is pretty weak and stupid at some moments. Like when a member of a demon hunter order appears and she is surprised that such an order exists… Although our heroine is getting older with every game, she doesn't become any wiser. She also remains as unsympathetic as before. Other characters are fine, they usually end up dead pretty quickly though. The graphics are prettier now, very grim and darkish. The overall atmosphere is rather well done, there are even a few "jump scares".
Puzzles are alright, still of an easier sort. Sometimes I was thinking over the top and yet the solution was very simple. Few of them are exactly the same as in the previous game. Hidden object scenes are nicely varied and don't repeat too much. There are three different collectibles to find, luckily there is a collected indication on the screen so no stress of missing something! The backtracking isn't that much apparent, but it's still there.
After completing the main story you can play a bonus chapter to see what had happened before we got to the crime scene.
Considering how the plot developed I am curious where it will go in the next two games and if our heroine ages even more.
Extraction Point follows right where the main game ended. Our rescue helicopter crashes down with us on board. With our two surviving companions we need to navigate the destroyed city to a new extraction point which is set up in a local hospital. The area isn't safe though as the otherwise vacant streets are full of mysterious deadly entities and enemy soldiers.
Extraction Point looks and plays the same way as the main game - the gunfights are intense, the enemy AI is rather clever. It became a lot more brutal and scary though. A few of the jump scares gave me almost a heart attack. xD Storywise there are no laptops or phone calls to give us additional lore, like in the main game.
There are known problems with FPS (like with the main game), but the community repair works like a charm.
If you have liked the main game, you will enjoy the expansions even though they are not considered canon to the story. I think that the first F.E.A.R. is one of the best shooters for sure. I was quite surprised by some of the mechanics and how well it works even after all those years. Love the leaning and slow motion! I was also fascinated by how clever the enemies are and how they can create barriers from the tables, cabinets, and couches to hide behind. They also talk together (which can give their positions out), try to ambush you, react to your flashlight, etc. Really a great experience.
Perseus Mandate follows a secondary team of F.E.A.R. forces. All of it happens in parallel with the main game storyline. Our main objective is to obtain more information about secret projects at Armacham Technology Corporation's facilities.
The graphics underwent a huge overhaul, it looks more modern-ish. It remains true to its predecessors - bloody and scary. New locations, enemies, and weapons are introduced, which freshens it up a bit. I have found this one more difficult than the main game and the first expansion. The ultimate boss battle was a horrible pain… no more again. Unlike the Extraction Point there are additional laptops or phone calls to give us a little backstory, like in the main game.
There are known problems with FPS (like with the main game), but the community repair works like a charm. This time though I have also experienced a few crashes and "out of memory" or "disconnected" errors. Yet again the discussions helped with that.
If you have liked the main game, you will enjoy the expansions even though they are not considered canon to the story. I think that the first F.E.A.R. is one of the best shooters for sure. I was quite surprised by some of the mechanics and how well it works even after all those years. Love the leaning and slow motion! I was also fascinated by how clever the enemies are and how they can create barriers from the tables, cabinets, and couches to hide behind. They also talk together (which can give their positions out), try to ambush you, react to your flashlight etc. Really a great experience.
July 2024 report
At the end of June, we upgraded our gaming arsenal… and received a free Game Pass subscription. I have searched for someone to activate it as I am not interested in it but without any luck. So my partner said to take it as an opportunity to try out games on my wishlist or games that we are uncertain about getting. And that was what I had done.
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Senua is back… and nothing much changed (my thoughts on the first game).
After making peace both with the death of her beloved Dillion and the voices inside her head (the Furies), Senua finds a new meaning in her life in the promise she made. She won't allow anyone else to suffer like Dillion. She will stop the Northmen from enslaving and killing her people.
The game starts as a ravaging storm hits the slaver's ships, ultimately destroying them, and the roaring sea claims many lives. The dead and living end up washed away on the barren shores of Iceland. The unlucky ones who survived the shipwreck are far from safe as they are being hunted down by the remaining slavers. One of them is Senua, drenched by cold water and her blood, stumbling around in search for someone to save… or someone to kill which won't take long. The Furies provide the necessary support in the form of blaming Senua for the death of all the slaves and every disaster that falls upon mankind… but they can also utter something nice and supportive. With a sword in her hand, Senua finally finds the slavemaster - Thórgestr, son of the Goði, son of the leader. She keeps him alive for a single purpose - to bring her to their home, Borgarvirki, so she can root out the darkness once and for all.
Their journey won't be easy as the country and its people are tormented by far more than the slavers. The first settlement they come upon is mostly destroyed and full of corpses… or what remains of them. Thórgestr blames the Draugar, monstrous creatures feasting on human flesh, and refuses to go inside. Senua isn't so timid and navigates through the bloody village up to the Draugar camp where she becomes a witness to a horrifying ritual. After defeating a lot of the savages she manages to save one of the captives, Fargrímr, and gets with him to safety. The ritual was completed though and the giant, Illtauga, thus awakened. Senua doesn't have another choice but to find its weakness and defeat it… after all, she already killed a god, didn't she?
If you have played the first game you know what you are getting into. The main aspects remained the same. We have a woman who hears voices and sees things that are not real. We have to fight against real and unreal enemies. And we have to solve environmental puzzles to move forward.
Fighting
Although the fighting system was very much criticized in the first game I have found it rather enjoyable thanks to the great motion capture realistically portraying every hit you deliver to the enemies. We have only lost kick from the possible controls (light attack, heavy attack, evade, block/counter), yet the fights feel somewhat even simpler than before. You will block, evade, get hit and then hack your enemy to pieces. Rise and repeat. In the first game, you had to stay vigilant and keep your back safe. You could have faced two, three, four enemies at once and like that adapt accordingly to the fight. Now you fight one on one, even if there are ten enemies… the others will wait until you finish. It's all now more cinematic - there are people running, Senua will collide with enemies or allies, during a struggle someone else will kill the opponent for other to show up, and so on. The fights are thanks to it very lively, unpredictable and fun to watch, but playing them soon becomes dull and repetitive. The Draugar are apparently killing machines that won't stop until they drop dead, no more slower motion when heavily injured (the only moment I noticed it was during the final boss fight)…
The fights were also rather frustrating because if you don't block perfectly to land a devastating hit you get locked in a sequence of blocking & evading without the ability to attack back as they simply perform one attack after another, even the heavy ones that can't be countered. Senua's mirror provides an escape route from this hell as when you charge it and focus the time will slow down and you can beat the enemy down. In the first game, it was time-limited and you could hack through more enemies, now it works only for one (but it's still time-limited so when you miss your chance and don't kill him during it, the fight continues). If you want to slow down the next one you need to charge the mirror again.
As for the boss fights, the first game offered three bosses + the final one against Hela. I think they were overall nice, with a good atmosphere. Now, we have two. First right at the beginning against Thórgestr (I enjoyed it) and second at the end (it wasn't anything extra). Instead, we need to defeat giants in their domains. But it's not a fight in the true sense of the word, it's more about survival. They are nicely done, but it isn't as impactful as when surpassing a huge monstrous being in a direct fight.
You can directly select a difficulty or let it be autoselected for you according to your performance. The only difference I have noticed is that the mirror is charging much quicker on the easier level. In the deeper settings, you can also select an auto-fight option and turn the whole game into a blockbuster walking simulator.
Puzzles
Sometimes Senua's path gets blocked by runes which you then need to find in your surroundings - in the shape of branches, moss on the rocks, or formed by parts of bodies on stakes, it can be anything. The focus ability helps with assembling these images. The Furies also provide a hint when getting closer to the right spot to see what Senua wants to see. There are mostly one/two runes in each chapter.
A new kind of puzzle was added through Hidden Folks and their tests. They take the form of shifted reality where you need to build a path to get towards your goal. They are fine, mostly fun, but also quite time-consuming as you need to run around for some time and Senua isn't exactly a swift runner… the pain shows fully during repeated playthroughs. Also, there is a large concentration of them in the fourth chapter - you just keep solving one puzzle after another and it becomes a little bit tiresome.
There are two kinds of collectibles to be found around the world. The Lorestangir offers a Nordic tale from Druth, Senua's dead mentor and friend. They are usually hidden off-road but still easy to spot. Finding all of them opens Druth as the possible main narrator in the new game. Finding trees containing lore of the North is a little bit harder as they are hidden behind stone faces - Pareidolia in its best form.
You can also select chapters where you missed one of the collectibles, even subchapters, from the main menu.
Characters
The biggest change - Senua is no longer alone with just her voices and shadows of the past. She has a new goal which she follows with her whole body and soul. Three characters will accompany her on the hard journey - Thórgestr, the slavemaster; Fargrímr, the pilgrim; Ástríðr, the warrior. Although they are certainly a most welcomed addition as Senua's story can gain a new layer through them their whole potential remains unfulfilled. With their appearance on the scene, the Furies begin questioning Senua's decisions and opinions. They challenge her to make a choice! There is even a moment when you need to choose who Senua will save! As a player, I felt anxious about what would come… well, fear not, same as in the first game you only remain a passive spectator, there are no choices, nothing you could possibly influence. I can't even describe how disappointed I felt.
Another problem is that we don't know what to make from it. The people around her feel that something about Senua is different, that she holds some kind of mystery. She helps them see beyond the veil and to fight against their fears. But is any of it real? How can we know for certain? The game only offers metaphorical answers which make the story hard to process - and I am not satisfied with the statement that it's only a fictional story.
The first game worked with the concept of Senua's struggle with her difficult past, the loss of her beloved and her curse/disease. Theoretically, all of it could have been an inner fight… pretty vivid if you ask me, the scars on her face from the fight with Hela are still there - are they only a manifestation of her scarred soul? But okay, with slightly closed eyes it can work out.
Not with the second game though. It's not only her. She decided to come to a different land and save everyone there. I'd say that even Jesus Christ would need more time to change the tides there… you know what? Looking at it like this I think it's all happening inside her mind.
