RikkiUW’s profile
Despite attempting to work on my backlog, it was still growing faster than it was decreasing so I’m now only entering for SG games I really want, and only keeping bundle games I genuinely want to play. And I’m determined not to let my VR backlog grow much, despite seeing so many good games.
As you can see from my favourites list (which is in no particular order) my taste is varied. I tend to like games with story. I also like games that are unique in some way. I tend to play more short/medium games than long games as I get bored easily (which explains my large ‘unfinished’ list :P). I will stick with a game if it’s good enough though. I’ve never been into massively multiplayer games. Actually I play single player almost exclusively, but I’m usually willing to try multiplayer/co-op for games I like.
My intention is to create a post for every 3-4 games beaten, including a review on steam. I find other people’s reviews helpful, so why not help other people.
January '22 Play Log
Lots of games again this month. I was hoping to beat all of my sale purchases but I fell one short. Overall good progress on goals, but the Myst bundle means February may be riskier :).
If you’re interested in building computers this is overall a well made game.
Pros:
- Lots of real-world parts
- You can import your own music into the game
- Purchasable upgrades speed things up as you level up
- Realistic for the most part
- You can overclock GPUs and CPUs
Cons:
- Removing motherboard mounts when you replace the motherboard is entirely unnecessary
- A lot of the requirements for builds were based on 3dmark scores, which isn’t remotely realistic and seems a bit silly overall
- PC bay (where you can sell used parts/PCs) left a lot to be desired. It’s difficult to sell parts for more than the auto sell, and there’s only 3 or 4 parts you can buy on any given day.
- Used PC prices on PC bay are based on the used price of all individual parts, even if the part is new. This means you likely won’t may money if even a single part is new.
- Almost everyone dislikes used parts
- You don’t get experience for PCs built for PC bay
- I occasionally got a one start review, but the comment was something like ‘they did a great job!’. There’s clearly a bug somewhere here.
- It gets repetitive after a while. Definitely felt grindy towards the end. IMO the levelling up should be faster.
SG win played for PAGYWOSG. It ended up being a lot longer than I anticipated. Still hoping to finish the DLC but I’m getting sick of it so I may just drop it. We’ll see.
Brilliant sequel to the first, and just as funny. I’d suggest playing the first game if you haven’t yet, but it’s not strictly necessary.
Pros:
- The music was done well
- Good artwork
- None of the mini-game style puzzles were overly difficult
- Lots of funny moments
Cons:
- There’s definitely an element of try using random stuff until something sticks. Thankfully it’s usually fairly logical in hindsight, so it’s not as bad as a lot of point & click games.
- No hint system for if you get stuck, so don’t be surprised if you need to consult a walkthrough to get past certain parts
Picked up in the sale and thoroughly enjoyed it. It’s every bit as good as the first.
Definitely not your typical Artifiex Mundi game. It had plenty of funny moments which I thoroughly enjoyed. There weren’t that many mini-game style puzzles and there are weren’t difficult.
Pros:
- Pretty well written satirical story
- Funny dialogue & story moments
- Well voice acted
- Good animations
- Each area had a phone (or something similar) with a number you could call to get help. These were generally not difficult to find.
Cons:
- There were definitely elements of ‘try using random items with things and see what sticks’. I ended up using a walkthrough a few times when I got stuck.
Another one picked up in the sale. Pretty good overall.
Overall an enjoyable game with an interesting story that you can direct towards one of several endings depending on your opinion. The characters were well done with their own personality. My only complaint is the save system. In an effort to get some different endings (and the corresponding achievements) I loaded from the middle of the game. There are two more endings I could have gotten if I could load the last chapter from this partial-replay, but there’s no way to save that. I would have had to replay from the middle another twice. Allowing manual saves would resolve this problem.
Another sale purchase. I played another game by the same dev. I had thought this was set in the same universe, but it doesn’t seem to be. Still pretty enjoyable and makes you think.
If you’ve ever wondered why so many people seem to think of QTEs as inherently bad, games like this are why. It has way too many of them - they constitute 90% of the ‘gameplay’. If gameplay is what you’re more interested in, go buy one of those toys where you have to memorize and repeat the sequence of flashing lights. That’s 75% of the game right there. The story itself isn’t bad, but like many games it doesn’t do a good job of getting the player emotionally invested.
Pros:
- The music isn’t bad
- Well voice acted
Cons:
- The graphics aren’t great, but since it was originally released in 2005 that’s to be expected
- The controls are among the worst I’ve ever experienced in any game (at least on a controller)
- The camera angles are awful and frequently confusing. Sometimes the you can smoothly rotate it, other times it’s a 90 degree snap.
- Many of the QTEs are overly drawn out
- It turns out that some of the QTEs are meant to be failed - they’ll basically keep going until you fail
- The prophecy was vague at best
- There were several parts where it seems like the developers just stuck in laughably easy QTEs, perhaps to keep the player entertained during longer cutscenes
- For some reason interaction is done by pointing the control stick in a given direction. This means that if you don’t push it all the way your character may (for example) reach towards a door knob then pull back because you didn’t push the control stick far enough.
- At least one type of QTE (when you climb fences) seemed very error prone/overly picky in how well you do it, making these sequences the most frustrating in the game
- The nature of the most common QTE meant that you don’t really get to pay attention to what’s going on - the boss fight, what people talking are doing, etc,
Wishlist unplayed, played for PoP. Unfortunately it ended up being pretty disappointing.
Absolutely phenomenal game that IMO is well worth the full price. If you haven’t played the first it’s an puzzle/escape room type game that’s half James Bond, half Austin Powers. I’d suggest playing the first game before this, but it’s not strictly necessary.
Pros:
- I didn’t think it’s possible, but the intro cutscene for this game is even better than the first
- Great level variety
- Great voice acting
- Great music & graphics
- I loved some of the more random things you can do just for fun. Lots of stuff to play with and mischief to get up to.
- Plenty of “souvenirs” to find
- The speedrun times are challenging without being frustrating
Cons:
Honestly I can’t really think of any. I didn’t want it to end, but it did anyway.
Another purchase. Absolutely epic game. If you have a VR set I can’t recommend this enough.
Overall an enjoyable game with an interesting story that you can direct towards one of several endings depending on your opinion. The characters were well done with their own personality. My only complaint is the save system. In an effort to get some different endings (and the corresponding achievements) I loaded from the middle of the game. There are two more endings I could have gotten if I could load the last chapter from this partial-replay, but there’s no way to save that. I would have had to replay from the middle another twice. Allowing manual saves would resolve this problem.
Another sale purchase. Disappointing overall, but it was cheap so you get what you pay for.
An enjoyable puzzle game with the difficulty gradually ramping up and introducing new mechanics at a good rate. Story-wise it was off to a bad start for me but it got better and better and I really quite enjoyed the ending.
Pros:
- Good variety to puzzles and mechanics
- New mechanics introduced at a good rate with easy puzzles that let you figure out how they work
- Good story once it gets stared
- The expansion adds some more speedrun-style levels for those who want a different sort of challenge
Cons:
- Some of the puzzles towards the end were quite difficult, and in one case a bit finicky
- The speedruns seem pretty difficult, even more so if you want the achievements
Played for PoP. Decent portal-inspired game, but the challenge runs weren’t for me.
Another brilliant puzzle game from Double Fine. It’s really funny and the puzzles are well balanced in terms of difficulty.
