Baldur’s Gate without the character
I was weirdly looking forward to Icewind Dale during the Baldur's Gate play-through. Perhaps because i imagined it as a more relaxing, Diablo-like game without the focused narrative - you know, something you can play while you listen to a podcast, or while (re)watching some internet video
Two problems: 2nd Edition D&D rules (and perhaps all editions, i'm not the expert) are not really designed for half-brained play - not without Story Mode at least, and even then you might find yourself occasionally hitting a wall. Secondly, they stripped out the advanced party AI from BG 1&2, which obviously means you need to do a lot more micro-management as a player
As a bonus third point, i really underappreciated how much the narrative brings to your motivation as a player. The entire party is created by you, so while you may feel a part ownership of them, they don't have any quests or personality beyond what you imagine yourself - so it feels more like carting a few of your toys on an adventure across your parent's garden
I'm not talking down to that childish sort of play - i did that a lot as a kid, and it's probably a primary driver of writers and game designers and dungeon masters towards creating their worlds - it's just that the companion characters lent a social element to the experience (even if it's simulated) that feels like it's missing here. Perhaps it was a mistake to play it after the Baldur's Gates, or perhaps i really am burning out a bit
You do fly through character levels like, well, a Diablo character, and the game is a lot shorter than either BG game, so at least my whole month wasn't killed again. Here's hoping i can play enough other things so that i'm fresh and ready for Planescape Torment next month
I remember trying to play this game as a kid back in the day, and being completely overwhelmed by the difficulty and rules. Most of my school friends suggested I play Baldur’s Gate instead, but I never managed to get my hands at the game back then. Reading your review, the micromanagement might be a big part of it.
And ofc, everyone played Diablo, and everyone had a good time hahaha
Baldur’s Gate is certainly better in a few ways. The narrative (and companions) keep you interested, and it does a better job easing you into the rules at the start. It does have the same micromanagement gameplay though, so there’s no getting around that (lowering the difficulty might help)
Diablo is great. We should all just set up an old-school LAN session somehow
One of my first SG wins ever was Torchlight, and I was shocked at how addictive it was from the get-go. A great Diablo clone. Torchlight 2 is even better than the first (another SG win), those kinds of games where I think I have 5-10 hours of gameplay, only to realize I’m already at 30+ hours hahaha