Visually Senua’s Saga: Hellblade II is even more detailed than the first game. The sightseeing is beautiful but the environment feels the same for the most part. There are some nice locations but nothing that would stick in your mind. I also have a feeling that Senua's face was showing a lesser scale of emotions and, to be honest, I am not exactly a fan of close-ups on someone's face all the time. The voice acting remains of good quality with the Furies talking all around you, slowly eating on your mind… although their presence seems unimportant now. Senua isn't particularly giving them any significance and if they weren't there nothing much would have changed in the story. They even lost their guarding function when they warned you before an attack from behind, so they now only advise you to focus or that you need to move etc. Honestly, as the game is pretty linear you don't have much other choice anyway. The soundtrack can be calm and eerie but also as harsh as the north itself… and yet it feels so unimaginative and forgettable. Only a few moments are having a good atmosphere thanks to the music (like the first fight against the Draugar).
My relationship with Senua remains passive and quite detached. The developers do their best to prevent connecting with her and Senua's struggle doesn't mean much to me. Why should it? Because she is suffering from psychosis? Oh, come on. Also, there isn't enough time to build a connection even if you want to. You can be done with the game in around five to seven hours, depending on how much you are sightseeing and searching for the collectibles. It would be even quicker if Senua wouldn't go so slowly all the time. (I enjoy taking my sweet time in games, so it took me longer.)
After you complete the game you open the option to select the main characters as the narrators which should shed more light on the whole story… it's not exactly a bad move. Tempted to see the difference, I have played it once more… well, I am not sure that it justifies another complete playthrough. The narrator's time is, by estimation, like 20% of the total game time… the story, the Furies and their talks, everything remains the same… some parts, like the fourth chapter full of puzzles, feel very long and boring. Long story short, you’d need to play the game three times to see all of the narrators speeches.
The amount of work they put into making this game is truly impressive and one has to appreciate it, but I don't think it's worth 50€. Watching it on YouTube would be maybe more enjoyable than playing it on your own as there is no added value in it. The developers really should think about making a movie or some series instead of a game.
P.S.: I just simply love games that kill the characters who are actually undergoing some kind of development… reminded me a lot of Indivisible. Also, I have to wonder, a strong lead female character can't have a man surviving the game or what? She would lose the status of "strong female character"?! What a bullshit.
Pretty good hidden object game with a rather serious and dark theme. We assume the role of private investigators trying to solve a series of mysterious and bloody murders in a secluded psychiatric asylum. As the bodies start to pile up even our own life will be put on the line!
It seemed to me like they took the setting from Shutter Island movie and added into it Scarecrow from Batman. xD It's a little bit far-stretched but surprisingly enjoyable.
The game is short with a good pace. You are moving constantly forward and there is not much backtracking, although you will revisit a few locations. Hidden object scenes are of good quality, each repeating for mostly two times. Puzzles are various, and their difficulty scales from easy to moderate. But that would be too easy so there are one or two rage-quitting puzzles…
Being a detective means that you have to examine crime scenes, collect the evidence and then piece together what happened to the victims. It works like a reverse hidden object scenes and it's actually nicely refreshing.
The visuals are nice, colorful and yet grim. The voice acting is nothing extra, mediocre but overall fine. There are three collectibles to be found and as you have to play the game two times anyway you don't have to worry about missing them on a first run.
My only complaint goes to the forced second playthrough but all in all, we had a good time so I can only recommend it.
In this To the Moon sequel we will yet again follow our duo of doctors on a quest/mission/journey through the memories of a dying man to fulfill his most desired wish which is… well, who knows? Even he doesn't know that. Dr. Rosalene and Dr. Watts are in for some surprises for sure. And we together with them.
RPGmaker game about life and loss. About one's dreams, hopes, regrets, desires. Through Colin's story, the game induces thoughts about our own life and values in it. Many carefree things may hold a deeper message so keep your mind open.
The storytelling is yet again rather strange as we tend to "jump" through different time sequences, but it will all be connected in the end. The story is of course quite emotional but it's not in a pandering way instead the emotions are slowly built up. The characters are nicely written, especially our main heroes. I simply love their bickering! The gameplay is straightforward, there isn't much to do other than follow the red thread of love/life/destiny. As in the previous game you need to solve a small puzzle from time to time. They are now different, but clever and nothing too hard that would keep you up from a smooth progression.
The pixel visuals are nice, you can see that they aren't only made from the default sets. We also get to examine a lot of different environments. The soundtrack is amazing, beautiful, phenomenal!
Finding Paradise is even better than To the Moon. We laughed a lot and cried even more. I can wholeheartedly recommend it.
The store page pretty much sums it up. A one-hour-long story about a boy and an injured bird. The story is told without any words, just a few emoticons show up. All you can do is move around on a linear path towards the end.
We played it after the Finding Paradise and, as it is closely tied together, it was both quite heartwarming and bittersweet. The emotional impact when playing it on its own would heavily depend on your own childhood experience.
There are worse games on Steam to play and if you like the work by Freebird Games it will be a nicely spent hour for you.
In Unpacking you unpack boxes of items in your various new/old homes. As a game, it is definitely more relaxing than in real life although I have experienced it only twice - when I went to live with my partner and when my parents went to a different apartment. Can't really imagine going through it so many times… we have a saying that "it's better to burn down than to move house" after all.
Back to the game. So through unpacking the boxes, you uncover your life and how it changes with the years. Some things will get lost in the past, others will stay with you forever. I have enjoyed these kinds of small details.
The pixel graphic is cute and suits the relaxing atmosphere of the game. The music as well. It is a good game to turn off your brain and just go with the flow.
What I didn't like was that some items are hard to recognize and you can spend a lot of time searching for the place to put them - a lot of them can be hidden under the bed. In the "campaign," you are also required to put all of the items in the right places as deemed by the game - for example, I had to put a poster on the wall in the living room even though I found it unappealing for the current house setting; or I don't like putting the toothbrush next to a sink etc. But after successfully completing the home once you can apparently move the items the way you'd prefer.
Overall it's a nice and cozy game but I'd say go for it during a high sale or grab it in some bundle.
Thank you for the gift! <3
Steam Summer Sale
Fanatical
March 2024 report
March was wild! It’s the most successful month of my gaming history. Only possible thanks to playing shorter games and rushing the 8 to infinity challenge though. ^_^
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
You are awakened by an old robot and led into an infected world. He pinpoints the final destination, but the journey is for you to take. Hob is a charming game about restoring a broken world to its former glory. All alone you will roam across the land, fight off enemies and wild animals, open new paths, and ultimately heal the land.
The gameplay consists of exploration, platforming, environmental puzzles, and occasional fighting. They aren't perfect but in combination with beautiful visuals and charming music, it creates a memorable experience.
The world is beautiful with various landscapes be it forests, barren lands, reservoirs, or dark caverns. Besides the main story route, you can find secret doors leading to archives, outlook points, or items to upgrade your health, energy and weapon. The lands aren't completely lifeless though and you can encounter a few peaceful animals, if you are careful enough you may be able to pet them (one thing to note, it takes some time to find the right position for the petting ability to trigger)! Navigating around can be a little problematic and I have felt lost and unsure where to go next in some moments, especially after reshaping the world. You can check the world map any time, there you can see your position, collectibles, or important points but it can be hard to orient in it… it gets better with more hours in the game.
Platforming is an important part of the game. I am not exactly a fan of 3D platformers, but I have found the execution rather well done here, even if it slightly suffers from camera problems - when the angle changes right as you jump you can't do much about it. Luckily there are a lot of checkpoints where you respawn in case of falling to your death. Playing with the controller felt more natural and more intuitive than on the keyboard although it would be also possible.
The path isn't clear and you need to overcome many obstacles, be it enemies or environmental hazards. Usually, you need to pull some boxes, push some buttons or levers, move big structures and the world will reshape right before your eyes. Your artificial arm will be quite helpful with these tasks as it can pull, push, and even smash! The puzzles are pretty straightforward leading you from one point to another. Slight confusion may strike after completing the puzzle as you are not certain where to go next.
Fighting isn't a completely mandatory part of the game, but some fights are unavoidable. So it's quite advisable to invest your funds into new skills and modify your weapon, all of that can make your life easier. The enemies are varied from agile to slow, ranged to heavy attackers. They can kill you rather quickly so having a little tactical approach against them never hurts.
The story is somewhat obscure and hidden in all the short cinematic intros and archive rooms. It is told completely without words so one can be a little bit confused. But it should become clearer as you progress through the game.
As I said at the beginning, Hob is a charming, and rather relaxing game with beautiful graphics and soundtrack. The problems I have described were not too serious for me and didn't destroy my enjoyment of the game. So I can safely recommend it further.
Also, some moments in the game reminded me of Laputa: Castle in the Sky, a beautiful movie by Hayao Miyazaki. <3
Even in the afterlife, Ted doesn't have peace. His little daughter Bo was kidnapped by evil Mr. Pinstripe who has taken her deep into his lair. Getting there wouldn't be easy and Teddy has to navigate through the hell, fight off hordes of enemies, and operate devilish machines to be able to progress. He won't be all alone though as his daughter's dog George will be his trustworthy companion. There are also many other souls suffering in their own inferno. Some of them will help him directly, others will just comment on hell and Mr. Pinstripe, but all of them will shed light on Teddy's previous life… the deeper he goes down the rabbit hole the uglier the truth becomes. But leaving Bo alone is not an option and Ted has to face up to his demons—will he be strong enough to surpass them? Well, that depends on you.
The journey to the depths of hell will take you through frozen hills, dark underground caverns, or a small town full of miserable existences. The overall burdensome atmosphere is greatly portrayed by unique graphics of both the environment and characters. The soundtrack is also very good and helps to set the right mood. I have found the voice acting exceptional, especially Mr. Pinstripe who was truly fearsome!
As you interact with the characters you can influence Ted's attitude towards them and like that his personality, which will then have an impact on the ending you get. Your behavior will also show in his visual appearance, which is a nice touch!
As for gameplay, it's a 2D platformer with a few environmental and classical puzzles. They aren't overly difficult and were quite enjoyable, well maybe except for the last lockpicking which was quite frustrating. There are also enemies in the form of black balloons that drop bombs to fight off, for that you have a slingshot at your disposal. With enough "cash", you can even get a better weapon! But that's only possible after completing the game once as with the AdventurePlus mode you will gain access to previously locked secret rooms with a lot of cash in them.
