Ellios’ profile

A bundle addict backlog assassin…. This will be a challenge.


Well I seem to have slipped early keeping up with my backlog assassinating so let’s step right back into it since I finally finished beating Doom (well the Campaign on Hurt Me Plenty). I also destroyed many blocks in Zup! and completed it last month (easy game for achievements)

Beaten

  • DOOM
    DOOM

    19 hours playtime

    15 of 51 achievements

Brutal fun. Really that does a decent job of summing up Doom’s campaign. I did end up taking a sizable break for awhile playing one or two levels every once in awhile until yesterday I decided to make a final push to finish off the campaign. (Honestly I blame Rocket League for always distracting me away from my backlog) It felt more like an arena fps then the original Doom series where each section would be closed off until you killed every last demon in the section you were in. These kill them all sections quickly started feeling like crowded deathmatch arenas as they were usually large enough to keep moving around in and they always felt like a victory as you beat them. I think this possibly turned me off slightly because it made the game feel like you were just moving through the level to get to the next arena to fight more waves of enemies. It still felt like Doom but more like if Doom and Quake 3 Arena had a really violent baby together. The story however was good and the narrative always tried to stay out of your way only pausing the action briefly if necessary before allowing you to carry on your business with collectibles filling in the details of the backstory for you to read if you choose to. Despite any flaws Doom may have it still is quite a blast to play and is well worth playing through.

Completed

  • Zup!
    Zup!

    41 minutes playtime

    118 of 118 achievements

Let’s get this out of the way. This is a game simply made for gathering a lot of achievements and includes a complete alphabet, number, and symbol set for you to use in your showcase. That being said although some puzzles were quite easy to solve by clicking nearly any exploding block there were some that did require some timing and strategic clicking to solve. Although sometimes you’ll just get a completely lucky shot it at least appears to try to be a decent puzzler. Might be interesting to see if they come up with any new tricks in the sequels (hopefully).

Target #2 Beaten

  • RUSH
    RUSH

    10 hours playtime

    24 of 25 achievements

It’s not completed yet since there is one more achievement that will have to wait until December (unless I want to change the date on my computer) but all of the levels have been beaten.

Fun puzzler with some levels really taxing the brain without using hints. Even harder when you get to the Actual level challenges (featuring a certain crazy AI) where the hints are not available. Obviously this game could have been finished in very fast time due to it being a puzzler and the solutions are readily available but it is much more satisfying to find the solution yourself.

Target #3 Completed

  • SWARMRIDERS
    SWARMRIDERS

    27 minutes playtime

    4 of 4 achievements

Fast short brutal twin stick shooter which is also endless but does have 4 achievements that you get just by surviving long enough (150 seconds) it also is free so if you have some quick reflexes it’s worth a try (or many more). Has a pretty good rock soundtrack too which you can also purchase as DLC.

Target #4

Now if you’ll excuse me, I have some demons to face.

  • DOOM
    DOOM

    2 hours playtime

    1 of 46 achievements

Target #1 Beaten

  • DarkBase 01
    DarkBase 01

    3 hours playtime

    no achievements

Darkbase 01 has been beaten and I never have to walk it’s halls again. Now with that unpleasantness out of the way we can move on.

A review? Seriously….. okay fine.

Darkbase 01 is a very repetative, slow-pace slog through a top down perspective that could have been a good corridor shooter if it had better well variety. You only get the one weapon which has infinite ammo, each level will have you backtracking slowly through empty sections you had cleared out and the enemies while varying in shape and color all have one simple attack that is fairly easy to dodge and even taking hits is a mild annoyance as medkits are scattered everywhere. The lowest I ever got on health was 40 and boredom was the only thing that threatened to stop my progress. Even the ending (which I’m not gonna spoil) is a letdown.

Onto the next game.

Target #2

  • RUSH
    RUSH

    46 minutes playtime

    3 of 25 achievements

This is another game I won on Steamgifts. (The first game I won actually) The game is an interesting puzzler where you basically use items to direct colored cubes to their designated exits.

Target #1

  • DarkBase 01
    DarkBase 01

    3 hours playtime

    no achievements

I started playing this game as part of the Removed Game Challenge Week thread on Steamgifts because it fit the criteria and it was a game I had won on Steamgifts so now to finish the job started in that thread I will trudge through the rest of this game. (Seriously, there is no running or sprinting so if you have to backtrack through the halls you’ve already cleared out you have to slowly trudge back through them and there is a lot of backtracking)

Progress - About 2 hours into it so far

Statistics
5936 games (+91 not categorized yet)
100% never played
0% unfinished
0% beaten
0% completed
0% won't play