Mitsukuni

September 2024

# 43
116.1 hours
None

I've waited so much to play this and chugged this in three weeks once I finally can. It's an old game yet it didn't run good on Linux until recently. This game is one of my all time favourites. Kind of a unique blend of RPG and RTS. It's a fantasy setting where you control humans, elves, dwarves, orcs, trolls and dark elves. 3 light and 3 dark races. There are campaign missions where you control 3 races at once which was quite fun.

Surely it needs quality of life improvements as today, some aspects didn't age well. It is expected from a 21 year old game though. For example, the whole world is connected and if you forgot to activate the teleportation stone on a map, you have to walk there again from the last one you have activated (or the closest one). The maps are gigantic and every map has 3-5 of these but none of these activates automatically. While this manual-ity is sometimes painful, you'll find this useful time to time, since enemies can de-activate these monuments by attacking them. You can scout the map before setting your camp there, all thanks to it being manual. Because once you set your camp, enemies will start sending scouts and will sending soldiers to you eventually. Without a camp, you're basically a ghost. Another thing is, since this is an RPG, you'll return to the maps you have conquered for doing side quests. Well, almost every RPG game has this, right? The problem here is the walking speed. Even with the stones you bind, it is still painfully slow to walk anywhere. Imagine walking without teleportation. :)

While not so useful, this game has a third-person camera angle and it's like playing World of Warcraft, and it's older than WoW. Pretty nifty and good for taking screenshots.

There are 3 campaigns (though the second one kinda felt like a filler). In the last campaign, you can import your character from the first or the second campaign. It is the direct continuation of the main campaign and and importing was a good option.

Also, I might have cursed to the level designer of the second campaign a handful times. In the last mission where you fight the dragon, you can only attack by range. My character was melee, the race you control on that map is dwarves which they only have one ranged unit and that unit cannot reach the dragon's range. So I had to use a side character that my character can summon. It took minutes with only his shots, my army can do it under one minute probably if that fight was melee.

Well, there surely were some painful moments but overall the game was pretty fun with a good RPG story. Oh, almost forgot to mention. Every interaction is voice-acted.


Windward

Windward

49 hours playtime, 27 of 31 achievements (87.1%)
# 44

This was a direct gift on SG (from a Christmas thread) and I finally honored it. I like ships (and trains) so this game was pretty fun for me to engage. I had no idea that it was a sandbox game though, and eventually an MMO-RPG with ships (if you can find server that still playing it). It gets repetitive once you see everything but it was a great 49 hours for me.

Wolfenstein II: The New Colossus

Wolfenstein II: The New Colossus

9 hours playtime, 20 of 80 achievements (25%)
# 45

It was shorter than I expected and the story was great and awful at the same time. I like alternate history titles like Wolfenstein but this was not so alternate history anymore. Gotta add that it was too graphic, and I’m saying this as a Dead Island fan.

Tropico 5

Tropico 5

86 hours playtime, 47 of 70 achievements (67.14%)
# 46

Finally I’m done with this one and can move to Tropico 6 some time later. I love Tropico games but this was the worst Tropico game. There are nice ideas like eras. One thing I didn’t like about it, you cannot keep the old buildings the way they are. Once upgraded, they are no more. However they would look great in a modern city.

I definitely hated that you continue campaign on the same map from before with everything on it and start of a new mission is always bad for your economy. Tropico cities didn’t mean to last forever, they degrade in time and become uncontrollable once you hit a certain size. I liked the idea behind it but the implementation was not good enough.

Music was top-notch again. Also this was the first Tropico game with a native Linux version. It is impressive that they managed to fit everything in 3 GB and optimization was great on everything. One of the smoothest gameplays I’ve seen.

I hope Tropico 6 is closer to 4 than 5.

Unreal Tournament 3: Black Edition

Unreal Tournament 3: Black Edition

2 hours playtime, 1 of 57 achievements (1.75%)
# 47

I count myself as “played enough” for this title since it’s meant to be multiplayer and the so called campaign missions are just multiplayer matches but with bots. They were fine until some point but on that match I decided to put this game away, there was no way to win it because the bots on my team were too dumb. Great boomer-shooter if you can find someone to play with, just not with bots.

Sakura Dungeon

Sakura Dungeon

29 hours playtime, 20 of 37 achievements (54.05%)
# 48

Not a fan of dungeon crawlers but this was actually fine, with a Sakura story. Kinda surprised that they managed make it with RenPy. I’m glad there was an auto-battle system since I got bored pretty quick.

Battlefield™ Hardline

Battlefield™ Hardline

8 hours playtime, 27 of 62 achievements (43.55%)
# 49

As a Battlefield fan, I’ve waited to play this long enough. I was not interested in its multiplayer so I didn’t get it on its prime days but was keep hearing that story was fun. I would expect more but yes, it was fun. Though as a story it was not so better than B-rated cop films, but playing it was pretty fun.

Home Sheep Home: Farmageddon Party Edition

Home Sheep Home: Farmageddon Party Edition

4 hours playtime, 34 of 56 achievements (60.71%)
# 50

As a person who likes Shaun the Sheep, this game was expectedly cute as well. Puzzles were kind of easy though but I liked them.

BAAA!!!

Zelrune

Congratulations on your assassinations!!!! ᓚᘏᗢ
Never heard of Spellforce before, and I don’t think I’ve heard of that many large-scale fantasy battles where you’re in charge of things so that’s pretty neat. I have a game on my backlog that might be similar, Divinity: Dragon Commander.

Mitsukuni

Thank you. :3
I wouldn’t call it large-scale since you can recruit 80 units at max (after every upgrades), it just the maps are gigantic for a usual RTS setup. But yeah, it’s pretty neat. If you are interested they have a new game (Spellforce 3) and you don’t need to play the previous games. Though it doesn’t have the third person camera without mods.

Dragon Commander looks interesting, from the trailer, it seems it has many aspects. The tags have RTS but gotta admit that game looks pretty different for an RTS game.