The whole game is quite short, fast-paced, and can be easily completed in one session. Three playthroughs are required for 100% achievements, but thanks to the shorter length and smooth gameplay it doesn't turn into a chore. Beware that there is also a slightly grinding aspect as you need to collect a certain amount of cash for a story progression, the bad thing is that there isn't exactly a reserve so if you missed any you need to backtrack and search the locations again. I wasn't bothered by it, but other players can be. I have sadly encountered a bug when a collectible disappeared after accidentally leaving the screen, but it didn't count as collected and couldn't be obtained again. Like that, I was unable to enjoy the Vintage mode. Seems like there are some problems with achievements, but I luckily haven't encountered any.
All in all, even with a few small problems I think Pinstripe is a very good game, with nice visuals and an emotional story. An easy buy during a sale. ;)
So, this one is hard to rate. I got it from my first bundle ever and at that time I activated all games from it… in other words, I wouldn't have bought it on its own, because I know it isn't exactly my cup of tea. I enjoy visual novels, but I can't pretty much stand an all-girl ensemble. The second thing is I am not a real fan of poetry and my knowledge about these gender-swapped poets is rather scarce so I wasn't anyhow connected to them and they were just a bunch of teenage girls to me… annoying teenage girls. And I suppose I am way too cynical for it.
The game isn't long as it only covers one day of a field trip, but even that is quite enough as the alpha and omega of the story is Samantha and her unrequited relationship with her (formerly) best friend Lillian. The only things we will be talking about are Samantha's depression and self-loathing or absolute admiration towards Lillian. Oh, Lillian is so unearthly beautiful. Oh, I feel so sad. Oh, she is a genius! Oh, I am so miserable… one can get fed up with it pretty quickly.
I know that the game deals with heavy and serious themes, be it depression or suicidal thoughts… but I found the main heroine pretty much annoying and her constant whining was rather tiresome. Nothing of what the other characters said (like her next close friend Roberta) had any impact on Samantha and she was only Lillian this, Lillian that… The story isn't exactly positive and neither are the endings, the true one is at least hopeful. But that is mainly because of the inspiration in the real lives and relationships of the poets as you can later read in the summary that opens after you get to the end. I have found it more interesting than the story to be honest.
The art is pretty but the girls look younger than 17 years old, which was a little bit off putting (especially De Quincy with all her drugs). The music fits the story nicely. There is luckily a skip, so getting through the remaining story paths is quick. The writing is fine with some good moments that made us laugh, but it can also be verbose and lengthy with a lot of things repeating instead of quickly getting to the point making it a chore to read. There are also some typos and even completely missing words. Although the theme suggests a heavy emotional invention I stayed quite passive about Samantha and her problems with Lillian/life/you name it.
I wonder if my hostile approach towards Samantha has something to do with the fact that I have found a few small similarities with myself in her attitude… my partner said I am not so terrible though… Anyway, for my (unwanted) psychological analysis I have to recommend the game, it would be pretty much alibistic otherwise. Just beware that it isn't for everyone.
Yep, I have also played it before the server's shutdown. ^_^ It's a shame really, the game is quite enjoyable. The graphics are pretty good, I liked how the car got dirty or destroyed. The soundtrack works well with the driving, but it isn't Raiders on the Storm. ;) The story is fine, nothing groundbreaking but works well. There are hundreds of driving challenges that put your skills up to the test. You can find parts of secret cars or simply buy a new one from a wide selection. The options for modifying cars, be it cosmetic or performance, are vast. The best thing is the map! It's huge and full of sightseeing spots. I will never travel around America in such a complexity and this was a great way to enjoy visiting all the significant places.
I can imagine playing some more, getting better in the races, and upgrading my car. Maybe even joining with some other players… well, no more.
Grande finale to the endless saga! ;D Our heroine needs to come back home, stand up against the Nightmares from her childhood, and save her long-lost friend Hans from their devilish clutches!
From the whole series, it has the most boring and weirdest story. It is also very hectic and most of the development doesn't make much sense. Although it does have a mythic creature, Sandman, it doesn't have a solid ground in some myth tales and that's probably why it is the weakest part of the series.
The visuals are traditionally colorful and pretty to look at. The music is fine, I suppose… nothing extra. On the other hand, the voice acting is bad. The puzzles and hidden object scenes are of good quality and difficulty, nothing to stuck on. However, there were some moments of slight frustration during the game where I wasn't certain what to do next and had to search every available location to be able to move on.
Overall an okay HOG, good for short and relaxing gaming.
Conspiracy against the crown ends up with our false accusation of murdering the king. The process of cleansing our name will uncover a big secret from the past - our brother is a truthful heir of the late king! His heritage could be proven by the legendary crown of the first ruler, so that's what we need to find… Well, let me tell you, our brother is good for nothing and was mostly standing there looking pretty. All the time I was thinking we would make a better king. xD
A standard short hidden object game with nice visuals. The puzzles are mostly good and varied, with just a few frustrating ones. Hidden object scenes are also nice, although some item descriptions are rather unclear. Voiceovers were a little bit strange, sometimes our character spoke and sometimes he did not.
I think they are slightly pushing it with the achievements with time limits though… 30 seconds, really what would be next… 15 seconds? But looking aside from completionist problems it's an okay game, suitable for killing off some time with it.
Tengami is a cute, serene, short game where we follow a lonely man through a paper world in a search for lost petals of dying sakura. The inspiration in Japanese culture is visible in every aspect of the game, be it visuals, music, or overall mood, and it works pretty well.
Moving around is slow, but thanks to the shorter length of the game (you can complete it in one sitting) it doesn't turn into frustration. You will feel like you are actually reading a book as you need to flip the paper all the time. With it, you will change scenes, and perspectives or solve clever puzzles. Sometimes the speed of your flip can be crucial as you can uncover hidden clues with a slower motion which is neat!
I remember pop-up books from my childhood and how mesmerized I was by them, Tengami does a great job of recreating this feeling. Thanks to the calm atmosphere it's a great game to relax with, I can safely recommend it.
Memoranda is a very strange game about a young lady suffering from severe insomnia who has lost her name and now is searching around the town for it. It's hard to rate as there are up to three layers that influence the overall experience.
1) The story is, according to the store page, inspired by Haruki Murakami and his short stories. I can't relate to it much as I am not familiar with his work. The game felt to me very surreal with hints of magic realism making it somewhat hard to comprehend. After one bizarre encounter following another, I stopped trying to understand it and just went with the flow. We encounter a lot of various characters, some of them are ordinary and some of them are quite un-ordinary. Interacting with them is mostly fun, but in the end, it doesn't lead anywhere. At least for the main heroine because I still don't know what to make off of the ending.
2) The graphics are hand-drawn, rather unique but still very pretty. The soundtrack is also very specific but suits the mood of the game. The voice acting is… fine, again in terms of the surreal feeling. My only problem was with the voice of our heroine as she lisps and it was somewhat unsettling.
3) As for gameplay, it's a standard point-and-click adventure game. We have inventory, a logbook, and a map at our disposal. We have to go around the town, collect and combine items, and help our fellow citizens with their burdens. There are also puzzles to be solved. Although they can seem quite obscure, they are still logical. If they prove too challenging you can use a built-in hint system. Through the game, one can easily become stuck as most situations are resolved by nonsensical solutions so don't be surprised when you end up going in circles and tearing your hair out in despair from how the hell was I supposed to know that? tantrum.
Each of the layers has its ups and downs. It's not perfect and I struggled with it, but I suppose I will recommend Memoranda. If you are a lover of adventure games you can enjoy it, even more, if your mind is open to the surreal, absurd, and nonsensical storytelling.
In Yomawari we are playing as a little girl searching for her lost dog and big sister. Our search won't be easy though as the town gets pretty much dangerous during the night. And even if the title suggests that we are alone it's not exactly right and truly lonely moments will be something you are gonna cherish.
The gameplay is fairly simple. We are running around the town equipped with only a flashlight, our best friend, and a few other, more or less, useful items. The streets are full of ghosts/monsters and we need to safely navigate through them. As we progress in the story we open new city locations with a new kind of monster to hunt us down, yay! xD Be prepared to die a lot as the enemies will easily catch up to us… don't forget, we are playing as a little girl with short legs who gets slower the closer the monsters are. Also, their hitboxes are sometimes pretty strange and we can get killed even though we should have been safe. Some parts of the game (especially the last two chapters) are extremely frustrating thanks to it! Every chapter ends with a boss fight. Sometimes it can be rather unclear on what to do, but one thing is certain - you need to run and get to safety.
I enjoyed the graphics and music even if it's nothing extra, but the combination of cuteness and morbidness creates a nicely unsettling atmosphere (some scenes were really emotional). There is a peculiar saving system when our progress is saved only at the girl's home. So if you want to close the game, don't forget to go home and save it otherwise all of your progress will be lost. Making offers at one of the Jizo statues around the town serves only as a checkpoint in the case of your death. There is always enough money lying around so don't be afraid to use them as you see them. You can even use them for fast travel!
There are also a lot of collectibles hidden around the town. The good thing is that once you grab it, you are gonna keep it even if you die in the next second! Also, there is no need to search for them right away as once you complete the story you open the free roam. Like that, you can visit all of the locations and find the remaining items, just beware of the monsters (luckily no bosses).
One thing about the collectibles to note is that some are hidden behind a certain task you need to perform, but it can be quite obscure and even luck-based as you need to repeat a certain action until you trigger the event (you need to come back home to reset the town) and then you need to do some other action to successfully get the item… a lot of hard work to simply realize what you are required to do. So feel free to consult the walkthrough for any of such items!
As for achievements, there are three types - straightforward (for completing chapters and collecting items), grinding (repeating some task), and luck-based (just one, but can take some time to trigger). Oh and then there is the one for 50 hours of playtime which is just ridiculous and absolutely unjustified.
The game is rather short (the story can be completed in 6-7 hours) and can be actually quite enjoyable even if you die a lot. Some parts are designed in a pretty bad way and can easily turn into frustration leading to rage quitting… my patience was pushed to the verge a lot of time. But if you like to spend the night alone running from the monsters lurking in the shadows, I'd say grab it during the sale, you will have fun!
When the Queen leaves the castle to fend off new dangers threatening the kingdom an evil wizard will seize the opportunity and usurp the throne! He locks down the young princess Tsioque in the dungeons and summons devilish creatures to roam the castle. But even though the princess is young she is determined to break free and show the wizard who's gonna rule here!
