petpasta’s profile
I just wanna play videogames.
Report 87: May - June 2024
- hack_me
- Samorost 2
- LISA: The First
- Cozy Grove
- DEEP SPACE WAIFU
- DEEP SPACE WAIFU: FANTASY
- DEEP SPACE WAIFU: NEKOMIMI
- DEEP SPACE WAIFU: WORLD
- Go For A Punch! Saki Sanobashi
Hack_me I was kinda afraid that it’s gonna be something like Hacker Evolution, which overwhelmed me quite a while ago. Now let me tell you, it isn’t, it’s more of a shovelware-y spin on the subject, where you simply have to follow commands in order. You don’t have to think pretty much all the time. If you want to just feel yourself like a hacker without actually putting in any intellectual effort, kids do we have a Hacker Evolution at home for you. 5/10
Samorost 2 Quick and cute, although longer than the original. No hard puzzles as usual. 7/10
Lisa the First Replayed it since it was released on Steam. I honestly find it a pretty weak entry (and yeah, I know it’s the oldest one) and I H A T E the spiders parts. 6/10
Cozy Grove It was very addicting at first, but lost the charm in the latter half completely. Very, very grindy. I’m not even mad the “sequel” is going to be Netflix-only. 6/10
Deep Space Waifu I have no idea why I bought these. They’re alright, though. 6/10
Go for a Punch: Saki Sanobashii Really cool idea for a vn. Some people didn’t like what the devs ended up going for in the end, and I kinda agree, but it was still pretty good. It’s really short. Has exactly one obnoxiously loud jumpscare. 6,5/10
Backlog progress status:
Report 86: April 2024
- No one lives under the lighthouse
- Blade Runner 9732
- Kitty Survivors: Rogues of Catmere
- NAIRI: Tower of Shirin
- Lizard Survivors: Battle for Hyperborea
- Resident Evil 4
- CHUCHEL
No One Lives Under the Lighthouse: Somewhat interesting low-poly horror that’s heavily inspired by The Lighthouse movie. Not really that scary and can really drag on in some of its segments. 6,5/10
Blade Runner 9732: Basically a tech demo. Might’ve been more interesting back when it was released and in VR. You can recreate the enchancing scene, but there’s not much interactivity besides that. 6/10
Kitty Survivors: Amateurish, but definitely better than Primal Survivors. 6,5/10
NAIRI: Tower of Shirin: A mix of VN and point’n’click adventure. Puzzles are easy but fun. Turns out it’s only a first part. 8/10
Lizard Survivors: Yet another VS clone based on a russian meme game that has gone viral. Could’ve been more fun if it had a Turbo option for speeding up the gameplay, since even during the first run ever it gets unbearably boring to play. 5/10
Resident Evil 4 (2005): Ah, RE4, my beloved. While it’s a huge detour from previous games, it’s nearly perfect. I have high hopes for the remake. 9,5/10
Chuchel: Another Amanita Design’s point’n’click. As usual, all puzzles are resolved by clicking and you have no inventory. It’s very loud, childish and slapsticky, so that might turn some people off. 7/10
Resident Evil Survivor: Not on steam. A very weird (and pretty bad) game in the franchise. Mostly so bad it’s good, especially in the voice acting department. Very weird balance - the pre-final level has no healing items (at least I never found one) and if you die, the game sends you back veeeeeery far. Somehow beat it. 6/10
I’ve also decided to revive ABC Lightning Round challenge, since I’ve been browsing my backlog and realizing I will NOT launch some of the games here unless I’m really forced to. Already beat a few games, but not posting the report on them till I’m done.