Pros:
- I really liked the silent movie style cutscenes
- Finding the dolls and playing with their abilities (read: using their abilities to torment other dolls) was a lot of fun
- Decent story with plenty of laughs
- Lots of entertaining side-mission type things to do (hi-jinks, collect the unique dolls)
- Good level variety
- Great hint system that gives you two increasingly significant hints before giving you the answer. This prevents you from ever getting frustrated. I wish more games had hint systems like this.
Cons:
- Having a vignette on the cutscenes makes sense, but why is there a vignette on by default in the actual gameplay? In fact, why is it even an option? It just blocks part of the screen without really adding anything.
Wishlist unplayed played for PoP. Got this a while back and am glad I finally got around to playing it. Thoroughly enjoyed it.
This is a very well made game. If you enjoy the genres it’s probably something you’ll enjoy. Unfortunately it turns out I don’t.
Pros:
- Very well voice acted
- The ‘feel’ of the game - the way the dealer talks, what he says, etc, is very well done
- Interesting variety of cards and encounters
Cons:
- There are a few unbalanced cards that can completely ruin a run due to their difficulty
- The final boss battle is way too difficult. Boss battles consist of the boss and minions. The final boss’s “minions” consist of every previous boss you’ve faced. This makes the battle frustratingly difficult.
Picked this up off of my abandoned list. I really wanted to like it as it’s very well made, but it’s just not for me. I ended up at that point where I was having to force myself to play it, so I dropped it. If you like the roguelike and card battler genres definitely take a look.
Recent Acquisitions
One win, the rest purchases. I had fully intended limit myself to 2 sale purchases. As you can see, I definitely didn’t succeed.
December '21 Play Log: New Years Edition
Well 2020 has ended for the second time now. It wasn’t all bad but but it had some pretty bad lows. Hopefully your 2021 wasn’t too bad, and hopefully 2022 is better all around.
There’s a lot to go though this month, so I’ve ‘borrowed’ EvilBlackSheep’s tabbed interface. Hopefully they don’t mind.
Goal Review
The first half of this year I didn't end up spending much time gaming, so the goals were a write-off right from the start. In fact most of my progress has been made since September. Overall I added 69 games to my library, and increased my backlog by 18.SG Wins: My goal was keeping it to 10 unplayed + unfinished. I ended up with 12 unplayed and 0 unfinished. I was actually pretty close here, but 3 wins in December put me over. I'll continue to try and limit it it to 10. Or even better finish them all!
Unfinished: I started with 40 and wanted to reduce it to 32. I've ended up with 35. These continue to annoy me but not everything in my unfinished list is abandoned, so I've created an abandoned list that currently has 30 games on it. I'd like to reduce it to 22. Most of these are longer so as much as I'd love to do one per month, it's probably not realistic.
Wishlist Unplayed: Started at 59, wanted to reduce it to 45, ended up at 56. This one is the most difficult goal for me. I'll go for 45 again and see what happens. I'd love to do much more because that would let me justify more purchases. Plus I have so many good looking games in my backlog!
Unplayed: This year I had wanted to avoid increasing my overall backlog. However, a few good bundles ended that real quick, so it grew by 18. I'll continue to monitor this and try and avoid increasing it.
This game is hard and definitely a little mind-bending. If that describes what you want in a puzzle game, I’d definitely suggest this.
Pros:
- The graphics & background music work well
- None of the puzzle solutions are impossible - once you know how to do it, it’ll make total sense
- The room name and signs often provide hints for how to move on
- Innovative mechanics
- Each new coloured gun you unlock may make previously impossible puzzles possible (or puzzles you skipped easier)
- Some of the hidden dev rooms were really interesting
Cons:
- Sometimes the signs seemed to be a hint for the previous puzzle, but this didn’t really give me any problems
This game was disappointing. The story wasn’t remotely interesting up until the final part, at which point it was really interesting and enjoyable. Unfortunately by that time I was mostly ready for it to be over.
Pros:
- Good voice acting
- The end of the story was very good
Cons:
- I kept getting stuck with the puzzles and ended up repeatedly consulting a walkthrough
- No hint system. If there was a decent hint system the difficulty probably wouldn’t be a problem.
- The interaction system was occasionally annoying. You right click and then select how to interact (look, hand, foot, talk). If you double click you’ll redo the last thing, which often isn’t correct. There must be a less annoying way to do this.
- The story wasn’t interesting up until the end. It just jumped right in without doing anything to get me invested.
- You can click escape to ‘jump’ to wherever you’re walking. This resulted in me accidentally skipping conversations and having to reload to see them more than once.
- The escape to skip walking function is disabled at the end despite repeatedly having to go back and forth through sections. There doesn’t really seem to be a reason for it either.
Overall an enjoyable if fairly difficult game. The story was so-so, but it was quite funny at times.
Pros:
- Very well voice acted
- Pretty funny at times
- Interesting take on what would happen to self-aware robots after humans are extinct
- The robots all had definitive personalities that came through well
- Lots of different endings to try out. I like that it gives you options for how to resolve the story - I found it lets you do what you would do rather than forcing you to choose between less-than-ideal options.
Cons:
- Very difficult at times. Even having a function to highlight all interactable objects would help significantly. As it was, I ended up having to use a walkthrough for more of it than I’d have liked.
- There is a hint system, but most of the time it doesn’t tell you anything, and when it does it’s often useless (e.g. telling you your next objective without any hints as to how).
- Unlike most P&C games, you can’t double click an exit to quickly go there. You have a fast travel system for most of the game so this isn’t a big deal, but it would be nice.
Decent overall but it does get repetitive once you’ve played a few games.
Pros:
- Good cartoony visuals & sound effects
- Great variety between the different expeditions
- There’s an element of RNG in each expedition - locations, and what you’ll find on the map varies from playthrough to playthrough, adding variety which is important since the game is intended to be replayed numerous times
- You can choose 5 expeditions per game, but you don’t have to stop once the 5 are up
- The character specific campfire stories can make things interesting and help differentiate the characters and give them personality
- The different characters and classes have good variety of strengths/weaknesses and seem fairly well balanced for the most part
Cons:
- You have to really focus on money to upgrade your crew to stand any chance of beating the harder expeditions within a 5 expedition game
- Having separate achievement for every character to lead a winning crew is excessive, especially given that the only difference between the leader and the crew members is a small starting bonus.
- Some small bugs - one achievement seems broken, and one expedition’s difficulty is wrong on the world map (compared to what you actually encounter, which is much easier than it advertises)
I thoroughly enjoyed this game, it really messes with your mind. It reminds me a little of The Stanley Parable.
Pros:
- Good story
- Very well done artwork
- The mechanics are unique and work extremely well
- Good background music
- Good narration/voice acting
- Secrets/collectibles for an added challenge
Cons:
- I’m not a fan of the challenge mode. In theory it’s good, but in practice limiting the number of moves you can make requires to you resize objects perfectly the first time, which isn’t always easy
- The fire extinguishers & fire alarm collectibles were pointless
Experienced on Oculus Rift
I thoroughly enjoyed this and highly recommend it for anyone looking for a simple VR swordplay game. It’s very impressive for only two developers. The biggest downside is the lack of polish, but I suspect this was a case of sacrificing some things to be able to make the gameplay as good as it is in other areas.