TSIOQUE is an absolutely adorable, funny, and charming game with beautiful hand-drawn graphics and pleasant music. Gameplay-wise it's a standard point-and-click adventure where we have an inventory in the form of a small bag for the few items lying around that we will need to use throughout the game. There are a few logic puzzles and even quick-time events but most of the time we will just use items on the characters or environment itself. Some item combinations or actions are just red herrings, but as they lead towards funny moments it's a good thing to play around a little to see what could possibly happen!
The game is pretty short, my playtime stands for two complete playthroughs. You can get all of the achievements in the first one, but if you miss some (like right before the end) you need to replay the whole game. But even for the second time it was funny and enjoyable.
The story reminded me a lot of The Whispered World. The ending is somewhat bittersweet and I would maybe enjoy a different one more. One thing I don't understand though is why the princess looks so pissed all the time. xD
If you want some game to cheer you up, look no further and grab TSIOQUE!
I maybe stumbled upon this game as a kid, but it was just a brief interaction for sure as it was pretty hard. Playing it now, I can say that I have quite enjoyed it even though it's still pretty hard. xD Anyway, I can't really compare the original and "remastered" versions.
We assume the role of Conrad on a run from his enemies who kidnapped him for knowing too much. His memories got wiped out, but luckily a backup exists! The truth is pretty scary though and the future of humankind depends solely on Conrad's agility… and on how quickly he can draw the gun.
Flashback is an old school platformer that reminds me a lot of Prince of Persia - the movement and jumping especially, it is also one of the reasons I struggled with it at some moments. xD The story takes place in a futuristic universe where we visit Titan moon, Earth, or an alien spaceship. There are hordes of enemies waiting for us and fights with them can be pretty hectic with every mistake quickly punished. However, most of my deaths were caused by my misclicks that led me to jump from a cliff instead of slowly climbing down and other similar scenarios. During fights we can sometimes gain a nice advantage thanks to the teleporter and shields.
I liked the graphics, even if it’s older, each level also has a nice distinctive style. The game isn't anyhow long and can be completed in a few hours, it mostly depends on your skill. The rewind system is a great utility for getting to know the levels. Beware though that on the expert difficulty you get 10 minutes of rewind for the whole game! You can also play it without this feature and make do with standard checkpoints. I am not sure yet how much I wanna suffer, but I will try at least the normal difficulty. ^_^
February 2024 report
I am not sure if I can call myself a fan of the original game if I have played it only recently but I have really enjoyed it and even though the remake tries hard the original still remains superior to the later. But even if my heart belongs to the (enhanced) original the remake is well-made and worth playing even though it suffers from some bad design choices.
The remake stays true to the original and most of it remains the same, so I will be comparing these two versions a lot.
The layout of the Citadel Station remained (mostly) as it was with a few exceptions (the Storage level underwent a huge overhaul, also Groves got somewhat bigger even though they turned out to be a disappointment in terms of setting - lush greenery and sounds of the nature of the original are gone). You can find items in familiar places and even ambushes happen in the exact spots as before, but this time the enemies got shuffled a lot and you can meet some of the stronger ones sooner or in completely different spots than in the original game. In comparison to the original game, I have found their overall numbers lacking sadly. The puzzles are completely new, which is a good point on one hand as the original were rather hard. On the other hand, the conditions for completing the new puzzles are pretty vague so you can spend a lot of time figuring out exactly what you are supposed to do. But I have found them fun even though I was just shuffling around.
You can also now collect trash items and recycle them for coins which you can then spend on various vendors. It's an okay feature except that it's rather tedious as you have limited space for said items in your crowded inventory and an extremely small recycle station where you can put three items at most! Hilarious if it wouldn't be sad. So yeah, we have now a classic inventory with little space which isn't the best improvement, to be honest. The biggest difference between the games is that the ammo and med/stimulant patches are no longer unlimited instead they take up a precious spot in your inventory in the forms of separate stacks - the maximum for patches is 10; each ammo has a different count but it's rather hard to maintain more of the weapons at the same time thanks to it. Maybe the desired attitude is for you to throw the weapon away after you get out of ammunition, which isn't very logical as now you can upgrade your weapons! Why would you throw it away anyway? In the original, you swap better weapons with the weaker ones, but in the remake, I haven't seen such a clear distinction and my most used weapon was the simple pistol you get at the beginning. Oh, and another thing I have enjoyed very much (irony) is the fact that most of the weapons are bigger after the upgrade so you can reshuffle your inventory yet again…
The weapon arsenal is big and you have classic firearms or energy guns at your disposal. Energy weapons don't require ammunition but you need to maintain your energy as without it they are useless. Shooting around is all right although I remember some guns being stronger (I look at you Magnum). And don't let me start on the laser rapier, the ultimate weapon that turned in the remake into a most useless thing under the sun! The biggest problem with it is that you can't see or hear the impact. You don't receive any indication that you have landed a hit (same as when shooting, but that isn't so problematic), so you just stay there waving around with the rapier merrily dying at the hands of your enemy. Argh, in the original you killed even the strongest enemies at three strikes most, now you can't kill a fly with it… This was one of the biggest disappointments in the remake and both the long-range and close-range combat needs a lot of improvements.
Everyone's favored cyberspace is back! To be fair, it is better than the original as that one was terrible. xD But surprisingly even the new isn't without flaws. The good thing is that there is no longer a time limit, three hurrays! Also, you can now more clearly see where you are in the space and you don't move involuntarily forward. Fighting with enemies is fast-paced and quite fun although it can be pretty challenging as you are usually facing a lot of them in a closed space. Now for the bad things. There are more mandatory cyberspaces required to complete than were in the original game. The enemies can spawn right on you making it harder to maintain a safe distance from them thus quickly dying and that means redoing the whole level. Usable items are absolutely useless. There are two of them - decoy and recall. In the original game they were stackable, so the more you collected the more you had of them. In the remake, you have only one. I repeat, you have ONE decoy and ONE recall! If you use them and there are none of them in another cyberspace level, well bad luck, you have to surpass it on your own… a pretty bad and frustrating design if you ask me. There is also no upgrading your cyberspace weapons, so there is no hope for a quicker way to kill your enemies. At least you have a dash now…
The visuals of the remake are nice, modern with a touch of pixel blurriness. At first, I thought that it was some kind of graphic bug, but no, it's intentional and I quite like the nostalgic touch of it. But to be honest the modern look seems slightly rigid to me. In the original, every floor had its own clear visual setting, now it all feels the same even if they are diverse. I am also rather disappointed by the soundtrack which is now almost non-existent and the station is mostly silent with just some environmental sounds. The floors no longer have their typical music playing all the time and the exploration thus felt somewhat empty (the exception is the Executional level which is my favorite in the remake). Even the fighting music is absolutely off as it tends to start long after the fight is over.
As for now, the game is playable and can be easily completed although be prepared for some problems. A few examples. I have experienced a serious lag during fights with flying enemies. The keybindings don't work in the QWERTZ layout and you need to switch your computer language. Map markers are useless as you can't add your descriptions to them (which you could do in the original). The Security level will trap you inside as you can't leave from there anymore and there is no indication that something like that would happen (in the original it was normally accessible). One collectible is hidden in the wall. Steam cloud and some achievements don't work… Most of these things should be corrected with the upcoming patch… which was announced around August last year? Seems like we are waiting for the release of the version for the consoles… pretty lame.
All of those are still minor problems and they don't worry me much (just frustrate me a little), but my biggest problem with the remake is the atmosphere… it's simply lacking and can't compare with the original. SHODAN is still talking to you, yeah, but she lost her omnipresent feeling. She no longer randomly appears on the many screens around the station, there is just the spinning logo, so you are no longer under the pressure of being hunted which is a pity. The final boss fight is also… well, something out of this world. xD I was also rather sad that there was no ending summary with your stats of deaths and killed enemies as was in the original.
But I still enjoyed it don't get me wrong, so if you are not brave enough to delve into the (enhanced) original go for the remake! It offers the same excellent story and many quality-of-life improvements like better jet boots or devastating grenades that are easy to use and so on. It's an honorable successor to one legendary and groundbreaking game!
This is such a precious gem!
A Story Beside tells a story about a girl named Lyric living in a peaceful secluded village, Pyreside, with her family - parents, sister and grandma. Life there is idyllic and her childhood is full of happiness. Sadly, nothing lasts forever and on the eve of a big celebration everything changes. Ancient danger is slowly creeping back into the world and threatens everyone's safety. In this atmosphere, Lyric has to keep on living and try her best to preserve her family's inn, find love and against all odds keep the village running.
Usually, when some ancient evil tries to destroy our world we assume the role of heroes and go on a quest to defeat it. Not this time though. Lyric doesn't have such ambition as she knows there are better ones for such a task. She wishes to remain in the village offering her services to the heroes in need - that is the meaning of her life. The main line is thus set, yet we can shape Lyric's life through many choices over the life. But as she is deeply connected with her town and the people living there they are all going to be affected by them for the better or worse. There is no crying over spilled milk though and all decisions need to be carried over proudly and then see what effect they will have in the future (or you can load it up if you have saved it before).
The game is visually very pretty and I enjoyed exploring around to see all of the little changes through the years and seasons. The piano score is just phenomenal and greatly complements the story, I could listen to it over and over again (sadly there is no soundtrack to buy). I have enjoyed the other perspective we get to experience in the game - seeing the mercenaries coming and going on their quests was strangely compelling. The story is nicely written with believable and likable characters, there is no one that wouldn't grow on me. Following Lyric's life is rather emotional, both the sad moments and happy events brought tears to my eyes. I have made three playthroughs and each time I cried pretty hard in the end. Even though there are some weaker parts in the story and some plotlines could have been more developed it stayed with me for a long time, I can wholeheartedly recommend it! <3
So, we have already visited Greece and Sweden in the Endless Fables series. Now we will investigate mysterious supernatural happenings in the moors of Scotland! Peaceful visit of distant relatives and birthday celebration turns into a race against time as our niece is kidnapped by an angry banshee. Her steps lead us to an abandoned family manor full of dark secrets ready to break through and plague our world.
Dark Moor is much better than the previous game (Frozen Path) even though the story isn't about some specific mythology legend instead it's only inspired by universal myths. The whole game is, thanks to the setting, rather dark, gloomy and grim, but the visuals are still very pretty and colorful. Thanks to the ghosts, specters, possessed items or other supernatural entities the overall atmosphere is rather spooky! There are even a few jump scares that work pretty well as you wouldn't expect them in a HOG! Sadly, the final villain doesn't have enough space to shine and the finale is a little bit lackluster.