Backlog progress status:
Report 85: March 2024
Resident Evil Code: Veronica X - Not a steam game. Very odd game in the franchise, but very enjoyable nonetheless. Thanks to it, I got to taste what the OG Resident Evil titles were like. This one is pretty easy. You get a lot of ammo and herbs, none of the puzzles are too hard. The story and the voice acting are hilariously corny and weird. Steve sounds like he belong in Sonic the Hedhehog cartoon. It does’t have much of a replayability, but maybe it’s for the best, it’s somewhat long for a RE game (at least, for RE games I’ve already played). Anyway, surprisingly enjoyable. 8/10
Lust for Darkness - this is a horror walking sim funded on Kickstarter. One of those, where the devs got the bare minimum of everything for this to be considered a game. It’s not very good. There’s not much of a game, as I already said, and the game kinda underdevilers the erotic part, which was one of the selling points, at least imo. I wouldn’t said it’s downright bad, but I felt somewhat let down after completing it in an hour and half or so for the first time. It’s meh 6/10
Resident Evil 0 My least favourite RE game so far. I find inventory management extremely tedious here, it doesn’t add much to the difficulty. The first RE game I didn’t complete. I’m hesitantly started a new walkthrough, maybe I’ll change my mind. But for now, it’s not that it’s bad, but it certainly didn’t click with me the first time. 6/10
Simmiland Cute simplistic god simulator where you play the cards to make things appear and invent new stuff. Getting some of the achievements was tricky, but nothing too frustrating. 7/10
Primal Survivors A subpar VS clone. Only one map and a few types of enemies. Weapons do make your runs vary, but not much. Getting the last achievements was pretty tedious. 4/10
Backlog progress status:
Report 84: February 2024
- Cats Hidden in Italy
- Cats Hidden in Maple Hollow
- The Last Stand Legacy Collection
- Resident Evil 2
- Boneraiser Minions
- Resident Evil 3
Cats Hidden in Italy/Maple Hollow: Simple hidden objects game just like the previous two. 5/10
The Last Stand Legacy Collection: Collection of small flash games. First two are base defense shooters, the third one is a straight-up action-RPG. Very nostalgic for me. 7/10
Resident Evil 2: This one differs quite a bit from the first game’s remake, kinda miss fixed camera angles. Higher difficulties are actually hard, yet still manageable. Really liked this one. 9/10
Boneraiser Minions: It’s a really good VS clone, but good god, getting all the achievements was kinda tedious/boring at the end. Had to set up color tracing for playable character and enemies characters, I really don’t get why it’s not default, since it gets really hard on the eyes late in the game. Otherwise, pretty good. 8/10
Resident Evil 3: This one is definitely weaker than its predecessor. It is way more action-oriented, the puzzles in 2 were pretty dumb, here they are pretty much nonexistent. The game is hilariously easier since you can buy endless bazooka with earned points and autosaving is off only on the hightest difficulty. Pretty short. Heard a lot of complaints from the people who played the original, but since I didn’t play it, it felt alright to me. 8/10
Backlog progress:
Report 83: January 2024
Choo Choo Survivor: Somewhat meh VS clone with an interesting concept of riding a train through zombie herds. Not a lot of content. Gets really tedious and same-y when you discover the best weapon combinations while finishing off the achievements. Still somewhat satisfying 5/10
Tap Ninja: I think it takes some inspiration from Idle Slayer (which I’m still playing and the finish line is still way off), but isn’t nearly as complex as IS. Has some satisfying aspects and lots of grind (but I mean, it’s an idle game. it’s to be expected). Okay. 6/10
Resident Evil HD: What a masterpiece. Not a lot of games can make me replay it so many times non-stop. I was really craving for some adventure, and RE1 was just what I needed. Lots of fun challenges to impose on yourself once you get familiar with the game. While reimagining the original, still has a lot of corny stuff left. The puzzles are really on the dumb side compared to Silent Hill and all, some of those made me scratch my head not in confusion, but befuddlement - like, “Wait, that’s it? That’s the puzzle” kind. Great stuff otherwise. 9,5/10
I’m playing RE2 Remake now. Finally got to the DLC stuff for Cozy Grove. Also playing another mid VS clone, Primal Survivors. Close to finishing yet another (but better!) VS clone, Boneraiser Minions. It also lost any kind of challenge at this point, and I’m just tediously grinding for the last achievements, just like Choo Choo Survivor.
Backlog progress status:
Report 82: December 2023
I think it’s fine to say I’m not beating any extra games this year. Have a happy New Year.
Wordle 2: Another word game. Had to use guides a lot because there’s a lot of very rare specific words I don’t hear/read every day. Being ESL sure doesn’t help. 6/10
Entropy: Zero: Very good mod for HL. 7,5/10
Potato Survival: Weird little korean time management sim. Really liked the art and overall comfyness. Translation is pretty wonky though. 8/10
Faerie Solitaire Remastered: Very addictive gameplay, but good lord these pet grinding achievements are so boring and unnecessary. 7,5/10
Entropy: Zero 2: GREAT mod for HL. 8,5/10
Favourite games beaten in 2023:
Least favourite games beaten in 2023:
Backlog progress status
Report 81: November 2023
- Army of Ruin
- Pixel Survivors: Roguelike
- No Ghost in Stay Home
- No Ghost in Sky Elevator
- Cats Hidden in Paris
- Cats Hidden in Bali
- Sinister City
- Marfusha
Army of Ruin - pretty good VS clone. 8/10
Pixel Survivors - pretty shit VS clone. 5/10
No Ghost in Stay Home/No Ghost in Sky Elevator - Cute spooky games where you have to click on stuff to progress the story in many different directions. Has a hint system, so you won’t be stuck. 8/10
Cats Hidden in Paris/Cats Hidden in Bali - Very simple hidden object game where you have to find 100 cats on one giant picture. Too easy except for additional achievements in Bali that are somewhat harder to pull. 6/10
Sinister City - silly hidden object game. Nothing extraordinary about it. 6,5/10
Marfusha - very simple & addictive defense game with anime style and dystopian war setting. Beat it in one sitting. 7,5/10
Playing now:
Bounty of One - it is technically a VS clone (?), but boy does this one get hard. It’s much harder to get overpowered. Still struggling with 30+ runs.
Boneraiser Minions - great stuff so far.
Cozy Grove - still comfy and relaxing.
Yomawari Lost in the Dark - just like everyone says, so far it has to be the weakest among Yomawari entries. It’s still enjoyable, but doesn’t scratch my exploration itch as much as the previous were for whatever reason.