Pros:
- Good variety in level design
- I liked being able to store weapons over your shoulder
- The gem on your wrist for health is a good way to avoid a heads up display while also making it clear what you’re health is at
- Mechanics wise it was well done - swinging a sword and holding a shield felt satisfying and realistic
- The larger the swing you take with your weapon the more damage you do - no Skyrim VR here. You can’t wield a two handed blade in one hand, stick it in an enemy, and wiggle
- Blocking and parrying felt good
- I’m not usually interested in simplistic arena wave fighting, but I actually quite enjoyed it here, although I suspect that’s because I had completed the story as well
- Good weapon variety including some interesting ‘just for fun’ ones such as bombs
Cons:
- Sometimes glitchy - I accidentally sent a shovel through a wall and out of the level once, and also glitched up onto a balcony somehow
- Doesn’t always cooperate if you take off the headset. Most of the time it was fine, but twice I had to restart after being unable to move my hands when I went back in.
- Sound effects for things you’re supposed to hit with your sword are fine, but most other things (walls, barrels, etc) default to a metal-on-metal sound effect that is often out of place.
- While it didn’t bother me personally, having the arena only unlock after beating the game may be an issue for people who often play in groups
- You can only unlock enemy weapons through the arena after beating the campaign, which seems reasonable except that the enemy weapons aren’t all that good anyway so really aren’t worth using except out of curiosity since you’ll probably have bought better ones by the time you beat the game.
- The visuals could use some polish. Randomly sticking your sword through a guillotine only for your sword to stop in mid-air with a clang is immersion breaking. Similarly with your sword stopping noticeably before hitting furniture, etc.
- I first thought there were lots of secret doors, but then realized it was just the wall panels had noticeable seams - the graphics didn’t blend them together
- There were often gaps between floor and wall around the edges of brick, etc, that you could see outside of the level from
- Strange achievement decisions. There is a separate achievement per difficulty per level which seems excessive, but nothing about unlocking all weapons, getting certain ranks on levels, etc.
I’m grudgingly giving this a thumbs up. The puzzle design is unique and absolutely brilliant. So why grudgingly? The rest of the experience frequently ruined it for me. The blindfolded statues clearly indicate there’s supposed to be a story, but it’s not remotely clear what it’s supposed to be. Then there’s the random enigmatic sayings that would make a fortune cookie jealous (or, frequently, confused). These started out as a bit odd, but quickly became annoying. I did like the ending though.
Pros:
- Unique puzzle mechanics that are added at a good pace to keep things interesting
- Great level design
- Good difficulty balance - frequently challenging but rarely difficult enough to be frustrating, resulting in a feeling of accomplishment upon figuring it out.
- Most levels contain optional scrolls for an added challenge
- Great music
- Gorgeous visuals
Cons:
- There’s no running. This isn’t a big problem during puzzles, but is often frustrating between levels when you’re slowly walking through experiencing whatever the story is supposed to be
- The statues and achievements make it clear there’s a story, but it’s as clear as mud. It doesn’t seem to be a case of ‘up to interpretation’ either.
- So what about the scrolls? Surely they tell you something about what’s going on right? Nope, just more vaguely wise-sounding word salad that I found often ruined any sense of accomplishment at solving the puzzle. To be fair, a lot of these were quite nice, and I really liked the final one if you collect them all. It really felt like they were reaching for a lot of them though, like they needed a certain number of wise sayings to put on the scrolls but ran out half way through.
This game ended up being quite disappointing. The story wasn’t particularly interesting, and there weren’t really any puzzles either.
Pros:
- Art is decent
- Voice acting for the narrator was very good
- Had some funny moments
Cons:
- I found the voice acting for Little Misfortune annoying
- The story didn’t really hold my interest and wasn’t particularly surprising at any point
- Dialogue couldn’t really be skipped - most lines you can skip half way through, some can’t be skipped at all
Experienced on Ocululs Rift
Absolutely wonderful game, must have for anyone who enjoys a good story. If there was a sequel I’d buy it in a heartbeat.
Pros:
- Cutest main character of any game I’ve ever played
- Quill isn’t just a character you play as - she actually shows emotion and communicates with you
- Gorgeous, very cute graphics
- Lots of attention to detail in the environments
- Great background music
- Excellent voice acting/narration
- Some of the best puzzles I’ve seen in games, with a good difficulty balance - some parts are challenging, but not overly so.
- The chapter select screen shows you how many of what collectible you have left to find in each chapter
- Quill will occasionally mime hints
Cons:
- There’s no apparent point to the collectibles. They’re easy enough to get so it’s not a big deal, but I dislike it when games have collectibles without them either adding something to the story (lore, etc) or the story giving you a well defined reason for collecting them.
I’m giving this a tentative recommendation, but I’d only advise playing it if you enjoy a significant challenge and enjoy platformers. I don’t like either, so in hindsight this isn’t really my type of game.
Pros:
- For such an old game the graphics hold up reasonably well with a few tweaks (set the file to read only after you tweak it though or they’ll get overriden)
- The story is pretty decent
- Very well voice acted
- Being able to use a lightsaber and leaping around is really cool
- Good variety of guns
Cons:
- The game never stops to teach you much (e.g. how to deploy the turrets you get, how to heal, etc). Maybe this is all the same in the first game and you’re expected to remember? I haven’t played it.
- You’re never taught more advanced lightsaber techniques - how to move it in certain ways, etc. Actually understanding this would probably have made lightsaber duels a bit easier.
- Even on easy, this game is HARD. Up until the first boss fight it’s not too bad, but the bosses and the more difficult lightsaber wielding foes you face are quite difficult.
- Thankfully there are cheats. I don’t like platformers, so I ended up enabling god mode (invincibility) there, which made things easier in some areas.
- Enemies using force attacks you can’t block against (such as grip) are really annoying (e.g. loosing half your health to grip)
- There are a number of bugs in the save system. The most annoying is deleting saves. If you select a save and delete it, it deletes that one only. If you’re on the load screen and hit delete on the preselected save, it’ll delete all saves for that level. Since delete is right below load (poor design choice IMO) it’s surprisingly easy to mess up and have to restart a level.
- If you die and let it load the game for you instead of doing it manually, it’ll bring you back to the previous checkpoint even if you have more recent saves
- Checkpoints are few and far between - most levels don’t seem to have any, meaning if you don’t save manually you have to restart
- The final boss battle is next to impossible. God mode is your friend here. It’s too easy on god mode, but the alternative is it being so difficult that most people will end up so frustrated that they hate the game by the end of it.
- The slow-mo finisher for lightsaber duels looks neat at first, but gets annoying fast - especially if you still have enemies shooting at you while you wait for it to finish.
November '21 Play Log
We’re already nearly at the end of the year?! When did this happen? I feel like we’re skipping years at this point. Does anyone else feel like that or is just me getting old?
In more relevant news, I took advantage of the Cyber Monday sales to build a new PC. I’ve barely touched my VR set since the pandemic began in order to avoid spending too much time in what’s become my home office. Since that isn’t likely to change, and I was too limited on space for some VR games, I opted to build a gaming PC for my living room. I got a Ryzen 7 5800x and have reused my 1080ti from my existing computer since it won’t be gaming anymore. I’m hoping to get VR set up in the living room this evening so I can finally get back to some VR games, so expect a flood of them next month.
I can see why these games are popular, but at the same time in hindsight it’s not really my thing. I wasn’t a fan of the platforming sections, but I’ve certainly experienced worse.