Both the puzzles and hidden object scenes are of good quality with nothing too hard standing in your way. There is a slight backtracking, but the game has a good pace so it doesn't turn into frustration. I liked the visualization of the extras, especially for the collectibles (you can read more about the pumpkins you find) and skill achievements (which are in the form of letter stamps - I collect stamps).
The whole game is rather short but still quite enjoyable. After you are done with the main game you can help little tree spirits in the bonus chapter. Can easily recommend it.
The last time I played this classic adventure was many, many years back. So even though I have a few fond memories of it (termites, Swampy, dragon, ladder in Simon's hat…) I don't remember the exact solutions for the puzzles so I have more than often wondered what the hell am I supposed to do now?. xD Add to it pixel hunting, large open area, red herring items, verbal commands, obscure solutions and you are one step closer to insanity! Good old times. 😂
I love the humor and many pop-culture references. I think I have caught much more of them now, being older and all of that comes with it. If we look aside from pixel hunting the graphics are pretty and I consider myself lucky to have the original version and not that abomination they call a 25th anniversary! I have enjoyed watching all those little things that can happen on the screen - like a snake slithering from a tree or a hawk catching a mouse… and there is much more! The music is nice and varied, although the more time you spend in the same location the more you can become easily overfed with it. The game can be played with voices or without them (we picked this one as we are more familiar with it), just beware that there are no subtitles in the voiced one.
Not sure what to say more. It's a classic that doesn't disappoint. We are going to play the second game, but no one will force me to play the 3D game… why does it even exist? 😅 On the other hand the announced prequel looks very promising!
January 2024 report
Sleeping Dogs: Definitive Edition is an excellent game with a great storyline, likable characters, brutal fights, fast cars, various clothes to wear, karaoke songs to sing… you can do just about anything you can think of! Please note that this is the only version I have played and I can't compare it to the original game. I didn't have any serious problems with the game and I have thoroughly enjoyed it!
We assume the role of Wei Shen, an undercover cop on a mission to bring down the dangerous Triads by infiltrating them… and maybe to settle a score or two from his past with them. The job ain't gonna be easy though. The Triad members aren't a trustful bunch and Wei needs to be ready to prove his worth and loyalty in many aspects. His two lives will collide together the more he succumbs to his role and climbs up the bloody steps in the hierarchy. As the world isn't dyed only in black & white colors the boundaries between good or bad tend to blur together and one has to dirty his hands to get the justice done… well at least in games, don't try it in real life. ;)
The story takes place in the bustling streets of Hong Kong. The whole city is an open world and you can go almost everywhere you want. Missions, side-quests, favors, challenges, races… all of it has its starting point, so before you activate it you can roam around completely freely. Like that, you can take a break between missions to buy some new clothes, get a few decorations for your flat, add a new car to your collection, lose/win money in gambling dens, search for collectibles or take some girl up for a date. All of these optional encounters open up with your progress in missions, so there is always something fun to do!
Moving around the city is thanks to the lively streets rather dangerous… not for us mind you, but for every person, car, hydrant, sign or traffic light brave enough to stand in your way! xD I tried driving safely most of the time, but during heated chases with enemies or police you can't really consider the safety of others. So you will often leave the city in a state of havoc while slowly watching your car getting destroyed with every hit you make (I liked that). But fear not, even if the demolished car was from your collection once you take it from the garage it will be like new again! If you wish to protect the good people of Hong Kong from your driving skills you can catch a taxi (you really have to catch it) and fast travel to a specific location. Driving around the city is best done on a motorcycle as you can zigzag closely between cars even in tight spaces.
Your enemies understand properly only one language - the pain - so you are going to talk with your fists a lot. Sometimes even with a knife, cleaver, fish or guns. And as the Triads don't play fair Wei is gonna be outnumbered most of the time, so mind your enemies or you get a surprise stab in your back. To better fight off the hordes Wei can learn new moves that can send shivers of fear even among the sturdiest of them. You can also use your surroundings during the fights for extra brutal finishers! Some clothes give you sweet bonuses to damage, defense or even weapons to fight with so don't forget to update your style regularly. Aside from small bonuses Wei can obtain new skills by leveling up in three trees - Police, Triad, and Face.
More than a few situations will require a quick withdrawal to safety so be prepared to drive fast and furiously. The enemies won't be easily shaken off and will chase you down relentlessly. Aside from ramming into them, you can shoot their tires or even cause them to explode! Sometimes you maintain only the firepower, but most of the time you have to also mind where are you driving so the chase can become pretty wild, especially on the full streets. xD Other than that you can join illegal races with some of your cars. The traffic is considerably lower during them, but it's not uncommon for a head-on crash with a random car appearing suddenly in the curve. The races are awesome, I have quite enjoyed them (reminded me of Need for Speed Underground). Most of them are pretty challenging and some require even a little bit of tacticizing.
The visuals of the characters and environment are pretty good, it's a joy to watch all of the animations. The voice acting is perfect, especially the combination of English and Chinese language. I liked that. The soundtrack is quite good too and creates a great atmosphere. During my playtime I haven't encountered any game-breaking bugs, only a few visual ones - falling barrels out of the blue sky etc. Nothing that would break my immersion in the game.
I am a fan of bad boys/cops, Wei is a great guy and I enjoyed my time with him. The story was intense and captivating, I just couldn't stop pushing for more. The fights can be pretty brutal (but it depends mostly on you) and I often shouted in pain for my enemies. xD If you'd play only the main story mission you can be quickly done with it, but there are so many things to have fun with that it would be a shame to miss them! After completing the main game you can play around in two separate stories which are also pretty fun!
All in all, I have only two big complaints. First, leveling up the Triad skill tree is a terrible pain. As the experience for it can be collected basically only in the main missions - you need to wear clothes with a boosting bonus and even then you have to replay some missions to raise the level - and like that, you can't enjoy much of other clothes which is a shame. Second, buying new cars is costly so you wait until you have the highest discount, but at that moment you don't need those cars as the best of them you (luckily) get from side-quests, but you still have to buy them for the achievement.
And lastly… driving… oh god, everyone is driving in the reverse direction! I had a hard time keeping on the left side of the road and often found myself just driving right against them hoping they would dodge in time. XD I loved the game, can't recommend it enough!
The city of Boston is plagued by a series of murders and our task as the detective is to find the culprit, nicknamed The Guilty Man! Mysteriously all the clues point to a long-dead criminal. When the chief detective starts to hinder our progress it's clear that something fishy is going on! The hunt for the killer is dangerous and our own life will be at stake… but we can't back down in the pursuit of justice!
Ghost Files: The Face of Guilt is a short, standard hidden object game with nice visuals and not-so-good voice acting (our protagonist looks to be in late twenties and speaks like an old granny, on the other hand, other older women talk as a young maiden… ridiculous). Puzzles and hidden object scenes are fine, varied and not so hard. We also get to use forensics utilities when examining the collected evidence, which is neat, but only for a brief time. The game takes place in two "realms" - our normal world and the supernatural afterlife world.
The weakest point of the game besides the voice acting is the story which is too far-fetched (a good theme for a Hollywood movie not for a HOG, reminds me of Face/Off). It feels very rushed as we jump from scene to scene without a proper feeling of development.
The full price is too high, grab it during a sale if you need another HOG in your collection. ;)
Summary of 2023
It has been already five years since I joined BLAEO. I am really enjoying it here - I find a lot of new interesting games, I write reviews about all the games I play and I try to fight against the backlog with more or less luck. :D
I am happy about the progress we made on my Steam backlog in 2023 - 51 games were completed and 6 games were beaten. The total time in Onmyoji surpassed 2000 hours, but most of the time it runs on auto mode and we do other things - like watching, reading or playing visual novels, so it’s not a totally wasted time. ^_^
Steam replay stats are yet again very nice and you can see what I have played over the year.
Also, here is a list of all my 2023 reports.
January | Carto ~ Cats Organized Neatly ~ Blackwell Unbound ~ Wolfenstein: The New Order ~ Airscape: The Fall of Gravity |
February | Heaven's Vault ~ Unium ~ Last Day of June ~ Little Misfortune ~ The Turing Test |
March | The Testament of Sherlock Holmes ~ Sherlock Holmes: Crimes and Punishments ~ Dracula: Love Kills ~ Indivisible |
April | Momodora: Reverie Under the Moonlight ~ Endless Fables: The Minotaur's Curse ~ Chronicles of Mystery: The Scorpio Ritual ~ Faerie Solitaire ~ Unsung Heroes: The Golden Mask ~ Firewatch |
May | LEGO® Batman™: The Videogame ~ My Brother Rabbit ~ Memories with my Kitten ~ Dead Hungry Diner ~ Someday You'll Return |
June | Persian Nights: Sands of Wonders ~ Behind the Frame: The Finest Scenery |
July | Keepsake |
August | Spiritfarer®: Farewell Edition ~ Samorost 1 ~ Samorost 2 ~ Samorost 3 ~ Endless Fables 2: Frozen Path ~ The Legend of Kyrandia: Malcolm's Revenge (Book Three) |
September | Teacup ~ My Memory of Us ~ Modern Tales: Age of Invention ~ The Myth Seekers: The Legacy of Vulcan |
October | System Shock: Enhanced Edition ~ Sherlock Holmes: The Devil's Daughter ~ A Short Hike ~ TOEM ~ The Suicide of Rachel Foster ~ FRAMED Collection ~ Little Nightmares ~ Dreamwalker: Never Fall Asleep |
November | Absolute Alchemical Potion ~ Figment ~ 11-11 Memories Retold |
December | Detective Di: The Silk Rose Murders ~ Mystery of Unicorn Castle: The Beastmaster |
Although I was able to keep 0 new games in some months, in others I was struck by a shopping fever… so, in the end, the amount of new games is 116. Oh well. >_>
My New Year resolution would be to enjoy my games, don’t stress myself about playing something specific and pick whatever I wish in the moment. : 3 And also to work some more on my other libraries… as always. ^^
Happy New Year!
