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Progress report: January ‘25 (a.k.a. New Year, New Me?!)
Hardly! Though I am hoping to complete more and more games this year!
My new hyperfixation has fully set in as well, so I’m okay! For now!
Let’s see what’s happened this month:
Abstract scenarios and complicated vocabulary does not a good game make. A shame, because this one looked great in the screenshots.
And what do you know, it's also been made using generative AI! That explains why the voice acting sounds so dodgy… complete with the couch's voice resembling the narrator of The Stanley Parable, Kevan Brighting himself.
A sad state of affairs. Avoid this one.
Also known simply as Dreamscapes 2, this is the sequel to a game I played a whopping four years ago. Laura can now wield some kind of power, which is why she's wearing a black cloak, all mysterious-like. You have to help her childhood friend-turned-husband, Tim, win the fight against Sandman, who is now penetrating his psyche and unleashing his worst nightmares onto him. It still looks ugly, the voice acting is still terrible, but at least it was short. Oh, and it doesn't have any Steam achievements, which made it even shorter and easier to blast through in one sitting.
This is, uhhh… not my kind of thing at all, but what can I say? "Can't pass up a free rhythm game", I suppose?
I said I'd be on the lookout for more of Kristi Jimenez's work and this one caught my attention right away. According to the author's note, Fling with a Tiefling was a byproduct of her fixation on Baldur's Gate 3, which explains it all.
You're Nox (name changeable), an adventurer lost in thought on the night before your last stop on the journey. You're promptly joined by Karrus, a Tiefling from your party whom you've been attracted to for some time now. After a short conversation about your feelings, you can choose how to confess to Karrus and how you'd like to spend your night with him.
I appreciate the "ace-friendly" ending, but even as an ace myself, I would have loved to see something more in the sexy ending.
They sure were hidden… in the winter… kind of.
A short point-and-click with a surrealist art style, reminiscent in presentation of Flash point-and-clicks made in the early aughts. The artist claims to have spent all her money making this game and getting it onto Steam, so I'd instinctively advertise the DLC for anyone interested… sadly, there's only one price point and it's a little much in my opinion. Oh well.
If you've played one of these games, you've played them all. Truth be told, I don't know what still keeps me coming back to them.
And with this one, I have to sit around and wait for the dev to maybe fix the stupid "play for 3 hours" achievement.
This one's an enjoyable casual experience where you swim around cleaning an ocean after a big bad company made a mess and packed up.
I like the art style; it reminds me of A Short Hike, but the name of the style itself escapes me.
I wish there wasn't a limit to your oxygen level, as that sucks all the fun out of the game. Even if I put down an oxygen ring, I kept getting lost in new areas and couldn't find it until after I ventured out a few times. Fast travel unlocking for an area only after you clean it doesn't make sense to me either.
I managed to beat the game before the end of the month, but I've still yet to discover all the loddle evolutions because I didn't feel like there was enough incentive to play with the loddles at any point.
A small demo for what we may or may not expect from the full game, Mirth Island.
You can talk to a single NPC and play a rhythm game with three songs and two difficulty levels available.
You can't, however, press three keys down at once during the rhythm game. Oh well.
Methinks Mizi isn't getting sprayed with water often enough.
This is like those levels in A Little to the Left where the cat makes a mess and you have to clean it up. At least here - thank god - the cat isn't actively messing with your progress. It's hardly a new concept, just with a (somewhat) new coat of paint, but still a good game to play if you're looking for something short (about an hour.)
Oh, and you'd think the owners would have learned not to buy so many ceramics if they don't intend to train their cat. Welp.
So this went free at some point for no apparent reason… yay, I guess?
A solid Muse Dash-style fangame for a streamer with ~30k subs on YouTube, featuring over 30 of her outfits and 18 community-adjacent songs. The soundtrack is a mix of slow and dynamic instrumental tracks, fan remixes and rap with menhera-type lyrics, all of which provide a steady rise in difficulty.
However, all of that was ultimately overshadowed by the existence of the "Top Bloke" achievement, which requires you to reach the top spot on the leaderboard for any song. It is, as of now, unobtainable, despite what the 24% unlock rate might suggest.
Why, you ask? Because someone named 'pppp' is at the top of the leaderboard for each and every song.
But who is 'pppp'? Oh, you know, I randomly opened one of the streamer's most recent VODs and they were right there, at the top of the chat window, from the very first seconds. So yeah, it's safe to assume they're a fan. That by itself wouldn't have been so bad, I don't have anything against the streamer herself… but check this out.
A day after the game (or at least its current version) released - yes, a single day after - a player courteously asked for the achievement to be removed, mentioning that the way it's programmed places you at a disadvantage if you start playing the game later.
What was the first response to their request? Simply "LOL". Who did it come from? One Dewkyshewt, who is also consistently near the top of the leaderboard.
In fact, if you check Dewkyshewt and pppp's stats for this game, you'll notice they both unlocked the Top Bloke achievement on April 30th, 2024 (the day of the release).
While I was having a good time gradually earning S ranks and perfecting the songs, I could also smell this bullshit coming from a mile away, so I started taking screenshots of my scores and leaderboard standings, just in case. They prove everything I just said.
(There was meant to be a link to a spot I dumped them in, but I wasn't expecting Imgur not to cooperate. If you know a site that'll let me upload and share them easily, let me know.)
If there is a way to get more points - a secret difficulty level, higher note speed, specific outfit/background/enemy combinations - it is not being telegraphed anywhere in any way. (Heck, I tried fiddling around with note speed and enemy outlines as a last resort and there was no change in my final score.) I have S ranked all of the available songs and played through about two-thirds of them perfectly, and yet I still haven't reached the very top of the leaderboard for any of them.
As it stands, I have to assume that you need to either be willing to cheat or be a close friend of the devs to unlock the achievement, and I don't care much for either. It's just embarrassing that people still think this is a funny thing to do.
A calm little game where for 15 days, you can check in and meet a new idol, then compose an offering for them.
You really can't go wrong with something as simple as this; check the negative reviews if you don't believe me. I just wish I hadn't forgotten about it so hard that it technically took me almost two years to complete.
See you next month!
because of your reviews I added Mizi NO! and Fling with a Tiefling to my library :D thank you!
Yay! No need to thank me, I’m just glad :D Feel free to check out my list of F2P games, too!