Pros:
- I liked the graphics
- Well voice acted
- Great music
- The style system adds an extra element of challenge for those who want it
- The story is fairly decent, with plenty of good cutscenes (which can be skipped for subsequent playthroughs)
- Missions are always repeatable, and you’re encouraged by ‘secret’ areas that require weapons you don’t have on the first playthrough
Cons:
- Personally I found the speed at which you’re given new weapons too fast. I hadn’t had time to get used to one weapon and use it’s abilities before I was given another, then another. This resulted in me really never getting ‘good’ at one weapon.
- As much as the style system can be ignored, it means a lower score so less frequent upgrades, so you’re kind of pressured into it. This is made worse due to the above complaint since in order to get a good score you really need to know each weapon and it’s moves fairly well.
- Some of the smaller cutscenes (and opening sequences) are unskippable, which I found frustrating at times
- I found the ending sort of came out of left field. It wasn’t a huge deal, but if there were more hints it would have made more sense
- I extremely dislike that you are punished for using healing items, and that they get prohibitively expensive very quickly since buying one significantly increases the price of the next one. This effectively punishes people for being bad at the game, which is an all around awful practice.
- There are a lot of moves/combos - way too much to remember if you’re not a really dedicated fan. Personally as someone who wanted to enjoy the game but wasn’t interested in spending lots of time memorizing the huge list of moves, it seemed excessive. Of course, there’s nothing stopping you from ignoring a lot of them, but it may put SSS style rankings out of reach
- Achievement progress for number achievements (e.g. kill 1000 demons) is tracked in game and pops up every so often, but it’s not visible manually either in game or via Steam achievement page
This has been abandoned for years now. I think it may have been one of the earlier HB Monthlys I got. In hindsight Devil May Cry really aren’t my type of games, but it looked so cool I had to try it. I get why people like it but it’s really not for me.
This was a really great game that I highly recommend to anyone who enjoys atmospheric games. The story was good and it was incredibly cute.
Pros:
- Very atmospheric
- Great story with some interesting world-building background
- Great music
- The main character is very cute
- Not too much hand holding - you’re told what to do and that’s it, hopefully you were listening to the instructions
- If you have trouble finding something/solving a puzzle, you can always pay the blacksmith to help (and you won’t be short of money since this is it’s primary use)
- I liked having a real map you had to refer to instead of a mini-map
Cons:
- Numerous bugs. Fortunately only one caused me problems, and I had an earlier save I could load to get around it.
- The music tracks that start when you enter an area seem quite short and don’t play enough. I’d love them to play more often.
Played for PoP. I’m really glad I finally got to play it. The main character is so cute, and the whole game is very enjoyable. I definitely recommend it.
I thoroughly enjoyed this game. It’s very casual and laid back - a great way to relax.
Pros:
- Cute graphics
- Characters all have their own personality
- Well voice acted
- You can put some strategy into combat, or you can just button mash - it’s very casual
- As you advance and need more materials, you unlock material delivery through the story so you don’t have to spend huge amounts of time resource gathering
- Lots of characters have personal quests that trigger as you improve your relationship with them
- When events occur (story related, holidays, etc) NPCs often have interesting things to say about it
- I like how good relationships with characters can have side benefits (like discounts), and how prices for things fluctuate over time
- I found building system and how it got more complicated with more machines available and various other upgrades to make it easier very satisfying
- You can reset your skill points in-game at any time for a very reasonable price
Cons:
- Not all lines are voice acted
- Audio quality of voice acting is poor - lots of pops, sounds like they used very cheap audio equipment
- A lot of the mini game related achievements are grindy
- Talking to characters on dates/play dates quickly becomes repetitive
- No NPC reactions to having children was quite disappointing
- Given how NPC chatting quickly becomes repetitive due to having heard all lines, it was a strange decision to have NPC reactions to story, etc, not count as chatting (thus giving relationship points)
- Cooking could be improved. E.g. in a recipe that requires ‘any vegetable’, every vegetable counts as a different recipe, which gets annoying if you want to have someone cook a lot of a recipe and happen to have a different vegetable, it counts as not knowing the recipe.
- You reach a certain mission and it considers it ‘the end of the story’ and gives you a cutscene, credits, etc. You can keep playing but it implies there’s no more story. Strangely, there actually are quite a few story missions that take place after this though.
This game got abandoned years ago, probably from me getting distracted. I started a new save probably close to two years ago now in order to finally finish it, and naturally kept getting distracted again. I’ve finally finished it and thoroughly enjoyed it. I’m looking forward to getting into the sequel My Time At Sandrock at some point.
The trailer for this game gave me major Stanley Parable vibes so I was excited to play it. Unfortunately the trailer is pretty misleading. The narrator reads out your choices and the results in a normal voice. There’s no emotion (confusion, anger, exasperation, etc), and there’s no additional comments. The only similarities with Stanley Parable are that playthroughs can unlock additional options for the next playthrough. As far as humour goes, it had the odd funny moment but most of it was just stupid, and not in a funny way IMO. Humour is very subjective though so I can understand some people liking it.
I got this from a recent bundle and started playing it immediately. The Steam trailer makes it look similar to Stanley Parable. Unfortunately it turned out to be nothing like it. It’s pretty bad and I definitely don’t recommend it.
Played for PoP & PAGYWOSG. Largely a typical Artifix Mundi HOG. The story didn’t interest me at all. One of these days I’ll stop playing these games.
Disappointing. Seems great in theory, but it’s oddly difficult to make lines profitable at all, let alone profitable enough to make a meaningful amount of money. I’ve spent hours trying different strategies and made very little progress. It’s too frustrating for it to be worth spending any more time on.
My last abandoned SG win. I don’t recall what possessed me to give this another try. It looks really good, but unfortunately the execution just isn’t good. This is largely due to it being impossible to make anything approaching a reasonable profit even on well used lines, and because lines in busy areas are often inexplicably unused. I ended up giving up rather than spending ages trying to figure out how to makes lines actually popular & profitable.
Recent Acquisitions
I actually bought a bundle in November, which doesn’t happen often (and yet still my backlog grows). I was really surprised as it could have passed for a Choice bundle. It had two wishlisted games so I couldn’t resist.
October '21 Play Log
This month sort of dissappearead for me. Unfortunately that means winter is well on its way :(.
A decent over-the-top shooter with plenty of action and lots of gore.
Pros:
- Interesting variety of guns, including some unusual ones and some pretty neat secondary charged shots
- The leash was really unique and fun to use
- Well voice acted
- The skillshots added an interesting challenge to the game
Cons:
- The story was pretty forgettable (not that games like this are played for their story)
- Some of the cutscenes are unskippable even on subsequent playthroughs
- The humour didn’t do anything for me. I’ve enjoyed several games like this in the past, but this particular one I didn’t find funny at all. This was the biggest issue for me personally .
Verdict: 7/10
SG win played for PoP & PAGYWOSG. I was really looking forward to this and ended being quite disappointed. I was expecting something like Shadow Warrior or Blue Estate Club - over the top action with lots of humour. This definitely had the action, but what was presumably supposed to be funny frequently either fell flat or was just stupid. I have no problem with excessive swearing; with the right humour it can be really entertaining. This felt more like someone trying to get as much swearing in as possible with nothing else, as if the swearing itself was supposed to be funny? I can absolutely see others really enjoying it, but it just didn’t work for me.
I went into this hoping for something vaguely comparable to AER: Memories of Old, which I thoroughly enjoyed. Unfortunately it very much fell flat. I started the game, spent ages flying around, was convinced I went too far and irreparably screwed up my save, then restarted (by manually deleting save files) only to find out that in fact Act 1 was so incredibly large that it just took several minutes of flying to get anywhere at all. I ended up using a walkthrough for the whole thing. Subsequent acts weren’t quite as excessively large, but I still think playing without a guide would be an exercise in frustration due partly to the area size, the frequently slow move speed, and the frequently small things you’re trying to find.