Joining stats - December 2018
December 2019
December 2020
December 2021
December 2022
December 2023
Joining stats - December 2018
December 2019
December 2020
December 2021
December 2022
December 2023
December 2023 report
I had some bold plans for December… didn’t exactly work out. ^^ Even though my progress with the Steam games slowed down we started working on our Visual novel backlog and we are quite enjoying it. So the fight still continues! :)
(Caught up with the reports! Yay me. :D)
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Detective Di: The Silk Rose Murders tells a story about Di Renjie a newly appointed investigating magistrate on a trail of horrid serial killer. He has to stay open-minded and vigilant because the mysterious clues left behind by the killer are leading him down a path from which there may not be a return!
I am not familiar with the character of Di Renjie, but apparently, he is a true historical figure from Ancient China. But no previous knowledge of his endeavors is required for full enjoyment of the story. He is a brilliant detective who uses his sharp mind, observation skills and deduction to resolve the crimes. He is also very righteous, lawful and would do anything to uncover the truth. Even if it would cost him his position… or life.
The story is pretty interesting and well-written. Through it, we also learn about Ancient China although only briefly. Detective Di is a sympathetic character and playing as him is enjoyable. Most of the other appearing characters have only minor roles and are mostly tied to a specific case.
The pixel graphics are nice and some of the scenes are beautiful (like sunset in the throne room). The screens are mostly static - there is no idle movement of characters. The music is oriental and suits the game perfectly. But in some moments, mostly during conversations, there was just silence and I found that rather disturbing to say the truth. There is no voice-acting and there are no accompanying sounds during the text unfolding so you need to pay good attention to the text. And as with any good detective game, there is a lot to read!
Other than searching for clues at the crime scenes Detective Di needs to interrogate suspects and witnesses, so be prepared to uncover their darkest secrets. There are also puzzles to be solved, usually one for each case. As you aren't given precise instructions they become pretty challenging, but they are also quite logical and I have enjoyed solving them.
Detective Di is a very nice detective game from Ancient China times. The story is clever, dark, mysterious and even though you can see where it is leading, it remains captivating till the end. Wouldn't mind playing more games about Di Renjie.
Very good hidden object game with a male detective as a protagonist - quite unusual! The story isn't anyhow groundbreaking, but still enjoyable. A young girl went missing and her trail leads to an abandoned castle where overgrown rats serving an evil wizard have their nest. The wizard wants to absorb her life energy to become immortal and the only way to stop his evil plans is to free the magical Unicorn from his stony prison! As we search for the missing girl on the castle grounds we get to learn more about its history - especially about the gruesome end that met the previous owners. Their ghosts are still bound to this place unable to leave so they ask for our help and in return they will provide us with the necessary means to save the poor Sophie!
The visuals are very pretty with a lot of additional effects, like when there is a fire in the castle you can see it even from far away, which is a nice touch! Also, hidden object scenes often have living items, flickering lights or moving shadows, which makes them more lively. The scenes get repeated two or three times, but never in close succession so it doesn't become boring. The puzzles are nicely varied and of good quality! Few of them are truly challenging, but still solvable (on the highest difficulty they can't be skipped). At your disposal is a journal, where everything important gets noted down and through it, you can even replay cutscenes! You can also freely use a map where you can see active tasks even on the highest difficulty (not sure if you can fast-travel through it, as I always went on my own). As the area is quite big and there is a lot of backtracking it's advisable to consult the map - it will save you from wandering around and searching for what to do.
Through the game, you will have to make karmic choices that will influence your character and the ultimate ending of the story! After completing the game you can play a bonus story that serves as a prequel.
There are in-game achievements and to get them all at least two playthroughs are required. The game isn't long and has a good pace, you can also choose from four difficulty levels. My playtime is equal to three whole playthroughs (yeah my fault, my partner did say to play it on the highest difficulty right away ^^'). We have enjoyed it very much and can easily recommend it to all lovers of HOGs!
November 2023 report
We slowed down a little bit with gaming in November, but still we managed to get some games down. Enjoying Sleeping Dogs very much!
Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!
Exiled scientist-alchemist Celsia had enough of living in complete seclusion in Barren Lands. Her ticket back into civilization is her newest and the most brilliant creation - Elixir of Immortality! With it, she will show all those ignorant old men, who had the guts to banish her into a wasteland, who's the best in the world! There is just a small problem, tiny really… the potion isn't ready yet. And what's worse, her latest attempt didn't go as expected and she ended up with sealed-up powers. Oh, and she also shrank in size! If word of this disaster reaches the Ministry of Mages it could mean her ultimate demise so there is no time for idle!
Absolute Alchemical Potion is a standard otome game with three romanceable boys. What isn't much standard is the role of the main heroine - she is in a higher position than her suitors. Gestalt is her former assistant (and lover), Sitri is her familiar and Glem is her servant. Their interactions are influenced by this position and although I am not exactly a fan of this, it wasn't that bad. At least it was a change from the mostly naive and useless heroines. ;)
The writing is rather good and most of the time engaging. At your disposal is even a logbook that describes the important facts about the game world. The visuals oscillate between pretty and average. There are a lot of additional visual effects that make the screen more vivid, but sometimes they can prove bothersome - like when the screen is shaking even with the text you want to read! The music is fine. There is no voice acting, but I don't take that as a bad point.
I liked the look of the interface but totally hated the save system - it's done vertically and every time you want to save/load you need to scroll down… unbelievably bothersome. Searching for a specific save in the growing pile can also be rather confusing as you can only see the date and time of the saving - it's hard to recognize the scene just by that.
The endings are influenced by affection and (Celsia's) character choices. I liked that you can check on your status anytime you want. The game is quite linear and you shouldn't have any problems with going through all possible lines. You can even see the conditions for each ending!
All in all, it's a nice otome game, good for a short relaxing gaming time. The characters are sympathetic and the story is rather interesting with quite a lot of funny moments. The quality of sprites and more importantly of CGs isn't consistent, but it isn't something that would put you off. The endings are pretty good and surprising!
Something bad is happening in the mind! Heavy thoughts full of darkness cloud the world and from them emerge three fearsome nightmarish creatures. Their presence leaves the mind in a state of chaos and it slowly crumbles away! The only hope for the mind world is its former courageous protector Dusty! But his most famous days are long over and he now wishes only for a good iced drink. But not always can we have what we desire and instead, we have to go and face the most unpleasant things in our lives… like Dusty and his joyful friend Piper!
In the surreal world of Figment we will explore the recesses of the human mind via The Cerebrum City which serves as the center for our adventures. Through there we can access Freedom Isles, Clockwork Town and finally The Pathway. Our goal is to defeat the Nightmare at each location and free the mind from its fearsome presence. The path isn't easy though as the Nightmares are doing all they can to hinder our progress and pollute the mind the best way they can. Dusty needs to sharpen his fighting skills as their dark minions make regular surprise attacks against us. But not only the enemies are slowing us down. To be able to progress we need to find panels for repairing elevators and colored batteries for operating switches or windmills. Like this, we will be running back and forth quite a lot.
The fighting is rather simple - we have a normal or strong attack that needs to be charged first. Enemy attacks are best avoided by rolling away. If you don't get surrounded by a larger group of stronger enemies the fights shouldn't prove too hard. There is no penalty upon dying and the checkpoints are luckily frequent. After defeating the enemies we are rewarded with gray balls that raise our maximum health bar. Green balls that are often growing around are used for healing. Different cases are the boss battles. The Nightmares can't be hurt by our attacks. Instead, we need to turn their attacks against them with the help of our surroundings. It doesn't take long to realize what to do to defeat them, but the fights are still rather challenging.
The game is also full of puzzles - pushing boxes, memorizing and then recreating patterns, replaying melodies… nothing too hard and they are fun to solve.
The hand-drawn graphics are very pretty. Each world is different from colorful and lively to gloomy and dangerous. The music is also very good. It accompanies us at our every step as most of the things around us play some music - like trumpet trees or guitar grass! The Nightmares love to sing and boss battles are accompanied by a song. Here comes my complaint - I am unable to concentrate on fighting, avoiding enemy attacks and listening to the song lyrics - moreover to be able to read them! Like this, I can't properly enjoy it. The voice acting is heartfelt and funny, but I have found Dusty to be lacking sadly.
There is no quick travel and if you missed a collectible memory or some puzzle-related achievement you have to navigate through the locations yet again. It's fine that you can get back freely but the backtracking is horribly slow like this, luckily the game isn't long so it doesn't turn into frustration. The overall mood is cheerful with hints of serious themes. I liked that, but the story didn't in truth touch me much. Most of the time I had a feeling of playing Bastion combined with Dust: An Elysian Tail, which isn't per se a bad thing as those belong between my favorite games. In terms of design and gameplay, I have enjoyed it and can safely recommend it.
I am rather torn apart on this game. On one hand, it's almost an artistic piece full of emotion, on the other it's a lengthy walking simulator with an extremely blurred view.
11-11 Memories Retold brings us a story about World War I. It's told through the eyes of two simple men who both end up in the hell of war. Harry - a young, naive and hopeful Canadian photographer joins the army to become a hero and win the heart of a girl he loves. Kurt - an older, devoted and kindhearted German technician joins the army to find his son who went missing on the front. Although they are enemies they are bound to meet and even to establish a peculiar friendship. But as the war is nearing its end their characters will be tested, for the better or worse.
We have two main heroes and our decisions are shaping both their characters and lives. At the beginning of each chapter, you select whose story you will start first and after completing it you get automatically switched to the other one. I have enjoyed this switching perspective as you get to see the same place through the eyes of the Allies and then as a German! You always have a goal that you must reach, but before doing so you can explore your surroundings. You can find collectibles that describe true historical items and events, you can talk with your comrades or you can take some photos (as Harry). Sometimes though it isn't exactly clear what will trigger the switch and you can end sooner than you wanted and like that miss a collectible or some achievement. This can be a little frustrating because even though you can select a "main chapter" for a replay, you can't select from "little chapters" and have to play through both Harry's & Kurt's stories yet again.
The visual style of an oil painterly is… strangely beautiful, it adds to the game a different kind of feeling. Some scenes are, thanks to it, very emotional. But you can become fed up with it pretty quickly, especially if you are searching for collectibles that are in some cases practically invisible. The orchestral soundtrack is exceptional and helps to create the right atmosphere. Without this music, the whole game would be empty. Very important is also the voice acting as only through it we can properly connect with our main heroes. Harry is voiced by Elijah Wood and Kurt by Sebastian Koch. Both have done a great job of portraying their emotions and characters with their voices.
