Kyrrelin

August + September 2020 report

Hello everyone! I hope you are doing fine.
Both August and September were busy months as we have been renovating our living room. I thought I would have some time for a short update, but nope, so here I come with a double post at the end of October… oh my. Here I hope that I will make my next report sooner.


Please excuse me if you find any mistakes, after I post my report I usually find many of them, but I really read the post a few times before I send it out. X) Feel free to point them out to me. ;)

Enough of small talks and now to the actual assassinations! Good luck in a new month and enjoy your games!

44.9 hours
5/5

I just love Supergiant games! <3 Their games are so different, strange, lovely, emotional.
Red, a young popular singer in Cloubank, gets attacked by a shadow group named Camerata. But things don’t go as planned and as a result Red gets a hold of a peculiar device called Transistor. With it in her hands she travels through the city to find the answer on what is happening and why exactly.
Storytelling is done in a peculiar way and you are not told much, just hints about that or that, but you are still captivated and you just have to push on. Characters, even though there are just few of them and there is not said much about them, are just perfect. Voice acting is exceptional!!! <3 Beautiful graphic and totally amazing soundtrack creates an awesome game in all aspects! Combat is great fun and can be pretty challenging, especially if you set yourself some limiters or try your luck in special challenges. Also there are countless possibilities to create your best skill combo so fights never get old. Can only recommend, we have played through it four times in total. ;)



55.3 hours
5/5

Cooking saga continues!
We have enjoyed the first game and have to say that this one is a very good successor, maybe even better in some aspects. Some things are new, some are changed for better and some stay untached. Sooooo, one of the best things is that you can make your own restaurant as you level up and get new furniture, decorations, lights and so on. This adds a great touch to the game as you get even more attached to your restaurant, also it’s really awesome to see your patrons sitting at tables waiting for their order. :D
Your cooking space changed a little and now you have a prep station where you can (or have to) prepare food in advance and then serve it right away, this adds other possibilities to your cooking. There are many recipes and they just look so delicious!!! We got rather hungry preparing all the dishes. XD Few of the hard recipes got simplified which is great, but many new very hard recipes got added which isn’t that great! XD
Next great aspect is that besides cooking in your own restaurant you can help in the others, each of them have a specific menu. It’s a great way to practice, level up and get more nice stuff for your restaurant.
What was changed is how co-op works. Now everyone is taking care of their own meal, you pick it up you have to also prepare it. Truth is that in the most hectic moments you mostly don’t talk to each other as you concentrate on the work, but it’s still great fun! After playing a little it growed at us quickly despite initial concerns!
It’s a great game, funny, cute and also challenging. Can only recommend! :)



17.7 hours
4/5

So, I am little bit torn apart about this game. When I first heard about it, all I knew was that some girl succumbs herself into hell in search for her dead loved one. All of it shrouded in Northern mythology, filled with Viking warriors and that sold it for me. After some time later I have learned that our main heroine is also struggling with psychosis. And in this point I feel a little bit of wasted potential.

Whole game is visually absolutely stunning, especially Senua's emotions are clearly visible on her face. Next thing I would say is that the game is a combination of hack and slash, walking simulator and puzzle solving. It works well together and puzzles offer good diversion from the fights, although be the game longer it could get too repetitive as there aren't enough variations. Fights are from the simpler ground (don't take this as an insult, just a statement that there isn't countless combos you can perform), but can get challenging if you get overrun by enemies or you are playing on auto difficulty (after completing the game I have learned that I have played on the hardest setting as it adapts to your performance, sometimes it was truly a hell). All in all you have light strike, heavy strike, block / counter, kick (took me some time till I figured this one) and evade and that's all you need. I have enjoyed the fights, even the very hated locked view and the inability to see behind you (yes it can be frustrating). The best part of the fights are the moves of Senua and her enemies. The motion capture is truly brilliant and it's a joy to see how their abilities and moves change according to their wounds! Also the music during fights was pretty good and created an intense atmosphere, as the whole soundtrack after all.

Through the game you can collect runes with myth stories, when you collect them all you will see additional cutscenes before the end. If you miss some, you have to play it whole again as you can't go back or load a chapter save. That happened to me and sadly the second run is completely the same, nothing new added.