Pros:
- The graphics are unique. Some people my like them, but they didn’t do much for me personally.
Cons:
- Excessively large areas
- Your move speed is frequently slow, especially as a child, even more so in Act 3
- Supposedly there’s supposed to be some sort of story here? If there was, it went completely above my head
- Act 3 was a buggy mess, with me frequently falling through the floor and having to restart a checkpoint
- There are 2 endings (requiring you to replay Act 4 to get). There really didn’t need to be, Maybe this wouldn’t be so bad if I actually understood the story though.
Verdict: 4/10
Played for PoP. One of these days I’ll learn to avoid games that don’t have good reviews, but apparently I’m not there yet. I was hoping for something vaguely like AER: Memories of Old with a slightly different feeling. This could have been like that, but there were just too many significant detractors that killed any potential ejoyment.
Recent Acquisitions
September '21 Play Log
Not many game this month, partly due time spent on other things. Coming up on the end of the year I’m miles away from any of my goals. Ideally I’d like to spend more time gaming and catch up a bit, but we’ll see if that actually happens.
I quite enjoyed the first 3 episodes of this game, but it was downhill from there. Unfortunately the last 2 episodes put me off the game too much to recommend it.
Pros:
- Well voice acted
- I really liked the concept - actually playing ‘myself’ and looking through cameras to see what was happening worked better than expected
- When you’re in ‘look for electronics’ view, time is paused so you can take time and look around
- Getting caught isn’t that big of a problem as holding cells are common enough that there’s never an overly frustrating amount of progress lost, but you do lose most of your items so it’s not inconsequential either
- The alternative clothes make running through the game a second time for achievements much easier (though IMO they should have been unlocked after beating the game the first time)
- You get the VR version free too, though I opted not to play it as I don’t think this game would really benefit from VR.
Cons:
- Achievements for looking through every camera are pointless and frustrating given that you have to be in ‘normal’ vision in order for it to register
- The episode 1 achievement for looking through every camera can’t be completed until episode 2
- Episode 4 presented some relevant story information but largely felt like filler, and the ending was frustrating
- Who thought it was a good idea having pin pads where the order you enter numbers in is random, the numbers shown change every half second such that the number you need may not even be an option, AND there’s a timeout? Thankfully these are episode 4 only.
- Episode 5 had a significant spike in difficulty with some changes to enemies only discovered the hard way
- The ending was very disappointing
Verdict: 5/10
Played for PAGYWOSG. Just barely made it then forgot to check the GAs and missed the only one I wanted to enter, so go me. The latter half of the game ruined this for me, which is unfortunate because it had potential.
I was looking forward to playing this game since the themes sounded interesting, but honestly it wasn’t really worth it. It’s not bad per se, and I’m sure many people would like it, but for me there were too many faults to enjoy it. The story took quite a while to get me interested in it. The premise is that the main character is looking for his missing wife and son. Presumably you’re supposed to empathize with him. This is made much more difficult due to the fact that he’s… not very likeable. This doesn’t even seem to serve a story purpose as far as I can tell.
Pros:
- The story isn’t bad once you finally get into it
- Well voice acted
Cons:
- I didn’t find either of the endings particularly satisfying
- I wasn’t impressed with the graphics. They didn’t feel like they were done in a unique style so much as badly dated (at least when it game to people & robots).
- The movement controls were really bad. This was the biggest issue for me. If it wasn’t for this I probably would have given the game a hesitant thumbs up. Maybe it’s better with mouse and keyboard but with a controller it’s a nightmare.
- No manual saves, and the autosaves aren’t frequent enough. I found myself losing some progress when I resumed playing a few times.
- Unskippable cutscenes. I don’t have any issue with this on the first playthrough - for an interactive movie game like this it’s a good thing - but they remain unskippable on subsequent playthroughts, which are necessary to get all achievements.
- There are only a few things you can change in the last section of the game, making replay value up until the end pretty non-existent, despite needing to replay it to get all achievements.
- The auto saves appear to remain usable and thus useful for collecting missed achievements, but it seems that under certain circumstances (presumably if you change something significant) future ones get wiped. So if you’re planning to use them to get missed achievements, work from the last achievements backwards or you may find yourself needing to replay everything.
Verdict: 5/10
Played for PA. This game sounded quite interesting, but ended up being disappointing. Between the awful controlling and the unlikable main character it just didn’t do much for me.
Definitely worth playing if you enjoy RPGs. The story is decent for the most part, though the last half of the game does get to be a bit of a slog at times as the main story is just ‘find the guy’ and doesn’t really go much of anywhere. There are plenty of sidequests to do though which have stories of their own and tell you more about the world.
Pros:
- What parts are voice acted are done well
- The random chatter between party members can be quite entertaining
- Party members will often give their thoughts during dialogue. This could keep things interesting during replays since you may hear something different if you have a different party
- Autosaves in new areas are very helpful
- There’s a hard autosave right before the point of no return
- The ending was pretty good and unexpected
- The leveling system is good - it lets you go in different directions so even with the same party members, replays can still be quite different
- You can always rebuild you character (stats and all levels) for a price, which is great if you realize you made a mistake
- The various auto-pause options can really help out
Cons:
- Not everything is voice acted
- You can decrease difficulty during gameplay, but it only takes effect in unexplored maps. Since the primary reason to decrease difficulty is because of a specific battle, it’s often too late to do so by the time you realize you want to. Unless of course you have an early enough save and are willing to lose some progress.
- Saves are not ordered by type, not time, which is inconvenient
- You can’t remove or change enchantments
- The auto-pause on ineffective weapon option also pauses if the secondary damage type is ineffective, which makes it too frustrating to use later in the game when all of your weapons have secondary damage type enchantments on them
- The ‘master below’ questline is a major side-quest to add an extra challenge. I’m not a fan of the ending. There’s basically the ‘bad but easy’ solution and the ‘impossibly difficult but good’ solution. The latter is way too difficult. I like a challenge, but it’s excessive.
Verdict: 7/10
Played for PA. One of the longer games I’ve beaten. I quite enjoyed it and would like to play the second at some point, but I have to admit coming up on the end I was ready for it to be finished. I tend to get bored of longer games, hence why this one is in the top 5 in playtime for me.
August '21 Play Log
Short post this month. I spent most of my gaming time playing Pillars of Eternity. I’m almost finished, but it’s been dragging on a bit so I’ve not ended up playing as much as usual which doesn’t help.
SG win played for PAGYWOSG. Pretty much your garden variety Artifex Mundi HOG. Nothing special.
Recent Acquisitions
July '21 Play Log
Better late than never? Unlike recent months this one was extremely productive, probably my record in terms of hours played. It was a full month of PoP, with a lot of very good games picked. Unfortunately there was a bundle purchased so backlog progress was still in the wrong direction :(.
Overall a relaxing exploration game that doesn’t outstay its welcome.
Pros:
- Gorgeous graphics
- Great background music
- No threats - enemies, ability to fall or otherwise die, etc
- All areas are immediately accessible - no tools or upgrades required, etc
- No missable achievements, and you can go back and explore after beating the game to finish getting achievements
- Getting collectibles on large buildings is often puzzle like, but it’s never overly difficult to figure out how to one
Cons:
- Does get boring after a while - a lot of the small climbable buildings are very similar. Thankfully the game doesn’t outstay its welcome
Verdict: 7/10
PoP. A very scenic game though it does get boring. Given it’s short play time though it was still fairly enjoyable.