I enjoy multi-language games (apparently only games about World Wars are like that, right Wolfenstein?) and their interactions when they can't understand each other are nicely done. However, I was disappointed that Kurt was speaking in German only in the story, his thoughts and summaries were all in English. Even the letters from his wife were voiced in English. I don't really understand why it wasn't all consistent.
The story of two men and their fates unfolding in the background of a horrible war is interesting and I was rather captivated by it. I wanted to know how it would continue, but sadly a believable story became slightly ridiculed toward the end. I have also found Harry a little bit annoying over time and I cheered mostly for Kurt. Also, playing as the cat is a simple joy.
It is important to remind us about our history and the game manages to portray the distress of the war very well. Just, if it wasn't made as a game with achievements and collectibles that distract you from the story and like so interrupt the immersion, it would be much better.
Humble
October 2023 report
October was crazy! I suppose that’s to be expected when one joins Cj’s challenge. ;) But thanks to it we played a lot of great games this month, so no complaints. :D
A small milestone of completed games was surpassed. :3
Enough of small talks and now to the actual assassinations!
What can I say? An amazing game! I have never played the original although I have heard a lot about it… but just hearing can't compare to experiencing it for yourself! Now I can truly understand why System Shock is considered to be groundbreaking. It's fascinating that an almost 30-year-old game does some things better than some of the newer ones. Sure, I played the Enhanced Edition from 2015, but the core ideas, story, and overall design are still the same… so my statement holds!
I won't lie, the first moment in the game was accompanied by a shock (pun intended). Oh god, it felt so weird! I had problems with just moving around and keeping my sight straight. And what the hell is with the interface?! I don't know if I have ever seen such a complicated one, it's crazy! But with more time inside the game, it all became clear, and controlling it felt almost natural.
We are playing as a nameless Hacker stranded on a space station that is now controlled by a rogue AI - S.H.O.D.A.N. that wants to create a dominance of cyborgs and ultimately kill all humans. As the Hacker is the only one capable of stopping her, we have no other choice than to fight against her! SHODAN isn't powerless though and will do anything to dispose of us so be prepared to die a lot!
That's the story in a nutshell and let me tell you that it's absolutely perfect! It's told through calls from the Earth, SHODAN's threats, and messages found all around the station. These notes hold information crucial for survival so it's important to pay close attention to them. There is no "quest book" so it can happen you forget/miss another required step toward the next goal and get lost… luckily the space station isn't that big. Also, all of the messages can be replayed anytime.
The game basically consists of getting from point A to point B. After that, you need to go to point C, back to point A… you catch my meaning. Like this, you will go through the whole station. But the degree of the overall exploration is just yours to decide. You can go only through the necessary points or you can explore every crack! It's fun and rewarding as you can find a lot of ammo, weapons, consumables or upgrades! Not all routes are open right away though. For some, you need to obtain the right access card or you need to hack yourself through or lastly, you need to lower SHODAN's security level (so smash every security camera you see).
SHODAN will send against us hordes of minions consisting of robots, cyborgs, and mutants. As we get deeper into the station new enemies with a stronger punch and harder defense are introduced so it's important to be well-equipped. Luckily, there is a huge variety of weapons to be found. But it's not that easy, every enemy is resistant to different ammunition so you need to switch your weapons accordingly or you risk wasting your precious ammo! Fighting is fast-paced and you can be dead in a second, but if you are clever and don't rush into hordes of enemies you usually may have an advantage. Also, some of the weapons are quite powerful - like the laser rapier, with it you are almost invincible! At your disposal are also various types of grenades and mines, with them, you can prepare some nasty surprise for the enemies… or yourself, so watch your steps!
Aside from first aid kits (heals a certain amount of life) or medicinal patches (heals over time) you can find stimulants that give a boost to your stamina, reflexes or strength for example. Their stack is rather limited so make good use of them! If you don't want to waste your healing supplies you can search for a surgery machine that can completely heal you in a moment! Every floor (except for the last two) has a restoration bay that will revive you upon your death. But don't forget that you need to activate it first! I have found them quite useful during my hardcore run. ;)
As a Hacker, we are going to invade SHODAN's main domain - cyberspace. This "mini-game" is absolutely insane! You are floating around in a space without clear boundaries where finding the right way out can turn into a lot of pain. There are nodes to collect, guard dogs to fight off, mines to avoid, shields to breach… and for all of that you have a time limit! If you are unable to get out before the timer ends, SHODAN might find your position and send there more enemies. My tactic was to save before entering cyberspace, learn the route properly, then load it up and make a clear run for it. Also, it's good to know that only two are obligatory, so you don't have to struggle with it more than is necessary… but I am a masochist and did them all. ;D
The visuals are old of course, but it still looks great! Overall it's very colorful, but still grim. You can feel the danger seeping out from the walls. The dead bodies in the halls don't make you feel any safer. Even in the older graphics the atmosphere is full of tension. Every floor of the station looks completely different, I loved that! The soundtrack is very intense. I was nervous in the beginning as even during calm moments played the most dynamic music that made me expect an attack and yet nothing happened. XD Also, the music playing in the elevator is superb.. especially when you are fighting off dozens of mutants! Sweet memories. The whole sound design is very well done. SHODAN's voice acting is excellent!
When you start a new game you set a difficulty level in four different categories: combat, mission, puzzle and cyber. Its range is from 0 (veeeery low) to 3 (hardest). Like that, you can create a fitting experience for yourself. When you put a mission on level 3 you have 7 hours to complete the game. I was quite scared if it was doable… then I made it in five! :D I have enjoyed both of my playthroughs. First one took me over 20 hours and I was everywhere and collected everything. The hard run was a speed run following just the main line with a more head-on attitude against the enemies.
So, I loved it. Very, very much. The way SHODAN talks to us through the game, at the beginning haughtily and above the case, later she gets frightened and threatens us, that belongs to one of the best game experiences I ever had. It's old, hard to learn and even harder to master, but it's so damn rewarding that I can easily recommend it! Now I am curious how the remake ended up. ;)
Sherlock Holmes: The Devil's Daughter is a combination of two previous games. It takes the gameplay from Crimes and Punishments which means that we don't follow one specific case, but instead, solve four independent crimes that require the expertise of our dear Sherlock and his friend Doctor Watson. Nevertheless, there is a connection between these cases… and that would be a character from The Testament! The final fifth case then serves as the outcome of The Testament storyline, so I'd say play that one first, but on the other hand, it's not exactly necessary I suppose…
As I said, it feels very similar to Crimes and Punishments with a heavy concentration on observation and deduction. Every crime scene needs to be searched thoroughly for any possible clue, you need to pay good attention to details during conversation and after that connect all the dots to find the right culprit! But this time there is a lot more action in the form of quick-time events which can become a little bit confusing (and frustrating) thanks to unclear "instructions". Other than that you are also gonna need to lockpick a few doors, crack some ciphers, examine mysterious substances, take on a disguise… just standard detective work if you ask me. We are gonna play as Doctor Watson, our four-legged companion Toby and even as young informant Wiggins!
The loading screen during traveling can be changed between the view of the cab and its passengers or a standard static image. Also, the loading time seemed to be quicker and didn't interrupt the flow as much as before.
The visuals are yet again very pretty and detailed. It was nice to see the streets getting so lively. The music fits the atmosphere nicely. Both Sherlock and Watson underwent a change in their appearances… they got younger and more rascal. With it came new voice actors of course. They did a good job, but I still like Kerry Shale in Sherlock's role more. Aside from my personal preferences, I'd say the quality of voice acting was pretty good! What bothered me a little was the bad lipsync which was always slightly off.
All in all, I think it's a good game, different yet again but quite enjoyable. The cases are nicely varied and have a good pace so there is no space for boredom. There are some weak spots, but overall it was fun! Although I am not a fan of The Testament storyline and I found the said character rather annoying, the final case was pretty emotional and served as a good conclusion to the game.
Crimes and Punishments remains the best in the series for me. ;)
Welcome to Hawk Peak Provincial Park! Here are some tips for your visit!
As the park is a popular place among visitors you can meet a lot of curious characters here - some will challenge you to a race or to play a game with them; others will ask to find lost items or to help them with other stuff; and some will just talk about the weather… everyone can find their best friend here! With their help you can even obtain new fashionable hats and that’s always a sweet bonus!
Hmm, or you would rather have some peace of mind away from noisy people? Fear not! You can chill out in the warmth of a campfire, just put it out once you are ready to leave ok? Ready for more seclusion? You can go fishing in the calm lake waters, on the open seas or even in the rapid flow of mountain rivers! There are even talks about rare fish variations to be found here… nonsense if you ask me… but please, let us know if you found anything golden. Ehm, anyway… if you fancy more action during your vacation what about some geocaching, oh sorry, treasure hunting? You can find buried chests all around the island, but some of the places are unmarked and a bit hard to notice, so pay attention to details on your travels!
Did nothing pick your interest yet? Well, you can always go swimming in the ocean, but for visiting the other islands I suggest using a boat as it will surely be more comfortable… and quicker. If you wish to stretch yourself more you can hike our monumental mountain! The route gets harder and harder so don't forget to carefully prepare, but don't worry, our Mountain rescue service won't let anyone overestimate their strength. And if you get so high up don't forget to jump into nothingness and enjoy the simple soaring in the winds… that can always bring peace to a troubled mind.
Without further ado, I wish you a pleasant stay. Your other possible questions will be answered by the on-duty ranger. Don't forget, if you find some garbage, pick it up and throw it in the bin - Thank you for keeping our Park clean!
One last thing… the sight is just phenomenal on the peak, so be sure to visit it in the end!
This game is cute, funny, peaceful, heartwarming, beautiful and simply a joy to play! <3
In TOEM you set out on an adventure to experience the TOEM phenomenon for yourself, but before reaching the final destination you need to visit other locations full of peculiar silly characters that require your help: Oaklaville - a lonesome hotel in the vicinity of a mighty Oak; Stanham - seaside with a lot of bridges and boats; Logcity - the busy city with skyscrapers, cars and a lot of workers; Kiiruberg - a ski resort in mountains with snow and freezing winds! At each location, you need to obtain enough stamps from the locals to get a free ride on the bus and then you can get to the next location. You can also freely choose to solve everything at once or just the needed amount for the progression and come back later for the rest. The quests will challenge your ability with the camera, so prepare to take a lot of pictures!
