RomTaka

Looking back 1,5 month

It’s been a few days I should have started to write March’s recap, so I’m gonna look back both March and half of April.
Like announced in my last post, I decided first to finish XCOM2 and then dove into Hollow Knight. On the way, I also moved forward in my ABC project with the Shrouded Isle and strolled in Dirt Rally.

  • XCOM 2

    42 hours playtime

    28 of 80 achievements

  • Hollow Knight

    45 hours playtime

    41 of 57 achievements

  • The Shrouded Isle

    5 hours playtime

    7 of 16 achievements

  • DiRT Rally

    7 hours playtime

    24 of 170 achievements


XCOM2 : I loved XCOM-EU/EW, which was my first encounter with this venerable franchise but XCOM2 didn’t make my heart go wild as the previous episode had. I can’t explain much why : in fact, I didn’t see many differences between the 2 games apart from being the attacker in the sequel rather than defending Earth in the previous one. The campaign rhythm is still compelling, forcing you to always go forward eventhough you would prefer to fill your weaknesses and strengthen your team. The enemies are good and varied. The difficulty curve is still sharp : I had begun in Normal but ended in Easy because I didn’t want to start from scratch because of bad decisions taken while I didn’t know what to expect in my first run.
I read the WotC DLC is pretty good but I don’t think I want to go back at it for the moment.
Verdict on XCOM2: 6,5/10


Hollow Knight : my oh my ! Orkestra had warned me in February that Life is Strange maybe wouldn’t stay my 2018 GOTY after I had begun HK : oh, how right he was ! HK is without any doubt a masterpiece, a Metroidvania gem and landed right on top of my 2018 podium.
What stands out for me is how the game manages to draw out the pleasure of always discovering new things, be it zones, enemies, power-ups, bosses, etc. This game is so deep : for hours, it seemed to me there was no bottom and every time I discovered a new zone I thought “That sure is the last zone that was to be unveiled” but I was wrong. Even after you’ve discovered all the map, the beginning stage you visited countless times gets transformed and becomes harder : what a brilliant idea !
Let’s speak about bosses. I usually hate bosses but in HK, where there are tens of them, I wasn’t reluctant to face them. I’ve seen HK compared to Dark souls (but what game hasn’t been compared to DS ? :) for how the inventory is lost but can be retrieved every time you die, and for the many bosses you meet. I never played any DS (I’m intimidated by the supposed difficulty) but HK’s not that hard and the punishment it inflicts you is always fair : once you master your character’s moves and powers, and you study well the bosses’ attacks and patterns (I confess having watched a lot of playthrough on YouTube in order to assimilate faster these patterns), it’s not so hard. Some are tough but with patience and the right charms (see further), you can beat them. That being said, I also confess in the end, I wasn’t patient enough, after almost 50 hours of play, to beat the Grimm troupe (I read the Dream version of Grimm is really a nightmare) and skipped this part.
This pops up the charms : this system is so innovative, so rewarding, so practical to adopt your fighting style. I loved chasing them and then trying them out to find out which ones suited me the best.
Congrats on the Cherry team for developing this game and still continuing to deepen (freely, without any charged DLCs for the time being !) the gameplay.
Verdict on Hollow Knight : 9/10


the Shrouded Isle : this little management game was in my ABC project and I decided after Hollow Knight, it was a good time to play something lighter. Well, I’d rather say shorter because the atmosphere of tSI is very dark and oppressive.
It’s basically a story of sacrifice : every season, you have to kill someone among the 5 main families, in a sacrifice for the local God, without destroying the village’s cohesion.
Very quickly, I suffered the Crusader King 2’s syndrome where you don’t really care for the story or what the characters say or live anymore, but you only look at the events’ output and the influence on the parameters you monitor (5 categories and the 5 families mood, to maintain above a given level).
If you’re good at this, you can finish the game in less than 2 hours. It took me roughly 4 hours : it was moderately fun but I wonder how much I would have been ready to pay for this kind of very short game (actually, I got it through a Barter’s trade).
Verdict on the Shrouded Isle : 5/10


Dirt Rally : I love car games but I still haven’t found any better than Forza Motorsport 4 (on XBOX 360) where the career mode is well balanced, not too long and incentive enough. DR isn’t the most generous game in terms of cars or stages proposed. The wrapping is also miles away from a Forza Horizon spirit, which is fine for me coz’ I hate being taken for a hipster teenager. What matters to me in a car game is above all the physics and they are pretty well rendered in DR (nothing surprising coming from Codemasters). I think I’m gonna play DR sporadically in the coming months, a few races here and there.

Belmas

I also beat Hollow Knight this month and I totally agree with you, it is a masterpiece and I would even go as far as rating it a 10/10. One of the best metroidvania ever made and that incorporates a lot of great ideas from recent titles. I love the way the map opens up, the souls like environmental storytelling and bosses, and I am very thankful for being able to fast travel.

I think you should try Dark Souls someday. You shouldn’t be intimidated by its difficulty… I actually didn’t find it that hard. Yes you die a lot (like in Hollow Knight) because you don’t know what to expect and every mistake can cost you but, little by little, you start learning enemy locations, their moves and tells. You get stronger alonside your character and the game becomes quite easy (until the next area, I mean :D). I found it more a learning experience than a hard game since you have no need for twitch controls, great reflexes or to overcome impossible odds or unfair mechanics. That being said, I’ve only beaten the first in the series and have been meaning to play the sequels.

RomTaka

On the assumption I try to rub along with a Dark Souls someday, should I pick the first one or the 2 (or try directly the 3) ? I mean, I don’t think the stories are related but I think I heard the 2 was way better than the first (don’t know about the 3).

Belmas

I only beat the first Dark Souls and I loved every moment of it (100+ hours). Dark Souls 2 didn’t catch my attention (maybe because I tried it just after beating the first DS) and I didn’t make it that far into the game. Dark Souls 3 is sitting on my library waiting for me to commit long hours to it… soon, I hope.

I’m sure other people are more qualified to give you a proper advice but the general opinion is that DS 2 is the weakest of the titles.

RomTaka

OK, thanks.

Kulfy

I’m currently playing Dark Souls 2, two years after the first one, and as Belmas already said, I find it less enjoyable (areas are less interconnected, bosses less memorable…).
Still a good game, don’t get me wrong, but you should definitely play the first one. :)

IcyGlare

I played all three (Scholar of the First Sin edition for DS2). I enjoyed 1 and 3, and thought that 2 was meh. 2 was the only one I didn’t replay after finishing. I thought 3 was more newbie friendly, but 1 had better level design and more memorable boss fights (but then again, maybe it was more memorable for me because it was my first Dark Souls game). I recommend starting with 1 because playing 3 first will make the previous games feel clunky.

RomTaka

Thanks for the advice.
So, I think I definitely got meddled up in my memories about which DS was the “best” (or the most beginner-friendly) according to the community, because it clearly seems everybody preferred the 1 rather than the 2.
So, if I decide to give it a try someday, I know I should begin with the 1.

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Blue Ϟ Lightning

hollow knight <3

I should play it again

Bangledeschler

Hollow Knight is a masterpiece yet it can’t seem to win a damned award cuphead undeservingly beats them every time. Seriously glad you enjoyed it though, I am savoring my next few playthroughs of it, else I wouldn’t play any other games :)

RomTaka

I have to admit it :at first, for the 3 or 4 first hours, I was puzzled by the gloomy atmosphere (dark colors, very discrete music, cryptic lore).
I started to really enjoy myself when I unlocked the wall jump, and from that moment, it was hard to get off.