Overall this is a very good game and IMO better than the first. Warning though: despite the appearance from the steam store, this game does not support VR, it only supports VR in one small DLC.
Pros:
- Decent story
- Great graphics
- Good voice acting
- Good evolution and variety of new weapons/abilities/upgrades
- The constant sliding from the first game don’t exist here
- You don’t have to play the first game to understand this game - despite being a sequel they don’t seem terribly related
- The chapter replay modes and challenges provides some replayability for those who don’t mind repeating the same areas/levels
Cons:
- Some areas force you into a fight without an opportunity to stealth at all
- I encountered some bugs. In chapter replay, restarting level causes a crash. Also,
- I found certain parts of the Baba Yaga DLC too challenging after playing for 30+ hours I had a weird thing start where the screen would randomly go black but the game keeps going (sound is there, menus work, but I can’t see anything in game). I haven’t seen anyone else reporting similar issues though.
- I don’t like the whole ‘cards’ for upgrades bit in chapter replay. More importantly, I really don’t like the fact that you can apparently buy card packs (many of which are one time use) with real money. It’s gambling and has no place in games.
- You have to wait a few seconds to skip cutscenes - find in the main game but a nuisance in chapter replay
Verdict: 8/10
PoP. Overall I enjoyed this, but not as much as I was hoping since it turned out I’ve played through at least half of it previously not on Steam so I knew part of it. Still definitely a good game with some improvements on the first .
I thoroughly enjoyed this game. It has a great story will lots of exploration that slowly unravels the past. There’s always more to discover. After my first playthrough I’m tempted to start a new game right away to see what happens if I do things differently, and to answer questions I didn’t get to answer the first time around.
Pros:
- Good graphics
- Very well voice acted
- Excellent story that keeps you guessing and leaves you with questions to answer and theories about what happened
- Lots to discover and explore
- New Game + lets you replay but keep the translations you have so far
- Depending on your responses and actions you can learn different information and I think have some people act differently
Cons:
- You can’t go back to places that you’ve been to unless you have a reason. This can be an advantage because it prevents you from exploring unnecessary places if you get stuck (unlikely IMO), but if you miss something or want to explore it more you can’t.
- Six constantly asks if you want to leave a place. It makes you feel rushed. IMO you should be able to ask it to take you back, and only have it ask if you actually find all there is to find.
- The walking speed is fairly slow. Granted this is briefly explained in game, but it’s still frustrating and can effectively discourage exploration, which is the whole point of the game.
- In some circumstances - especially when flying - it’s not always clear who’s talking until something is said to give you a clue.
- Once you leave a moon you can’t go back down (even if it’s a place you can always revisit) without going somewhere else and going back.
Verdict: 9/10
PoP. I almost bought this several times and was really happy when it was bundled Really glad I finally got to play it. It’s an absolutely amazing game; I’d love to go back and play NG+. There aren’t many games I replay, so that’s pretty high praise from me.
I thoroughly enjoyed this game. It’s very artistic and open to interpretation to a certain extent. The gameplay is a mix of platforming and puzzles, neither of which are particularly difficult. I generally don’t like platformers because I’m very bad at them, but I didn’t really have a problem with it.
Pros:
- Graphically gorgeous
- Platforming sections aren’t difficult
- Puzzles are provide a bit of a challenge but are not difficult
- Enjoyable music, very atmospheric
- After you beat the game you can go back and replay any chapter, including from checkpoints throughout the chapter. This makes getting missed achievements/collectibles significantly less painful than they could be
Cons:
- The memento collectibles don’t seem to serve any purpose. It seems like it may have been a ‘most other games have collectibles so maybe we should too’ sort of decision.
Verdict: 9/10
PoP. Very artistic, I definitely see why so many people like it.
I quite enjoyed this game overall, but there were several issues that prevented it from being great. I didn’t enjoy the DLC as much as the main game, though it did like the ending.
Pros:
- The graphics (once fixed) are quite good, with some gorgeous scenery
- Decent story
- Likeable characters
- Good voice acting
- Doesn’t suffer from the Assassin’s Creed problem of randomly jumping to your death. If you try to jump, you’ll either make it or you’ll not jump - no accidental deaths.
- I liked the ‘cheats’ that unlock when you beat the game - it makes subsequent playthroughs (for achievements, difficulties, etc) much easier and doesn’t lock you out of achievements like most games with cheats do.
Cons:
- My main complaint is the camera. Quite a few games take the approach this game does, and it almost never works well. I’ll be going in one direction and the camera will suddenly turn and I’ll now be running in a different direction. It’s confusing and frustrating. While you can control the camera to some extent, you can’t always rotate to the view you want.
- One graphics issue - grey banding on characters in cutscenes. There’s a fix for it in a guide, I’m not sure if it works or not though.
- I found counterattacking very difficult - getting the timing right was too tricky for me
- There are costumes that unlock after beating the game - one for Trip and 2 for Monkey, but you can only use one at a time (without a manual hack). It’s not possible to have both Trip and Monkey changed at the same time. This is probably because the costumes are combined with the aforementioned cheats - you can’t only apply a costume without the cheat.
Verdict: 8/10
PoP. Also the last game remaining from my ABC list from 2019 which I sort of abandoned at the end of that year with only 2 games left. Very enjoyable with pretty nice graphics.
Recent Acquisitions
March, April, May, June '21 Play Log
It’s been a bit since I’ve posted. I’ve been spending quite a bit of time on non-gaming hobbies and also spent quite a few hours in My Time At Portia which I haven’t beaten yet. I’m not going to bother with a goals review - I’m not way too far behind to achieve them. I’m doing PoP this quarter though and my goal is to beat everything, so hopefully I’ll get back to actually progressing on my backlog.
BioShock Infinite: Burial at Sea
Since I beat the first Bioshock a while ago I went back and played Burial at Sea. It was interesting how it connected the two games. I opted to skip Clash in the Clouds as it looked too frustrating.
I suspect this would be a great co-op game. Personally I played it single player and it worked fairly well.
Pros:
- Good stealth system
- Innovative hacking that works well as both single player and co-op
- Good voice acting
- Decent graphics
Cons:
- A few of the animations were a bit buggy/could be better
- While the story is decent enough to carry the game, it fails to get you emotionally involved enough at the beginning to really care about your goal.
- There didn’t seem to be much difference between normal and easy difficulty (at least if you’re taking the non-violent stealth approach)
- You can’t see your footprint (how much evidence you left) for missions after you leave the post-game summary, so if you’re trying to get the Whisper achievement, you’ll have to keep your own notes or you’ll probably end up having to replay all levels.
- In the in-between mission area there’s a firing range, but it seems like you’re not able to use it which is unfortunate
Verdict: 8/10
Definitely an interesting game and quite enjoyable. I think it would have been really interesting to play with someone else. If you’re into co-op games and/or have a friend to play this with, I’d definitely suggest giving it a try.
I genuinely don’t understand how so many people like this game. Apart from the collectible-induced nightmare, the story just isn’t that great, and neither of the endings were satisfying to me.