The cartoon visuals in many shades of gray are adorable and the music is sweet. The events tied up to the various characters are funny and most of the time you will run around with a big smile on your face! I enjoyed the ability to change your clothing and accessories, some of them are only fashionable, but others provide even some bonuses (or denuses). Taking pictures of different kinds of creatures, items or just your surroundings with your little camera is so much fun! As you progress you can even add filters and make those photos even more rad (although I would love to play with the filters after you take the picture and not set it before). ;D There is enough free space in your photo album so do not worry about snapping everything you find interesting!
After completing the main story you get to visit Basto island with a new cast of characters, creatures and more funny events! I enjoyed playing with the day/night system.
TOEM is a cute little game that will fill you with happiness. The final credits are a pretty emotional recapitulation of your adventure. It was a beautiful experience. <3
The story you are about to live is shaped by its details. Observing everything with care will lead you to the truth. - That's the first line you get after starting the game (well, after the warning about game sensitivity) and it couldn't be more wrong! Don't waste your time with details as you won't find anything there.
Okay, so where have I seen it before? Oh, I know… Kubrick's Shinning! The whole game is filled with references to the famous movie and I am not sure if it was a good idea (or intention) to make it so openly similar, because the well-known feelings of uncertainty, discomfort, and deepening insanity aren't very apparent in the game. You can of course argue that the story isn't the same, which is right, but if the game starts in the same way as the movie, happens in a secluded hotel in the mountains during winter or the hotel has almost the same carpet, the missing axes etc., I just can't simply Overlook little comparison between them.
But back to the game. Ten years ago Nicole and her mother Claire left their family business and home at Timberline Hotel in Helena National Forest to start a new life somewhere else, especially somewhere far, far away from her father who cheated on her mother with a 16-year-old girl, Rachel Foster. After the death of both of her parents, she inherited the hotel and now needs to deal with this burden. Her mother's wish is for the hotel to be sold. So Nicole comes back to the place she once called home and asses all the necessary things to finally forget all about it. But as she returns old memories begin to resurface and she learns that grudges and love never completely leave our world.
So that's the premise for the story, which is actually rather good. Sadly it's very poorly written with many contradictions and blind spaces so the overall experience isn't anyhow compelling or satisfying. The story is happening over nine days in a vacant hotel that is supposedly haunted by none other than Rachel's ghost (but we don't know that at the beginning). Due to a heavy snowstorm, Nicole has to spend a few days completely alone in the hotel. The only person she will be in contact with is Irving, the kind voice on the other end of a cell phone - the new hot product of technology! Their interactions are fine, but sometimes totally random and you can miss some of them because they are apparently tied to a specific place at a specific time! Sorry, I haven't explored the same whole hotel every damn day! You know, right on your first day you can get almost everywhere. Some rooms open with a story progression, but everything else is opened right away or closed forever. I admit that it might be my fault for exploring everything before the story even begins, but I like to know my surroundings, and therefore it seemed mundane to explore it again some other day… As for exploration itself, it's rather pointless. There isn't much to learn about the rooms as Nicole barely comments on them if it isn't part of a storyline. Nothing much happens if you don't visit them - like the museum, locker room, or dining hall… You can also closely check on many items… on many totally uninteresting items that bring nothing to the story like a sponge, various cleaning tools, dishes, pencils… But there are also interesting items like photos, artifacts, various books about mathematics, psychology, esoteric, philosophical studies… and all these items are just silently stared upon!!! Not a single word is uttered about them! That's just a huge disappointment. We don't get to know if Nicole enjoyed growing up in such a place, what was her father's opinion on some of the books he read, or what her mother liked in the hotel… you know, to become somewhat familiar with them, learn about their relationship… it's about a family breaking apart after all, no? No, nothing, it feels so empty, pointless even.
To make it even worse there are factual mistakes that bring the whole story down. Quick example - Nicole arrives at the hotel in December 1993, 10 years after her father's affair was uncovered and Rachel Foster committed suicide - that would be 1983. Wrong! From newspapers we learn that it all happened in 1981… so what was it? Next we learn that Rachel was 16 years old at the time of her death (1965-1981). Scandalous! If we follow the suggested year 1983 it would mean that she was 18 years old, that isn't so shocking, right? Also, let's not talk about how both of Nicole’s parents died of some deadly sickness in just ten years. Yeah, it's possible, but not probable. Her father was 49 years old - that would make him 59. About mother we know nothing, just that she died even sooner than father… that's so strange, from the few past "memories" nothing suggests that they were closing in on their graves. The Father of Rachel Foster is a priest, so one would expect some story progression in this way as suicide is a terrible offense in God's eyes. But no, not a single word, so why is it important that her father is a priest and not a damn cook?! Oh, and I love that Nicole is visiting the hotel in the mountains right on 23rd December with an incoming snowstorm. You know, I think that selling such a property can wait until someone can get there without the risk of getting trapped there for a few days! Stephen King had at least enough reason to put the start of his story at the end of October, just before the winter truly began.
Ah, and don’t get me started about the chaos in the years… Well, as classic says: shit happens, but it certainly shouldn't in a story-focused game. Poor job.
The visuals of the surroundings are rather well done, although every room in the hotel feels the same. There isn't any noteworthy place that would sink into your brain with a big impression (well maybe the toilets, but their design is rather predictable and they are totally optional so you can miss them). In some moments the view of our heroine got slightly dizzy, not sure why as there wasn't any reason for it, which disturbed the immersion. Also, zooming on documents isn't working well and most of it remains blurred and unreadable. Again, I believe that if the game prompts you to "observe the details" one would expect the observation would be good for something!
The sounds are pretty good actually. You can hear the hotel creak, wind howling through the broken windows, water leaking from the pipes, or some footsteps on the stairs, sights right behind your shoulder… it helps to create a tense atmosphere. In some situations, it all works pretty well together, but sadly there are only a few such moments.
As for the voice actors - Irving won the prize, I really liked him, it was easy to connect with him and the story development made through him a nice impact. Nicole is fine, but I really didn't like the way she laughed. Our father is completely off.
Not sure why, but I thought the game was really good before playing it, so now I am a little bit disappointed. Every aspect of it has so many flaws and there is nothing that would outweigh it to the side of favor. You can be done with it in 3-4 hours, depending on how much you wish to explore. Through my two playthroughs, I have uncovered that you can miss some conversations if you take a different way toward your goal, which is yet again a huge oversight. I am wondering if any of the developers actually played the game… or what the playtesters were doing. Not sure about the sensitivity warnings as I really wasn't shocked by any of it and I'd say they don't go anyhow deep with the theme to make any impact. And the ending is totally stupid, pointless, and doesn't make any sense - BIG SPOILER it would make sense if Nicole was the killer.
You have been warned.
FRAMED Collection consists of two excellent puzzle games that offer a Noir-styled story wrapped up in pretty innovative gameplay, a catchy jazz soundtrack and comic book graphics!
I have found the gameplay very fresh, innovative and a lot of fun! Each screen is separated into panels (sometimes just a few, sometimes a lot) and you need to rearrange them in the right order to progress. Wrong solutions lead to miserable ends, the right solutions lead you through the story and both variants are accompanied by fitting animation! Sometimes it's just fun to try something silly out and see what will happen to our hero on the screen. XD
The puzzles are nicely varied even though they are bound to repeat and new obstacles are introduced with the progression. Also, puzzles can't be skipped as they tell the story, but the vast majority of them are pretty straightforward and easily solvable. The pace of the game is thanks to it smooth and quick.
I also liked the stylized visuals, a little bit simplistic with all the charm concentrated on our black & white heroes! Their movement animations are simply perfect and a joy to look at. The music is excellent and creates a great atmosphere throughout the whole game - gonna grab the soundtrack!
We had a lot of fun with FRAMED and I can easily recommend it! :3
I completed the main story in 2022, so this time I played only the DLCs - I liked that it was still the same yet different experience. The DLC's don't clarify much of the story, only a few things, but most of the important questions remain unanswered. Apparently, the second game makes it all crystal clear… As for the whole game, well my statement still holds - "Little Nightmares is what would Sen to Chihiro no Kamikakushi by Hayao Miyazaki look like if Tim Burton decided to film it." And I am still not sure if it's a good thing or a bad thing.
The DLCs consist of three chapters with a different hero and run in parallel to the main story, which is a pretty interesting aspect that pushes the immersion to a higher level. 1) The Depths felt the weakest and shortest of the three. Even though the level design is good with an ugly monster it doesn't have a powerful impact. More or less it quickly turned into a chore - there was only a tiny moment to escape the monster and it seemed to me almost luck-based because a few times I got caught even though I was already at the safe spot; another thing was that sometimes you need to prepare the scene for progression, which takes time and if you get killed, booyah push the boxes yet again… argh. 2) The Hideaway was the best for me. I enjoyed it very much! This time it's not only about hiding and running away from something, this time you need to be creative! The reference to Sen to Chihiro no Kamikakushi is particularly strong here, for the better or worse. 3) The Residence offers yet again a different kind of approach, it's more about solving puzzles, which I have enjoyed. The second part of the level felt like Alan Wake and thanks to BAD controls it easily became the most frustrating part of the whole game…
So I have enjoyed Little Nightmares and can recommend it further, although it's certainly not for everyone - the experience is rather bizarre and thanks to an obscure story you know nothing for certain in the end.
When a young girl ends up in a coma and no conventional cure can help then the only hope for her is a Dreamwalker - a psychiatrist with the ability to enter other people's dreams! Searching for the reason why she doesn't want to wake up will uncover many dark secrets in the small village and its citizens.
An OK hidden object game with a darker, almost horror setting, which isn't very typical. The story got a little bit wild and confusing toward the end though. I liked the dream sequences as they had a nice surreal visualization. Puzzles were nicely varied and of good difficulty, nothing to get stuck on. Hidden object scenes were also fine - colorful and full of things. Just searching by the shapes was somehow painful.
The game is short and pretty straightforward with almost no backtracking. Just beware that if you miss a collectible you can't come back to it and have to replay the whole game, but you can see if you have already collected everything on the screen so you should be safe!
The visuals are nice to look at, music is standard. Voice acting is mediocre, but there are even worse.
All in all, it's a good game for a quick casual playing session.
1388 | games |
65% | never played |
5% | unfinished |
5% | beaten |
26% | completed |
0% | won't play |
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