
Report 81: November 2023
- Army of Ruin
55 hours playtime
no achievements
- Pixel Survivors: Roguelike
26 hours playtime
118 of 118 achievements - No Ghost in Stay Home
2 hours playtime
33 of 33 achievements - No Ghost in Sky Elevator
3 hours playtime
67 of 67 achievements - Cats Hidden in Paris
24 minutes playtime
101 of 101 achievements - Cats Hidden in Bali
63 minutes playtime
102 of 102 achievements - Sinister City
5 hours playtime
17 of 17 achievements - Marfusha
4 hours playtime
20 of 20 achievements
Army of Ruin - pretty good VS clone. 8/10
Pixel Survivors - pretty shit VS clone. 5/10
No Ghost in Stay Home/No Ghost in Sky Elevator - Cute spooky games where you have to click on stuff to progress the story in many different directions. Has a hint system, so you won’t be stuck. 8/10
Cats Hidden in Paris/Cats Hidden in Bali - Very simple hidden object game where you have to find 100 cats on one giant picture. Too easy except for additional achievements in Bali that are somewhat harder to pull. 6/10
Sinister City - silly hidden object game. Nothing extraordinary about it. 6,5/10
Marfusha - very simple & addictive defense game with anime style and dystopian war setting. Beat it in one sitting. 7,5/10
Playing now:
Bounty of One - it is technically a VS clone (?), but boy does this one get hard. It’s much harder to get overpowered. Still struggling with 30+ runs.
Boneraiser Minions - great stuff so far.
Cozy Grove - still comfy and relaxing.
Yomawari Lost in the Dark - just like everyone says, so far it has to be the weakest among Yomawari entries. It’s still enjoyable, but doesn’t scratch my exploration itch as much as the previous were for whatever reason.
Faerie Solitaire Remastered - almost done with one, just tedious grind achievements left.
Backlog progress status:
Congratulations on all of your assassinations! I’ve never heard of Marfusha but I’ve immediately added it to my WL, thank you for the gem!
If you ever have a hard time with it and stumble upon Advanced SR card, go for it. It is so overpowered it’s unreal.
Also, to get the best ending (the achievement one), you have to always keep the gates’ healthbar in the green on all days.
Will keep that in mind!