Pros:
- There is a story, so people who like story based games may like this
- Well voice acted
Cons:
- An epic amount of collectibles that must be collected in one playthrough
- The collectables don’t add anything to the story
- The collectables are well hidden and many are missable
- I wasn’t a fan of how they did the ‘cyberpunk’ feel. Some of it was good, but sometimes it just felt like they stuck glowing lights and/or screens all over the place whether it made sense or not
- I don’t undstand why people seem to enjoy the story. There weren’t any moments I would describe as a significant twist, and the main plot didn’t hold my interest at all.
Verdict: 5/10
SG win. This game seems to get quite good reviews. I really don’t know why because I didn’t really enjoy it.
If you’re into renovation and interior design then you’ll enjoy this game.
Pros:
- The workshop allows for a huge variety of items
- The tool upgrades worked well and at a good pace
- If you really hate cockroaches you can replace them with glass
- The mini map (when unlocked) can make finding things you missed cleaning/fixing much easier
- I really liked the unique/themed houses
Cons:
- You can’t move/remove/place windows, which sometimes limits renovation ideas
- You can’t paint/tile around the bottom of stairs
- There are items & tiles in houses that you can’t buy yourself
- What’s up with the electric window cleaner? Where can I get one of those? I’m pretty sure it’s not actually a thing.
- There’s a fairly wide variety of paint colours, but personally I found most of them pretty ugly
- The number of different houses available isn’t as large as it looks, as several of them (especially the first few) are pretty much identical
Verdict: 8/10
I randomly decided to get this game. If you’re the creative type and/or enjoy interior design you may like this game. While I did enjoy it, I’m definitely not creative enough to enjoy it as much as I think others would.
Definitely unusual but quite enjoyable.
Pros:
- Definitely has some funny moments
- Interesting art style
- Among the best puzzle difficulty I’ve come across - they’re challenging but don’t get frustrating
- I liked the unique nod/head shake used to answer questions
Verdict: 8/10
SG win. Really bizarre game but pretty good.
Recent(ish) Acquisitions
…Ouch. They look really good though!
- Surviving Mars
- Planescape: Torment: Enhanced Edition
- Vane
- Relicta
- Darksiders Genesis
- Morkredd
- Metro Exodus Enhanced Edition
- Conscious Existence - A Journey Within
- Star Shelter
- The Morrigan
- Stacking
- Beyond Blue
- Lost Ember
- Summer in Mara
- PC Building Simulator
- Overlord II
- A Case of Distrust
- S.T.A.L.K.E.R.: Call of Pripyat
February '21 Play Log
This has the potential to be an enjoyable game for anyone who enjoys games like House Flipper. Unfortunately in its current state I cannot recommend it.
Pros:
- Variety of stations for renovation
- in addition to the usual ‘clean up garbage and add appropriate furniture’ each station has other unique goals to complete, which I like (and which could be expanded on)
- A scanner helps you find any trash you’ve missed, making it much easier to get 100% completion
- There’s some leeway - you can get 100% completion even if you’ve missed one or two pieces of trash
Cons:
- Controls could be better - they don’t feel as natural and as easy as House Flipper
- It was in a Humble Choice bundle despite it having numerous bugs that made it largely unplayable
- The bugs rendering it unplayable have been fixed, but there are still numerous bugs
- Achievements are broken
- Levels can’t be replayed, so you can’t go back and get 100% completion on previous levels without restarting the game
- The furniture/item requirements for various areas frequently don’t make sense
- Once you put trash in a dumpster it can’t be moved, which can be an issue with the recycling dumpster if you get a piece stuck at the front, forcing you to pay to have it emptied before putting anything else in it
Verdict: 6/10
Got the HB choice partly because of this and it turned out to be a buggy mess. To be fair, the devs are active on the forums, and do seem to care about players, but I’m not convinced they’re doing much to fix the broken achievements. In addition to having to find workarounds to get them unlocking at all, I’m pretty sure I should have 3 more than I do, so the workarounds still aren’t perfect.
There are definitely some good aspects of this game, but unfortunately I can’t recommend it. The way it’s split into 2 parts is… different. It definitely has the potential to be an interesting game mechanic, but some other unfortunate design choices prevent me from being able to appreciate it. The biggest flaw is the mechanics. It’s built purely as an FPS. There are a variety of unlockable weapons, melee takedowns are lethal, and apart from crouching there are no stealth mechanics to speak of. Given that you are supposed to be stealthy and kill as few people as possible, this is a very big problem.
Pros:
- Very good voice acting
- For most of the game you have a phone which shows you where enemies are as well as their field of vision, which partly compensates for the lack of stealth options
- The idea of the story taking place in your memories was a really neat idea
- All chapters can be replayed
- Cutscenes are still unskippable during subsequent viewings
- Despite the difficulty getting to it, the good ending is very well done
Cons:
- Previously mentioned lack of stealth mechanics are a problem if you want the good ending
- Most of the ‘evidence’ you can collect seems entirely pointless
- The asylum sections felt like little more than padding
- Until you’ve beaten the first part of the game, not all chapters are replayable
- I found subtitles kept turning off for some reason
- The story failed to keep me interested, though was due in part to my frustration around the game mechanics
- There seems to be little to no difference between the two difficulties
Verdict: 5/10
SG win played for PAGYWOSG. Another game with unmet potential. The story writers and the devs in charge of gameplay mechanics seem to have been trying to design two completely separate games.
Entertaining point & click game with plenty of funny moments.
Pros:
- Excellent voice acting
- Good artwork
- Very funny
- Decent story
Cons:
- Has several moments where I restored to using random things together to see what happened
- The last chapter was difficult enough that I ended up using a walkthrough for most of it
Verdict: 9/10
Hurray, a positive review! I picked this up in the winter sale and thoroughly enjoyed it. Definitely recommend to anyone who likes goofy point & clicks.
Very cute adventure game with a very good art style that’s well worth playing for point & click fans, though it is perhaps a bit expensive given the short play time.
Pros:
- Beautiful art style
- Very well voice acted
- Puzzle difficulty is very good
- Had quite a few funny moments
- Good story
Cons:
- I wasn’t a big fan of the ending
- Most P&C games have a double-click to run/instantly move to the next screen feature. This doesn’t. While I definitely appreciate the very well done scene transitions, there is enough back and forth that the speed of the scene transitions can get unfortunate.
- Mutually exclusive achievements despite no replay value
Verdict: 9/10
Another one I thoroughly enjoyed, and also recommend.
Honestly I was disappointed in this game. It was more depressing than I expected, and not as humorous. My main complaint though is that the puzzles were quite difficult.
Pros:
- I liked how the story was told
- You can interact with the AI to get hints
- The space station the game takes place on is very ‘busy’, there’s lots of stuff lying around and it generally looks realistically lived in
Cons:
- It’s not obvious you can get hints; I found this out by accident
- I found the hints were often just ‘how to get started on the puzzle’, rather than helping with specific parts I was stumped on
- Most of the humour fell flat for me
- The down side of there being so much stuff on the space station is that there’s so many things you can interact with that it’s very easy to miss the one or two things that are actually useful
- The puzzles really are technical, but the in-game technical manual doesn’t always do a great job of explaining systems, some of which are quite complex. It’s easy to get intimidated/frustrated.
Verdict: 6/10
This was on my wishlist, but honestly it disappointment me. It’s not a bad game per se, but IMO if you skipped it you wouldn’t be missing much.
I thoroughly enjoyed this game. It was a wild ride, with lots of unexpected twists and turns. If you enjoy VNs and a good story, I recommend giving this a try. My biggest complaint was the grinding required to get all scenes etc. As much as it’s tempting to ignore this, it did reveal some interesting parts I’d missed and answered questions I had with the story.