Now to the point. So Senua is living with psychosis. She sees things, hears voices. You are just a passive watcher of her struggle. And here comes my disappointment. You know, I think that what happened to Senua (death of her loved one in a peculiar way and so) would push anyone to insanity. Voices of self loathing, full of an accusation, hatred or overall confusion rather correspond with the situation. But she is living with it all her life, inherited it by her late mother, as this is shown to us by few visions. Too few. For me it doesn't build enough connection with her, most of the time I was rather indifferent. But let's say that they actually allowed us to be one of her voices, to influence her for the worse or for the better. That would add another level of immersion. I understand that you can't actually win over the disease, that it's a never ending fight, but there are things that can make it better… or worse. I know that the game would offer only an illusion of choice and influence and the ending would be basically the same, but it would be much better to live through her past, to push her towards the light or to pull her deeper into the darkness…

Another point that slightly disturbs the immersion is the Hela mark. When you make it to the hell gates you are marked and told that when you die, the mark will spread and once it gets to your head your journey will be over. That got me really hooked up and nervous when the fight turned for the worse. So I did my best to not die, to keep my mark at bay. Sadly the mark is growing on it's own. I understand that for some plot twists it was important to have a particular level of the mark, but I still felt it as betrayal you are actually safe, you can die as many times as you want, even on the hardest difficulty, I would say it’s a wasted opportunity.

All in all, I think it's a good game that has some flaws, but it's still enjoyable. Also I am curious about the second game.




Nothing new added. Move on.

Anton Sokolov ; Aliena ; Aria T’Loak B C D Enzo and Erine Kori-Odan F
Grimm ; Garrus Vakarian Hornet I Jack K Legion
Mata Hari Nyreen Kandros The Outsider P Quirrel Ronan O’Connor
Saren Arterius T U V Wrex Urdnot X
Y Z        

Big thank you for my wins! :D

  • Draugen

    0 minutes playtime

    0 of 13 achievements

  • 911 Operator

    0 minutes playtime

    0 of 18 achievements

  • Republique

    0 minutes playtime

    0 of 26 achievements

  • Republique VR

    0 minutes playtime

    no achievements

  • The Fog: Trap for Moths

    0 minutes playtime

    no achievements

Activated a lot these two months.

  • Vampyr

    0 minutes playtime

    0 of 28 achievements

  • Little Big Workshop

    0 minutes playtime

    0 of 36 achievements

  • Call of Cthulhu

    0 minutes playtime

    0 of 49 achievements

  • The Coma 2: Vicious Sisters

    0 minutes playtime

    0 of 35 achievements

  • Wargroove

    0 minutes playtime

    0 of 23 achievements

  • Re-Legion

    0 minutes playtime

    0 of 45 achievements

  • Eternity: The Last Unicorn

    0 minutes playtime

    0 of 35 achievements

  • Magrunner: Dark Pulse

    0 minutes playtime

    0 of 24 achievements

  • Dracula: Love Kills

    0 minutes playtime

    0 of 33 achievements

  • Dracula: Origin

    0 minutes playtime

    no achievements

  • Journey to the Center of the Earth

    0 minutes playtime

    no achievements

  • Observer: System Redux

    0 minutes playtime

    no achievements

My ABC plan contains many unfinished games because I would like to complete them before starting new ones, this is my huge problem. ;) This plan should help me with it.
  • So for the purpose of this list, only games marked as completed counts - until said otherwise.
  • Games can be played in whichever order.
  • Unfinished games will be restarted or continued.
Nancy is done! :)