Faerie Solitaire Remastered - almost done with one, just tedious grind achievements left.
Backlog progress status:
Report 80: Changing the format
It’s been a while.
As you might’ve noticed in the previous report, I get lazier and lazier writing the reviews. Well it’s about time even my format gets lazier, woooo!
McPixel 3: More fun and absurdity. If you liked the first one, it’s pretty much the same, but 5x time longer and crazier. 8/10
Northern Journey: Phenomenal game. Feels like a true adventure. I’ve been longing for adventure since I finished INFRA. INFRA is still way more immersive for me, but NJ is still great. 8.5/10
Yakuza 3: That was a somewhat bumpy transition to play after Kiwami titles, especially in the combat department. Some of the boss fights (and even more of midboss fights) were really annoying to play due to how often bosses just stand there blocking. Completion list is back to being very tedious (and uncompleteable to me). Still did karaoke and mahjong stuff though. Hated the fishing game (you have to cap your fps if you want to actually catch something, and even then it’s still pretty hard and annoying). I totally get that this was the first “modern” Yakuza title, so I’m fine with the flaws overall. 8/10
Signalis: Another great game. Felt like a Silent Hill/Resident Evil homage with a sci-fi twist first, but definitely has its own identity intact. Survival mode was kind of a letdown since the game gets easier every time you die. Got the Promise & Artifact endings. 8,5/10
Memento: Fairly obscure RPGMaker adventure game. While relatively short, can be brutally difficult at some moments. Got a Normal Ending. 7/10
Playing now:
Vampire Survivors: Got all the new achievements.
The Outer Wilds: Going in as blindly as possible. Feels like something I’m going to love - as soon as I’ll get better at driving my ship.
Pixel Survivors: Roguelike: A pretty shitty VS clone. I recognize half of the assets. The english translation is pretty wonky at times. Overall just uninspired. Put it onhold for now.
Army of Ruin: Now this is a quality VS clone, very pleasant to play. Playing it now, almost finished with the achievements.
Idle Slayer / Idle Champions of Forgotten Realms: These two got me hooked. I’m relatively far in Idle Slayer, but only starting in Idle Champions.
Backlog progress status:
Report 79
Pretty much more of the same.
Solace
A very decent Vampire Survivors clone that is all about upgrading that skill tree.
An early version of the game I already reviewed. Short and sweet, and nothing overly complicated.
Pretty much the same as the previous game.
Backlog progress status:
Report 78
It’s been a while.
Crimson Dawn is a painfully average Vampire Survivors clone. It looks nice and plays okay, but there are very few weapons to choose (although it’s more like you get to pick a few weapons you don’t choose during the run) and holy hell the progression system is half-baked. I’ve got 85% of this game’s achievements while trying to finish the first levels (of three). There’s simply not enough content to enjoy, and there’s only few unlockables. It works okay, but it clearly needed a year or so in the oven to be entertaining. Nomad Survival, the clone I played before, got things way more right than this.
Also, I’ve spent about 10 hours trying to get an RNG achievement. I believe I’ve done everything the game could offer in 6 hours or so.
It’s a choose your own adventure game with very light RPG elements. The story was okay, interesting enough to follow. It was kinda tedious to replay the game for other endings’ achievements. Thankfully, it’s really short.
Once again I finish it, now with its Amerykan Dream and Bid Wars DLCs. While Amerykan Dream is nothing really special and more of the same, Bid Wars is an entirely different thing. Quite literally. It is baffling how overcomplicated it seems at the start and how shallow it turns out to be later. I think the problem is that it feels really overwhelming at first, because it has almost nothing to do with how the game used to work before. It’s almost like devs didn’t quite get what made their game fun. I get the dissapointment and the negative ratings. I gave it a 7 only because I replayed the whole thing with AD DLC.
If I had to rate a DLC on its own, I’d give it 3/10. Just a waste of time.
This is another remake of the first games from Yakuza series. I liked it much more than the first Kiwami.
This one drops 0’s fighting styles and sticks to only one, and even if it feels too simple now, I like it that way. Never was a fan of hard-to-pull-off-combos stuff. There’s ragdoll physics now, and it was cool (most of the time).
The substories are waaaaaaaaay better than Kiwami 1’s.
And the best part - mahjong finally clicked with me. I finally fully understood what I’m doing and how it works, and the minigame I dreaded the most turned out to be the one I enjoyed the most.
The completionist part is much more tolerable, and I actually did 100% a Yakuza game - something I thought I’d never do.
Backlog progress status:
3094 | games |
73% | never played |
5% | unfinished |
4% | beaten |
15% | completed |
3% | won't play |
- Won on SteamGifts 90
- Loved it 58
- Hated it 7
- Need DLC 18
- Truly immersive adventure 31
- Beaten in 2018 56
- Beaten in 2019 75
- Beaten in 2020 81
- Beaten in 2021 50
- Beaten in 2022 106
- Beaten in 2023 50
- Beaten in 2024 38
- Backlog shortlist 2025 78