Pros:
- Interesting story that has lots of unexpected twists, keeping you guessing until the end
- The characters were well done and all had their own personalities that came through well
- I didn’t come across any translation/grammar/spelling errors with the translation
- Repeated playthroughs using different options can reveal different parts of the story
- I was impressed how well the different parts fit together. With such a complicated story inconsistencies wouldn’t be surprising, but this game did not have any. Even the small details were well done.
Cons:
- It felt like there were a few too many bad endings
- Unlocking all of the tips, scenes, etc to get all achievements is a nightmare, especially if you don’t follow a guide for your first playthrough (which I highly recommend)
- I had a hard time with SSS. I found it often wasn’t obvious how different values would affect the outcome. There were times were I wanted to get or to avoid a specific outcome, and even after finding the correct values via trial and error it still wasn’t obvious why those values worked. Answer mode had the same problem.
- Most of the tips seemed a little pointless since it just repeated explanations given in game
- I came across some points where skipping didn’t want to skip scenes I’d seen before. This was especially true in the xtend episode.
- This game is supposed to be set in the near future, but I found both of the male characters sexist, as well as some of the writing. For example, some of the girls being ‘naturally frail’, but not having any health concerns? That’s just BS.
- The skipping is not fast enough given how much you have to skip when doing repeat playthroughs. I’d often start skipping then go and do something else while I waited.
Verdict: 7/10
I very nearly finished this one in January but didn’t quite make it. SG Playing Matters & PoP win. This was my first proper visual novel. I definitely enjoyed the story, and it was told in a unique way, but I don’t think I’ll be rushing out to buy more VNs. As much as I enjoy story based games, and definitely enjoyed this game, I think I’d prefer to read a book than play a VN with little to no actual gameplay.
January Acquisitions
February Acquisitions
January '21 Play Log I
Yep, it’s still strange writing the year 2021.
Finally got around to setting up my VR stuff on my new laptop, except for reasons unknown it only works using integrated graphics, which of course gets maybe 5FPS. It’s been a week now and Oculus support hasn’t managed to figure out what’s going on. I’m really hoping they manage to, but I’m also beginning to realize the 1660ti in it isn’t as great as I thought, so it remains to be seen how many of my VR games it’ll be able to handle anyway. Turns out a laptop that would be good with VR would be close to $3500 though. I could build a desktop that’s better still for $1k less. I’m resisting the urge to do that for now (not that I have the money) but it means I’m stuck with a play area that’s small enough to cause me problems. For example I won’t be able to play Skyrim VR until I find a way to play in a larger area :(.
Decent FPS that’s very retro. If you enjoy FPSs or want to relive some of the older ones this is worth playing.
Pros:
- Really great music
- Good weapon, level, and enemy variety
- If you find most/all of the secrets you’re unlikely to run out of lives
- The pause menu shows you how many secrets you still have to find on the current stage
- As long as you don’t accidentally go to the next stage it’s generally not too difficult to find all of the secrets
- I liked the choice of weapon upgrades, allowing for different play styles
Cons:
- As much as it is faithful to the era, I’m not a fan of limited lives since it means you have to start the game from the beginning if you run out. Even if it’s unlikely I don’t enjoy the added pressure.
- It’s easy to accidentally go to the next stage before you’re ready (i.e. before you finish finding the secrets)
- If you proceed to the next stage without getting all of the secrets, your only option is to return to the workshop at the cost of one life, since levels can’t be replayed
- On some levels the secrets are next to impossible to notice, leaving you no option but to run around trying to interact with all of the walls
Verdict: 8/10
SG win for PAGYWOSG. Pretty good overall. I’m really not a fan of secrets/collectibles/etc in games though.
Partially Experienced on Oculus Rift
First things first, don’t play this on VR. VR mode has been abandoned in beta. It mostly works, but there are parts when you have to make a selection but cannot choose. Additionally, there are some parts that don’t work well in VR, or which make much more sense playing the game flat.
The game itself is depressing and very disturbing. Be aware of that, and if it’s not your thing give this game a pass.
Pros:
- Good sound effects
- Good voice acting
- The graphics are pretty good
- They did a very good job of making the hospital feel abandoned and decaying
- The story keeps you trying to figure out what’s going on
- Collectable diary entries are easy to find as long as you visit every room
Cons:
- The walking speed is frustratingly slow, and there’s no running
- VR abandoned in beta
- In one chapter you are in a more violent ward and are hearing screaming, but if you go to other parts of the hospital that should be quiet, the screaming continues.
- Even after playing through all of the routes, I’m still not entirely sure what actually happened Renée, though to be fair this is probably by design
- It’s never made clear who you are playing as. This is actually referenced in the story so is probably also on purpose, but personally I would have preferred it to at least be a bit more obvious.
Verdict: 7/10
I attempted to play this in VR but gave up. It’s still in beta and didn’t entirely work. Overall it’s an interesting look at how asylums used to work, but the ending is seriously disturbing.
Clearly designed for co-op, but works well solo. Definitely worth buying if you enjoyed the base game.
Pros:
- Adds 4 new prequel chapters to play that explains some more of the backstory
- Adds some new weapons/techniques
- I expect this would be great to play co-op
- works well solo, and you can call in the other assassin in solo as well
Cons:
- If you finish a chapter and quit, then next time you start the game press ‘continue’ it will default to normal difficulty, even if you were on a different difficulty when you played the previous chapter. NOT EFFING COOL!
Verdict: 8/10
Picked up this DLC in the winter sale and thoroughly enjoyed it. Definitely looking forward to the sequel.
This game doesn’t start out well, but it does get better and the story seems promising enough that I think I’ll try the next game.
Pros:
- Pretty good voice acting
- Promising start to the story
Cons:
- Default resolution is awful, and it’s not clear how to change it (go to the install folder, there an exe there, change it to 4x)
- Feels short, more like an introduction to a story. Thankfully the price reflects the length.
- Crashed a few times, and opening the steam overlay breaks the dialogue
- The first puzzle followed by an info dump was bad. In fact I almost refunded it because of this. Thankfully it gets better, and even the developer has said it wasn’t a good start.
- Why is there an achievement for listening to developer commentary?! Thankfully it can be skipped as it comes up. On the plus side, some of it was interesting and has convinced me to try the next game since he’s clearly learned from mistakes made in this game.
Verdict: 6/10
Also picked up during the sale. It wasn’t as good as it could have been but it does show promise. One advantage of being forced to listen to the developer commentary (for an achievement) is that the developer has clearly learned from the mistakes in this game, so I think I’ll pick up the other 3 in the series during the next sale and give them a try.
That’s it for now. I won “Root Double -Before Crime * After Days- Xtend Edition” from Zlia via Playing Matters, so that’s up next. I also started watching a Let’s Play for Subnautica in VR. Turns out I got it from Epic at some point so I’m seriously tempted to give that a try. Hope everyone’s having a good start to 2021!
814 | games |
40% | never played |
3% | unfinished |
26% | beaten |
17% | completed |
14% | won't play |
- Won on SteamGifts 169
- Wishlisted Unplayed 76
- ABC Challenge 2019 26
- Favourites 47
- VR 56
- PoP - Short 36
- PoP - Medium 29
- PoP - Long 25
- PoP - Very Long 25
- Abandoned :( 21
- Deck Verified 50