Assassinated 9 of 29

38% never played
31% unfinished
31% completed
  • 16bit Trader

    0 minutes playtime

    0 of 16 achievements

  • Agarest: Generations of War

    66 hours playtime

    9 of 50 achievements

  • Brothers - A Tale of Two Sons

    0 minutes playtime

    0 of 12 achievements

  • Cooking Academy Fire and Knives

    0 minutes playtime

    no achievements

  • Dark Messiah of Might & Magic

    0 minutes playtime

    no achievements

  • Eventide: Slavic Fable

    4 hours playtime

    25 of 25 achievements

  • Fortune Summoners: Secret of the Elemental Stone

    0 minutes playtime

    no achievements

  • Glass Masquerade

    8 hours playtime

    32 of 32 achievements

  • Hakuoki: Kyoto Winds

    0 minutes playtime

    0 of 36 achievements

  • Hakuoki: Edo Blossoms

    0 minutes playtime

    0 of 36 achievements

  • Chaos on Deponia

    0 minutes playtime

    0 of 34 achievements

  • Inquisitor

    15 hours playtime

    no achievements

  • J.U.L.I.A.: Among the Stars
    J.U.L.I.A.: Among the Stars

    27.4 hours playtime

    40 of 40 achievements

  • KHOLAT

    10 hours playtime

    20 of 20 achievements

  • Loren The Amazon Princess

    0 minutes playtime

    0 of 40 achievements

  • Merchants of Kaidan

    36.7 hours playtime

    22 of 22 achievements

  • Nancy Drew: Curse of Blackmoor Manor

    10.7 hours playtime

    no achievements

  • Overlord: Raising Hell

    6 hours playtime

    no achievements

  • Postmortem: one must die (Extended Cut)

    20 minutes playtime

    no achievements

  • Quest for Infamy

    1.4 hours playtime

    0 of 59 achievements

  • Remothered: Tormented Fathers

    0 minutes playtime

    0 of 10 achievements

  • Sins Of The Demon RPG

    15 hours playtime

    9 of 9 achievements

  • Tempest

    15 hours playtime

    1 of 24 achievements

  • Unium

    5 hours playtime

    9 of 22 achievements

  • Velvet Assassin

    27 hours playtime

    no achievements

  • Weird Park Trilogy

    14.0 hours playtime

    no achievements

  • XCOM: Enemy Unknown

    37 hours playtime

    35 of 85 achievements

  • Yomawari: Night Alone

    0 minutes playtime

    0 of 27 achievements

  • ZanZarah: The Hidden Portal

    0 minutes playtime

    no achievements

Cece09

It took me way too long to find out that it was cook serve delicious 2 above. I only noticed it after reading cooking saga and questioning what one is it. Saga didn’t even cross my mind just saw cooking

I don’t like the 2nd game at all. I need to go back and clean it all up for achievements but ugh thats future me problem. Hopefully skeleton cece will have fun

Kyrrelin

Haha, yeah, I have hidden the logo. XD When it was large it was just obscuring the view of my restaurant. :3

I noticed you dropping it in the PoP event. Are you playing alone? Because I wouldn’t be able to play it like that at all, even the first game. Some of the achievements, well more like restaurants, are killers. Good luck, when you decide to go back. ;)

Cece09

yeah just like the 1st i played it alone, i don’t like multiplayer. I just got bored very fast of the 2nd game I just didnt find the fun in going to like 20+ restaurants and working for them. It just become a drag to keep making the same food other and other again when I knew I was getting anything out of it

JaffaCaffa

Impressive, congrats on 100%ing CSD!2 :D It’s definitely tougher than the first one, some of those restaurants.

Hope you enjoy Draugen, am still intrigued by it despite the mixed reviews!

Kyrrelin

Thank you! <3 True true, I don’t want to see Hot Lattes, Smoothies or anything from the Barista update ever again. XD

I am hyped for it! :D Was on my wishlist for some time. Wanted to play it for this month theme, but I have chosen some other games. Will try to play it soon. :)

devonrv

I’m catching up on BLAEO posts I missed due to Game Pass.

Anyway,

But let’s say that they actually allowed us to be one of her voices

You mean like an RTS, or Lifeline on PS2? Honestly, I kinda felt the game was already trying to go in that direction, what with Senua looking at and speaking to the camera in several cutscenes.

you are actually safe, you can die as many times as you want

Yeah, I suspected that was the case after I noticed that I never died from combat, but instead random nonsense like debris. I put the game on Normal, though, so maybe combat actually CAN kill you on hard mode.

Kyrrelin

Thanks for checking my report. :3

I had to Google up Lifeline and wow, that would be something! :D Yeah, Senua is looking at us a lot, but we are not one of the voices, we are just a watcher. I would imagine it like a decision wheel or quick interaction elements to push up in the right time to make some influence upon her. Especially in her past it would offer deeper connection to her. And some different replay ability. I hope I make some sense how I actually mean it. ;)

I have “died” three times during a fight. First was silly mistake of mine at the beginning of the game, second was during boss fight and later I got overwhelmed by a group of 10 enemies. Other then that I have fallen from a bridge. That’s why I have noticed the mark growing on its own as I was not dying very often and the mark got higher and higher with the story progress and then *puff* it got down again. X)